# \#moving-object

**URL:** https://forums.unrealengine.com/tag/moving-object/8565.md

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## [Pathfinding on a moving object / Local space pathfinding](https://forums.unrealengine.com/t/pathfinding-on-a-moving-object-local-space-pathfinding/302618)

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**Author:** [@Siretu](https://forums.unrealengine.com/u/Siretu)\
**Replies:** 14\
**Last updated:** [November 30, 2025, 8:34pm UTC](https://forums.unrealengine.com/t/pathfinding-on-a-moving-object-local-space-pathfinding/302618 "2025-11-30T20:34:55Z")

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So I’m looking to implement pathfinding on a moving object. Imagine a train or a ship or something like that. I implemented this in unity by transforming back and forth between local and world space when looking up where…

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## [Why is this effect happenning?](https://forums.unrealengine.com/t/why-is-this-effect-happenning/1683222)

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**Author:** [@V2na](https://forums.unrealengine.com/u/V2na)\
**Replies:** 1\
**Last updated:** [February 12, 2024, 3:46pm UTC](https://forums.unrealengine.com/t/why-is-this-effect-happenning/1683222 "2024-02-12T15:46:07Z")

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Why does this strange effect happen? And how can I turn it off? (I turned off motion blur)

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## [Pawn clipping through or floating on moving platform](https://forums.unrealengine.com/t/pawn-clipping-through-or-floating-on-moving-platform/465122)

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**Author:** [@vcrestfallen](https://forums.unrealengine.com/u/vcrestfallen)\
**Replies:** 1\
**Last updated:** [January 2, 2023, 2:31am UTC](https://forums.unrealengine.com/t/pawn-clipping-through-or-floating-on-moving-platform/465122 "2023-01-02T02:31:13Z")

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Hi I’m using an elevator blueprint, that I move to the target height with the “Move Component To” Node, however when my character pawn stands on it, it either clips through the top it when going up, or floats above it w…

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## [Moving all actors is diferent in 4:26](https://forums.unrealengine.com/t/moving-all-actors-is-diferent-in-4-26/485780)

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**Author:** [@DaveHall17](https://forums.unrealengine.com/u/DaveHall17)\
**Replies:** 0\
**Last updated:** [July 5, 2021, 3:04pm UTC](https://forums.unrealengine.com/t/moving-all-actors-is-diferent-in-4-26/485780 "2021-07-05T15:04:52Z")

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I want to reposition the sub levels in a map. The way I’d usually do this is to right click the level I want to move in the level manager and select “Select Actors”. Then I can move all the actors in the sub level into p…

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## [Equivalent Scripting API to "Fix up Redirectors in Folder"?](https://forums.unrealengine.com/t/equivalent-scripting-api-to-fix-up-redirectors-in-folder/447638)

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**Author:** [@kakyoism](https://forums.unrealengine.com/u/kakyoism)\
**Replies:** 1\
**Last updated:** [March 20, 2021, 5:56pm UTC](https://forums.unrealengine.com/t/equivalent-scripting-api-to-fix-up-redirectors-in-folder/447638 "2021-03-20T17:56:52Z")

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Moving and renaming assets in Content Browser must be followed by a Fix up Redirectors in Folder op when done by hand. Is there an equivalent Python API? According to the doc: I should scan the ENTIRE project to fix u…

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## [Moving stuff in level shortcut](https://forums.unrealengine.com/t/moving-stuff-in-level-shortcut/480121)

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**Author:** [@Ishtmeet\_Singh\_2](https://forums.unrealengine.com/u/Ishtmeet_Singh_2)\
**Replies:** 2\
**Last updated:** [March 15, 2021, 1:26pm UTC](https://forums.unrealengine.com/t/moving-stuff-in-level-shortcut/480121 "2021-03-15T13:26:31Z")

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Can anyone tell me the shortcut for moving camera along with object while moving it in editor during level editing?

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## [Make something move along predefined path](https://forums.unrealengine.com/t/make-something-move-along-predefined-path/464059)

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**Author:** [@anonymous\_user\_dd643b0f](https://forums.unrealengine.com/u/anonymous_user_dd643b0f)\
**Replies:** 1\
**Last updated:** [April 21, 2020, 8:33pm UTC](https://forums.unrealengine.com/t/make-something-move-along-predefined-path/464059 "2020-04-21T20:33:02Z")

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I want to make something move along predefined path and loop the movement, i remember doing this in unity ages ago with some sort of path editor. How would i go about for example make a bird fly around the map? Or for …

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## [I am trying to make a ship move around the level I created on its own as part of the scene](https://forums.unrealengine.com/t/i-am-trying-to-make-a-ship-move-around-the-level-i-created-on-its-own-as-part-of-the-scene/458536)

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**Author:** [@anon6638973](https://forums.unrealengine.com/u/anon6638973)\
**Replies:** 1\
**Last updated:** [November 19, 2019, 8:11pm UTC](https://forums.unrealengine.com/t/i-am-trying-to-make-a-ship-move-around-the-level-i-created-on-its-own-as-part-of-the-scene/458536 "2019-11-19T20:11:05Z")

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I have placed a random ship on top of my water. I want to make the ship move around the scene randomly or in a pattern. Either way, it cannot be dependent on what else is going on in the game. I am new to this and reques…

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## [Vinterp on moving target](https://forums.unrealengine.com/t/vinterp-on-moving-target/443977)

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**Author:** [@Mr\_Le\_Gros\_Chien](https://forums.unrealengine.com/u/Mr_Le_Gros_Chien)\
**Replies:** 21\
**Last updated:** [February 28, 2019, 2:48am UTC](https://forums.unrealengine.com/t/vinterp-on-moving-target/443977 "2019-02-28T02:48:42Z")

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Hi, I use the vInterp node to move my pawn on an object. It works well if my target object does not move. But my objects can move at different speeds. It works rather well if the speed of my object remains relatively lo…

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## [STOP moving with moving platform](https://forums.unrealengine.com/t/stop-moving-with-moving-platform/411593)

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**Author:** [@Arceyo](https://forums.unrealengine.com/u/Arceyo)\
**Replies:** 3\
**Last updated:** [December 11, 2018, 11:32am UTC](https://forums.unrealengine.com/t/stop-moving-with-moving-platform/411593 "2018-12-11T11:32:39Z")

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Ok, I have a platform that is moving between two vectors using a lerp and a timeline. Nothing fancy. When I step onto it with my character the character moves with it, which admittedly is what you would want to happen …

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## [Rotate objects in sequencers together](https://forums.unrealengine.com/t/rotate-objects-in-sequencers-together/426659)

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**Author:** [@Virtuality](https://forums.unrealengine.com/u/Virtuality)\
**Replies:** 1\
**Last updated:** [June 4, 2018, 4:27pm UTC](https://forums.unrealengine.com/t/rotate-objects-in-sequencers-together/426659 "2018-06-04T16:27:47Z")

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A question:… I have multiple meshes that I want to turn together and act as one as they turn (door with doorhandle) in the sequencer. As I move them, they rotate together nicely (pivoting around the origin point of the …

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## [what is happening with my meshes?](https://forums.unrealengine.com/t/what-is-happening-with-my-meshes/422442)

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**Author:** [@anonymous\_user\_09ca3afc](https://forums.unrealengine.com/u/anonymous_user_09ca3afc)\
**Replies:** 1\
**Last updated:** [April 12, 2018, 3:29pm UTC](https://forums.unrealengine.com/t/what-is-happening-with-my-meshes/422442 "2018-04-12T15:29:01Z")

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\[YOUTUBE’S LINK\]\[2\] Hi, I’ve been working on this project for VR presentations for couple of days and today I found this weird thing with 2 sets of windows I’ve reseted its rotation to place it in the right object b…

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## [Are there any issues using sequencer for gameplay](https://forums.unrealengine.com/t/are-there-any-issues-using-sequencer-for-gameplay/416716)

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**Author:** [@anonymous\_user\_555df5c0](https://forums.unrealengine.com/u/anonymous_user_555df5c0)\
**Replies:** 1\
**Last updated:** [February 8, 2018, 5:53am UTC](https://forums.unrealengine.com/t/are-there-any-issues-using-sequencer-for-gameplay/416716 "2018-02-08T05:53:43Z")

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Sequencer is intended for cinematics. However, it does not require you to disable player input to play a sequence. If you wanted to, say, move a platform, making a moving sequence for the object would be easier than usin…

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## [Transform Local to World Axis](https://forums.unrealengine.com/t/transform-local-to-world-axis/415578)

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**Author:** [@CHR15T0F](https://forums.unrealengine.com/u/CHR15T0F)\
**Replies:** 7\
**Last updated:** [February 2, 2018, 11:14am UTC](https://forums.unrealengine.com/t/transform-local-to-world-axis/415578 "2018-02-02T11:14:37Z")

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Hello everyone, I’m working on this problem now for days and since I am completely new to Unreal and Blueprints, I have no idea how to solve it. I want to open a sliding door with a HTC Vive Motion Controller by grabbin…

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## [Move Baked Objects without Re-Baking Static Lighting](https://forums.unrealengine.com/t/move-baked-objects-without-re-baking-static-lighting/413671)

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**Author:** [@Dark\_Jubei](https://forums.unrealengine.com/u/Dark_Jubei)\
**Replies:** 1\
**Last updated:** [January 5, 2018, 1:11am UTC](https://forums.unrealengine.com/t/move-baked-objects-without-re-baking-static-lighting/413671 "2018-01-05T01:11:53Z")

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Hi All. I have a fully baked scene, all the lighting is sorted with static lighting but i need to move everything in order to match it to another scene, this one happens to be in the wrong place. When i select everythi…

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## [How to influence textures, objects and scenecapturecube in-game ?](https://forums.unrealengine.com/t/how-to-influence-textures-objects-and-scenecapturecube-in-game/402973)

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**Author:** [@anonymous\_user\_17da5b8e](https://forums.unrealengine.com/u/anonymous_user_17da5b8e)\
**Replies:** 1\
**Last updated:** [August 27, 2017, 7:23pm UTC](https://forums.unrealengine.com/t/how-to-influence-textures-objects-and-scenecapturecube-in-game/402973 "2017-08-27T19:23:20Z")

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i would like to make a small setup ( for now with mouse/keyboard control but later with VR controllers ) where i can : spawn as a VR player influence the position of textures in-game ( so make handles for rotatio…

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## [How to move objects without knowing where will moving end?](https://forums.unrealengine.com/t/how-to-move-objects-without-knowing-where-will-moving-end/399649)

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**Author:** [@anonymous\_user\_bddf1319](https://forums.unrealengine.com/u/anonymous_user_bddf1319)\
**Replies:** 5\
**Last updated:** [July 5, 2017, 6:53am UTC](https://forums.unrealengine.com/t/how-to-move-objects-without-knowing-where-will-moving-end/399649 "2017-07-05T06:53:28Z")

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Nope its still not working. I copy-pasted blueprints i set event but camera is not moving still :expressionless:

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## [Grabbing and moving objects replication](https://forums.unrealengine.com/t/grabbing-and-moving-objects-replication/387319)

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**Author:** [@tenjer](https://forums.unrealengine.com/u/tenjer)\
**Replies:** 8\
**Last updated:** [April 20, 2017, 1:55pm UTC](https://forums.unrealengine.com/t/grabbing-and-moving-objects-replication/387319 "2017-04-20T13:55:33Z")

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Hi guys, I need your help. I am trying to do multiplayer grabbing system for my game .Server can grab and move objects and it relpicates to clients , but client’s object moving is not relpicates.What should I do?

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## [Move object around a circular track](https://forums.unrealengine.com/t/move-object-around-a-circular-track/325023)

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**Author:** [@Chef\_Seth](https://forums.unrealengine.com/u/Chef_Seth)\
**Replies:** 1\
**Last updated:** [January 24, 2017, 5:32pm UTC](https://forums.unrealengine.com/t/move-object-around-a-circular-track/325023 "2017-01-24T17:32:15Z")

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I want to move an object around a circular track, just like these platforms in mario. How would I go about doing this in blueprint? In mario they move based on the player standing on them, I know how to do that, it’s …

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## [How to get decal to move with hit target ?](https://forums.unrealengine.com/t/how-to-get-decal-to-move-with-hit-target/352028)

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**Author:** [@UbikSmoobik](https://forums.unrealengine.com/u/UbikSmoobik)\
**Replies:** 1\
**Last updated:** [November 12, 2016, 2:01am UTC](https://forums.unrealengine.com/t/how-to-get-decal-to-move-with-hit-target/352028 "2016-11-12T02:01:58Z")

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I’m trying to figure out how to get my spawned decal to move with the target it’s being spawned onto. In my game I’m shooting a moving target, my decal spawns but keeps its original hit location and stays static. Any he…

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## [Move wall between two points, but check to see if it can move](https://forums.unrealengine.com/t/move-wall-between-two-points-but-check-to-see-if-it-can-move/375354)

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**Author:** [@anonymous\_user\_1b13f7a1](https://forums.unrealengine.com/u/anonymous_user_1b13f7a1)\
**Replies:** 1\
**Last updated:** [November 4, 2016, 11:17pm UTC](https://forums.unrealengine.com/t/move-wall-between-two-points-but-check-to-see-if-it-can-move/375354 "2016-11-04T23:17:14Z")

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Hey everyone, I have a question on how to move a wall between two locations and check to see if it can move. For example, if wall1 is in location A, tthen wall2 can move, but if wall1 is location B, then wall2 cannot mov…

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## [Blueprint moving object different distance each time](https://forums.unrealengine.com/t/blueprint-moving-object-different-distance-each-time/364956)

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**Author:** [@Kligan](https://forums.unrealengine.com/u/Kligan)\
**Replies:** 8\
**Last updated:** [July 24, 2016, 6:11pm UTC](https://forums.unrealengine.com/t/blueprint-moving-object-different-distance-each-time/364956 "2016-07-24T18:11:03Z")

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I have this blueprint setup - an obstacle blocking doorway that is being moved away once the player has a leaver. But the thing is… It’s moving different distance every time! Sometim…

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## [Actor Scale Changed When Moving Towards Player](https://forums.unrealengine.com/t/actor-scale-changed-when-moving-towards-player/361086)

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**Author:** [@9robin3](https://forums.unrealengine.com/u/9robin3)\
**Replies:** 2\
**Last updated:** [June 19, 2016, 9:58am UTC](https://forums.unrealengine.com/t/actor-scale-changed-when-moving-towards-player/361086 "2016-06-19T09:58:18Z")

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Hello! I am working on a mechanic where an object is moving towards the player when its triggerbox is overlapping the player. It works fine except for one little thing, when the object stops moving (after a certain amoun…

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## [AI Question](https://forums.unrealengine.com/t/ai-question/360238)

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**Author:** [@anonymous\_user\_e9a45e68](https://forums.unrealengine.com/u/anonymous_user_e9a45e68)\
**Replies:** 0\
**Last updated:** [June 9, 2016, 7:54pm UTC](https://forums.unrealengine.com/t/ai-question/360238 "2016-06-09T19:54:51Z")

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What is the difference between AI placed in scene and Spawned AI From Class? So, i worked on my AI drons and i find some unclear moment. First screenshot illustrate AI Controller for my bot. Pay more attention on fu…

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## [Sidescroller character doesn't collide with moving obstacle](https://forums.unrealengine.com/t/sidescroller-character-doesnt-collide-with-moving-obstacle/355607)

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**Author:** [@ShutUpNGoogleIt](https://forums.unrealengine.com/u/ShutUpNGoogleIt)\
**Replies:** 0\
**Last updated:** [April 27, 2016, 3:17am UTC](https://forums.unrealengine.com/t/sidescroller-character-doesnt-collide-with-moving-obstacle/355607 "2016-04-27T03:17:27Z")

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In this sidescroller I’m making, I’m trying to make a moving obstacle that moves in and out on the x axis to push the player off the y axis. When ever my player goes in front of the moving block, they don’t collide with …

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## [Moving Platform relative to current position within a given Range](https://forums.unrealengine.com/t/moving-platform-relative-to-current-position-within-a-given-range/341425)

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**Author:** [@Cribbel](https://forums.unrealengine.com/u/Cribbel)\
**Replies:** 3\
**Last updated:** [December 15, 2015, 3:13pm UTC](https://forums.unrealengine.com/t/moving-platform-relative-to-current-position-within-a-given-range/341425 "2015-12-15T15:13:17Z")

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Hey, I am trying to make a system for platforms, in which I place a few moving platforms in the world and they move within a range at the spot they were placed. As an example: Imagine the platform is placed at 10, 10, …

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## [Moving and climbing on objects?](https://forums.unrealengine.com/t/moving-and-climbing-on-objects/340113)

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**Author:** [@osama.cg83](https://forums.unrealengine.com/u/osama.cg83)\
**Replies:** 0\
**Last updated:** [November 30, 2015, 1:15pm UTC](https://forums.unrealengine.com/t/moving-and-climbing-on-objects/340113 "2015-11-30T13:15:29Z")

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Hi guys Iam working on a side scroll game and I need some help please . I need the character to change its animation and push object around the level also climbing the objects in the level . So are there any good tutori…

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## [Object and PerBone Motion Blur](https://forums.unrealengine.com/t/object-and-perbone-motion-blur/323723)

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**Author:** [@Veldoras](https://forums.unrealengine.com/u/Veldoras)\
**Replies:** 0\
**Last updated:** [July 1, 2015, 6:02pm UTC](https://forums.unrealengine.com/t/object-and-perbone-motion-blur/323723 "2015-07-01T18:02:04Z")

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Hi, i’m trying to figure out how to activate (or increase the effect of) Object and perBone Motion Blur. I did find the setting for perBone (and activated it) - no effect. But not even wohle objects moving around show…

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## [\[BUG 4.8\] Move objects with Ctrl + Mouse](https://forums.unrealengine.com/t/bug-4-8-move-objects-with-ctrl-mouse/323673)

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**Author:** [@Maico\_Girardi](https://forums.unrealengine.com/u/Maico_Girardi)\
**Replies:** 1\
**Last updated:** [July 1, 2015, 5:59pm UTC](https://forums.unrealengine.com/t/bug-4-8-move-objects-with-ctrl-mouse/323673 "2015-07-01T17:59:26Z")

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I had some bugs while trying to move object in the scene with Ctrl+ mouse buttons. If the object is large and the gizmo isn’t visible, the object doesn’t move. I’f I turn the camera to the gizmo the shortcuts became t…

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## [How to Prevent Character Sticking to Moving Object?](https://forums.unrealengine.com/t/how-to-prevent-character-sticking-to-moving-object/322590)

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**Author:** [@kevin\_g](https://forums.unrealengine.com/u/kevin_g)\
**Replies:** 1\
**Last updated:** [June 22, 2015, 4:30am UTC](https://forums.unrealengine.com/t/how-to-prevent-character-sticking-to-moving-object/322590 "2015-06-22T04:30:12Z")

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I’m having an issue where the player is sticking to a moving object, then released when it’s done moving. Some details: The character is using the standard 3rd Person Blueprint template with a Capsule Collider and a Ch…

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