# \#movie

**URL:** https://forums.unrealengine.com/tag/movie/2642.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[SUPPORT\]\[RELEASE\]CAMERA 360 v3.](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 140\
**Last updated:** [October 28, 2026, 5:18pm UTC](https://forums.unrealengine.com/t/support-release-camera-360-v3/2140284 "2026-10-28T17:18:52Z")

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Link Fab: https://www.fab.com/listings/8128757d-e7ca-4482-92f0-aa520cdea238 Camera360v3 - camera system for VR180 , 360, Fulldome, Cilindrical and Spherical Mirror - Mono and 3D Stereo version) This product contains…

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## [Video not playing in packaged APK](https://forums.unrealengine.com/t/video-not-playing-in-packaged-apk/374301)

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**Author:** [@XADIFY](https://forums.unrealengine.com/u/XADIFY)\
**Replies:** 27\
**Last updated:** [October 21, 2026, 3:51pm UTC](https://forums.unrealengine.com/t/video-not-playing-in-packaged-apk/374301 "2026-10-21T15:51:30Z")

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Hi there, I’m using 4.13 and can’t figure out a way to play video in android device. I have coded all the stuff and video plays perfectly in editor. But I see jus black on the device when exported. I’m very much confus…

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## [Motion blur ghosting - related to temporal sample AA](https://forums.unrealengine.com/t/motion-blur-ghosting-related-to-temporal-sample-aa/1901486)

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**Author:** [@bdezso](https://forums.unrealengine.com/u/bdezso)\
**Replies:** 2\
**Last updated:** [October 7, 2026, 12:21pm UTC](https://forums.unrealengine.com/t/motion-blur-ghosting-related-to-temporal-sample-aa/1901486 "2026-10-07T12:21:19Z")

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I try to render a sequence with movie render queue. There is a car which move forward in the scene. Rendering settings: None antialiasing, sample 2, temporal 32 Motion blur on cine camera 0.1 I’ve attached two video …

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## [Foggy Japanese Street in VR180 3D / Unreal Engine Lumen Cinematic / Camera Render Studio 2026](https://forums.unrealengine.com/t/foggy-japanese-street-in-vr180-3d-unreal-engine-lumen-cinematic-camera-render-studio-2026/2736566)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [July 18, 2026, 6:04am UTC](https://forums.unrealengine.com/t/foggy-japanese-street-in-vr180-3d-unreal-engine-lumen-cinematic-camera-render-studio-2026/2736566 "2026-07-18T06:04:39Z")

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Foggy Japanese Street in VR180 3D / Unreal Engine Lumen Cinematic / Camera Render Studio 2026 In this video, I showcase a cinematic foggy Japanese street rendered in VR180 3D / VR180 stereo using Camera Render Studio…

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## [Cinematic Earth in FullDome 8K / Camera Render Studio 2026](https://forums.unrealengine.com/t/cinematic-earth-in-fulldome-8k-camera-render-studio-2026/2735187)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [July 12, 2026, 11:50am UTC](https://forums.unrealengine.com/t/cinematic-earth-in-fulldome-8k-camera-render-studio-2026/2735187 "2026-07-12T11:50:46Z")

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Cinematic Earth in FullDome 8K / Camera Render Studio 2026 In this video, I showcase a cinematic FullDome 8K render created in Unreal Engine using Camera Render Studio. The render features Cinematic Ear…

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## [Apocalyptic Hospital / Creator's Choice Collection in VR180 3D / Camera Render Studio 2026](https://forums.unrealengine.com/t/apocalyptic-hospital-creators-choice-collection-in-vr180-3d-camera-render-studio-2026/2730176)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 20, 2026, 8:29pm UTC](https://forums.unrealengine.com/t/apocalyptic-hospital-creators-choice-collection-in-vr180-3d-camera-render-studio-2026/2730176 "2026-06-20T20:29:24Z")

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Apocalyptic Hospital / Creator’s Choice Collection in VR180 3D / Camera Render Studio 2026 In this video, I showcase a cinematic horror environment render in VR180 3D / VR180 stereo using Camera Render …

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## [Dark Ruins in VR180 3D / Camera Render Studio 2026](https://forums.unrealengine.com/t/dark-ruins-in-vr180-3d-camera-render-studio-2026/2726879)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 7, 2026, 5:41am UTC](https://forums.unrealengine.com/t/dark-ruins-in-vr180-3d-camera-render-studio-2026/2726879 "2026-06-07T05:41:49Z")

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Dark Ruins in VR180 3D / Camera Render Studio 2026 This video demonstrates a VR180 3D cinematic render of the Dark Ruins scene in Unreal Engine using Camera Render Studio. The scene was rendered in VR180 Stereo Side-by-S…

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## [COM Animation Sample in 360° / Camera Render Studio 2026](https://forums.unrealengine.com/t/com-animation-sample-in-360-camera-render-studio-2026/2725993)

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**Author:** [@Ivan\_Elizarov](https://forums.unrealengine.com/u/Ivan_Elizarov)\
**Replies:** 0\
**Last updated:** [June 3, 2026, 7:51am UTC](https://forums.unrealengine.com/t/com-animation-sample-in-360-camera-render-studio-2026/2725993 "2026-06-03T07:51:49Z")

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COM Animation Sample in 360° | Unreal Engine 5.7 Rendered with Camera Render Studio This video demonstrates a 360° cinematic render of the COM Animation Sample in Unreal Engine using Camera Render Studio. Rendered i…

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## [Movie Render Queue Still image automation not working in UE 5.5.3](https://forums.unrealengine.com/t/movie-render-queue-still-image-automation-not-working-in-ue-5-5-3/2329626)

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**Author:** [@BetaDeltaEl](https://forums.unrealengine.com/u/BetaDeltaEl)\
**Replies:** 2\
**Last updated:** [May 5, 2026, 1:01pm UTC](https://forums.unrealengine.com/t/movie-render-queue-still-image-automation-not-working-in-ue-5-5-3/2329626 "2026-05-05T13:01:23Z")

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I have always worked with the StillRenderSetup Automation that comes with Unreal’s Movie Render Queue. It’s really great for rendering a still single frame level sequence shot. This method was mentioned in Unreal’s off…

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## [Reduced Movie Resolution on Android VR (Vive Focus Vision)](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696)

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**Author:** [@christianb\_82213](https://forums.unrealengine.com/u/christianb_82213)\
**Replies:** 0\
**Last updated:** [March 12, 2026, 2:34pm UTC](https://forums.unrealengine.com/t/reduced-movie-resolution-on-android-vr-vive-focus-vision/2705696 "2026-03-12T14:34:16Z")

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Hi, I’ve got a problem with playing a .mp4-movie on my HTC Vive Focus Vision: The movie is stereo 180° side-by-side with a resolution of 4096x2048. When I package the project for windows and start it on my laptop with …

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## [Free( Salya The First AGI, An Unreal Engine movie)](https://forums.unrealengine.com/t/free-salya-the-first-agi-an-unreal-engine-movie/2700672)

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**Author:** [@JVAD3DDD](https://forums.unrealengine.com/u/JVAD3DDD)\
**Replies:** 1\
**Last updated:** [February 23, 2026, 11:00pm UTC](https://forums.unrealengine.com/t/free-salya-the-first-agi-an-unreal-engine-movie/2700672 "2026-02-23T23:00:48Z")

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I’m excited to say that my first Unreal Engine movie, :film\_frames: Salya The First AGI, is now available to watch for free on youtube. I would like to thank everyone who supported me in the last three months by buyi…

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## [MRQ Memory issue in regards to skeletal mesh description into 5.4, what to do and best practices / moving forward into 5.7 and beyond](https://forums.unrealengine.com/t/mrq-memory-issue-in-regards-to-skeletal-mesh-description-into-5-4-what-to-do-and-best-practices-moving-forward-into-5-7-and-beyond/2700073)

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**Author:** [@MahonoBox](https://forums.unrealengine.com/u/MahonoBox)\
**Replies:** 0\
**Last updated:** [February 16, 2026, 2:12pm UTC](https://forums.unrealengine.com/t/mrq-memory-issue-in-regards-to-skeletal-mesh-description-into-5-4-what-to-do-and-best-practices-moving-forward-into-5-7-and-beyond/2700073 "2026-02-16T14:12:08Z")

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I am just looking for anyone with some expert opinion or those who have worked on very large projects in unreal to see how they handle the MRQ, or this is just throw money at hardware to fix kind of issue. All linear pro…

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## [WebM videos are crippled and unusable. Is support broken?](https://forums.unrealengine.com/t/webm-videos-are-crippled-and-unusable-is-support-broken/457070)

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**Author:** [@Senscape](https://forums.unrealengine.com/u/Senscape)\
**Replies:** 5\
**Last updated:** [December 4, 2025, 11:26am UTC](https://forums.unrealengine.com/t/webm-videos-are-crippled-and-unusable-is-support-broken/457070 "2025-12-04T11:26:19Z")

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Hi all. Has anyone had luck playing a WebM file in the Media Framework? Every file we tried is crippled somehow. There’s been official support for a while and it’s the ideal video format since it’s lightweight and works …

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## [Bink Movies not found when “Use Zen Server as cooked output store” is enabled](https://forums.unrealengine.com/t/bink-movies-not-found-when-use-zen-server-as-cooked-output-store-is-enabled/2667141)

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**Author:** [@EugeneS](https://forums.unrealengine.com/u/EugeneS)\
**Replies:** 1\
**Last updated:** [October 21, 2025, 3:06pm UTC](https://forums.unrealengine.com/t/bink-movies-not-found-when-use-zen-server-as-cooked-output-store-is-enabled/2667141 "2025-10-21T15:06:28Z")

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Hey everyone, I’ve encountered an issue with Bink Media Player when “Use Zen Server as cooked output store” is enabled in Unreal Engine 5.6.1. When Zen Server is used, the Movies folder is not physically present in the…

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## [Holdout of an object will cause a difference in the image](https://forums.unrealengine.com/t/holdout-of-an-object-will-cause-a-difference-in-the-image/2664790)

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**Author:** [@Online\_Learner\_CE3H0](https://forums.unrealengine.com/u/Online_Learner_CE3H0)\
**Replies:** 2\
**Last updated:** [October 14, 2025, 4:50pm UTC](https://forums.unrealengine.com/t/holdout-of-an-object-will-cause-a-difference-in-the-image/2664790 "2025-10-14T16:50:26Z")

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Holdout of an object will cause a difference in the image If holdout is turned on for an object, the material will turn black, which will cause some light bounces to be missing.

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## [Render Notifications | Live Render Progress for Discord](https://forums.unrealengine.com/t/render-notifications-live-render-progress-for-discord/2658982)

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**Author:** [@p.ete.r](https://forums.unrealengine.com/u/p.ete.r)\
**Replies:** 0\
**Last updated:** [September 22, 2025, 3:46pm UTC](https://forums.unrealengine.com/t/render-notifications-live-render-progress-for-discord/2658982 "2025-09-22T15:46:46Z")

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VIEW THE PLUGIN Rendering in Unreal Engine Movie Render Queue can take hours. Until now, the only way to check progress was to sit in front of the editor. Discord Render Status is a simple Unreal Engine plugin that …

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## [Movie Graph Burn in Widget BP,In graph pipeline, the interface cannot connect to the get current sequence . ](https://forums.unrealengine.com/t/movie-graph-burn-in-widget-bp-in-graph-pipeline-the-interface-cannot-connect-to-the-get-current-sequence/2658259)

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**Author:** [@Anonymous\_187ef8696c31fcc954c6694288596831](https://forums.unrealengine.com/u/Anonymous_187ef8696c31fcc954c6694288596831)\
**Replies:** 0\
**Last updated:** [September 19, 2025, 2:59pm UTC](https://forums.unrealengine.com/t/movie-graph-burn-in-widget-bp-in-graph-pipeline-the-interface-cannot-connect-to-the-get-current-sequence/2658259 "2025-09-19T14:59:26Z")

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Movie Graph Burn in Widget BP，In graph pipeline the interface cannot connect to the get current sequence 。 Movie Pipeline Burn in Widget BP， Can connect to this node normally。 Can anyone solve this problem?

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## [Relative path to folder in project folder.](https://forums.unrealengine.com/t/relative-path-to-folder-in-project-folder/1159871)

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**Author:** [@arfakc](https://forums.unrealengine.com/u/arfakc)\
**Replies:** 3\
**Last updated:** [September 12, 2025, 6:57pm UTC](https://forums.unrealengine.com/t/relative-path-to-folder-in-project-folder/1159871 "2025-09-12T18:57:19Z")

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Hello, I would like to use ffmpeg plugin to render mpeg movies directly from Movie render Quee. All works fine , i set path of ffmpeg.exe in project settings. What i want is , i want to put ffmpeg folder inside projec…

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## [Salya The First AGI an Unreal Engine Movie](https://forums.unrealengine.com/t/salya-the-first-agi-an-unreal-engine-movie/2649382)

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**Author:** [@JVAD3DDD](https://forums.unrealengine.com/u/JVAD3DDD)\
**Replies:** 4\
**Last updated:** [August 28, 2025, 10:11am UTC](https://forums.unrealengine.com/t/salya-the-first-agi-an-unreal-engine-movie/2649382 "2025-08-28T10:11:53Z")

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:clapper\_board: Exciting News! Dear Unreal Engine Coworkers, I’m thrilled to share the trailer for my very first film: Salya: The First AGI. Please take a moment to read this message before watching, I truly appreci…

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## [ULevelSequence::CreatePossessable() doesn't work in packaged build](https://forums.unrealengine.com/t/ulevelsequence-createpossessable-doesnt-work-in-packaged-build/1328596)

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**Author:** [@zReticulan](https://forums.unrealengine.com/u/zReticulan)\
**Replies:** 3\
**Last updated:** [August 28, 2025, 1:23am UTC](https://forums.unrealengine.com/t/ulevelsequence-createpossessable-doesnt-work-in-packaged-build/1328596 "2025-08-28T01:23:00Z")

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I need to allow the player to edit a level sequence at runtime, i.e. add/remove possessables, tracks, sections, and keys. When I test in the editor, CreatePossessable() returns the FGuid of the created possessable as exp…

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## [How to turn off LODs, Foliage culling and set the image to the best possible quality for Video rendering?](https://forums.unrealengine.com/t/how-to-turn-off-lods-foliage-culling-and-set-the-image-to-the-best-possible-quality-for-video-rendering/2638830)

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**Author:** [@Naiuma](https://forums.unrealengine.com/u/Naiuma)\
**Replies:** 1\
**Last updated:** [August 12, 2025, 8:58am UTC](https://forums.unrealengine.com/t/how-to-turn-off-lods-foliage-culling-and-set-the-image-to-the-best-possible-quality-for-video-rendering/2638830 "2025-08-12T08:58:43Z")

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Hello, How to turn off LODs, Foliage culling and set the image to the best possible quality for Video rendering in Movie Render Queue? Especially I am interested in foliage - it dissapears and I want to prevent it. Ma…

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## [UE5.5 MRQ Render out Memory Leak](https://forums.unrealengine.com/t/ue5-5-mrq-render-out-memory-leak/2607634)

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**Author:** [@LitTwilight](https://forums.unrealengine.com/u/LitTwilight)\
**Replies:** 1\
**Last updated:** [July 17, 2025, 6:26am UTC](https://forums.unrealengine.com/t/ue5-5-mrq-render-out-memory-leak/2607634 "2025-07-17T06:26:07Z")

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I an using UE5.5.4 to test my Movie Scene.When i render this scene out using MRQ,the 128GB Memory are been eating out!My Scene is Never going to eat that much Memory!!When i check the Memory profile,i can\`t find where th…

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## [Cinematic Short Film - My first Solo Short Film (Student)](https://forums.unrealengine.com/t/cinematic-short-film-my-first-solo-short-film-student/2605745)

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**Author:** [@EmilyVanLieshout](https://forums.unrealengine.com/u/EmilyVanLieshout)\
**Replies:** 0\
**Last updated:** [July 15, 2025, 6:09pm UTC](https://forums.unrealengine.com/t/cinematic-short-film-my-first-solo-short-film-student/2605745 "2025-07-15T18:09:21Z")

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This is my project created with Unreal Engine 5 as part of my first year 3D animation studies at the University of Applied Sciences Salzburg. This solo project is a cinematic short film created in Unreal Engine using Me…

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## [In UE5.3, using the Electra Player plugin, the video still fails to play after being packaged into the VR device. ](https://forums.unrealengine.com/t/in-ue5-3-using-the-electra-player-plugin-the-video-still-fails-to-play-after-being-packaged-into-the-vr-device/2596991)

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**Author:** [@\_lp](https://forums.unrealengine.com/u/_lp)\
**Replies:** 2\
**Last updated:** [July 9, 2025, 5:38am UTC](https://forums.unrealengine.com/t/in-ue5-3-using-the-electra-player-plugin-the-video-still-fails-to-play-after-being-packaged-into-the-vr-device/2596991 "2025-07-09T05:38:17Z")

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In UE5.3, when using the Electra Player plugin, the video still fails to play after being packaged into the VR device. I have tried various resolutions, as well as both H.264 and H.265 codecs. Similarly, when I use the E…

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## [The Theseus Ship - short movie ](https://forums.unrealengine.com/t/the-theseus-ship-short-movie/2593855)

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**Author:** [@Malo-Gouezec](https://forums.unrealengine.com/u/Malo-Gouezec)\
**Replies:** 2\
**Last updated:** [July 8, 2025, 9:38pm UTC](https://forums.unrealengine.com/t/the-theseus-ship-short-movie/2593855 "2025-07-08T21:38:45Z")

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The Ship of Theseus – releasing July 7 on YouTube All made in realtime with Lumen. We’re thrilled to announce the release of our short film The Ship of Theseus, created collectively with: • Valentin Le Nost – …

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## [Help needed with sequences and Movie Render Queue (MRQ)](https://forums.unrealengine.com/t/help-needed-with-sequences-and-movie-render-queue-mrq/2570170)

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**Author:** [@Gorgio0001](https://forums.unrealengine.com/u/Gorgio0001)\
**Replies:** 1\
**Last updated:** [July 5, 2025, 8:59pm UTC](https://forums.unrealengine.com/t/help-needed-with-sequences-and-movie-render-queue-mrq/2570170 "2025-07-05T20:59:24Z")

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I am having an issue when I try to render a sequence with the MRQ, the issue is that when I run the sequencer in the ue5 editor then it looks perfect, it looks like this (VIDEO SHOWCASE HERE). When I then render it, then…

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## [Niagara and Movie render queue with alpha](https://forums.unrealengine.com/t/niagara-and-movie-render-queue-with-alpha/1315517)

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**Author:** [@JDARRAS](https://forums.unrealengine.com/u/JDARRAS)\
**Replies:** 6\
**Last updated:** [June 4, 2025, 9:53am UTC](https://forums.unrealengine.com/t/niagara-and-movie-render-queue-with-alpha/1315517 "2025-06-04T09:53:13Z")

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I place a niagara particle system in a blueprint that I put inside my level. When I render with the “movie render queue” \> no problem, I see my particles clearly. I modify the project setting to accept alpha like this : …

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## [SHOGUN style shader/material](https://forums.unrealengine.com/t/shogun-style-shader-material/2502033)

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**Author:** [@toran0077](https://forums.unrealengine.com/u/toran0077)\
**Replies:** 0\
**Last updated:** [May 11, 2025, 4:08am UTC](https://forums.unrealengine.com/t/shogun-style-shader-material/2502033 "2025-05-11T04:08:20Z")

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I would like to recreate the shader material that starts at around 24:51 in the video at the URL below. If anyone has any good ideas, please let me know. Thank you very much.

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## [Premultiplied Alpha Movie Render Graph (MRG)](https://forums.unrealengine.com/t/premultiplied-alpha-movie-render-graph-mrg/2451790)

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**Author:** [@Prism\_Games](https://forums.unrealengine.com/u/Prism_Games)\
**Replies:** 1\
**Last updated:** [April 12, 2025, 12:29am UTC](https://forums.unrealengine.com/t/premultiplied-alpha-movie-render-graph-mrg/2451790 "2025-04-12T00:29:30Z")

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Hi there! I’m using the new movie render graph to render out a few different layers. Each layer consists of a visible object, with the rest of the environment set as a holdout. When I bring the layers into DaVinci, I’m …

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## [Custom format string for Movie Render Queue](https://forums.unrealengine.com/t/custom-format-string-for-movie-render-queue/482232)

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**Author:** [@ingenuitystudios](https://forums.unrealengine.com/u/ingenuitystudios)\
**Replies:** 5\
**Last updated:** [January 8, 2025, 5:46pm UTC](https://forums.unrealengine.com/t/custom-format-string-for-movie-render-queue/482232 "2025-01-08T17:46:14Z")

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Is there a way to create custom format strings for Movie Render Queue? Perhaps through Blueprints? Trying to see if we can add a tag for the folder the sequence is located in the content browser. Thanks!

[Next page](https://forums.unrealengine.com/tag/movie/2642.md?match_all_tags=true&page=1&tags%5B%5D=movie)
