Incorrect Groom Physics when rendering with anti aliasing option using Movie Render Queue

caisarhadi
Thu, 03 Feb 2022 23:52:34 +0000
Rendering

Halo Hive mind,
Need help regarding custom groom rendering using movie render queue.
Basically we develop our own custom metahuman with custom groom, physics is enabled. Everything is working properly, physics collision, binding, movement and animation.

Only on big problem, we want to render the animation as a cinematic high quality render using antialiasing override in MRQ, whenever the Antialiasing option is turned on, hair physics doesn’t correct (hair tip floating like there are invisible physic body collide with it), but when AA is turned off, everything worked normally as in our viewport, but we can not get good quality render with this.

Antialiasing Override turned off:

Antialiasing Override turned on:

have tried warm up frame until 128 and any possible cvar that we know, but to no luck. hope anyone can help

34 posts - 30 participants