# \#move-to-location

**URL:** https://forums.unrealengine.com/tag/move-to-location/3243.md

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## [How to Create a Blueprint in UE5 to Update Character Location Based on Real-time GPS Data from a Mobile Device?](https://forums.unrealengine.com/t/how-to-create-a-blueprint-in-ue5-to-update-character-location-based-on-real-time-gps-data-from-a-mobile-device/1330425)

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**Author:** [@loll8lolluno](https://forums.unrealengine.com/u/loll8lolluno)\
**Replies:** 1\
**Last updated:** [October 9, 2024, 12:03pm UTC](https://forums.unrealengine.com/t/how-to-create-a-blueprint-in-ue5-to-update-character-location-based-on-real-time-gps-data-from-a-mobile-device/1330425 "2024-10-09T12:03:46Z")

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I want to create a blueprint in Unreal Engine 5 (UE5) that, in simulation mode, captures real-time GPS location from a mobile phone on which the game is installed, and updates this location in a game level, moving the ch…

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## [Creating a movement system for all actors](https://forums.unrealengine.com/t/creating-a-movement-system-for-all-actors/2049368)

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**Author:** [@Supermatta321](https://forums.unrealengine.com/u/Supermatta321)\
**Replies:** 8\
**Last updated:** [October 4, 2024, 7:38am UTC](https://forums.unrealengine.com/t/creating-a-movement-system-for-all-actors/2049368 "2024-10-04T07:38:19Z")

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Hi, I am currently creating a movement system where I have actor components that control the state of each actor, and a single actor that actually ticks all the movement. However I am struggling with replicating this. I …

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## [AI move to Multiplayer](https://forums.unrealengine.com/t/ai-move-to-multiplayer/451449)

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**Author:** [@Stocker\_00](https://forums.unrealengine.com/u/Stocker_00)\
**Replies:** 7\
**Last updated:** [March 21, 2024, 1:15am UTC](https://forums.unrealengine.com/t/ai-move-to-multiplayer/451449 "2024-03-21T01:15:58Z")

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I’ve got out of body working in blueprints. I have had the ai spawn at players location in VR and ai move to location in world in single player to test game play to see if what I wanted would work. Now I’m adding multip…

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## [Actor controls an charcter like a joystick](https://forums.unrealengine.com/t/actor-controls-an-charcter-like-a-joystick/1209867)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 1\
**Last updated:** [June 27, 2023, 12:13am UTC](https://forums.unrealengine.com/t/actor-controls-an-charcter-like-a-joystick/1209867 "2023-06-27T00:13:33Z")

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Hi there UE experts! Due to specific requirements, I need a cube actor that control the movement of my character in a particular manner. The position of a cube will determine the direction in which the character moves. …

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## [Actor controls an charcter like a joystick](https://forums.unrealengine.com/t/actor-controls-an-charcter-like-a-joystick/1209865)

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**Author:** [@N\_DOKY](https://forums.unrealengine.com/u/N_DOKY)\
**Replies:** 0\
**Last updated:** [June 25, 2023, 7:05am UTC](https://forums.unrealengine.com/t/actor-controls-an-charcter-like-a-joystick/1209865 "2023-06-25T07:05:56Z")

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Hi there UE experts! Due to specific requirements, I find myself in need of an actor to control the movement of my character in a particular manner. The position of a cube will determine the direction in which the chara…

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## [I am launching an arrow in UE5, but it is spawning from a different point on the map instead of coming from me.](https://forums.unrealengine.com/t/i-am-launching-an-arrow-in-ue5-but-it-is-spawning-from-a-different-point-on-the-map-instead-of-coming-from-me/1197183)

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**Author:** [@aliemrekoccc](https://forums.unrealengine.com/u/aliemrekoccc)\
**Replies:** 3\
**Last updated:** [June 12, 2023, 10:33pm UTC](https://forums.unrealengine.com/t/i-am-launching-an-arrow-in-ue5-but-it-is-spawning-from-a-different-point-on-the-map-instead-of-coming-from-me/1197183 "2023-06-12T22:33:49Z")

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Hello, I have prepared a blueprint like this. The arrow is working and moving in the direction I’m looking at, but there are two issues. First, the arrow is spawning from a random point on the map instead of originating …

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## [Moving Character during Montage](https://forums.unrealengine.com/t/moving-character-during-montage/452705)

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**Author:** [@FishOmelette](https://forums.unrealengine.com/u/FishOmelette)\
**Replies:** 4\
**Last updated:** [November 11, 2022, 5:18am UTC](https://forums.unrealengine.com/t/moving-character-during-montage/452705 "2022-11-11T05:18:45Z")

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I have an animation where the character leaps and does an over head swing. The root bone and the whole animation is done with the character set in one spot (0,0,0). I made it into a montage to play when I hit a specific …

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## [Simple Move To stops the character at character's capsule radius](https://forums.unrealengine.com/t/simple-move-to-stops-the-character-at-characters-capsule-radius/652081)

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**Author:** [@Aleshinho](https://forums.unrealengine.com/u/Aleshinho)\
**Replies:** 0\
**Last updated:** [September 19, 2022, 8:57pm UTC](https://forums.unrealengine.com/t/simple-move-to-stops-the-character-at-characters-capsule-radius/652081 "2022-09-19T20:57:43Z")

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Is it possible to use Simple Move To Location or Simple Move To Actor command to make center of character finish where wanted location is? As far as i can see it always stops at the border of capsule radius no matter …

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## [Mouse Cursor Replication](https://forums.unrealengine.com/t/mouse-cursor-replication/431228)

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**Author:** [@U.Dev](https://forums.unrealengine.com/u/U.Dev)\
**Replies:** 3\
**Last updated:** [May 31, 2022, 3:17am UTC](https://forums.unrealengine.com/t/mouse-cursor-replication/431228 "2022-05-31T03:17:44Z")

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This is my second post about this, and it seems that nobody knows how to fix it i read about this on almost every internet page and still can’t find any possible solution i was hoping that AnswerHub will get my problem s…

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## [How can I retrieve a FAIMoveRequest from FAIRequestID?](https://forums.unrealengine.com/t/how-can-i-retrieve-a-faimoverequest-from-fairequestid/490885)

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**Author:** [@CodingRook](https://forums.unrealengine.com/u/CodingRook)\
**Replies:** 0\
**Last updated:** [November 13, 2021, 2:41pm UTC](https://forums.unrealengine.com/t/how-can-i-retrieve-a-faimoverequest-from-fairequestid/490885 "2021-11-13T14:41:05Z")

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I am trying to deal with Pathfollowing issues in my game for my AI. I’m doing a platformer so the NavBounds for the AI are basically narrow lanes, and when their path is blocked by a… well block or some other kind of pla…

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## [Ai move to, simple move to , move to ,all fails](https://forums.unrealengine.com/t/ai-move-to-simple-move-to-move-to-all-fails/489945)

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**Author:** [@darref](https://forums.unrealengine.com/u/darref)\
**Replies:** 3\
**Last updated:** [October 19, 2021, 7:50am UTC](https://forums.unrealengine.com/t/ai-move-to-simple-move-to-move-to-all-fails/489945 "2021-10-19T07:50:31Z")

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All the move to nodes fails, I have a navmesh bound volume correctly settled and placed. The monster won’t move, it is setted to auto possess ai placed in world or spawned. The monsters are placed in world. The move …

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## [Move to location, how do I stop the actor from pausing when given a new move order?](https://forums.unrealengine.com/t/move-to-location-how-do-i-stop-the-actor-from-pausing-when-given-a-new-move-order/397544)

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**Author:** [@Falsemotive](https://forums.unrealengine.com/u/Falsemotive)\
**Replies:** 9\
**Last updated:** [July 4, 2021, 4:24pm UTC](https://forums.unrealengine.com/t/move-to-location-how-do-i-stop-the-actor-from-pausing-when-given-a-new-move-order/397544 "2021-07-04T16:24:52Z")

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I am using the “Move to Location or Actor” for my top down styled game with moving pawns. Whenever I click a new location, especially repeatedly the pawn pauses before moving to the new location. This may seem minor but …

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## [Move to Location or Actor node works, but On Request Failed](https://forums.unrealengine.com/t/move-to-location-or-actor-node-works-but-on-request-failed/482481)

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**Author:** [@nmcarGame](https://forums.unrealengine.com/u/nmcarGame)\
**Replies:** 1\
**Last updated:** [April 28, 2021, 8:14pm UTC](https://forums.unrealengine.com/t/move-to-location-or-actor-node-works-but-on-request-failed/482481 "2021-04-28T20:14:00Z")

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Ai character’s custom event calls Move to Location or Actor node(AITask Move to). When Ai actor is placed at map then in Details/Default section it shows button On Request Failed and some GUID number. When I delete mov…

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## [効果音がbgmとずれる](https://forums.unrealengine.com/t/bgm/481317)

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**Author:** [@anonymous\_user\_2b92372e](https://forums.unrealengine.com/u/anonymous_user_2b92372e)\
**Replies:** 0\
**Last updated:** [April 5, 2021, 6:42am UTC](https://forums.unrealengine.com/t/bgm/481317 "2021-04-05T06:42:51Z")

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音ゲーを作っています。 タイムラインとSet relative Locationを使い、 Z値１０００から０までの間を２秒で移動するスポーンが０地点のコリジョンボックスに触れると 音が出るようにしました。 がなぜか音がBPM１２０（１小節２秒）の音楽とタイミングがあいません。 ボックスコリジョンのZの値を両方０にしているので理論上 BPM120の楽曲とあうと思うのですが FPSなどが関係しているのでじょうか？ 解決方法を…

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## [Spline based movement with RVO](https://forums.unrealengine.com/t/spline-based-movement-with-rvo/480953)

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**Author:** [@PenguinTux](https://forums.unrealengine.com/u/PenguinTux)\
**Replies:** 0\
**Last updated:** [March 27, 2021, 12:16pm UTC](https://forums.unrealengine.com/t/spline-based-movement-with-rvo/480953 "2021-03-27T12:16:08Z")

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Hi, i have a project that randomly gets a nearest points from sorted array, then generates “walk along this spline” spline. I use simple Move to destination point for AI, but i wanted to combine it with RVO / Crowd syst…

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## [Highway traffic simulation](https://forums.unrealengine.com/t/highway-traffic-simulation/474645)

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**Author:** [@anonymous\_user\_d19a6e24](https://forums.unrealengine.com/u/anonymous_user_d19a6e24)\
**Replies:** 0\
**Last updated:** [November 17, 2020, 9:38pm UTC](https://forums.unrealengine.com/t/highway-traffic-simulation/474645 "2020-11-17T21:38:34Z")

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hi anyone can help me about how to create highway traffic like TRAFFIC RACER mobile game? cars going strait in a line and brake when see a car ahead then changing their line when necessary. though the interesting part i…

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## [How to move the thirdcharacter from one point to another](https://forums.unrealengine.com/t/how-to-move-the-thirdcharacter-from-one-point-to-another/472566)

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**Author:** [@actanse](https://forums.unrealengine.com/u/actanse)\
**Replies:** 5\
**Last updated:** [October 18, 2020, 7:50pm UTC](https://forums.unrealengine.com/t/how-to-move-the-thirdcharacter-from-one-point-to-another/472566 "2020-10-18T19:50:33Z")

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Good evening, is that someone knows how to move the thirdcharacter from one point to another automatically at a certain time and then after returning the control to the player? Thanks

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## [Simple way for an AI to follow a Player using C++](https://forums.unrealengine.com/t/simple-way-for-an-ai-to-follow-a-player-using-c/462196)

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**Author:** [@Remboo18](https://forums.unrealengine.com/u/Remboo18)\
**Replies:** 0\
**Last updated:** [March 7, 2020, 7:00pm UTC](https://forums.unrealengine.com/t/simple-way-for-an-ai-to-follow-a-player-using-c/462196 "2020-03-07T19:00:21Z")

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I’m trying to create an AI that will track the player (After adding other functions) in C ++. I have been able to detect the player, but I still can’t get him to move. You may know a very easy method to learn and impleme…

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## [MoveToLocation not working](https://forums.unrealengine.com/t/movetolocation-not-working/460363)

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**Author:** [@Abdul\_Hasan\_Ali](https://forums.unrealengine.com/u/Abdul_Hasan_Ali)\
**Replies:** 7\
**Last updated:** [January 11, 2020, 3:18pm UTC](https://forums.unrealengine.com/t/movetolocation-not-working/460363 "2020-01-11T15:18:42Z")

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I have a tank AI that i want to move with MoveToLocation. At first i used a pawn for this but because a pawn’s movement capabilities are less optimized i switched to a character so i could benefit the character movement …

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## [How to spawn mesh and move it to Player location](https://forums.unrealengine.com/t/how-to-spawn-mesh-and-move-it-to-player-location/457174)

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**Author:** [@UltimaLink](https://forums.unrealengine.com/u/UltimaLink)\
**Replies:** 14\
**Last updated:** [November 6, 2019, 8:02am UTC](https://forums.unrealengine.com/t/how-to-spawn-mesh-and-move-it-to-player-location/457174 "2019-11-06T08:02:07Z")

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So I’m a noob at unreal engine and I’ve been having trouble with this and I feel like it should be simple. Anyway what I want is on a button click, a mesh will spawn. Right when it is spawned I want it to travel to the p…

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## [Why wont my AI will not move on a box spawn them on?](https://forums.unrealengine.com/t/why-wont-my-ai-will-not-move-on-a-box-spawn-them-on/388399)

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**Author:** [@kjelch1](https://forums.unrealengine.com/u/kjelch1)\
**Replies:** 10\
**Last updated:** [November 5, 2019, 11:44pm UTC](https://forums.unrealengine.com/t/why-wont-my-ai-will-not-move-on-a-box-spawn-them-on/388399 "2019-11-05T23:44:11Z")

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I have used the 3rd person template and when i spawn AI on the default map it will chase after me, but when i use my procedurally generated map it just stands there. on AI moveTo the it will output to fail, Any ideas on …

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## [「Use Pathfinding」をオフにしているのに、ナビメッシュを使用して移動する](https://forums.unrealengine.com/t/use-pathfinding/457200)

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**Author:** [@tutuhu](https://forums.unrealengine.com/u/tutuhu)\
**Replies:** 2\
**Last updated:** [October 22, 2019, 4:18am UTC](https://forums.unrealengine.com/t/use-pathfinding/457200 "2019-10-22T04:18:29Z")

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「Move To Location or Actor」ノードについて質問させて下さい。 ナビメッシュを使用せずにキャラクターを移動させようとし、 「Move To Location or Actor」ノードの「Use Pathfinding」をオフにして移動するノードを組みました。 ですが、テストしてみたところ一切移動せず「On Request Failed」にノードが流れていることを確認しました。 ↓ノードのイメージです。 …

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## [How to move a object when press a button on widget](https://forums.unrealengine.com/t/how-to-move-a-object-when-press-a-button-on-widget/455860)

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**Author:** [@Pirrita](https://forums.unrealengine.com/u/Pirrita)\
**Replies:** 2\
**Last updated:** [September 24, 2019, 3:43pm UTC](https://forums.unrealengine.com/t/how-to-move-a-object-when-press-a-button-on-widget/455860 "2019-09-24T15:43:18Z")

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English: I am trying to make a widget that when I press a button, an object will move, but I can´t make the communication for the event on click button to call a function on the object I want to move. Example: When I ar…

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## [Why move to location returns Already at goal](https://forums.unrealengine.com/t/why-move-to-location-returns-already-at-goal/435869)

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**Author:** [@Ra1nyF0X](https://forums.unrealengine.com/u/Ra1nyF0X)\
**Replies:** 1\
**Last updated:** [July 10, 2019, 5:51pm UTC](https://forums.unrealengine.com/t/why-move-to-location-returns-already-at-goal/435869 "2019-07-10T17:51:58Z")

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When i start the game, npc move to first random vector. After, he supposed to wait few seconds and move to another random vector, but node move to location returns already at goal, however goal’s vector is different alt …

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## [Can you randomize ai walking path from specific point a to point b?](https://forums.unrealengine.com/t/can-you-randomize-ai-walking-path-from-specific-point-a-to-point-b/447641)

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**Author:** [@anonymous\_user\_be959922](https://forums.unrealengine.com/u/anonymous_user_be959922)\
**Replies:** 0\
**Last updated:** [April 22, 2019, 5:05pm UTC](https://forums.unrealengine.com/t/can-you-randomize-ai-walking-path-from-specific-point-a-to-point-b/447641 "2019-04-22T17:05:06Z")

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Hi, Sorry if this is a stupid question, i am very new to unreal engine, but i am wondering whether its possible to have your ai walk randomly towards one location? I am currently using the get random reachable point in…

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## [敵をランダムな位置に向かって移動させたい](https://forums.unrealengine.com/t/topic/443361)

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**Author:** [@anonymous\_user\_8c2a1513](https://forums.unrealengine.com/u/anonymous_user_8c2a1513)\
**Replies:** 0\
**Last updated:** [February 15, 2019, 2:45pm UTC](https://forums.unrealengine.com/t/topic/443361 "2019-02-15T14:45:24Z")

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別のプロジェクトでサンプルで動かした場合は普通に動いたのですが、自分の作っている作品に組み込もうとしても全く動きません。トリガーボックス とナビメッシュはすでに配置済みです。サンプルで使用した時とかなりサイズが違うのが問題なのかもしれませんが、解決方法がわからないといった状態です。

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## [MoveToLocation and AIMoveTo are not working correctly](https://forums.unrealengine.com/t/movetolocation-and-aimoveto-are-not-working-correctly/402175)

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**Author:** [@anonymous\_user\_6efe45a3](https://forums.unrealengine.com/u/anonymous_user_6efe45a3)\
**Replies:** 3\
**Last updated:** [January 22, 2019, 1:36am UTC](https://forums.unrealengine.com/t/movetolocation-and-aimoveto-are-not-working-correctly/402175 "2019-01-22T01:36:58Z")

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Hello. I have a problem with AI. AI is chasing player correctly when there are no breaks in navmesh. But if the player goes on a platform, AI tries to reach him from bottom, although it has NavMesh next to it. Acceptanc…

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## [Move to Location on tiled level does not work](https://forums.unrealengine.com/t/move-to-location-on-tiled-level-does-not-work/439915)

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**Author:** [@zaha](https://forums.unrealengine.com/u/zaha)\
**Replies:** 0\
**Last updated:** [December 21, 2018, 3:59pm UTC](https://forums.unrealengine.com/t/move-to-location-on-tiled-level-does-not-work/439915 "2018-12-21T15:59:10Z")

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Hi everyone, I’m working on a tile-based game and use the AI Controller’s Move to Location function to do the movement. My tiles are 100x100 in size and I configured the NavMesh so it works on that scale: As can …

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## [How to call AI Controller function from Player Controller](https://forums.unrealengine.com/t/how-to-call-ai-controller-function-from-player-controller/439154)

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**Author:** [@US\_Economy](https://forums.unrealengine.com/u/US_Economy)\
**Replies:** 1\
**Last updated:** [December 9, 2018, 1:39pm UTC](https://forums.unrealengine.com/t/how-to-call-ai-controller-function-from-player-controller/439154 "2018-12-09T13:39:17Z")

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Right now I am using a Player Controller with my character to take in right-clicks for movement like a top-down game. After right-clicking on a certain spot, I need to use a Player Controller to get the Hit Result from …

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## [Move an actor in his local axis orientation using blueprint](https://forums.unrealengine.com/t/move-an-actor-in-his-local-axis-orientation-using-blueprint/286862)

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**Author:** [@anonymous\_user\_6ed415f3](https://forums.unrealengine.com/u/anonymous_user_6ed415f3)\
**Replies:** 9\
**Last updated:** [November 29, 2018, 9:19am UTC](https://forums.unrealengine.com/t/move-an-actor-in-his-local-axis-orientation-using-blueprint/286862 "2018-11-29T09:19:36Z")

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Hi, I would like to craete an asset that I can re-use in my level, it’s an arrow. I want to be able to place it where I want and rotate it to indicat a direction. The problem I have is I don’t know how to move an acto…

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