Why does Static Mesh Component have no collision when set to "Movable"

anonymous_user_de292077
Wed, 25 Jun 2014 00:05:08 +0000
World Creation

Hello all,

I’m having an issue with collision on a static mesh component. This does not appear to be an issue with “Characters”. This is only happening with my custom Pawn. When I drag the static mesh into the scene without it being a part of the blue print the collision works fine.

Repro Steps

1. Create some BSP Geometry

2. Convert the BSP to a Static Mesh

3. Create a new Blueprint

4. Add a Static Mesh Component

5. Set the Static Mesh to the new geometry

6. Set the Static Mesh Component to “Movable”

7. Observe no collision

5 posts - 5 participants