How to deal with Moveable meshes in Static Lighting

zander_lex2
Mon, 06 Jan 2020 10:02:19 +0000
Rendering

Hi, I have an issue with lighting a movable door i my scene properly.

In the first image, I reduced the Volumetric Lightmass Detail Cell Size to 20 to get it looking fairly okay,
but once i slide the door to the left In front of the wall i get this black patch. Basically when the door gets close to any other object it becomes dark. I dont know what could be causing this or how to fix it.

Im using a Cubemap to light my scene and the skylight is set to static.

IMAGE 1: https://drive.google.com/open?id=1Qi8YUYweYiuz7zYdDKAEkmm5JFKz9W5z

IMAGE 2 https://drive.google.com/open?id=162enRI-KbDqdmoO5lo5ux2GmfLWZt06y

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