ERRORCODE:StaticMeshComponent0 has to be 'Movable' if you'd like to move

anonymous_user_73e1d468
Tue, 09 Feb 2021 12:15:44 +0000
Blueprint

Hi there,
I just started a new project using the category “Architecture, Engineering and Construction”. I’m having problems when I try to move a blueprint actor. After simulating the project, I’m pressing the “space” button to get the drop-down menu, from the drop-down menu I’m choosing the “Move Transform feature” to move my blueprint around. However I keep getting this error. The same issue is happening with the “X-ray” option from the drop-down menu. The laser pointing the blue print asset isn’t working, or not considering the blueprint as a proper asset to apply these features on.

“ERRORCODE:StaticMeshComponent0 has to be ‘Movable’ if you’d like to move”

Using any static mesh without assigning a blueprint class on it, the whole project is working properly without any error. However, when I create a blueprint class on the same static mesh to simulate my physics, this above error is appearing.

Any idea to help out?

5 posts - 4 participants