# \#movable

**URL:** https://forums.unrealengine.com/tag/movable/2513.md

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## [ERRORCODE:StaticMeshComponent0 has to be 'Movable' if you'd like to move](https://forums.unrealengine.com/t/errorcode-staticmeshcomponent0-has-to-be-movable-if-youd-like-to-move/478501)

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**Author:** [@anonymous\_user\_73e1d468](https://forums.unrealengine.com/u/anonymous_user_73e1d468)\
**Replies:** 5\
**Last updated:** [August 12, 2026, 12:52pm UTC](https://forums.unrealengine.com/t/errorcode-staticmeshcomponent0-has-to-be-movable-if-youd-like-to-move/478501 "2026-08-12T12:52:15Z")

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Hi there, I just started a new project using the category “Architecture, Engineering and Construction”. I’m having problems when I try to move a blueprint actor. After simulating the project, I’m pressing the “space” bu…

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## [Flickering on Movable Lights](https://forums.unrealengine.com/t/flickering-on-movable-lights/2701548)

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**Author:** [@Abdulloh\_3D](https://forums.unrealengine.com/u/Abdulloh_3D)\
**Replies:** 1\
**Last updated:** [February 24, 2026, 3:09pm UTC](https://forums.unrealengine.com/t/flickering-on-movable-lights/2701548 "2026-02-24T15:09:00Z")

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Hello everyone! In UE 5.2 and 5.3, when changing all lights from Static to Movable, flickering occurs. Static lights don’t flicker. I turn the lights on and off during animation, so I changed them to Movable. Do you hav…

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## [DFAO artefacts in shadows caused by movable SkyLight](https://forums.unrealengine.com/t/dfao-artefacts-in-shadows-caused-by-movable-skylight/2655932)

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**Author:** [@Stefan\_9911](https://forums.unrealengine.com/u/Stefan_9911)\
**Replies:** 4\
**Last updated:** [September 19, 2025, 6:14am UTC](https://forums.unrealengine.com/t/dfao-artefacts-in-shadows-caused-by-movable-skylight/2655932 "2025-09-19T06:14:39Z")

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Hi I have a video that shows the black artefacts (splotches) appear in shadows and that it’s caused by SkyLight’s cast shadows option. And that the SkyLight is probably using distance field AO to produce those shadows. I…

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## [Weird movable light flickering](https://forums.unrealengine.com/t/weird-movable-light-flickering/428609)

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**Author:** [@kkdesign](https://forums.unrealengine.com/u/kkdesign)\
**Replies:** 6\
**Last updated:** [June 12, 2024, 11:34pm UTC](https://forums.unrealengine.com/t/weird-movable-light-flickering/428609 "2024-06-12T23:34:54Z")

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I´ve been encountering this very weird issue where I have a blueprint that has a bunch of different modular space station models and a lot of dynamic lights (spot and point types) with small radius and no shadow casting …

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## [simple grass wind material not working on a specific static mesh](https://forums.unrealengine.com/t/simple-grass-wind-material-not-working-on-a-specific-static-mesh/438341)

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**Author:** [@cavesrd](https://forums.unrealengine.com/u/cavesrd)\
**Replies:** 2\
**Last updated:** [November 17, 2023, 2:04pm UTC](https://forums.unrealengine.com/t/simple-grass-wind-material-not-working-on-a-specific-static-mesh/438341 "2023-11-17T14:04:22Z")

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Hey there! I’m having trouble figuring out why my simple grass wind animation doesn’t appear on a specific fern mesh. for comparison, I applied the same material instance to a sphere with all matching settings and the an…

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## [Why does Static Mesh Component have no collision when set to "Movable"](https://forums.unrealengine.com/t/why-does-static-mesh-component-have-no-collision-when-set-to-movable/286703)

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**Author:** [@anonymous\_user\_de292077](https://forums.unrealengine.com/u/anonymous_user_de292077)\
**Replies:** 4\
**Last updated:** [April 14, 2023, 12:08pm UTC](https://forums.unrealengine.com/t/why-does-static-mesh-component-have-no-collision-when-set-to-movable/286703 "2023-04-14T12:08:07Z")

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Hello all, I’m having an issue with collision on a static mesh component. This does not appear to be an issue with “Characters”. This is only happening with my custom Pawn. When I drag the static mesh into the scene wit…

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## [Issues during runtime with Mesh flickering](https://forums.unrealengine.com/t/issues-during-runtime-with-mesh-flickering/479196)

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**Author:** [@xylakis](https://forums.unrealengine.com/u/xylakis)\
**Replies:** 3\
**Last updated:** [February 23, 2021, 2:54pm UTC](https://forums.unrealengine.com/t/issues-during-runtime-with-mesh-flickering/479196 "2021-02-23T14:54:10Z")

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Hi. I ve been having this issue of mesh flicker when on runtime and I have no clue what caused it or how to fix this: I am demonstrating here the issue Im facing : https://www.youtube.com/watch?v=xRfS3TZkvzI&feature=you…

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## [How to make movable objects (doors) have the same lightning as the near wall?](https://forums.unrealengine.com/t/how-to-make-movable-objects-doors-have-the-same-lightning-as-the-near-wall/476053)

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**Author:** [@Teammax](https://forums.unrealengine.com/u/Teammax)\
**Replies:** 3\
**Last updated:** [December 17, 2020, 6:30pm UTC](https://forums.unrealengine.com/t/how-to-make-movable-objects-doors-have-the-same-lightning-as-the-near-wall/476053 "2020-12-17T18:30:09Z")

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I cant make this doors on the picture look like the walls arround. Walls are static, doors are movable. all worked fine when all of this objects were static, but when i added animation to this doors they started to look …

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## [Dark shadow on a movable door after baking lighting](https://forums.unrealengine.com/t/dark-shadow-on-a-movable-door-after-baking-lighting/475067)

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**Author:** [@Frostuuu](https://forums.unrealengine.com/u/Frostuuu)\
**Replies:** 0\
**Last updated:** [November 27, 2020, 10:05am UTC](https://forums.unrealengine.com/t/dark-shadow-on-a-movable-door-after-baking-lighting/475067 "2020-11-27T10:05:29Z")

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Hey, so I wanted to make a interior scene with openable cabinet doors and drawers. I noticed that after baking lighting movable objects (doors,drawers) are not affected by it and looked out of place. So I found a solut…

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## [How to deal with Moveable meshes in Static Lighting](https://forums.unrealengine.com/t/how-to-deal-with-moveable-meshes-in-static-lighting/460242)

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**Author:** [@zander\_lex2](https://forums.unrealengine.com/u/zander_lex2)\
**Replies:** 11\
**Last updated:** [January 7, 2020, 4:52pm UTC](https://forums.unrealengine.com/t/how-to-deal-with-moveable-meshes-in-static-lighting/460242 "2020-01-07T16:52:29Z")

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Hi, I have an issue with lighting a movable door i my scene properly. In the first image, I reduced the Volumetric Lightmass Detail Cell Size to 20 to get it looking fairly okay, but once i slide the door to the left I…

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## [Bake Lightmass to a movable actor and force samples to travel along it](https://forums.unrealengine.com/t/bake-lightmass-to-a-movable-actor-and-force-samples-to-travel-along-it/455364)

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**Author:** [@script526](https://forums.unrealengine.com/u/script526)\
**Replies:** 0\
**Last updated:** [September 15, 2019, 8:28am UTC](https://forums.unrealengine.com/t/bake-lightmass-to-a-movable-actor-and-force-samples-to-travel-along-it/455364 "2019-09-15T08:28:42Z")

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That’s a weird one but read please at first. I have a ship that is floating. I wanted a static light in the internal rooms since the light bulbs are static relativr to the ship. I was able to bake lightning to a movable…

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## [On import into level from fbx as separate make some objects movable?](https://forums.unrealengine.com/t/on-import-into-level-from-fbx-as-separate-make-some-objects-movable/455351)

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**Author:** [@YanDaik](https://forums.unrealengine.com/u/YanDaik)\
**Replies:** 1\
**Last updated:** [September 14, 2019, 8:34pm UTC](https://forums.unrealengine.com/t/on-import-into-level-from-fbx-as-separate-make-some-objects-movable/455351 "2019-09-14T20:34:33Z")

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So i have multiple objects in fbx file. Some of them have “dynamic” word in their names. How can i make only those object movable automatically on import or at runtime via blueprint/c++?

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## [Spawn and move decal in world](https://forums.unrealengine.com/t/spawn-and-move-decal-in-world/453151)

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**Author:** [@KOMPLE21](https://forums.unrealengine.com/u/KOMPLE21)\
**Replies:** 7\
**Last updated:** [August 5, 2019, 8:27pm UTC](https://forums.unrealengine.com/t/spawn-and-move-decal-in-world/453151 "2019-08-05T20:27:57Z")

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Hi. i m trying for a few days now with no success and i would like to know : how can i spawn a decal when i press and drag a button from UI to the rest of the screen. Basically i want to be able to drag a button anywher…

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## [Lighting build failed with no pre-computed lighting](https://forums.unrealengine.com/t/lighting-build-failed-with-no-pre-computed-lighting/420375)

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**Author:** [@SirPurrinUltraHD](https://forums.unrealengine.com/u/SirPurrinUltraHD)\
**Replies:** 4\
**Last updated:** [March 15, 2019, 12:06am UTC](https://forums.unrealengine.com/t/lighting-build-failed-with-no-pre-computed-lighting/420375 "2019-03-15T00:06:18Z")

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Hello, all my lights (directional lighting and skylight) are set to movable but when I try to build lighting with Force no precomputed lighting, it says: Lighting build failed. Someone have an idea about the issue? It …

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## [How would I go about making a movable widget?](https://forums.unrealengine.com/t/how-would-i-go-about-making-a-movable-widget/296668)

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**Author:** [@TM317](https://forums.unrealengine.com/u/TM317)\
**Replies:** 16\
**Last updated:** [March 13, 2019, 9:21pm UTC](https://forums.unrealengine.com/t/how-would-i-go-about-making-a-movable-widget/296668 "2019-03-13T21:21:46Z")

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How would I go about making a movable widget with either with BP or C++? I tried to find a way to make my widget movable but I didn’t see an easy way. Maybe I’m missing something. Any ideas?

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## [How do I change the mobility of the camera on my character?](https://forums.unrealengine.com/t/how-do-i-change-the-mobility-of-the-camera-on-my-character/445113)

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**Author:** [@Piroe\_Knight](https://forums.unrealengine.com/u/Piroe_Knight)\
**Replies:** 0\
**Last updated:** [March 12, 2019, 12:14pm UTC](https://forums.unrealengine.com/t/how-do-i-change-the-mobility-of-the-camera-on-my-character/445113 "2019-03-12T12:14:17Z")

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I was messing around with my first person character, trying to debug an explosion attack when I tried changing the collision sphere for the attack to static. After doing this, it said that it had changed other objects to…

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## [No movable actor when streaming the level](https://forums.unrealengine.com/t/no-movable-actor-when-streaming-the-level/442838)

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**Author:** [@Teapot\_Creation](https://forums.unrealengine.com/u/Teapot_Creation)\
**Replies:** 1\
**Last updated:** [February 6, 2019, 4:19pm UTC](https://forums.unrealengine.com/t/no-movable-actor-when-streaming-the-level/442838 "2019-02-06T16:19:37Z")

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Hi there ! I just went into a problem using level streaming : I’ve got a persistent level in which I stream one only level. But when loading, all movable actors it contains are deleted. Any advice ? I checked and no BP…

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## [How to render SSAO only for Movable Objects](https://forums.unrealengine.com/t/how-to-render-ssao-only-for-movable-objects/439668)

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**Author:** [@Mathisxy](https://forums.unrealengine.com/u/Mathisxy)\
**Replies:** 0\
**Last updated:** [December 17, 2018, 6:57pm UTC](https://forums.unrealengine.com/t/how-to-render-ssao-only-for-movable-objects/439668 "2018-12-17T18:57:16Z")

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Hi there, In my Scene I use a stationary skylight. The Problem is, that I have some movable Objects in my Szene (like Barrels with Physics enabled) that are looking very bad compared to the static Objects with baked Sky…

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## ["Light as if static" doesn't work](https://forums.unrealengine.com/t/light-as-if-static-doesnt-work/407072)

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**Author:** [@Themaxirule](https://forums.unrealengine.com/u/Themaxirule)\
**Replies:** 4\
**Last updated:** [April 3, 2018, 4:58pm UTC](https://forums.unrealengine.com/t/light-as-if-static-doesnt-work/407072 "2018-04-03T16:58:05Z")

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I made a room that I need to rotate. Everything in the room is attached to parent element “ancor” and set to “Movable” and “Light as if static” is turned on. But after rotation the ancor, lightmap and indirect lighting…

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## [Simple tram movement question](https://forums.unrealengine.com/t/simple-tram-movement-question/409717)

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**Author:** [@anonymous\_user\_1c38a698](https://forums.unrealengine.com/u/anonymous_user_1c38a698)\
**Replies:** 1\
**Last updated:** [November 15, 2017, 8:54pm UTC](https://forums.unrealengine.com/t/simple-tram-movement-question/409717 "2017-11-15T20:54:32Z")

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Hello we’re trying to make a simple tram. It’s a moving platform that starts moving when you press a button. Now the question is, how do we make it so that we can stop the platform whenever we press the button again? It …

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## [How can I check if an actor is Movable, in c++?](https://forums.unrealengine.com/t/how-can-i-check-if-an-actor-is-movable-in-c/307182)

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**Author:** [@MSD](https://forums.unrealengine.com/u/MSD)\
**Replies:** 4\
**Last updated:** [September 21, 2017, 11:05pm UTC](https://forums.unrealengine.com/t/how-can-i-check-if-an-actor-is-movable-in-c/307182 "2017-09-21T23:05:59Z")

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Hi Guys; How can I check if an actor is Movable (simulate physics or dynamic) , in C++ ? Thanks. MSD.

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## [Can you edit Volume Light Samples?](https://forums.unrealengine.com/t/can-you-edit-volume-light-samples/404279)

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**Author:** [@lightofnaru](https://forums.unrealengine.com/u/lightofnaru)\
**Replies:** 2\
**Last updated:** [September 11, 2017, 9:07am UTC](https://forums.unrealengine.com/t/can-you-edit-volume-light-samples/404279 "2017-09-11T09:07:50Z")

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I have a problem with the lighting for a movable Blueprint, which conatins multiple Meshes for a car. The doors are always different from each other, caused by the Volume Light Samples. Is there a way to even out the co…

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## [Movable Blueprint Class](https://forums.unrealengine.com/t/movable-blueprint-class/403153)

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**Author:** [@Forbidden\_Duck](https://forums.unrealengine.com/u/Forbidden_Duck)\
**Replies:** 1\
**Last updated:** [September 3, 2017, 6:17pm UTC](https://forums.unrealengine.com/t/movable-blueprint-class/403153 "2017-09-03T18:17:20Z")

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Hi, A Static Mesh has the Movable option so when I shoot it (Using the FPS Example) it moves. The blueprint also has a Destructive Mesh attached Image: Thanks

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## [Soft shadow from movable object with stationary lights](https://forums.unrealengine.com/t/soft-shadow-from-movable-object-with-stationary-lights/397966)

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**Author:** [@slvDev](https://forums.unrealengine.com/u/slvDev)\
**Replies:** 0\
**Last updated:** [July 27, 2017, 1:10pm UTC](https://forums.unrealengine.com/t/soft-shadow-from-movable-object-with-stationary-lights/397966 "2017-07-27T13:10:34Z")

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A picture is self-explanatory. I have one stationary point light with radius and enable distance field shadows & soft shadow. And not working, all movable cube have sharp shadows. If I change the light to movable, y…

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## [Lightning a small fully movable house with movable lights?](https://forums.unrealengine.com/t/lightning-a-small-fully-movable-house-with-movable-lights/398976)

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**Author:** [@Rbacch](https://forums.unrealengine.com/u/Rbacch)\
**Replies:** 0\
**Last updated:** [June 19, 2017, 11:34pm UTC](https://forums.unrealengine.com/t/lightning-a-small-fully-movable-house-with-movable-lights/398976 "2017-06-19T23:34:03Z")

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Hey guys. So in my test project, i’m trying to achieve the best possible light with movable lights, materials changing and movable furniture (only walls, ceiling and floor are static). I’m using a movable directional li…

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## [Material AO and a movable Skylight](https://forums.unrealengine.com/t/material-ao-and-a-movable-skylight/296880)

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**Author:** [@joshezzell](https://forums.unrealengine.com/u/joshezzell)\
**Replies:** 8\
**Last updated:** [June 10, 2017, 10:23am UTC](https://forums.unrealengine.com/t/material-ao-and-a-movable-skylight/296880 "2017-06-10T10:23:26Z")

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Whenever I switch the Skylight over to a movable light all my AO plugged into my materials AO inputs turn off. Is this intended? I can share images if necessary, but this is pretty self explanatory. It partly defeats the…

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## [Movable mesh inside character blueprint does not collide](https://forums.unrealengine.com/t/movable-mesh-inside-character-blueprint-does-not-collide/393351)

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**Author:** [@anonymous\_user\_71b07ab2](https://forums.unrealengine.com/u/anonymous_user_71b07ab2)\
**Replies:** 1\
**Last updated:** [May 12, 2017, 7:20pm UTC](https://forums.unrealengine.com/t/movable-mesh-inside-character-blueprint-does-not-collide/393351 "2017-05-12T19:20:35Z")

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Hello, I’m using UE 4.10 with Kinect and Myo Armband. My goal is to move the player ( camera) with Kinect and move an object connected to the player with Myo Armband. That object is a waiter tray and I want to catch dyn…

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## [Models from SketchUp  aren't loading properly.](https://forums.unrealengine.com/t/models-from-sketchup-arent-loading-properly/393169)

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**Author:** [@anonymous\_user\_2d071c2f](https://forums.unrealengine.com/u/anonymous_user_2d071c2f)\
**Replies:** 1\
**Last updated:** [May 11, 2017, 6:44pm UTC](https://forums.unrealengine.com/t/models-from-sketchup-arent-loading-properly/393169 "2017-05-11T18:44:41Z")

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I imported a model I created in SketchUp into UE4 and most of it turned out well, however, ethere were two things that didn’t work out. The first is that 4 walls, 2 ceilings, and the floor are only visible from the outsi…

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## [How to simulate reflexion on movable objects ?](https://forums.unrealengine.com/t/how-to-simulate-reflexion-on-movable-objects/391235)

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**Author:** [@anonymous\_user\_52716630](https://forums.unrealengine.com/u/anonymous_user_52716630)\
**Replies:** 6\
**Last updated:** [April 19, 2017, 11:00am UTC](https://forums.unrealengine.com/t/how-to-simulate-reflexion-on-movable-objects/391235 "2017-04-19T11:00:00Z")

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Hi ! I’ve got this simple scene with spheres with a lot of reflexion floating around in a closed space. Unfortunatly those sphere have a very weird way to reflect their environnment. Is their any way to cheat to make the…

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## [Don't allow teleport through movable doors](https://forums.unrealengine.com/t/dont-allow-teleport-through-movable-doors/379083)

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**Author:** [@anonymous\_user\_2c124cb81](https://forums.unrealengine.com/u/anonymous_user_2c124cb81)\
**Replies:** 1\
**Last updated:** [April 13, 2017, 7:02pm UTC](https://forums.unrealengine.com/t/dont-allow-teleport-through-movable-doors/379083 "2017-04-13T19:02:40Z")

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Hi, I’m using the default VR template from UE 4.14, and I have set up a door that is movable and when I try to teleport it allows to teleport behind the door (because I’ve set up a navmesh behind the door also). How can…

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