Billboard mouse events possible to use?

Projekt2501
Mon, 31 Mar 2014 20:43:32 +0000
Blueprint

Hi,

is it possible reacting to mouse (over/clicked/pressed/…) events for billboards or material billboards using blueprints?

I would like to use it as some sort of context based upgrade menu for objects under the mouse cursor.

Rendering the context menu as part of the game-GUI at the correct location might be an alternative solution (not tested yet).

Any solution/workaround/tip based on pure blueprint usage is very welcome

Best regards,
Timo

5 posts - 1 participant