How to characterize UE4 mannequin in Motionbuilder with IK and gun bones?

moshyfawn
Tue, 25 Sep 2018 12:42:51 +0000
Character & Animation

What’s the mapping template for characterizing UE4 mannequin in MotionBuilder to use with IK and gun bones in UE4 engine?
Do I need to somehow constraint IK and gun bones (possibly IK root bones too) to some bones from the arm chain? Or is there a method of characterizing all of the bones, twist, ik, gun bones included?

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