Discrepancy between bone rotation in Motionbuilder and UE4

gidcheen
Wed, 22 Jul 2015 22:03:02 +0000
Character & Animation

In motionbuilder the right hand has a global rotation that points directly forward.(In global rotation right below the view)

If i add a socket to that hand in UE4 that socket is slightly rotated

Neither the gun nor the socket have any rotation

I plotted everything to the skeleton

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