Importing BVH/Mocap files into Unreal project

anonymous_user_7921edc3
Tue, 06 Jun 2017 19:10:17 +0000
Character & Animation

I’m a college freshman working on a research project to simulate historic Baures, Bolivia, in UE4. I have barely any knowledge in Motionbuilder and Maya, but can somewhat work comfortably in UE4.

I have some raw mocap data (uncut, unedited, BVH files) and I know how to transpose them onto a model (which we were given) in Motionbuilder but cannot for the life of me figure out how to put these into Unreal. Is there a pipeline for doing this? A set of instructions anywhere? I’ve been looking, and can’t get any help…

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