Animate Forces of Effector in Sequencer

dschiller
Sat, 15 Feb 2025 11:47:35 +0000
Feedback & Requests

In Unreal 5.5.3 in the new Motion Design are Forces in Effectors. Those Forces i would like to animate - change over time - in the Sequencer.

Repro Steps

i created a new Sequence (List of Level Sequence objects / Add Level Sequence).

Then i added the Effector from Add / Actor To Sequencer / Effector

On the Effector i clicked the Plus Button and selected Components / AvaEffectorComponent

Clicking on the Plus Button of the AvaEffectorComponent i only can add and change:

Color

Enabled

Magnitude

Visualizer Component Visible

Visualizer Sprite Visible

Where can i add and manipulate the Effector’s Forces like Forces Enabled or Force Rate etc. ?

It seems for the Cloner i can nearly sequence / animate nothing.

It would be fantastic if, instead of having to scramble through the Sequencer to locate the correct objects and their sometimes inconsistently named components, we could simply select an item in the Scene Outline and, directly from its Details panel, choose whether it should be added to the Sequencer. This would eliminate the extra time wasted searching for the right elements.

Most of the time, when working in the Details panel, we already have a clear idea of what we want to animate. However, we then have to spend additional time exploring the Sequencer’s sometimes limited options to find the exact attributes we need.

Perhaps i’m misunderstanding the underlying concept, but streamlining this process would make animation workflows much more intuitive and efficient.