# \#Motion-Controller

**URL:** https://forums.unrealengine.com/tag/motion-controller/9528.md

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## [UE5.4 + Vive OpenXR Sample — “Unknown Motion Source \*Interaction” warnings + Massive lags after first VR Preview run ](https://forums.unrealengine.com/t/ue5-4-vive-openxr-sample-unknown-motion-source-interaction-warnings-massive-lags-after-first-vr-preview-run/2698106)

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**Author:** [@OgBaker](https://forums.unrealengine.com/u/OgBaker)\
**Replies:** 5\
**Last updated:** [February 25, 2026, 1:22am UTC](https://forums.unrealengine.com/t/ue5-4-vive-openxr-sample-unknown-motion-source-interaction-warnings-massive-lags-after-first-vr-preview-run/2698106 "2026-02-25T01:22:21Z")

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Hi everyone, I’m running into a persistent issue with the official Vive OpenXR sample project in Unreal Engine 5.4 and I haven’t been able to resolve it after extensive debugging. Setup UE 5.4 Vive OpenXR Sample …

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## [Please expose UMotionControllerComponent Protected Methods](https://forums.unrealengine.com/t/please-expose-umotioncontrollercomponent-protected-methods/2698256)

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**Author:** [@LogicalRaelyn](https://forums.unrealengine.com/u/LogicalRaelyn)\
**Replies:** 0\
**Last updated:** [February 8, 2026, 7:17am UTC](https://forums.unrealengine.com/t/please-expose-umotioncontrollercomponent-protected-methods/2698256 "2026-02-08T07:17:28Z")

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(Unreal Engine 5.7.1) Motion Controller Component has blueprint useable “Get” methods inaccessible (protected) in C++ UMotionControllerComponent\* pMotionController; FVector linearVelocity; FRotator angularVelocity; p…

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## [Full Body tracking for UE5 in real-time and 3D sensors support \[Nuitrack\]\[PLUGIN\]\[FAB\]](https://forums.unrealengine.com/t/full-body-tracking-for-ue5-in-real-time-and-3d-sensors-support-nuitrack-plugin-fab/1331349)

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**Author:** [@Nuitrack](https://forums.unrealengine.com/u/Nuitrack)\
**Replies:** 88\
**Last updated:** [December 26, 2025, 8:57am UTC](https://forums.unrealengine.com/t/full-body-tracking-for-ue5-in-real-time-and-3d-sensors-support-nuitrack-plugin-fab/1331349 "2025-12-26T08:57:54Z")

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Are you using Touch Designer? :right\_arrow: https://nuitrack.com/interactive-art :backhand\_index\_pointing\_left: :right\_arrow: Information about the latest update :arrow\_right: Download plugin: Video about the new…

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## [How to scale VR pawn correctly to smaller size so that the camera will render things correctly? ](https://forums.unrealengine.com/t/how-to-scale-vr-pawn-correctly-to-smaller-size-so-that-the-camera-will-render-things-correctly/2669004)

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**Author:** [@FinDack](https://forums.unrealengine.com/u/FinDack)\
**Replies:** 0\
**Last updated:** [October 27, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/how-to-scale-vr-pawn-correctly-to-smaller-size-so-that-the-camera-will-render-things-correctly/2669004 "2025-10-27T14:38:05Z")

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Before i start to explain about the problem, I do acknowledge that you could also just scale the world to be larger but I want to know is this also possible. I tried to play around in VR template that comes with Unreal …

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## [I'm thinking of Custom VR control scheme specific for ArchViz ](https://forums.unrealengine.com/t/im-thinking-of-custom-vr-control-scheme-specific-for-archviz/2487222)

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**Author:** [@royeiror1](https://forums.unrealengine.com/u/royeiror1)\
**Replies:** 0\
**Last updated:** [May 2, 2025, 5:05pm UTC](https://forums.unrealengine.com/t/im-thinking-of-custom-vr-control-scheme-specific-for-archviz/2487222 "2025-05-02T17:05:43Z")

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TL;DR: I’d like to create a control scheme that’s a mix of the standard layout for a drone and a FPS like Minecraft in creator mode. But I’m a newb. Hello everyone, I’ve finally gotten Unreal Engine 5.5.4 to build the A…

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## [Close physics collision causes object penetration](https://forums.unrealengine.com/t/close-physics-collision-causes-object-penetration/400961)

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**Author:** [@iamshaneihaveaface](https://forums.unrealengine.com/u/iamshaneihaveaface)\
**Replies:** 3\
**Last updated:** [December 31, 2024, 3:59pm UTC](https://forums.unrealengine.com/t/close-physics-collision-causes-object-penetration/400961 "2024-12-31T15:59:59Z")

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Hello, I seem to be having an issue related to this \[question\]\[1\]. I have a simple see-saw style balance beam setup using a physics constraint. When an object is dropped too close to the balance beam, it either passes…

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## [Motion Controller Component Not Tracking - (SOLVED!)](https://forums.unrealengine.com/t/motion-controller-component-not-tracking-solved/2006373)

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**Author:** [@TypicaUnrealUser](https://forums.unrealengine.com/u/TypicaUnrealUser)\
**Replies:** 0\
**Last updated:** [September 5, 2024, 12:16pm UTC](https://forums.unrealengine.com/t/motion-controller-component-not-tracking-solved/2006373 "2024-09-05T12:16:01Z")

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Hello everyone! I ran in to a problem that I see many others have run in to but not been able to find eny resources online on how to fix it. So I figured I will post my solution here. Problem: The motion controller com…

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## [Motion Controller Button Inputs Not Working in VR Template](https://forums.unrealengine.com/t/motion-controller-button-inputs-not-working-in-vr-template/442738)

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**Author:** [@Lepidora](https://forums.unrealengine.com/u/Lepidora)\
**Replies:** 27\
**Last updated:** [August 24, 2024, 6:12pm UTC](https://forums.unrealengine.com/t/motion-controller-button-inputs-not-working-in-vr-template/442738 "2024-08-24T18:12:26Z")

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Hi, I’m using a completely fresh VR Template Motion Controller map and it’s tracking the position of my Vive controllers properly, but it isn’t detecting any of the button inputs. I know teleportation works because I ma…

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## [Widget Interaction Component - Remove Red Arrow?](https://forums.unrealengine.com/t/widget-interaction-component-remove-red-arrow/375598)

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**Author:** [@DFILL450](https://forums.unrealengine.com/u/DFILL450)\
**Replies:** 7\
**Last updated:** [May 17, 2024, 2:12pm UTC](https://forums.unrealengine.com/t/widget-interaction-component-remove-red-arrow/375598 "2024-05-17T14:12:05Z")

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I’m using the widget interaction component childed to the VR motion controller component. There’s a giant red arrow that gets rendered from the component, and I’m wondering if there’s any way to remove it? Setting actor …

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## [OpenXR hand tracking input not consistent for different hand rotations (get motion controller data)](https://forums.unrealengine.com/t/openxr-hand-tracking-input-not-consistent-for-different-hand-rotations-get-motion-controller-data/1339719)

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**Author:** [@bubb1eDragon](https://forums.unrealengine.com/u/bubb1eDragon)\
**Replies:** 1\
**Last updated:** [January 6, 2024, 5:00pm UTC](https://forums.unrealengine.com/t/openxr-hand-tracking-input-not-consistent-for-different-hand-rotations-get-motion-controller-data/1339719 "2024-01-06T17:00:23Z")

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Hi, I am using the “getMotionControllerData” node in blueprints to get the finger curls using OpenXR, since the steamVR plugin with its corresponding “getFingerCurlsAndSplays” node has been deprecated/removed in newer u…

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## [Can I use the widget interaction component on a button in a blueprint, not a widget?](https://forums.unrealengine.com/t/can-i-use-the-widget-interaction-component-on-a-button-in-a-blueprint-not-a-widget/1581710)

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**Author:** [@JemJem](https://forums.unrealengine.com/u/JemJem)\
**Replies:** 4\
**Last updated:** [January 2, 2024, 1:50pm UTC](https://forums.unrealengine.com/t/can-i-use-the-widget-interaction-component-on-a-button-in-a-blueprint-not-a-widget/1581710 "2024-01-02T13:50:41Z")

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I made some buttons within a blueprint and am trying to add movement to them when clicked, but can’t seem to get them functioning. I used the widget interaction component to connect my left click to my VR motion controll…

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## [Motion capture suit. للبيع جهاز تسجيل انميشن لاي 3دي مودل لديك](https://forums.unrealengine.com/t/motion-capture-suit-3/1258061)

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**Author:** [@Okja\_101](https://forums.unrealengine.com/u/Okja_101)\
**Replies:** 1\
**Last updated:** [August 11, 2023, 6:25pm UTC](https://forums.unrealengine.com/t/motion-capture-suit-3/1258061 "2023-08-11T18:25:28Z")

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السلام عليكم لدي جهاز او بدلة تلبس لتسجيل motion capture Neuron perception 32 legacy تسجل حتى تحركات الاصابع وتساعد كثير لعمل مقاطع وتحركات وغيرة الكثير البدلة نوعا ما غالية وتستخدم كثيرا لعمل الافلام والالعاب AAA …

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## [How to teleport with one controller?](https://forums.unrealengine.com/t/how-to-teleport-with-one-controller/1201352)

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**Author:** [@Girimgir](https://forums.unrealengine.com/u/Girimgir)\
**Replies:** 0\
**Last updated:** [June 16, 2023, 3:15pm UTC](https://forums.unrealengine.com/t/how-to-teleport-with-one-controller/1201352 "2023-06-16T15:15:03Z")

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Howdy, For an escape game project, to avoid some gameplay issues, I want to use the left hand for VR teleportation in the template, and the other dedicated to different commands, is there a way to do this? Thanks for t…

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## [\[Feature Request\] allow VR controller tracking/inputs when running in non-VR pie modes](https://forums.unrealengine.com/t/feature-request-allow-vr-controller-tracking-inputs-when-running-in-non-vr-pie-modes/1164681)

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**Author:** [@Megasteakman](https://forums.unrealengine.com/u/Megasteakman)\
**Replies:** 1\
**Last updated:** [May 13, 2023, 8:35pm UTC](https://forums.unrealengine.com/t/feature-request-allow-vr-controller-tracking-inputs-when-running-in-non-vr-pie-modes/1164681 "2023-05-13T20:35:44Z")

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I have been using vive trackers for virtual production, vTubing and motion capture, and am finding it very hard to use OpenXR in 5.2. I was wondering if any of the following would be possible? Get motion controller tr…

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## [Animation Blueprint with IK has latency of 1 frame compared to rest of scene](https://forums.unrealengine.com/t/animation-blueprint-with-ik-has-latency-of-1-frame-compared-to-rest-of-scene/374764)

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**Author:** [@anonymous\_user\_1d9a0ed5](https://forums.unrealengine.com/u/anonymous_user_1d9a0ed5)\
**Replies:** 18\
**Last updated:** [April 19, 2023, 6:31pm UTC](https://forums.unrealengine.com/t/animation-blueprint-with-ik-has-latency-of-1-frame-compared-to-rest-of-scene/374764 "2023-04-19T18:31:24Z")

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I’m using the mannequin skeletal mesh for a VR Body mesh, to be controlled with the head and arms from HMD transform and motioncontroller transform. Everything works out well, and the IK works well, but consistently the…

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## [Hands in VR template stopped working. No teleportation, no grab animation](https://forums.unrealengine.com/t/hands-in-vr-template-stopped-working-no-teleportation-no-grab-animation/431509)

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**Author:** [@tamaldecanela](https://forums.unrealengine.com/u/tamaldecanela)\
**Replies:** 7\
**Last updated:** [March 16, 2023, 9:28am UTC](https://forums.unrealengine.com/t/hands-in-vr-template-stopped-working-no-teleportation-no-grab-animation/431509 "2023-03-16T09:28:03Z")

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Hi everyone, I’ve been using the UE4 VR template for over a year now and had never experienced this. For some reason, my VR hands stopped working on every project I have. The tracking works fine, I can see and move my h…

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## [How to enable Device tracking for Motion Controller components?](https://forums.unrealengine.com/t/how-to-enable-device-tracking-for-motion-controller-components/770743)

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**Author:** [@FelixSab1](https://forums.unrealengine.com/u/FelixSab1)\
**Replies:** 0\
**Last updated:** [February 14, 2023, 6:24pm UTC](https://forums.unrealengine.com/t/how-to-enable-device-tracking-for-motion-controller-components/770743 "2023-02-14T18:24:06Z")

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Hey, I am currently working on a VR project and created for that a custom MotionController Actor. This MotionController is instantiated by a AC\_MotionController component on BeginPlay. I added a AC\_MotionController to my…

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## [Transform mouse line trace to VR controller line trace](https://forums.unrealengine.com/t/transform-mouse-line-trace-to-vr-controller-line-trace/659604)

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**Author:** [@Bright360F](https://forums.unrealengine.com/u/Bright360F)\
**Replies:** 2\
**Last updated:** [September 30, 2022, 9:20am UTC](https://forums.unrealengine.com/t/transform-mouse-line-trace-to-vr-controller-line-trace/659604 "2022-09-30T09:20:06Z")

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Hello everyone. I’m making a simple citybuilding game in VR. I first made the game for non-VR and later decided to transform it to a VR game. I’m currently using a line trace from "Convert Mouse Location To World Space…

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## [nDisplay and Optitrack using VRPN](https://forums.unrealengine.com/t/ndisplay-and-optitrack-using-vrpn/625594)

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**Author:** [@Hydr0x](https://forums.unrealengine.com/u/Hydr0x)\
**Replies:** 0\
**Last updated:** [August 10, 2022, 3:14pm UTC](https://forums.unrealengine.com/t/ndisplay-and-optitrack-using-vrpn/625594 "2022-08-10T15:14:46Z")

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Good Afternoon, I’m trying to create a Cave display using a single computer, with 4 projectors… in dual pipe 3D. using nDisplay and Optitrack for perspective based tracking. The desktop looks like this: With the co…

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## [VR motion controller input not working](https://forums.unrealengine.com/t/vr-motion-controller-input-not-working/609103)

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**Author:** [@HHX1602](https://forums.unrealengine.com/u/HHX1602)\
**Replies:** 0\
**Last updated:** [July 20, 2022, 7:30am UTC](https://forums.unrealengine.com/t/vr-motion-controller-input-not-working/609103 "2022-07-20T07:30:41Z")

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I have moved my project back to UE5 Early Access and somehow my motion controller input does not work anymore, no response from pressing buttons. Any idea?

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## [Can't use MotionControllerComponent from C++](https://forums.unrealengine.com/t/cant-use-motioncontrollercomponent-from-c/384059)

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**Author:** [@Arshia001](https://forums.unrealengine.com/u/Arshia001)\
**Replies:** 5\
**Last updated:** [July 14, 2022, 1:19am UTC](https://forums.unrealengine.com/t/cant-use-motioncontrollercomponent-from-c/384059 "2022-07-14T01:19:21Z")

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I’m having problems with using motion controllers from C++. Compiling this code: ... #include "Runtime/HeadMountedDisplay/Public/MotionControllerComponent.h" #include "VR\_Pawn.generated.h" UCLASS() class MYPROJECT\_API …

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## [Smooth player pawn as it pitches beyond +/- 90 degrees VIDEO](https://forums.unrealengine.com/t/smooth-player-pawn-as-it-pitches-beyond-90-degrees-video/585299)

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**Author:** [@DavidOConnor](https://forums.unrealengine.com/u/DavidOConnor)\
**Replies:** 5\
**Last updated:** [July 6, 2022, 1:43am UTC](https://forums.unrealengine.com/t/smooth-player-pawn-as-it-pitches-beyond-90-degrees-video/585299 "2022-07-06T01:43:28Z")

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When I loop my Character/Pawn, if I’m applying yaw as it loops and goes beyond 90 degrees my plane flies in an S… not really a loop. Here’s a VIDEO To counter this, and allow a smooth loop, I tried multiplying pitch…

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## [VR - Can't interact with 3D widget with the left motion controller](https://forums.unrealengine.com/t/vr-cant-interact-with-3d-widget-with-the-left-motion-controller/396193)

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**Author:** [@Hidar](https://forums.unrealengine.com/u/Hidar)\
**Replies:** 11\
**Last updated:** [June 16, 2022, 5:26pm UTC](https://forums.unrealengine.com/t/vr-cant-interact-with-3d-widget-with-the-left-motion-controller/396193 "2022-06-16T17:26:50Z")

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Hello!, I have a problem in my VR scene, i have two motion controller and i created a 3d widget in my scene with a button with a number that increases when clicked . The button work perfectly with the right controller b…

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## [VR Character Motion Controller for HTC Vive](https://forums.unrealengine.com/t/vr-character-motion-controller-for-htc-vive/536402)

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**Author:** [@Israel\_Harvin](https://forums.unrealengine.com/u/Israel_Harvin)\
**Replies:** 0\
**Last updated:** [April 22, 2022, 6:55am UTC](https://forums.unrealengine.com/t/vr-character-motion-controller-for-htc-vive/536402 "2022-04-22T06:55:17Z")

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My VR character is moving on it’s own and I don’t know why? Also, I’m having trouble binding my htc vive controllers.

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## [I want to make a steering wheel in VR that is interactable via Motion Controllers. How can I do this?](https://forums.unrealengine.com/t/i-want-to-make-a-steering-wheel-in-vr-that-is-interactable-via-motion-controllers-how-can-i-do-this/376232)

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**Author:** [@Tdore](https://forums.unrealengine.com/u/Tdore)\
**Replies:** 3\
**Last updated:** [November 7, 2017, 4:54pm UTC](https://forums.unrealengine.com/t/i-want-to-make-a-steering-wheel-in-vr-that-is-interactable-via-motion-controllers-how-can-i-do-this/376232 "2017-11-07T16:54:58Z")

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Hello! I am trying to make a steering wheel in VR that can do the following - Be grabbed by a player using motion controllers, using physics handles Based on the wheel’s rotation, get a value of -1 to 1, or 0 to 1 Con…

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## [V4-26 No input movement when possess pawn](https://forums.unrealengine.com/t/v4-26-no-input-movement-when-possess-pawn/505034)

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**Author:** [@anonymous\_user\_5e9bbeab](https://forums.unrealengine.com/u/anonymous_user_5e9bbeab)\
**Replies:** 2\
**Last updated:** [March 9, 2022, 4:36pm UTC](https://forums.unrealengine.com/t/v4-26-no-input-movement-when-possess-pawn/505034 "2022-03-09T16:36:46Z")

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Hi, I’ve got a vr project in which i want to move the player around with a gamepad instead of the controller. As for test purposes I also want to add WASD to control the VR pawn around. I’ve added the input in the proje…

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## [Webcam motion tracking](https://forums.unrealengine.com/t/webcam-motion-tracking/503662)

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**Author:** [@Graffiti73](https://forums.unrealengine.com/u/Graffiti73)\
**Replies:** 0\
**Last updated:** [March 3, 2022, 10:59am UTC](https://forums.unrealengine.com/t/webcam-motion-tracking/503662 "2022-03-03T10:59:21Z")

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Hello. I’m trying to use a webcam to track a person’s head movement, so that I can use the data to change my unreal scene. The idea would be to change the view the onlooker gets as they move their head from side to side…

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## [OpenXR VR template On Component Begin Overlap with motion controller](https://forums.unrealengine.com/t/openxr-vr-template-on-component-begin-overlap-with-motion-controller/490526)

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**Author:** [@anonymous\_user\_adbab883](https://forums.unrealengine.com/u/anonymous_user_adbab883)\
**Replies:** 2\
**Last updated:** [November 19, 2021, 6:43am UTC](https://forums.unrealengine.com/t/openxr-vr-template-on-component-begin-overlap-with-motion-controller/490526 "2021-11-19T06:43:00Z")

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I’m new pretty new to UnreaI so this might be me just not knowing anything, but I have a video that I want to be set to be played once a motion controller presses a button, but I can’t seem to find anywhere how to refere…

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## [VR Interaction, Rotate fixed position object](https://forums.unrealengine.com/t/vr-interaction-rotate-fixed-position-object/490949)

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**Author:** [@EXCIR](https://forums.unrealengine.com/u/EXCIR)\
**Replies:** 0\
**Last updated:** [November 15, 2021, 7:12pm UTC](https://forums.unrealengine.com/t/vr-interaction-rotate-fixed-position-object/490949 "2021-11-15T19:12:37Z")

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Hey guys, I’m not very good with math and have a problem. I’m designing a VR mini-game, in which the player can rotate a floating object by touching it and hold the trigger button on the motion controller, and move the…

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## [Rotating an object at a point via Motion Controllers](https://forums.unrealengine.com/t/rotating-an-object-at-a-point-via-motion-controllers/398463)

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**Author:** [@anonymous\_user\_74b7b709](https://forums.unrealengine.com/u/anonymous_user_74b7b709)\
**Replies:** 2\
**Last updated:** [November 15, 2021, 6:06pm UTC](https://forums.unrealengine.com/t/rotating-an-object-at-a-point-via-motion-controllers/398463 "2021-11-15T18:06:08Z")

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Hi all, I am attempting to create a blueprint script that will rotate a sphere around a point in any direction so that it’s rotation follows the motion controller that controls the rotation. Here’s what I have, but wha…

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