How do you add a new morph target inside of UE4?

lennysunreal
Fri, 14 Apr 2017 19:41:34 +0000
Character & Animation

Hey all

Anyone happen to know how to add a new morph target onto a mesh directly within UE4. I know the normal way is to prep it outside of unreal but is there someway to import a second mesh then tell unreal to add that into the first mesh as a morph target?

Thank you so much for any help

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