Why do my morph target act like this?

Jack3ast
Thu, 17 Dec 2020 03:03:08 +0000
Character & Animation

Hello,
I have some challenges with my morph targets in UE4, they seem connected and read from the fbx file but don’t do what they are asked to, see attached image.

I think the image speaks for itself, so, any suggestions?
It seems as if Unreals morph target just puts random values to the verts instead of what it should be.

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