Bone transform without affecting mesh or switch skeleton

anonymous_user_baee73bd
Fri, 13 Feb 2015 20:15:25 +0000
Character & Animation

Hello, I have a skeletal mesh using a morph that changes its proportions, so different skeletons are needed before and after the morph.
What I’m trying to do is reposition the bones but I can’t figure out how to do it without distorting the mesh (currently I’m using Transform Bone in Anim BP).
Otherwise, is there a way to switch between 2 skeletons dynamically?

Thank you

5 posts - 4 participants