# \#morph-targets

**URL:** https://forums.unrealengine.com/tag/morph-targets/9340.md

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## [Feature reuquest \[?\] Allow additional meshes in preview in skeletal mesh editor ](https://forums.unrealengine.com/t/feature-reuquest-allow-additional-meshes-in-preview-in-skeletal-mesh-editor/2730123)

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**Author:** [@avatar54d1](https://forums.unrealengine.com/u/avatar54d1)\
**Replies:** 1\
**Last updated:** [June 22, 2026, 5:35am UTC](https://forums.unrealengine.com/t/feature-reuquest-allow-additional-meshes-in-preview-in-skeletal-mesh-editor/2730123 "2026-06-22T05:35:32Z")

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Hi, I’ve tried looking everywhere, but I haven’t found any similar topic. The “Additional meshes” section (advanced preview settings tab) is available in animation editor and in skeleton editor. But not in skeletal …

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## [Rokoko motion capture to Metahuman issue](https://forums.unrealengine.com/t/rokoko-motion-capture-to-metahuman-issue/2724583)

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**Author:** [@emotivarts](https://forums.unrealengine.com/u/emotivarts)\
**Replies:** 11\
**Last updated:** [May 27, 2026, 3:06pm UTC](https://forums.unrealengine.com/t/rokoko-motion-capture-to-metahuman-issue/2724583 "2026-05-27T15:06:10Z")

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I have ~300 shots captured with Rokoko Smartsuit Pro II + Smartgloves + Rokoko face capture. Rokoko Studio exports a combined FBX containing both the body skeleton and the face animations in a single file. Body retargeti…

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## [Chaos Cloth with Morph Targets](https://forums.unrealengine.com/t/chaos-cloth-with-morph-targets/2721605)

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**Author:** [@LuSkarr](https://forums.unrealengine.com/u/LuSkarr)\
**Replies:** 0\
**Last updated:** [May 12, 2026, 2:12pm UTC](https://forums.unrealengine.com/t/chaos-cloth-with-morph-targets/2721605 "2026-05-12T14:12:10Z")

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I’m looking for an aproach to use morph-targets with chaos cloth simulation. I’ve found that in this update, it has became working: Chaos Cloth - Updates 5.6 | Tutorial But after I turn on the checkbox “Import Sim Morph…

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## [When I create a morph target in my skelatal mesh for a Metahuman the morph target doesn't work on the LODs. ](https://forums.unrealengine.com/t/when-i-create-a-morph-target-in-my-skelatal-mesh-for-a-metahuman-the-morph-target-doesnt-work-on-the-lods/2718592)

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**Author:** [@Tunderwood\_01](https://forums.unrealengine.com/u/Tunderwood_01)\
**Replies:** 0\
**Last updated:** [April 28, 2026, 2:48pm UTC](https://forums.unrealengine.com/t/when-i-create-a-morph-target-in-my-skelatal-mesh-for-a-metahuman-the-morph-target-doesnt-work-on-the-lods/2718592 "2026-04-28T14:48:45Z")

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I create the morph target in the skeletal mesh for my metahuman. When I finish creating the morph target I apply it to the mesh. It then creates the curve along with the morph target. The morph target works with LOD 0 j…

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## [Set Morph Targets not working](https://forums.unrealengine.com/t/set-morph-targets-not-working/2708937)

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**Author:** [@FeLucas](https://forums.unrealengine.com/u/FeLucas)\
**Replies:** 0\
**Last updated:** [March 25, 2026, 7:28pm UTC](https://forums.unrealengine.com/t/set-morph-targets-not-working/2708937 "2026-03-25T19:28:53Z")

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I’m trying to update change the values of Morph Targets of a skeletal mesh I added to my level. For some reason it’s not working and I’m not even sure where to start looking. This is all I’m doing, and it doesn’t work: …

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## [Using morphs targets from one animation on another](https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891)

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**Author:** [@SterlingY](https://forums.unrealengine.com/u/SterlingY)\
**Replies:** 4\
**Last updated:** [March 18, 2026, 3:01am UTC](https://forums.unrealengine.com/t/using-morphs-targets-from-one-animation-on-another/407891 "2026-03-18T03:01:05Z")

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Is it possible to take the animated morph data from one animation asset and blend it with the animation of another asset? Specifically, I have facial mocap data in an animated character, but I want to use that mocap on t…

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## [How to properly use the 'Import Morph Target' button](https://forums.unrealengine.com/t/how-to-properly-use-the-import-morph-target-button/2673661)

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**Author:** [@VANvanVON](https://forums.unrealengine.com/u/VANvanVON)\
**Replies:** 2\
**Last updated:** [November 18, 2025, 9:28am UTC](https://forums.unrealengine.com/t/how-to-properly-use-the-import-morph-target-button/2673661 "2025-11-18T09:28:56Z")

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I just stumbled upon this button when I look up my static mesh. As the name suggest, I tried to import my fbx that contains my updated shapekey from blender but nothing really change. Theres no new morph target in my sta…

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## [Morph target data not translating to model in UE5.5.3](https://forums.unrealengine.com/t/morph-target-data-not-translating-to-model-in-ue5-5-3/2600209)

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**Author:** [@cheri.bomb](https://forums.unrealengine.com/u/cheri.bomb)\
**Replies:** 3\
**Last updated:** [November 15, 2025, 8:01pm UTC](https://forums.unrealengine.com/t/morph-target-data-not-translating-to-model-in-ue5-5-3/2600209 "2025-11-15T20:01:13Z")

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So, I am very much still a beginner to this program and process, there is probably something obvious I am missing and I hope one of you kind folks can help! So, here is my issue broken down into steps: I bought a chara…

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## [Bulk Renaming Morph Targets in UE5](https://forums.unrealengine.com/t/bulk-renaming-morph-targets-in-ue5/2661449)

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**Author:** [@VisualisationLab](https://forums.unrealengine.com/u/VisualisationLab)\
**Replies:** 0\
**Last updated:** [October 1, 2025, 3:03pm UTC](https://forums.unrealengine.com/t/bulk-renaming-morph-targets-in-ue5/2661449 "2025-10-01T15:03:44Z")

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Hi all, I’ve been digging into bulk renaming morph targets inside Unreal Engine 5.7 (also had attempts in 5.5 and 5.6) and wanted to share findings, since I hit a wall. What I tried I wrote a small editor plugin that: …

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## [Morph Targets in Viewport ](https://forums.unrealengine.com/t/morph-targets-in-viewport/2602132)

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**Author:** [@FilipeFdsc](https://forums.unrealengine.com/u/FilipeFdsc)\
**Replies:** 1\
**Last updated:** [October 1, 2025, 1:40pm UTC](https://forums.unrealengine.com/t/morph-targets-in-viewport/2602132 "2025-10-01T13:40:46Z")

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Is there any way i can preview morph targets in viewport? Morph targets work fine on run time but i would like to see them in the viewport… Thanks. Construction Script Blueprint Editor View RunTime

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## [Can I activate morph targets with masking on specific body parts? ](https://forums.unrealengine.com/t/can-i-activate-morph-targets-with-masking-on-specific-body-parts/2473865)

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**Author:** [@Mahirovich](https://forums.unrealengine.com/u/Mahirovich)\
**Replies:** 2\
**Last updated:** [September 24, 2025, 7:16am UTC](https://forums.unrealengine.com/t/can-i-activate-morph-targets-with-masking-on-specific-body-parts/2473865 "2025-09-24T07:16:18Z")

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Hello, i want to know of there is a way to use masks to reveal morph targets. Instead of using 0 to 1, can i use a black and white mask to activate the morph locationally? I need to deform a mutant body based on the are…

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## [\[PAID\] Looking for 3D Character Artist – NSFW-compatible Female Body for UE5](https://forums.unrealengine.com/t/paid-looking-for-3d-character-artist-nsfw-compatible-female-body-for-ue5/2603903)

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**Author:** [@AdeptusXIII](https://forums.unrealengine.com/u/AdeptusXIII)\
**Replies:** 0\
**Last updated:** [July 14, 2025, 1:36pm UTC](https://forums.unrealengine.com/t/paid-looking-for-3d-character-artist-nsfw-compatible-female-body-for-ue5/2603903 "2025-07-14T13:36:52Z")

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Hi! I’m working on a personal Unreal Engine 5 project (non-commercial) and looking for a skilled 3D character artist for a paid commission. :bullseye: Goal: Create a customizable female body for UE5, NSFW-compatible, w…

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## [I was unable to export blendshapes animation from blender to UE5 ](https://forums.unrealengine.com/t/i-was-unable-to-export-blendshapes-animation-from-blender-to-ue5/2404939)

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**Author:** [@Keir\_Hui](https://forums.unrealengine.com/u/Keir_Hui)\
**Replies:** 0\
**Last updated:** [March 21, 2025, 2:57pm UTC](https://forums.unrealengine.com/t/i-was-unable-to-export-blendshapes-animation-from-blender-to-ue5/2404939 "2025-03-21T14:57:31Z")

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So i exported a Character with blend shapes from Blender to UE5, but the animation file was there for the blend shapes when i imported back to UE5. Ive tick Import Morph Targets, and deselect Add Modifiers SO i spend h…

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## [Why do we need animation curves on the skeleton for controlling morph targets?](https://forums.unrealengine.com/t/why-do-we-need-animation-curves-on-the-skeleton-for-controlling-morph-targets/2374534)

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**Author:** [@VisualisationLab](https://forums.unrealengine.com/u/VisualisationLab)\
**Replies:** 0\
**Last updated:** [March 4, 2025, 2:51pm UTC](https://forums.unrealengine.com/t/why-do-we-need-animation-curves-on-the-skeleton-for-controlling-morph-targets/2374534 "2025-03-04T14:51:24Z")

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I recently ran into an issue while implementing a new Ready Player Me avatar in Unreal Engine. I had been using a previous Ready Player Me avatar for over a year, and I don’t remember exactly how I got the morph targets …

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## [Trouble with Live Link Face ARKit and Morph Targets on the ReadyPlayerMe avatar](https://forums.unrealengine.com/t/trouble-with-live-link-face-arkit-and-morph-targets-on-the-readyplayerme-avatar/1702027)

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**Author:** [@VisualisationLab](https://forums.unrealengine.com/u/VisualisationLab)\
**Replies:** 2\
**Last updated:** [February 27, 2025, 4:00pm UTC](https://forums.unrealengine.com/t/trouble-with-live-link-face-arkit-and-morph-targets-on-the-readyplayerme-avatar/1702027 "2025-02-27T16:00:06Z")

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Trouble with Live Link Face ARKit and Morph Targets on the ReadyPlayerMe avatar Hello UE Community, I’m currently working on a project where I’m trying to drive blend shapes (morph targets) in Unreal Engine using Live …

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## [Morph Targets Do Not Animate after First Frame](https://forums.unrealengine.com/t/morph-targets-do-not-animate-after-first-frame/460213)

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**Author:** [@Skyler\_Foxx](https://forums.unrealengine.com/u/Skyler_Foxx)\
**Replies:** 2\
**Last updated:** [February 27, 2025, 3:34pm UTC](https://forums.unrealengine.com/t/morph-targets-do-not-animate-after-first-frame/460213 "2025-02-27T15:34:11Z")

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Please watch this video as it does a much better job showcasing the error than what could be described by text: This error is specifically referring only to the animation of the morph targets. The morph tar…

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## ["Curve Container" has wrong morph targets with Control Rig](https://forums.unrealengine.com/t/curve-container-has-wrong-morph-targets-with-control-rig/2217976)

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**Author:** [@virtualfilmer](https://forums.unrealengine.com/u/virtualfilmer)\
**Replies:** 3\
**Last updated:** [December 28, 2024, 8:09pm UTC](https://forums.unrealengine.com/t/curve-container-has-wrong-morph-targets-with-control-rig/2217976 "2024-12-28T20:09:06Z")

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Hi all, Does anyone know how to stop the “Curve Container” (inside the Control Rig editor) having the wrong morph targets? Let me explain: I have a custom character that has the UE5 Manny skeleton, and also has facial …

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## [How to use blendshapes with control rig](https://forums.unrealengine.com/t/how-to-use-blendshapes-with-control-rig/1666787)

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**Author:** [@celestia](https://forums.unrealengine.com/u/celestia)\
**Replies:** 5\
**Last updated:** [December 10, 2024, 4:40pm UTC](https://forums.unrealengine.com/t/how-to-use-blendshapes-with-control-rig/1666787 "2024-12-10T16:40:49Z")

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How would I go about animating my character’s face with control rig and sequencer. My character has the 52 Apple ARKit blendshapes setup and imported for facial animations, just not sure how to animate facial expressions…

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## [Morph Targets for Multiple Objects](https://forums.unrealengine.com/t/morph-targets-for-multiple-objects/2109930)

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**Author:** [@T4l\_R](https://forums.unrealengine.com/u/T4l_R)\
**Replies:** 0\
**Last updated:** [November 7, 2024, 4:56pm UTC](https://forums.unrealengine.com/t/morph-targets-for-multiple-objects/2109930 "2024-11-07T16:56:50Z")

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Hi, I created a procedural character that’s made from different skeletal meshes and now I’m wondering if there’s a way to create morph targets that will affect all of theses meshes all together. Instead of creating mor…

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## [Dynamic normals for alembic / morph targets / geometry cache](https://forums.unrealengine.com/t/dynamic-normals-for-alembic-morph-targets-geometry-cache/1310334)

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**Author:** [@Andrej730](https://forums.unrealengine.com/u/Andrej730)\
**Replies:** 4\
**Last updated:** [November 4, 2024, 12:06am UTC](https://forums.unrealengine.com/t/dynamic-normals-for-alembic-morph-targets-geometry-cache/1310334 "2024-11-04T00:06:05Z")

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Hello! Is there some way to have in Unreal Engine animated mesh that can have different normals on each frame? This is important for shading when I import results of simulations using alembic. Currently it seems that U…

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## [Custom attribute with morph targets not working?](https://forums.unrealengine.com/t/custom-attribute-with-morph-targets-not-working/2069502)

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**Author:** [@martyysmart](https://forums.unrealengine.com/u/martyysmart)\
**Replies:** 0\
**Last updated:** [October 15, 2024, 1:33pm UTC](https://forums.unrealengine.com/t/custom-attribute-with-morph-targets-not-working/2069502 "2024-10-15T13:33:29Z")

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Hi! I have a rig in Maya where blendshapes are used in animations, and want to make sure the animated blendshapes work in UE5.3. Aka, that the curves for the blendshape values are baked and imported correctly. Right now…

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## [Yeah so as far as I know world aligned textures dont do anything with this so I wanna know if you can stop a texture from stretching and stay consistant on each model with the material from morph targets](https://forums.unrealengine.com/t/yeah-so-as-far-as-i-know-world-aligned-textures-dont-do-anything-with-this-so-i-wanna-know-if-you-can-stop-a-texture-from-stretching-and-stay-consistant-on-each-model-with-the-material-from-morph-targets/2011693)

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**Author:** [@LambdaCore](https://forums.unrealengine.com/u/LambdaCore)\
**Replies:** 0\
**Last updated:** [September 8, 2024, 1:32pm UTC](https://forums.unrealengine.com/t/yeah-so-as-far-as-i-know-world-aligned-textures-dont-do-anything-with-this-so-i-wanna-know-if-you-can-stop-a-texture-from-stretching-and-stay-consistant-on-each-model-with-the-material-from-morph-targets/2011693 "2024-09-08T13:32:30Z")

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## [Morph Target function GetMorphTargetDelta returns zero LODs on a valid morph target](https://forums.unrealengine.com/t/morph-target-function-getmorphtargetdelta-returns-zero-lods-on-a-valid-morph-target/2010618)

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**Author:** [@neilthom](https://forums.unrealengine.com/u/neilthom)\
**Replies:** 0\
**Last updated:** [September 7, 2024, 8:58pm UTC](https://forums.unrealengine.com/t/morph-target-function-getmorphtargetdelta-returns-zero-lods-on-a-valid-morph-target/2010618 "2024-09-07T20:58:40Z")

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Hi all, Been stuck on this one for so long. I developed a character editor using Morph Targets and Skeletal Mesh Merging. This has been working in the past, but recently I have hit an annoying problem that I do not unde…

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## [Importing an animation with blendshapes into Unreal (from Maya)](https://forums.unrealengine.com/t/importing-an-animation-with-blendshapes-into-unreal-from-maya/443433)

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**Author:** [@anonymous\_user\_5ec331a8](https://forums.unrealengine.com/u/anonymous_user_5ec331a8)\
**Replies:** 1\
**Last updated:** [May 23, 2024, 8:19pm UTC](https://forums.unrealengine.com/t/importing-an-animation-with-blendshapes-into-unreal-from-maya/443433 "2024-05-23T20:19:13Z")

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Hey again, I’m working on a film project, and we need to import an animation that has blendshapes (made in Maya). However, we only succeeded at importing them on the skeletal mesh (so we can see the morph target preview…

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## [Punk Rock Girl Character - Yelena](https://forums.unrealengine.com/t/punk-rock-girl-character-yelena/1854649)

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**Author:** [@Felizari](https://forums.unrealengine.com/u/Felizari)\
**Replies:** 0\
**Last updated:** [May 13, 2024, 9:44pm UTC](https://forums.unrealengine.com/t/punk-rock-girl-character-yelena/1854649 "2024-05-13T21:44:36Z")

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Hi guys, just coming to show you all my latest game-ready character, her name is Yelena and she is available in the marketpplace of epic for just 9,99! she has the most recent Epic skeleton, along with tons of facial ex…

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## [Simulate physics + Morph target + Dynamic Complex collision = it's real?](https://forums.unrealengine.com/t/simulate-physics-morph-target-dynamic-complex-collision-its-real/1703190)

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**Author:** [@diModrone](https://forums.unrealengine.com/u/diModrone)\
**Replies:** 1\
**Last updated:** [February 25, 2024, 10:45am UTC](https://forums.unrealengine.com/t/simulate-physics-morph-target-dynamic-complex-collision-its-real/1703190 "2024-02-25T10:45:49Z")

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H1, I’m stumped. Tell an idiot, how can you elegantly combine all these three conditions in one actor? The result I dream of My task: Actor “sheet of paper” having several morph poses. Each of the poses turns a piec…

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## [LiveLink Anim How to Refine with Curves?](https://forums.unrealengine.com/t/livelink-anim-how-to-refine-with-curves/1666349)

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**Author:** [@cheri.bomb](https://forums.unrealengine.com/u/cheri.bomb)\
**Replies:** 0\
**Last updated:** [February 4, 2024, 8:53pm UTC](https://forums.unrealengine.com/t/livelink-anim-how-to-refine-with-curves/1666349 "2024-02-04T20:53:56Z")

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Hello Unreal Community! I apologize if this has been asked and answered somewhere, or is painfully obvious. I’m very new to Unreal Engine and this community, I’ve been using character and animation blueprints to try and …

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## [How do I sync Morph targets (Shape keys) when I need one to ramp up faster?](https://forums.unrealengine.com/t/how-do-i-sync-morph-targets-shape-keys-when-i-need-one-to-ramp-up-faster/1603758)

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**Author:** [@XxNotAGamerxX](https://forums.unrealengine.com/u/XxNotAGamerxX)\
**Replies:** 3\
**Last updated:** [January 11, 2024, 12:10am UTC](https://forums.unrealengine.com/t/how-do-i-sync-morph-targets-shape-keys-when-i-need-one-to-ramp-up-faster/1603758 "2024-01-11T00:10:54Z")

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UE4.27 and Blender 3.6: Blender \> I have pants that will expand with a Shape key = “Expand,” and I will use the same shape name for other meshes to move in sync (when in UE). And I made a belt Shape key that matches th…

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## [Morph targets. Thin to muscle or fat](https://forums.unrealengine.com/t/morph-targets-thin-to-muscle-or-fat/454830)

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**Author:** [@atmadaenygma](https://forums.unrealengine.com/u/atmadaenygma)\
**Replies:** 4\
**Last updated:** [December 21, 2023, 3:24pm UTC](https://forums.unrealengine.com/t/morph-targets-thin-to-muscle-or-fat/454830 "2023-12-21T15:24:14Z")

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I want to make my character be able to do one of two things: Grow fat or grow muscle. I imagine that this should be accomplished via morph targets. But morph targets seem to use frame 0 to frame 1. My question is; If I…

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## [Import bone driven morph targets/shape keys Face Rig](https://forums.unrealengine.com/t/import-bone-driven-morph-targets-shape-keys-face-rig/1470067)

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**Author:** [@Israel\_Coelho](https://forums.unrealengine.com/u/Israel_Coelho)\
**Replies:** 0\
**Last updated:** [December 4, 2023, 2:05pm UTC](https://forums.unrealengine.com/t/import-bone-driven-morph-targets-shape-keys-face-rig/1470067 "2023-12-04T14:05:13Z")

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I’m pretty new to Unreal Engine and I’m trying to import this 3D character from blender to Unreal for a game project, but I’m having problems when it comes to importing the face rig. CURRENT SITUATION For the face rig …

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