Importing as a skeletal mesh changes the normals or smoothing of objects

Dan0z0
Wed, 30 Aug 2017 08:31:46 +0000
Rendering

Hey,

There seems to be something wrong with the import process where face normals or smoothing groups are being affected by importing a mesh as a skeleton. Is there any way this can be corrected and solved?

1. Shows the mesh imported as a static mesh and the face normal/smoothing work correctly with the normal map

2. Shows the mesh imported as a skeletal mesh with no skeleton exported with the mesh from 3ds max

3. Shows the mesh imported as a skeletal mesh with a skeleton and morph targets applied from 3ds max

Thanks for any help.

Dan.

24 posts - 11 participants