Sequencer not playing morph targets from animation

anonymous_user_fe78d27d
Sun, 12 Jun 2016 14:07:27 +0000
Cinematics & Media

I have a simple animation with facial morph targets. It can play fine in the preview window of the animation, however, no morph targets are playing animation in a level sequence. I’ve checked that I haven’t disabled morph targets for the skeletal mesh and I can see no other settings that enable or disable morph targets in the sequencer. I have tried multiple animations and none work with morph targets. Skeletal animation plays fine. It is rather essential, and seems like a huge disappointment if morph targets aren’t functional within Sequencer. Any help is really appreciated.

9 posts - 6 participants