Cant get acces to morph targets

Dep3a4
Tue, 15 Nov 2022 13:39:54 +0000
Character & Animation

Hi!
I did the modular character with morph tagets(blend shapes) jn the body/clothes.
I imported all the stuff into the Unreal, when i click on sceletal mesh i can see all my morph targets inside each part.
But i dont know how to make it works in my scene. I already did simple blueprint with any parts (tried to solve my question via youtube, google etc…) . In blueprint i set my name and value for morph (in node set morph target) , ompile it… but nothing works… (i tried do it even for simple cube imported as sceetal mesh… but i only can see morphs in sceletal mesh settings window)(iwhen i imported cube as static mesh there was even no checkbox for morph imort).
Overall - i want to put some parts of my character into scene to show different values of morphs in scene. How to make it via blueprints (or, even there is a way to make it without blueprints - just with sceletal mesh itself?(for example in unity you have slider on mesh))

After changing value in blueprint, mesh still the same looks like M-T doesnt works

list of morphs in sceletal mesh settings window:

#Morph-Target

8 posts - 3 participants