Export Shape Keys (Morph Targets) from UE4 to Blender (Workaround)

TheBasti82
Tue, 05 Nov 2019 20:51:23 +0000
Character & Animation

Since 4.23 you can export finally Shape Keys from UE4 to FBX.

But the Blender Import Script can’t use this FBX Files.

In this example, I use the “Character Customization: Male” Bodymesh.

Export:

https://forums.unrealengine.com/core/image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

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But if we try to import in Blender we get this Error:

https://forums.unrealengine.com/core/image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

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To fix this you must convert the FBX File with FBX Converter (FBX 2013)

https://forums.unrealengine.com/core/image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

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The FBX Converter can you download (for free) on Fbx Converter Archives

Now we have no “Import Error” anymore…and the Shape Keys works fine

https://forums.unrealengine.com/core/image/gif;base64,R0lGODlhAQABAPABAP///wAAACH5BAEKAAAALAAAAAABAAEAAAICRAEAOw==

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