Is there a way to 'wrap' clothing around a character with morph targets, without morph targets on the clothing?

CyanideGourmet
Fri, 27 May 2022 15:01:28 +0000
Character & Animation

Hi!
For the past couple days, I have been struggling with an issue that I can’t seem to find an answer to. I have a naked model with several morph targets exported with it. These morph targets are mainly controlling how skinny/fat/muscular the model is with different body parts available for adjustment.

I also have several meshes of clothes, that i apply to the character through master pose.

The problem comes along when I try to morph the character mesh while clothes are on it. The clothes will not get displaced to accomodate the new volume of the character and its skin will mostly just clip through the clothing.

I would like to know whether there exists any way to make the additional meshes to conform to the master mesh.

I’m open for any propositions, from plugins to C++ code. I thought about displacing the clothing vertices through code, but I don’t know if it’s possible and how would go about it, I’d appreciate any scraps of knowledge on this topic, because it’s really hard to find information about Unreal online for some reason.

8 posts - 4 participants