How to organize the herarchy of a pawn actor

AlanMattano
Sat, 10 Sep 2022 19:32:46 +0000
Character & Animation

Hello,
I’m new to UE5. And 10yrs using Unity.

I’m making an airplane. And to my surprise, some colliders are not hard attached to their parent. I’m coming from Unity, and I’m not using a skeleton, but I’m using physics.

Is there any course or video tutorial that lets me understand how to lay out the hierarchy of my components inside a pawn actor?

4 posts - 2 participants