What do I put in each Anim Graph state if I want to play montage sections in animBP event graph?

anonymous_user_650f1d25
Wed, 13 Jan 2016 04:14:08 +0000
Character & Animation

tl;dr
I want to play montage sections in a character`s animBP event graph.

Do I connect nothing to the result for each state?

Is specifying the enter and leave state events enough?

(Current setup)
I have 1 single jump animation.
I created a montage for that jump animation, and therein specified 5 sections:
Jump_Start, Jump_LoopUp, Jump_Zenith, Jump_LoopDown, Jump_Land

I want to play each section based on certain conditions (z velocity, is in air, etc.)

I followed the punching montage tutorial by Unreal, but the setup is different as it’s not calling the montage from within a state machine.

OPs problem is the exact same as mine:
https://answers.unrealengine.com/questions/48074/state-machine内てanimation-montageの再生.html

The issue was closed because the OP failed to report back. I can’t find that much information regarding montages.

Thanks in advance for any hints or direction.

3 posts - 3 participants