# \#modular

**URL:** https://forums.unrealengine.com/tag/modular/2680.md

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## [Backrooms Levels 0-10 | The Desert Tower 2.0](https://forums.unrealengine.com/t/backrooms-levels-0-10-the-desert-tower-2-0/2839424)

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**Author:** [@Brandon\_V\_Grey](https://forums.unrealengine.com/u/Brandon_V_Grey)\
**Replies:** 0\
**Last updated:** [October 11, 2026, 12:39pm UTC](https://forums.unrealengine.com/t/backrooms-levels-0-10-the-desert-tower-2-0/2839424 "2026-10-11T12:39:16Z")

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The first 10 Levels are complete! And released today on Fab! Here are the levels! Level 0 is the largest and most detailed. The Desert Tower Level 1 Level 2 Level 3 Level 4 Leve…

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## [Uniblocks - modular buildings constructor](https://forums.unrealengine.com/t/uniblocks-modular-buildings-constructor/2457016)

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**Author:** [@Lex4art](https://forums.unrealengine.com/u/Lex4art)\
**Replies:** 40\
**Last updated:** [September 25, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/uniblocks-modular-buildings-constructor/2457016 "2026-09-25T19:08:48Z")

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Uniblocks is a set of modular static meshes & blueprints, designed to seamlessly stack on 50 units grid, so it’s possible to construct buildings with arbitrary designs - block by block, like in Minecraft. …

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## [Semi-abandoned store front](https://forums.unrealengine.com/t/semi-abandoned-store-front/2834004)

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**Author:** [@Stefano\_Cardia](https://forums.unrealengine.com/u/Stefano_Cardia)\
**Replies:** 0\
**Last updated:** [September 24, 2026, 4:43pm UTC](https://forums.unrealengine.com/t/semi-abandoned-store-front/2834004 "2026-09-24T16:43:14Z")

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Hi guys! Decided to revamp this old work I did in the sparetime to have something new to push my game-ready environments skills. More details shot and some breakdown on my Artstation: ArtStation…

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## [Reft HindLeg breaks when creating Modular Control Rig in Unreal Engine 5.8](https://forums.unrealengine.com/t/reft-hindleg-breaks-when-creating-modular-control-rig-in-unreal-engine-5-8/2736525)

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**Author:** [@MalikHamzaAsad17](https://forums.unrealengine.com/u/MalikHamzaAsad17)\
**Replies:** 0\
**Last updated:** [July 17, 2026, 9:07pm UTC](https://forums.unrealengine.com/t/reft-hindleg-breaks-when-creating-modular-control-rig-in-unreal-engine-5-8/2736525 "2026-07-17T21:07:16Z")

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Hi everyone, I am working on a Modular Control Rig for a hybrid/creature character in Unreal Engine 5.8, and I am facing an issue with the Left HindLeg module. The character has an animal-style leg hierarchy, so I am u…

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## [New Weapon Template Suggestion](https://forums.unrealengine.com/t/new-weapon-template-suggestion/2728360)

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**Author:** [@PixelGamerXIV](https://forums.unrealengine.com/u/PixelGamerXIV)\
**Replies:** 0\
**Last updated:** [June 13, 2026, 7:48am UTC](https://forums.unrealengine.com/t/new-weapon-template-suggestion/2728360 "2026-06-13T07:48:51Z")

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To make weapons with prefixed attachments, every modular weapon gets its own template, you can add attachments and of course, edit the stats like the other templates, it’ll be nice to see every attachment, like the Deade…

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## [Harbinger SMG has incorrect zooming when using a sight.](https://forums.unrealengine.com/t/harbinger-smg-has-incorrect-zooming-when-using-a-sight/2726130)

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**Author:** [@rng](https://forums.unrealengine.com/u/rng)\
**Replies:** 2\
**Last updated:** [June 4, 2026, 11:16pm UTC](https://forums.unrealengine.com/t/harbinger-smg-has-incorrect-zooming-when-using-a-sight/2726130 "2026-06-04T23:16:32Z")

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Summary The Harbinger SMG is much more zoomed out than intended when ADSing in combination with any sight mod. This was previously also an issue with the Monarch Pistol Please select what you are reporting on: Creative …

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## [\[RELEASE\] Modular Dialogue System Plugin ](https://forums.unrealengine.com/t/release-modular-dialogue-system-plugin/2725015)

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**Author:** [@Game\_Element\_Lab](https://forums.unrealengine.com/u/Game_Element_Lab)\
**Replies:** 0\
**Last updated:** [May 28, 2026, 11:30pm UTC](https://forums.unrealengine.com/t/release-modular-dialogue-system-plugin/2725015 "2026-05-28T23:30:16Z")

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Hey everyone, Modular Dialogue System by Game Elements Lab finally released! The Modular Dialogue System is a high-performance, C++ powered solution designed for Unreal Engine developers who need flexible, complex d…

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## [Modular Weapon System Design](https://forums.unrealengine.com/t/modular-weapon-system-design/2692431)

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**Author:** [@VAND00M](https://forums.unrealengine.com/u/VAND00M)\
**Replies:** 2\
**Last updated:** [May 11, 2026, 5:55pm UTC](https://forums.unrealengine.com/t/modular-weapon-system-design/2692431 "2026-05-11T17:55:21Z")

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Hi, There isn’t a place I’ve found with all different approaches in one place for creating a weapon system. Regarding guns and attachments and logic. Granted all are made different to suit the game you’re making but the…

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## [UE 5.7.4 Modular rig bug on head ctrl](https://forums.unrealengine.com/t/ue-5-7-4-modular-rig-bug-on-head-ctrl/2709439)

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**Author:** [@emfvfx](https://forums.unrealengine.com/u/emfvfx)\
**Replies:** 2\
**Last updated:** [April 15, 2026, 11:17am UTC](https://forums.unrealengine.com/t/ue-5-7-4-modular-rig-bug-on-head-ctrl/2709439 "2026-04-15T11:17:08Z")

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I’ve made a simple modular rig for a human squeleton (a mixamo). And there is a problem with head controller\> The orientation is not control by the parent. I mean, if I turn the global ctrl, the head orientation is not …

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## [Moon Age: Ifrit Emperor Pack — Work in Progress & Feedback Thread](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766)

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**Author:** [@polygonexperts1](https://forums.unrealengine.com/u/polygonexperts1)\
**Replies:** 8\
**Last updated:** [February 5, 2026, 7:55am UTC](https://forums.unrealengine.com/t/moon-age-ifrit-emperor-pack-work-in-progress-feedback-thread/2680766 "2026-02-05T07:55:09Z")

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Hi everyone — I’m developing a new environment package for both Unreal and Unity focused on the Ifrit mythos, and I want to share my work in progress here. I always design my assets with a connected lore: each pack is b…

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## [Modular Computer](https://forums.unrealengine.com/t/modular-computer/1839697)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 4\
**Last updated:** [October 31, 2025, 3:29pm UTC](https://forums.unrealengine.com/t/modular-computer/1839697 "2025-10-31T15:29:56Z")

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This product includes a modular structured computer system, with applications. Each App uses datatables, therefore can be easily extended. The email, image gallery, video & music player app’s are based on a name array - …

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## [Proper way of handling modular character skeletons and animations? ](https://forums.unrealengine.com/t/proper-way-of-handling-modular-character-skeletons-and-animations/2661292)

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**Author:** [@JFHRFPL](https://forums.unrealengine.com/u/JFHRFPL)\
**Replies:** 0\
**Last updated:** [October 1, 2025, 3:31am UTC](https://forums.unrealengine.com/t/proper-way-of-handling-modular-character-skeletons-and-animations/2661292 "2025-10-01T03:31:29Z")

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Hello, currently I have a problem when using modular characters that have different hairstyles. I saw the blog post amout Modular Characters and tried using the Leader Pose and Copy Pose approaches and seemed to work fin…

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## [Ensure condition failed: EditableBoneVisibilityStates.Num() \>= OutRequiredBones.Num()](https://forums.unrealengine.com/t/ensure-condition-failed-editablebonevisibilitystates-num-outrequiredbones-num/1232919)

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**Author:** [@Lord\_Triste](https://forums.unrealengine.com/u/Lord_Triste)\
**Replies:** 1\
**Last updated:** [June 23, 2025, 6:11pm UTC](https://forums.unrealengine.com/t/ensure-condition-failed-editablebonevisibilitystates-num-outrequiredbones-num/1232919 "2025-06-23T18:11:03Z")

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Hello. I’m currently facing this weird error on my project. We have various SKs all of them working under a master skeleton asset (common biped character skeletal hierarchy + extra chains for clothes and that kind of st…

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## [Physics Constraint Chain Pulls Apart When Grabbing Root in VR (UE5) ](https://forums.unrealengine.com/t/physics-constraint-chain-pulls-apart-when-grabbing-root-in-vr-ue5/2567931)

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**Author:** [@Roger48](https://forums.unrealengine.com/u/Roger48)\
**Replies:** 0\
**Last updated:** [June 20, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/physics-constraint-chain-pulls-apart-when-grabbing-root-in-vr-ue5/2567931 "2025-06-20T14:24:27Z")

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I’m building a modular puppet using physics constraints in UE5. Each limb is a separate mesh (upper arm, lower arm, hand) attached via Physics Constraints. When I grab the hand, everything works. But when I grab the body…

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## [Modular Character System | VBL Glamour ](https://forums.unrealengine.com/t/modular-character-system-vbl-glamour/2358926)

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**Author:** [@VaultBreak](https://forums.unrealengine.com/u/VaultBreak)\
**Replies:** 2\
**Last updated:** [June 20, 2025, 1:07am UTC](https://forums.unrealengine.com/t/modular-character-system-vbl-glamour/2358926 "2025-06-20T01:07:16Z")

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Hi There, I just wanted to share a code plugin that I’ve been working on and recently released on FAB. Trailer: Footsteps System for UE5: ‘VBL Footsteps’ Trailer Fab Page: Modular Character Plugin | VBL Glamour | F…

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## [Modular Rig 5.6 still broken](https://forums.unrealengine.com/t/modular-rig-5-6-still-broken/2544246)

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**Author:** [@JackSamurai1](https://forums.unrealengine.com/u/JackSamurai1)\
**Replies:** 1\
**Last updated:** [June 17, 2025, 4:05pm UTC](https://forums.unrealengine.com/t/modular-rig-5-6-still-broken/2544246 "2025-06-17T16:05:48Z")

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Hello. It seems that Epic has forgotten to update Modular Rig in 5.6. There seems to be a bug deep in the system that doesn’t allow you to create a proper foot controllers. According to the Epic documentation, you sho…

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## [Modular GASP Mannequinn](https://forums.unrealengine.com/t/modular-gasp-mannequinn/2552085)

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**Author:** [@OverclockMugen](https://forums.unrealengine.com/u/OverclockMugen)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 10:22pm UTC](https://forums.unrealengine.com/t/modular-gasp-mannequinn/2552085 "2025-06-11T22:22:17Z")

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At this movement i’m simply looking on if any knows where a can get a actual modular gasp mannequin, you know a version of this that has the body parts sepearated and are pieces as opposed to the one full mannequin. Does…

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## [How to set Skeletal Mesh Merge Param for Random Meshes?](https://forums.unrealengine.com/t/how-to-set-skeletal-mesh-merge-param-for-random-meshes/2451043)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 1\
**Last updated:** [April 11, 2025, 1:21pm UTC](https://forums.unrealengine.com/t/how-to-set-skeletal-mesh-merge-param-for-random-meshes/2451043 "2025-04-11T13:21:34Z")

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Skeletal Mesh Merging is explained here, using a Skeletal Mesh Merge Param variable. But how can we merge a skeletal character mesh which is randomly configured (see screenshot)? @Rev0verDrive @vitalik

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## [Modular character with physics assets](https://forums.unrealengine.com/t/modular-character-with-physics-assets/2447588)

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**Author:** [@celestia](https://forums.unrealengine.com/u/celestia)\
**Replies:** 0\
**Last updated:** [April 9, 2025, 3:32am UTC](https://forums.unrealengine.com/t/modular-character-with-physics-assets/2447588 "2025-04-09T03:32:58Z")

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When using a modular character that has separate body, arms, feet, hair, clothing that all share the same skeleton, do I need to make separate physics assets for each individual part? Or do I just need to setup physics a…

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## [My Scary Ocean Rig Envoirnment](https://forums.unrealengine.com/t/my-scary-ocean-rig-envoirnment/2400738)

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**Author:** [@Brandon\_V\_Grey](https://forums.unrealengine.com/u/Brandon_V_Grey)\
**Replies:** 2\
**Last updated:** [March 19, 2025, 3:32pm UTC](https://forums.unrealengine.com/t/my-scary-ocean-rig-envoirnment/2400738 "2025-03-19T15:32:22Z")

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My product on fab has been making the rounds lately, well at least by my standards. and I wanted to share it a bit more on here and get some opinions on optimization and requests for future environments. Here is the lin…

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## [\[ISSUE\] The New UE5.4 Modular Control Rig](https://forums.unrealengine.com/t/issue-the-new-ue5-4-modular-control-rig/1870791)

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**Author:** [@Jack4SeN](https://forums.unrealengine.com/u/Jack4SeN)\
**Replies:** 2\
**Last updated:** [March 4, 2025, 1:53am UTC](https://forums.unrealengine.com/t/issue-the-new-ue5-4-modular-control-rig/1870791 "2025-03-04T01:53:41Z")

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Can’t make the arms sticky with the body control rig, they’re kinda separated on the modular rig

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## [How to change the shapes in a Modular Control Rig](https://forums.unrealengine.com/t/how-to-change-the-shapes-in-a-modular-control-rig/2351190)

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**Author:** [@basilwort5](https://forums.unrealengine.com/u/basilwort5)\
**Replies:** 2\
**Last updated:** [February 25, 2025, 1:22am UTC](https://forums.unrealengine.com/t/how-to-change-the-shapes-in-a-modular-control-rig/2351190 "2025-02-25T01:22:06Z")

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I have added a Modular Control Rig to my character. The spine and hip controls look ok, they match the character size and are yellow. But when I manually add controls for shoulder, arm, and fingers, they are grey and 100…

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## [Gameplay cameras in 5.5 missing a class?](https://forums.unrealengine.com/t/gameplay-cameras-in-5-5-missing-a-class/2324816)

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**Author:** [@awarewoff](https://forums.unrealengine.com/u/awarewoff)\
**Replies:** 0\
**Last updated:** [February 9, 2025, 9:46pm UTC](https://forums.unrealengine.com/t/gameplay-cameras-in-5-5-missing-a-class/2324816 "2025-02-09T21:46:41Z")

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I’m trying to build ModaCamera plugin from here: chronicler-software/ModalCamera: Unreal plugin that provides a Camera system supporting transitions between modes on the camera responsibility chain. And I have an issue …

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## [Sci-Fi Modular Interior FC7](https://forums.unrealengine.com/t/sci-fi-modular-interior-fc7/2310104)

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**Author:** [@Forest\_Cat](https://forums.unrealengine.com/u/Forest_Cat)\
**Replies:** 0\
**Last updated:** [January 30, 2025, 11:44am UTC](https://forums.unrealengine.com/t/sci-fi-modular-interior-fc7/2310104 "2025-01-30T11:44:28Z")

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FAB: https://www.fab.com/listings/e9ed24ae-8b5c-4c7c-90ee-86950f8fe874 Artstation: ArtStation - Sci-Fi Modular Interior FC7 (UE5) Showcase Video: https://youtu.be/9X0mj27FUgg

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## [Modular Rig Problem](https://forums.unrealengine.com/t/modular-rig-problem/2134552)

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**Author:** [@Justaserpent-26](https://forums.unrealengine.com/u/Justaserpent-26)\
**Replies:** 0\
**Last updated:** [November 19, 2024, 3:32am UTC](https://forums.unrealengine.com/t/modular-rig-problem/2134552 "2024-11-19T03:32:11Z")

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Okay so I’m having issues. I’m using Unreal 5.5 but theres a problem. first, I imported a model from blender. But then It doe snot show sockets after I create the skeletal mesh. So then I thought, maybe it needs to…

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## [Modular Rig UE5.5 HindLeg module, Thigh\_R\_fk\_ctrl Rotation is LOCKED](https://forums.unrealengine.com/t/modular-rig-ue5-5-hindleg-module-thigh-r-fk-ctrl-rotation-is-locked/2113823)

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**Author:** [@Truong\_Cg\_Artist](https://forums.unrealengine.com/u/Truong_Cg_Artist)\
**Replies:** 0\
**Last updated:** [November 10, 2024, 5:40am UTC](https://forums.unrealengine.com/t/modular-rig-ue5-5-hindleg-module-thigh-r-fk-ctrl-rotation-is-locked/2113823 "2024-11-10T05:40:19Z")

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Hi, I’m testing Modular Rig in UE5.5 in the last few days and having this hard bug, I cannot rotate the Thigh FK control of the HindLeg module (for animal rigs), the lower FK controls works fine. Anyone can help me …

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## [5.4 Modular Rig LEGS NOT WORKING](https://forums.unrealengine.com/t/5-4-modular-rig-legs-not-working/2058872)

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**Author:** [@DarcyPerkin](https://forums.unrealengine.com/u/DarcyPerkin)\
**Replies:** 0\
**Last updated:** [October 8, 2024, 3:40pm UTC](https://forums.unrealengine.com/t/5-4-modular-rig-legs-not-working/2058872 "2024-10-08T15:40:22Z")

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I’m trying to rig some models that I found on sketchfab in modular control rig and on both models I’m working on, the controls on the legs don’t seem to work despite them being connected to the right bone. The top half w…

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## [Leader Pose SKM Attached physic Simulated Bug](https://forums.unrealengine.com/t/leader-pose-skm-attached-physic-simulated-bug/2013692)

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**Author:** [@eddysim92](https://forums.unrealengine.com/u/eddysim92)\
**Replies:** 0\
**Last updated:** [September 9, 2024, 7:49pm UTC](https://forums.unrealengine.com/t/leader-pose-skm-attached-physic-simulated-bug/2013692 "2024-09-09T19:49:19Z")

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Hello, here is the context I have my blueprint character that use leader pose and is setup as intended and work fine the leader pose is setup that way, i have an entire skeleton for all part head include then i have a…

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## [Unreal Engine snapping compounding rounding error for rotation and location values](https://forums.unrealengine.com/t/unreal-engine-snapping-compounding-rounding-error-for-rotation-and-location-values/2008847)

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**Author:** [@Milo5h](https://forums.unrealengine.com/u/Milo5h)\
**Replies:** 3\
**Last updated:** [September 7, 2024, 12:21am UTC](https://forums.unrealengine.com/t/unreal-engine-snapping-compounding-rounding-error-for-rotation-and-location-values/2008847 "2024-09-07T00:21:56Z")

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Hey I’ve encoutnered a strange issue with snapping in unreal 5.2.1, where objects that are snapping on a grind eventually wander off to 0.001 differences causing tiny seams between modular pieces and breaking our light b…

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## [\[Released\] DieselPunk KitBash Pack - New Hell™](https://forums.unrealengine.com/t/released-dieselpunk-kitbash-pack-new-hell/2001697)

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**Author:** [@FaxLab3D](https://forums.unrealengine.com/u/FaxLab3D)\
**Replies:** 0\
**Last updated:** [September 2, 2024, 7:12am UTC](https://forums.unrealengine.com/t/released-dieselpunk-kitbash-pack-new-hell/2001697 "2024-09-02T07:12:03Z")

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Marketplace Link This pack features 395 Nanite assets with closed holes and adaptive materials Nanite assets contain curvature/cavity/AO information baked into the vertex colors allowing interchangeable materials wi…

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