# \#model

**URL:** https://forums.unrealengine.com/tag/model/728.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Concerns about future updates](https://forums.unrealengine.com/t/concerns-about-future-updates/2848914)

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**Author:** [@ODIO\_LE\_PESCHE](https://forums.unrealengine.com/u/ODIO_LE_PESCHE)\
**Replies:** 2\
**Last updated:** [November 2, 2026, 11:46pm UTC](https://forums.unrealengine.com/t/concerns-about-future-updates/2848914 "2026-11-02T23:46:47Z")

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Summary With the end of Fortnite OG Season X approaching, there are doubts and concerns that weapons from Fortnite OG might receive the same changes that lead them to become too similar from their counterparts introduced…

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## [How to Vertex Snap in Unreal Engine 5?](https://forums.unrealengine.com/t/how-to-vertex-snap-in-unreal-engine-5/491136)

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**Author:** [@Hazeissad](https://forums.unrealengine.com/u/Hazeissad)\
**Replies:** 5\
**Last updated:** [October 5, 2026, 7:06pm UTC](https://forums.unrealengine.com/t/how-to-vertex-snap-in-unreal-engine-5/491136 "2026-10-05T19:06:44Z")

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I’ve seen answers to this question for UE 4, but when I try and press v, nothing happens (I’m trying in combination with middle mouse button). Is the feature just not implemented yet or am I missing something?

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## [Free PM (Makarov) pistol 3D model](https://forums.unrealengine.com/t/free-pm-makarov-pistol-3d-model/2730295)

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**Author:** [@Serhii\_Shamrai](https://forums.unrealengine.com/u/Serhii_Shamrai)\
**Replies:** 0\
**Last updated:** [June 21, 2026, 2:26pm UTC](https://forums.unrealengine.com/t/free-pm-makarov-pistol-3d-model/2730295 "2026-06-21T14:26:30Z")

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Sharing a free 3D model of the PM (Makarov) pistol. :backhand\_index\_pointing\_right: Full download available on Fab: PM Makarov Pistol 3D Model Feedback is welcome!

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## [Addressing a future problem](https://forums.unrealengine.com/t/addressing-a-future-problem/2722450)

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**Author:** [@ODIO\_LE\_PESCHE](https://forums.unrealengine.com/u/ODIO_LE_PESCHE)\
**Replies:** 1\
**Last updated:** [June 18, 2026, 8:01pm UTC](https://forums.unrealengine.com/t/addressing-a-future-problem/2722450 "2026-06-18T20:01:16Z")

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Summary Due to upcoming OG Season 9 the OG revolver will be subject to changes, but the problem is that will become more similar if not identical to the Chapter 1 revolver Please select what you are reporting on: Cre…

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## [Unreal 5.7 Modeling Colision broken ?](https://forums.unrealengine.com/t/unreal-5-7-modeling-colision-broken/2688425)

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**Author:** [@yekimevol](https://forums.unrealengine.com/u/yekimevol)\
**Replies:** 2\
**Last updated:** [May 30, 2026, 11:44pm UTC](https://forums.unrealengine.com/t/unreal-5-7-modeling-colision-broken/2688425 "2026-05-30T23:44:21Z")

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Ive just upgraded to Unreal 5.7 and the Modelling mode Collision does not appear to be working at all, even when changing the assets to block all in the colision presents. Ive attempted it in my main project and also a …

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## [\[Art Studio\] MESH MASTERS: 20 Years of Expertise in High-Performance 3D Art for Games, VR, and Web. ](https://forums.unrealengine.com/t/art-studio-mesh-masters-20-years-of-expertise-in-high-performance-3d-art-for-games-vr-and-web/2469764)

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**Author:** [@RobertBerrierMM](https://forums.unrealengine.com/u/RobertBerrierMM)\
**Replies:** 1\
**Last updated:** [May 11, 2026, 6:51pm UTC](https://forums.unrealengine.com/t/art-studio-mesh-masters-20-years-of-expertise-in-high-performance-3d-art-for-games-vr-and-web/2469764 "2026-05-11T18:51:56Z")

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Welcome to Mesh Masters High-Performance 3D Art for Games, VR, and Web. Directed, Optimized, Delivered! Let’s face it, 3D art production is a battlefield. Timelines shrink. Revisions pile up. Budgets stretch. And t…

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## [Referenced Content Purple Hue](https://forums.unrealengine.com/t/referenced-content-purple-hue/2711881)

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**Author:** [@auz1111](https://forums.unrealengine.com/u/auz1111)\
**Replies:** 0\
**Last updated:** [April 6, 2026, 3:59pm UTC](https://forums.unrealengine.com/t/referenced-content-purple-hue/2711881 "2026-04-06T15:59:55Z")

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Summary Ever since the v40.00 update there is a purple hue for the Chroma\_LaserArena assets I purchased from FAB. Does anybody have any idea why these assts now have a strange hue to them when brought into the editor? O…

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## [UE5.6 CubeGrid destroyed my level ](https://forums.unrealengine.com/t/ue5-6-cubegrid-destroyed-my-level/2696155)

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**Author:** [@Afro\_Uchiha](https://forums.unrealengine.com/u/Afro_Uchiha)\
**Replies:** 1\
**Last updated:** [February 1, 2026, 9:35pm UTC](https://forums.unrealengine.com/t/ue5-6-cubegrid-destroyed-my-level/2696155 "2026-02-01T21:35:45Z")

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Howdy, I was trying to practice using the cubegrid tool and create a building in a new level within my existing project. Now all of my levels look like this. Unfortunately I do not have this saved with source control and…

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## [How to transform static meshes](https://forums.unrealengine.com/t/how-to-transform-static-meshes/2695053)

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**Author:** [@MillenniumB](https://forums.unrealengine.com/u/MillenniumB)\
**Replies:** 1\
**Last updated:** [January 26, 2026, 6:23pm UTC](https://forums.unrealengine.com/t/how-to-transform-static-meshes/2695053 "2026-01-26T18:23:29Z")

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I found a hat I want to use on sketchfab, but when I imported it, it’s sideways. I went into modeling mode and edited the transform, but it doesn’t update the parent mesh. No matter what I do, the hat spawns in sideways.…

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## [Material Editing on Skeletal Meshes](https://forums.unrealengine.com/t/material-editing-on-skeletal-meshes/2690326)

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**Author:** [@MADMOVIESINC](https://forums.unrealengine.com/u/MADMOVIESINC)\
**Replies:** 7\
**Last updated:** [January 13, 2026, 9:17pm UTC](https://forums.unrealengine.com/t/material-editing-on-skeletal-meshes/2690326 "2026-01-13T21:17:52Z")

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Hello there! I’m wondering if there is currently way or a plan to implement a way to edit materials on Skeletal Meshes. This is a huge limitation for if you download a character that is rigged, you can’t just directly ed…

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## [I am a 3D artist and create different aspects of games, I can help whoever needs it ](https://forums.unrealengine.com/t/i-am-a-3d-artist-and-create-different-aspects-of-games-i-can-help-whoever-needs-it/2366302)

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**Author:** [@RHMMURAD](https://forums.unrealengine.com/u/RHMMURAD)\
**Replies:** 2\
**Last updated:** [August 22, 2025, 2:30pm UTC](https://forums.unrealengine.com/t/i-am-a-3d-artist-and-create-different-aspects-of-games-i-can-help-whoever-needs-it/2366302 "2025-08-22T14:30:39Z")

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Like I said earlier, I am a 3D artist, I create tiger assets, no matter what I am from simple props to buildings, characters, weapons and much more, my works can be found in Google by entering my name and surname. my exp…

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## [What is the correct way to export skeletal mesh LODs?](https://forums.unrealengine.com/t/what-is-the-correct-way-to-export-skeletal-mesh-lods/2620793)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 3\
**Last updated:** [July 28, 2025, 7:39pm UTC](https://forums.unrealengine.com/t/what-is-the-correct-way-to-export-skeletal-mesh-lods/2620793 "2025-07-28T19:39:24Z")

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I have a basic hinged object that is comprised of two halves, and opens like a clamshell. What is the correct way to export this to Unreal, with LODs? Is it better to export the object as an FBX with LODs and armatures, …

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## [Why is this grid appearing on this mesh?](https://forums.unrealengine.com/t/why-is-this-grid-appearing-on-this-mesh/2619773)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 1\
**Last updated:** [July 27, 2025, 7:45am UTC](https://forums.unrealengine.com/t/why-is-this-grid-appearing-on-this-mesh/2619773 "2025-07-27T07:45:21Z")

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I created this mesh in Blender with 3 LODs. at certain angles this odd angular tearing appears. Is this an issue with the LODs, or UVs, or something else?

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## [Exporting models for Unreal Engine](https://forums.unrealengine.com/t/exporting-models-for-unreal-engine/2613317)

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**Author:** [@sweeetjd](https://forums.unrealengine.com/u/sweeetjd)\
**Replies:** 1\
**Last updated:** [July 21, 2025, 6:21pm UTC](https://forums.unrealengine.com/t/exporting-models-for-unreal-engine/2613317 "2025-07-21T18:21:12Z")

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I remember reading somewhere about exporting models for use in Unreal have different LODs and collisions built in with tags. But I haven’t been able to find any information on it since then. Is there a tutorial on this?

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## [Modeling Mode Pivot Tool Button Misplacement](https://forums.unrealengine.com/t/modeling-mode-pivot-tool-button-misplacement/2552605)

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**Author:** [@fabtjar](https://forums.unrealengine.com/u/fabtjar)\
**Replies:** 0\
**Last updated:** [June 12, 2025, 8:06am UTC](https://forums.unrealengine.com/t/modeling-mode-pivot-tool-button-misplacement/2552605 "2025-06-12T08:06:49Z")

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Summary In Modeling Mode, when using the Edit Pivot tool, the predefined position buttons for “Back” and “Front” are incorrectly positioned. The “Back” button places the pivot at the front of the object, and the “Front” …

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## [first 3d model using blender](https://forums.unrealengine.com/t/first-3d-model-using-blender/2552134)

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**Author:** [@AloneGaming420](https://forums.unrealengine.com/u/AloneGaming420)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 11:42pm UTC](https://forums.unrealengine.com/t/first-3d-model-using-blender/2552134 "2025-06-11T23:42:56Z")

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first slugterra.blend (2.4 MB) this is my first 3d model based on burpy drom the show slugterra and tips or tricks to make it look better

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## [Modular GASP Mannequinn](https://forums.unrealengine.com/t/modular-gasp-mannequinn/2552085)

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**Author:** [@OverclockMugen](https://forums.unrealengine.com/u/OverclockMugen)\
**Replies:** 0\
**Last updated:** [June 11, 2025, 10:22pm UTC](https://forums.unrealengine.com/t/modular-gasp-mannequinn/2552085 "2025-06-11T22:22:17Z")

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At this movement i’m simply looking on if any knows where a can get a actual modular gasp mannequin, you know a version of this that has the body parts sepearated and are pieces as opposed to the one full mannequin. Does…

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## [Sub object (element) selection in modeling tools?](https://forums.unrealengine.com/t/sub-object-element-selection-in-modeling-tools/2535325)

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**Author:** [@kotlet](https://forums.unrealengine.com/u/kotlet)\
**Replies:** 0\
**Last updated:** [May 31, 2025, 2:50pm UTC](https://forums.unrealengine.com/t/sub-object-element-selection-in-modeling-tools/2535325 "2025-05-31T14:50:05Z")

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Maybe I am missing something but when checking 5.6 new modeling toolbar element selection there is still no sub object (element) selection. I am talking when I import lets say a door static mesh I want to be able to sel…

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## [\[SUPPORT\] House Builder](https://forums.unrealengine.com/t/support-house-builder/587353)

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**Author:** [@kadadaka](https://forums.unrealengine.com/u/kadadaka)\
**Replies:** 9\
**Last updated:** [May 4, 2025, 5:44pm UTC](https://forums.unrealengine.com/t/support-house-builder/587353 "2025-05-04T17:44:31Z")

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House Builder is a home improvement design tool.It contains many basic primitives,through simple operations, you can quickly and easily draw a floor plan and generate building meshes by configuration. Video: youtube…

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## [Match Unreal Landscape to Static Mesh Landscape](https://forums.unrealengine.com/t/match-unreal-landscape-to-static-mesh-landscape/1723093)

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**Author:** [@aidnewsome](https://forums.unrealengine.com/u/aidnewsome)\
**Replies:** 18\
**Last updated:** [May 4, 2025, 3:08am UTC](https://forums.unrealengine.com/t/match-unreal-landscape-to-static-mesh-landscape/1723093 "2025-05-04T03:08:01Z")

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Is there a way to “snap” or sculpt Unreal Engine’s Landscape to match the curvature, and geometry of a static mesh such as an imported topography/landscape like you see here? Sort of like shrink-wrapping it. I’m trying t…

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## [Invisible model ](https://forums.unrealengine.com/t/invisible-model/2450600)

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**Author:** [@zacadoxLeL](https://forums.unrealengine.com/u/zacadoxLeL)\
**Replies:** 0\
**Last updated:** [April 11, 2025, 4:02am UTC](https://forums.unrealengine.com/t/invisible-model/2450600 "2025-04-11T04:02:35Z")

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Why do I see the model in UEFN but it’s invisible in the game? I’ve already removed gravity and added collision.

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## [Model Export in .las format does not set .las spatial reference system headers](https://forums.unrealengine.com/t/model-export-in-las-format-does-not-set-las-spatial-reference-system-headers/2305452)

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**Author:** [@alex.ph](https://forums.unrealengine.com/u/alex.ph)\
**Replies:** 8\
**Last updated:** [April 8, 2025, 9:00am UTC](https://forums.unrealengine.com/t/model-export-in-las-format-does-not-set-las-spatial-reference-system-headers/2305452 "2025-04-08T09:00:06Z")

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Hi, i am currently running into a problem, where i would need the spacial reference headers of my .las export file to be set to my project output coordinate system to let PDAL or other softwares know about the assigned …

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## [Modeling crashes my UEFN ](https://forums.unrealengine.com/t/modeling-crashes-my-uefn/2444711)

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**Author:** [@I\_Crush\_All](https://forums.unrealengine.com/u/I_Crush_All)\
**Replies:** 0\
**Last updated:** [April 7, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/modeling-crashes-my-uefn/2444711 "2025-04-07T13:09:45Z")

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Summary Hi I thought I’d post here to see if anyone can help me figure out what’s causing this. I have been working on a Mini-BR map in UEFN, the size of maybe half of a typical Dev island. With this map I have had to …

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## [Lack of feedback for your made models ](https://forums.unrealengine.com/t/lack-of-feedback-for-your-made-models/2389248)

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**Author:** [@Zillious](https://forums.unrealengine.com/u/Zillious)\
**Replies:** 0\
**Last updated:** [March 14, 2025, 4:49am UTC](https://forums.unrealengine.com/t/lack-of-feedback-for-your-made-models/2389248 "2025-03-14T04:49:05Z")

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I feel compared to Fabs predecessor Sketchfab, it lacks a lot of key features that made that website great. The lack of feedback on my models is a huge problem for me, the only time i know a model is doing good is if a …

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## [Urban building design](https://forums.unrealengine.com/t/urban-building-design/2314356)

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**Author:** [@Introspective01](https://forums.unrealengine.com/u/Introspective01)\
**Replies:** 0\
**Last updated:** [February 2, 2025, 10:09am UTC](https://forums.unrealengine.com/t/urban-building-design/2314356 "2025-02-02T10:09:40Z")

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My latest urban building design, as I create more and more city assets for crafting perfect scenes for stories.

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## [Mesh lines up perfect in Blender, but not in Unreal Engine](https://forums.unrealengine.com/t/mesh-lines-up-perfect-in-blender-but-not-in-unreal-engine/2259658)

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**Author:** [@hesa656](https://forums.unrealengine.com/u/hesa656)\
**Replies:** 2\
**Last updated:** [January 5, 2025, 3:51pm UTC](https://forums.unrealengine.com/t/mesh-lines-up-perfect-in-blender-but-not-in-unreal-engine/2259658 "2025-01-05T15:51:32Z")

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Hey! I have a bit of a problem - I’m trying to make modular house and I started with simple shapes: Wall Wall Corner And they have the same proportions and pivot point (in Unreal and Blender), but they don’t align in…

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## [Two-sided Material vs Two-sided Mesh](https://forums.unrealengine.com/t/two-sided-material-vs-two-sided-mesh/2149599)

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**Author:** [@turbotanaka](https://forums.unrealengine.com/u/turbotanaka)\
**Replies:** 3\
**Last updated:** [November 27, 2024, 4:50pm UTC](https://forums.unrealengine.com/t/two-sided-material-vs-two-sided-mesh/2149599 "2024-11-27T16:50:03Z")

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If I want to draw both sides of a polygon, which performs better: using a two-sided material, or using a single-sided material with the polygons flipped over? When using two-sided materials, almost all materials will be…

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## [Tree models broken](https://forums.unrealengine.com/t/tree-models-broken/2114359)

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**Author:** [@Cubic.Roya1e](https://forums.unrealengine.com/u/Cubic.Roya1e)\
**Replies:** 0\
**Last updated:** [November 10, 2024, 2:15pm UTC](https://forums.unrealengine.com/t/tree-models-broken/2114359 "2024-11-10T14:15:16Z")

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Summary Ch2 trees are bugged after v32.00, especially the color picker foliage gallery Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Reproduce Open phone men…

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## [Why does my texture look blurry inside UE4?](https://forums.unrealengine.com/t/why-does-my-texture-look-blurry-inside-ue4/287018)

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**Author:** [@anonymous\_user\_4b2f00d7](https://forums.unrealengine.com/u/anonymous_user_4b2f00d7)\
**Replies:** 8\
**Last updated:** [October 20, 2024, 10:47pm UTC](https://forums.unrealengine.com/t/why-does-my-texture-look-blurry-inside-ue4/287018 "2024-10-20T22:47:40Z")

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Hi, I’m trying to let UE4 display a tree model I made. I’m importing the tree as a .fbx file (my modeling software only exports to .dae and I used the Autodesk FBX Converter to get the .fbx file) and I’m importing the t…

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## [How do I split a static mesh into multiple parts?](https://forums.unrealengine.com/t/how-do-i-split-a-static-mesh-into-multiple-parts/500394)

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**Author:** [@Ecchi.Chan](https://forums.unrealengine.com/u/Ecchi.Chan)\
**Replies:** 5\
**Last updated:** [August 31, 2024, 2:42am UTC](https://forums.unrealengine.com/t/how-do-i-split-a-static-mesh-into-multiple-parts/500394 "2024-08-31T02:42:10Z")

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Hello, I’ve been trying to make a throwable grenade in my FPS project, and I wonder if there are any ways to split up a static mesh. Right now I have a model for my grenade, which I’ve imported into UE. However, I want…

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