# \#Mobile

**URL:** https://forums.unrealengine.com/tag/mobile/985.md

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## [Read Pixel outputs different results depending on platform?](https://forums.unrealengine.com/t/read-pixel-outputs-different-results-depending-on-platform/732822)

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**Author:** [@Nonlin](https://forums.unrealengine.com/u/Nonlin)\
**Replies:** 10\
**Last updated:** [October 15, 2026, 9:44am UTC](https://forums.unrealengine.com/t/read-pixel-outputs-different-results-depending-on-platform/732822 "2026-10-15T09:44:41Z")

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I’m trying to prototype a game mechanic that entails reading a single pixel from a scene capture 2D component. The issue is that although I can get the results I want in editor on Windows, when I compile for mobile on a…

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## [Unreal Engine 5.8 — Next-Gen Performance, Stability & Mobile Optimization Initiative ](https://forums.unrealengine.com/t/unreal-engine-5-8-next-gen-performance-stability-mobile-optimization-initiative/2817807)

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**Author:** [@SuddenShrimp7289](https://forums.unrealengine.com/u/SuddenShrimp7289)\
**Replies:** 0\
**Last updated:** [September 18, 2026, 5:42pm UTC](https://forums.unrealengine.com/t/unreal-engine-5-8-next-gen-performance-stability-mobile-optimization-initiative/2817807 "2026-09-18T17:42:47Z")

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Title: Unreal Engine 5.8 — Next-Gen Performance, Stability & Mobile Optimization Initiative Hello Epic Games / Unreal Engine Team, I would like to share a concept for the continued improvement of Unreal Engine 5.8, foc…

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## [\[4.7.2\]\[Android\] Device's orientation is ignored on launch](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290)

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**Author:** [@SONB](https://forums.unrealengine.com/u/SONB)\
**Replies:** 2\
**Last updated:** [August 20, 2026, 4:13pm UTC](https://forums.unrealengine.com/t/4-7-2-android-devices-orientation-is-ignored-on-launch/309290 "2026-08-20T16:13:36Z")

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Hi, It seems like the device orientation setting under Project Settings-\>Android is being ignored when launching the project on a device. I’ve only tried Reverse Landscape and Sensor Landscape but the project launches a…

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## [\[UE5.8\] "Extended GBuffer" option breaks Subsurface Profile SSS on Mobile Deferred Shading](https://forums.unrealengine.com/t/ue5-8-extended-gbuffer-option-breaks-subsurface-profile-sss-on-mobile-deferred-shading/2730068)

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**Author:** [@Rising2014](https://forums.unrealengine.com/u/Rising2014)\
**Replies:** 1\
**Last updated:** [August 4, 2026, 9:00am UTC](https://forums.unrealengine.com/t/ue5-8-extended-gbuffer-option-breaks-subsurface-profile-sss-on-mobile-deferred-shading/2730068 "2026-08-04T09:00:38Z")

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Summary On UE 5.8, enabling “Extended GBuffer” (Project Settings → Engine → Rendering → Mobile) completely disables the Subsurface Profile shading model’s SSS effect on Mobile Deferred Shading. Disabling this option imme…

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## [\[UE5.8\] Mesh Distance Field data completely unreadable on Mobile — DistanceFieldAO and DistanceToNearestSurface material node both broken](https://forums.unrealengine.com/t/ue5-8-mesh-distance-field-data-completely-unreadable-on-mobile-distancefieldao-and-distancetonearestsurface-material-node-both-broken/2730183)

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**Author:** [@Rising2014](https://forums.unrealengine.com/u/Rising2014)\
**Replies:** 2\
**Last updated:** [July 28, 2026, 7:00pm UTC](https://forums.unrealengine.com/t/ue5-8-mesh-distance-field-data-completely-unreadable-on-mobile-distancefieldao-and-distancetonearestsurface-material-node-both-broken/2730183 "2026-07-28T19:00:27Z")

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\[UE5.8\] Mesh Distance Field data completely unreadable on Mobile — DistanceFieldAO and DistanceToNearestSurface material node both broken (regression from working 5.7) Summary: On UE 5.8, Mesh Distance Field data is no…

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## [WASD (only) not working on iPad Fortnite mobile ](https://forums.unrealengine.com/t/wasd-only-not-working-on-ipad-fortnite-mobile/2738912)

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**Author:** [@RichBlonde](https://forums.unrealengine.com/u/RichBlonde)\
**Replies:** 0\
**Last updated:** [July 28, 2026, 3:24pm UTC](https://forums.unrealengine.com/t/wasd-only-not-working-on-ipad-fortnite-mobile/2738912 "2026-07-28T15:24:12Z")

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Summary I enjoy playing Fortnite Lego with touch and keyboard. It was working just fine in the past. However now, it seems like only the movement keys are “blocked” or intentionally turned off, as all other controls are …

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## [Mobile Fab Store is broken](https://forums.unrealengine.com/t/mobile-fab-store-is-broken/2711341)

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**Author:** [@olzug](https://forums.unrealengine.com/u/olzug)\
**Replies:** 8\
**Last updated:** [July 17, 2026, 3:43pm UTC](https://forums.unrealengine.com/t/mobile-fab-store-is-broken/2711341 "2026-07-17T15:43:07Z")

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Summary The website for fab on mobile is very confusing and doesn’t work like it used to. Please select what you are reporting on: Verse What Type of Bug are you experiencing? Devices Steps to Reproduce just go to fab…

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## [Stereo Panoramic Player](https://forums.unrealengine.com/t/stereo-panoramic-player/220280)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 81\
**Last updated:** [July 11, 2026, 12:28pm UTC](https://forums.unrealengine.com/t/stereo-panoramic-player/220280 "2026-07-11T12:28:21Z")

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FAB MARKETPLACE: https://www.fab.com/listings/f720068a-17e9-41c2-80cf-afb357721f9c Discord server: https://discord.gg/PuAyhDctHp Compatible with UE5 and UE4. Changelog: https://www.unamedia.com/ue5-stereo-panora…

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## [\[ANDROID\] SOLUTION TO FINALLY FIX THE IN-APP PURCHASES](https://forums.unrealengine.com/t/android-solution-to-finally-fix-the-in-app-purchases/2659922)

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**Author:** [@Herlehos](https://forums.unrealengine.com/u/Herlehos)\
**Replies:** 4\
**Last updated:** [July 6, 2026, 5:35pm UTC](https://forums.unrealengine.com/t/android-solution-to-finally-fix-the-in-app-purchases/2659922 "2026-07-06T17:35:07Z")

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Hello everybody! Mobile developers, I have a great news for you: by using the new version 5.7 of Unreal and tweaking the engine files a bit, I finally managed to fix the IAPs issue, without requiring any external plugin…

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## [Unreal Engine Remote for UE and UEFN is Now Available for iOS and Android!](https://forums.unrealengine.com/t/unreal-engine-remote-for-ue-and-uefn-is-now-available-for-ios-and-android/2719114)

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**Author:** [@Flak](https://forums.unrealengine.com/u/Flak)\
**Replies:** 14\
**Last updated:** [June 27, 2026, 3:39pm UTC](https://forums.unrealengine.com/t/unreal-engine-remote-for-ue-and-uefn-is-now-available-for-ios-and-android/2719114 "2026-06-27T15:39:04Z")

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Download Unreal Engine Remote from the App Store or Google Play! We’re excited to announce that the revamped version of the Unreal Engine Remote application is now available for iOS and Android! You can…

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## [\[UE5.8\] Subsurface Profile shading model produces no SSS effect on Mobile (Multi-pass Deferred Shading) — works correctly on Desktop](https://forums.unrealengine.com/t/ue5-8-subsurface-profile-shading-model-produces-no-sss-effect-on-mobile-multi-pass-deferred-shading-works-correctly-on-desktop/2729811)

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**Author:** [@Rising2014](https://forums.unrealengine.com/u/Rising2014)\
**Replies:** 0\
**Last updated:** [June 19, 2026, 4:21am UTC](https://forums.unrealengine.com/t/ue5-8-subsurface-profile-shading-model-produces-no-sss-effect-on-mobile-multi-pass-deferred-shading-works-correctly-on-desktop/2729811 "2026-06-19T04:21:47Z")

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Summary On Unreal Engine 5.8, materials using the Subsurface Profile shading model render with zero subsurface scattering effect when previewed/run on Mobile (Deferred Shading / Multi-pass Deferred), while the exact sam…

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## [Cloud presentation touch controls not working](https://forums.unrealengine.com/t/cloud-presentation-touch-controls-not-working/2720694)

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**Author:** [@williamitzen](https://forums.unrealengine.com/u/williamitzen)\
**Replies:** 0\
**Last updated:** [May 7, 2026, 11:10pm UTC](https://forums.unrealengine.com/t/cloud-presentation-touch-controls-not-working/2720694 "2026-05-07T23:10:40Z")

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Touch controls on cloud presentations are not working. “Look around” with one finger, and “Move” with two fingers behave unpredictably. The camera jumps from side to side even when the camera speed is set to low and w…

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## [HISPlayer - HTTP Live Streaming (HLS) and MPEG-DASH video streaming plugin for Unreal Engine Games and VR/AR apps.](https://forums.unrealengine.com/t/hisplayer-http-live-streaming-hls-and-mpeg-dash-video-streaming-plugin-for-unreal-engine-games-and-vr-ar-apps/1135877)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 6\
**Last updated:** [April 20, 2026, 3:02pm UTC](https://forums.unrealengine.com/t/hisplayer-http-live-streaming-hls-and-mpeg-dash-video-streaming-plugin-for-unreal-engine-games-and-vr-ar-apps/1135877 "2026-04-20T15:02:44Z")

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The most advanced cross-platform Unreal Engine Media Player :rocket: FREE UNREAL ENGINE MEDIA PLAYER Links: Website | Documentation | Video Hosting HISPlayer is the premium multi-platform video streaming playe…

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## [Video Player for Android, Windows, iOS, and Mac](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147)

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**Author:** [@HISPlayerUnreal](https://forums.unrealengine.com/u/HISPlayerUnreal)\
**Replies:** 4\
**Last updated:** [April 20, 2026, 2:59pm UTC](https://forums.unrealengine.com/t/video-player-for-android-windows-ios-and-mac/2704147 "2026-04-20T14:59:47Z")

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Unreal Media Player Plugin for advanced video playback inside Unreal projects. Links: Website | Documentation | Support | Forum :rocket: FREE UNREAL ENGINE VIDEO PLAYER This Unreal Video Player can play only HLS & D…

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## [UMG Slider Not Responding To Touch Input](https://forums.unrealengine.com/t/umg-slider-not-responding-to-touch-input/329272)

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**Author:** [@BenRetan](https://forums.unrealengine.com/u/BenRetan)\
**Replies:** 6\
**Last updated:** [April 10, 2026, 12:54am UTC](https://forums.unrealengine.com/t/umg-slider-not-responding-to-touch-input/329272 "2026-04-10T00:54:23Z")

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I have a slider in my HUD widget and it works fine with mouse input, however, if I launch in Mobile Preview or change the Input in Project Settings to interpret mouse events as touch events, the bar does not respond or u…

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## [\[UE5\] Play video and black screen with (Mobile or android)](https://forums.unrealengine.com/t/ue5-play-video-and-black-screen-with-mobile-or-android/2711547)

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**Author:** [@Nizami\_Nz](https://forums.unrealengine.com/u/Nizami_Nz)\
**Replies:** 0\
**Last updated:** [April 5, 2026, 12:33pm UTC](https://forums.unrealengine.com/t/ue5-play-video-and-black-screen-with-mobile-or-android/2711547 "2026-04-05T12:33:48Z")

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Hi, if you are facing the problem where your video plays correctly on (Windows), but shows (Black screen) on Android or mobile device, then you are in the right place. Solution: 1. Enable plugin (Electra player) E…

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## [App must use Google Play Billing Library version 7.0.0 or later](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128)

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**Author:** [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Replies:** 47\
**Last updated:** [April 1, 2026, 10:24am UTC](https://forums.unrealengine.com/t/app-must-use-google-play-billing-library-version-7-0-0-or-later/2591128 "2026-04-01T10:24:06Z")

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strong text How can we solve the billing concern for our app that is makde with unreal engine.I tired some ways but was not able to do it.

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## [Best way to go for multiplayer game table with one main and 8 subscreens](https://forums.unrealengine.com/t/best-way-to-go-for-multiplayer-game-table-with-one-main-and-8-subscreens/606546)

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**Author:** [@Stingertje1](https://forums.unrealengine.com/u/Stingertje1)\
**Replies:** 1\
**Last updated:** [March 29, 2026, 1:02pm UTC](https://forums.unrealengine.com/t/best-way-to-go-for-multiplayer-game-table-with-one-main-and-8-subscreens/606546 "2026-03-29T13:02:24Z")

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Hello, I’m building a game table where there is a big TV in the middel and 8 players can sit arround it with their own screen and arcade controls. Because I’m still in the hardware stadium I must also see whats possible …

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## [Crash on launch on Android after upgrading from UE 5.6 to UE 5.7](https://forums.unrealengine.com/t/crash-on-launch-on-android-after-upgrading-from-ue-5-6-to-ue-5-7/2699536)

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**Author:** [@RoroKris](https://forums.unrealengine.com/u/RoroKris)\
**Replies:** 4\
**Last updated:** [March 18, 2026, 11:24am UTC](https://forums.unrealengine.com/t/crash-on-launch-on-android-after-upgrading-from-ue-5-6-to-ue-5-7/2699536 "2026-03-18T11:24:39Z")

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Hello! We recently started looking into finally upgrading our mobile project from 5.6 to 5.7. When trying to launch a build packaged with 5.7.3 (and 5.7.2) on any of our Android testing devices our game immediately cra…

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## [Optimizing a bullet tracer effect in Unreal Engine until my GPU stopped crying](https://forums.unrealengine.com/t/optimizing-a-bullet-tracer-effect-in-unreal-engine-until-my-gpu-stopped-crying/2706505)

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**Author:** [@Daniel\_Milkov](https://forums.unrealengine.com/u/Daniel_Milkov)\
**Replies:** 0\
**Last updated:** [March 16, 2026, 2:12pm UTC](https://forums.unrealengine.com/t/optimizing-a-bullet-tracer-effect-in-unreal-engine-until-my-gpu-stopped-crying/2706505 "2026-03-16T14:12:29Z")

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I made a small Unreal Engine plugin for bullet tracers and wanted to see how far I could push it. The video shows a stress test with a lot of tracers on screen at once. Goal was to keep it very lightweight and mo…

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## [So I made this bullet tracer effect for Unreal Engine](https://forums.unrealengine.com/t/so-i-made-this-bullet-tracer-effect-for-unreal-engine/2703951)

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**Author:** [@Daniel\_Milkov](https://forums.unrealengine.com/u/Daniel_Milkov)\
**Replies:** 0\
**Last updated:** [March 5, 2026, 8:16pm UTC](https://forums.unrealengine.com/t/so-i-made-this-bullet-tracer-effect-for-unreal-engine/2703951 "2026-03-05T20:16:07Z")

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So I made a Unreal Engine plugin for bullet tracers Here is the link to FAB (click me!) The idea was simple: I wanted a tracer effect that was easy to drop into a project, customizable, and not something that des…

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## [\[AUDIO\] Please support random audio node on Nintendo Switch](https://forums.unrealengine.com/t/audio-please-support-random-audio-node-on-nintendo-switch/2667905)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 3\
**Last updated:** [February 25, 2026, 5:02pm UTC](https://forums.unrealengine.com/t/audio-please-support-random-audio-node-on-nintendo-switch/2667905 "2026-02-25T17:02:31Z")

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Summary This is a new thread for Random audio node does not work on Switch Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Steps to Reproduce Create …

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## [Parallax Occlusion Mapping on mobile](https://forums.unrealengine.com/t/parallax-occlusion-mapping-on-mobile/439559)

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**Author:** [@stuck\_compiling](https://forums.unrealengine.com/u/stuck_compiling)\
**Replies:** 9\
**Last updated:** [February 24, 2026, 1:48am UTC](https://forums.unrealengine.com/t/parallax-occlusion-mapping-on-mobile/439559 "2026-02-24T01:48:37Z")

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From what I’ve been able to find, there is very little information about POM in general, but according to what I could find, POM is a supported feature on mobile. However, after switching from Shader Model 5 to Default H…

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## [\[Enhanced input + Touch\] "end touch" is never processed](https://forums.unrealengine.com/t/enhanced-input-touch-end-touch-is-never-processed/558533)

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**Author:** [@wolflow94](https://forums.unrealengine.com/u/wolflow94)\
**Replies:** 15\
**Last updated:** [February 10, 2026, 2:53pm UTC](https://forums.unrealengine.com/t/enhanced-input-touch-end-touch-is-never-processed/558533 "2026-02-10T14:53:44Z")

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Hello, I tried experimenting with the new enhanced input system and mobile but I came to an issue : The “end touch” event doesn’t seem to trigger anything inside the enhanced input system. InputTriggers should technica…

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## [Advice Needed – Using MetaHumans with Audio2Face for Mobile VR](https://forums.unrealengine.com/t/advice-needed-using-metahumans-with-audio2face-for-mobile-vr/2551646)

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**Author:** [@No\_Gender](https://forums.unrealengine.com/u/No_Gender)\
**Replies:** 1\
**Last updated:** [February 6, 2026, 9:17am UTC](https://forums.unrealengine.com/t/advice-needed-using-metahumans-with-audio2face-for-mobile-vr/2551646 "2026-02-06T09:17:25Z")

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Hi everyone, We’re currently conducting R&D for a mobile VR experience on Unreal Engine and would love to get some insights and guidance from the community. We’re evaluating two main solutions for character creation: M…

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## [Building SpongeBob Party as a Mobile-First UEFN Experience ](https://forums.unrealengine.com/t/building-spongebob-party-as-a-mobile-first-uefn-experience/2685052)

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**Author:** [@DevhouseAgency](https://forums.unrealengine.com/u/DevhouseAgency)\
**Replies:** 0\
**Last updated:** [December 14, 2025, 10:49pm UTC](https://forums.unrealengine.com/t/building-spongebob-party-as-a-mobile-first-uefn-experience/2685052 "2025-12-14T22:49:41Z")

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This case study is written by the Devhouse team, the developers behind SpongeBob Party, a mobile-first social party experience built entirely in UEFN. Our goal in sharing this work is to provide practical lessons for …

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## [Hit Result Under Finger returns False](https://forums.unrealengine.com/t/hit-result-under-finger-returns-false/439015)

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**Author:** [@KevinPlease](https://forums.unrealengine.com/u/KevinPlease)\
**Replies:** 20\
**Last updated:** [December 14, 2025, 9:33pm UTC](https://forums.unrealengine.com/t/hit-result-under-finger-returns-false/439015 "2025-12-14T21:33:47Z")

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Hello, I am new to the Unreal Engine and i am currently on a project for an Android Game. I want to find the collision UV of an object but i can’t seem to get a result from the function “Get Hit Result Under Finger For …

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## [DLC + videos?](https://forums.unrealengine.com/t/dlc-videos/2622641)

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**Author:** [@horizonvp](https://forums.unrealengine.com/u/horizonvp)\
**Replies:** 3\
**Last updated:** [December 11, 2025, 5:57am UTC](https://forums.unrealengine.com/t/dlc-videos/2622641 "2025-12-11T05:57:24Z")

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We are trying to create a mobile app that has multiple videos that need to be placed into DLC files. We have tried adding them using chunking and we have tried added them as plugin DLC. If we use chunking the video fil…

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## [\[Mobile\] Input Trigger Device not working with mobile controls](https://forums.unrealengine.com/t/mobile-input-trigger-device-not-working-with-mobile-controls/2653123)

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**Author:** [@Tasadari](https://forums.unrealengine.com/u/Tasadari)\
**Replies:** 2\
**Last updated:** [December 3, 2025, 9:32pm UTC](https://forums.unrealengine.com/t/mobile-input-trigger-device-not-working-with-mobile-controls/2653123 "2025-12-03T21:32:23Z")

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Summary When you add one or more Input Trigger Devices and assign them to Forward, Backward, Left, or Right, they work correctly on all platforms with a keyboard or controller. However, on mobile, the movement stick isn’…

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## [I made a Tron-style post process material (because apparently I like glowing things)](https://forums.unrealengine.com/t/i-made-a-tron-style-post-process-material-because-apparently-i-like-glowing-things/2666689)

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**Author:** [@Daniel\_Milkov](https://forums.unrealengine.com/u/Daniel_Milkov)\
**Replies:** 1\
**Last updated:** [November 26, 2025, 10:37pm UTC](https://forums.unrealengine.com/t/i-made-a-tron-style-post-process-material-because-apparently-i-like-glowing-things/2666689 "2025-11-26T22:37:15Z")

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Hey folks! I’ve been working on a Neon/Tron-style post-process material that gives your game a clean retrowave vibe (sharp edges, glowing lines. like you watching tron) It’s fully optimized and works even on mobile …

[Next page](https://forums.unrealengine.com/tag/mobile/985.md?match_all_tags=true&page=1&tags%5B%5D=Mobile)
