# \#mobile-device

**URL:** https://forums.unrealengine.com/tag/mobile-device/4478.md

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## [Nintendo Switch PLayers / Mobile: Crash Game / Fortnite Closes when trying to playing on a public puclished map / Fortnite Creative / UEFN](https://forums.unrealengine.com/t/nintendo-switch-players-mobile-crash-game-fortnite-closes-when-trying-to-playing-on-a-public-puclished-map-fortnite-creative-uefn/1816484)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 22\
**Last updated:** [November 11, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/nintendo-switch-players-mobile-crash-game-fortnite-closes-when-trying-to-playing-on-a-public-puclished-map-fortnite-creative-uefn/1816484 "2026-11-11T20:00:37Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Stability Summary Roughly 4 Updates Prior to V29.30 Players were able to join my game on the Nintendo Swithch… …

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## [Hide the Team Indicator Button on Mobile When Disabled in Island Settings](https://forums.unrealengine.com/t/hide-the-team-indicator-button-on-mobile-when-disabled-in-island-settings/2842614)

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**Author:** [@il\_lovers](https://forums.unrealengine.com/u/il_lovers)\
**Replies:** 0\
**Last updated:** [October 19, 2026, 10:46pm UTC](https://forums.unrealengine.com/t/hide-the-team-indicator-button-on-mobile-when-disabled-in-island-settings/2842614 "2026-10-19T22:46:43Z")

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Hello Epic Games Team, If I disable the Team Indicator in Island Settings, the button still appears on the phone screen, even though it serves no purpose. I also tried using other devices to hide it, but I couldn’t find…

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## [No Library on mobile, seriously?](https://forums.unrealengine.com/t/no-library-on-mobile-seriously/2709714)

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**Author:** [@VisualChris](https://forums.unrealengine.com/u/VisualChris)\
**Replies:** 2\
**Last updated:** [March 30, 2026, 10:35pm UTC](https://forums.unrealengine.com/t/no-library-on-mobile-seriously/2709714 "2026-03-30T22:35:06Z")

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Seriously epic what are we doing epic.. How is it possible player have the most unnecessary social media tab in the main navigation but cant even access their library in a proper way??? Like, that should be the bare mi…

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## [\[AUDIO\] Please support random audio node on Nintendo Switch](https://forums.unrealengine.com/t/audio-please-support-random-audio-node-on-nintendo-switch/2667905)

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**Author:** [@latunda](https://forums.unrealengine.com/u/latunda)\
**Replies:** 3\
**Last updated:** [February 25, 2026, 5:02pm UTC](https://forums.unrealengine.com/t/audio-please-support-random-audio-node-on-nintendo-switch/2667905 "2026-02-25T17:02:31Z")

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Summary This is a new thread for Random audio node does not work on Switch Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Steps to Reproduce Create …

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## [How can test my game on mobile?](https://forums.unrealengine.com/t/how-can-test-my-game-on-mobile/460301)

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**Author:** [@Anan\_sadi](https://forums.unrealengine.com/u/Anan_sadi)\
**Replies:** 3\
**Last updated:** [January 18, 2026, 3:02pm UTC](https://forums.unrealengine.com/t/how-can-test-my-game-on-mobile/460301 "2026-01-18T15:02:26Z")

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Is there a way to test my game on a mobile device, i don’t mean publishing it on android or any thing, just for the purpose of testing the performance and the touch mechanics.

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## [Login Page Keeps Reappearing After Sign-In](https://forums.unrealengine.com/t/login-page-keeps-reappearing-after-sign-in/2673249)

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**Author:** [@Wxillss](https://forums.unrealengine.com/u/Wxillss)\
**Replies:** 2\
**Last updated:** [December 8, 2025, 9:42am UTC](https://forums.unrealengine.com/t/login-page-keeps-reappearing-after-sign-in/2673249 "2025-12-08T09:42:45Z")

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Summary Hi, I downloaded the app and logged in successfully, but after a few seconds the login screen shows up again. This keeps happening repeatedly, even when I try to start a scan using either of the camera options. I…

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## [One Side of Mesh Always Dark on Mobile (Even After Baking and Adding Lights)](https://forums.unrealengine.com/t/one-side-of-mesh-always-dark-on-mobile-even-after-baking-and-adding-lights/2671948)

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**Author:** [@studddeveloper](https://forums.unrealengine.com/u/studddeveloper)\
**Replies:** 0\
**Last updated:** [November 5, 2025, 12:02pm UTC](https://forums.unrealengine.com/t/one-side-of-mesh-always-dark-on-mobile-even-after-baking-and-adding-lights/2671948 "2025-11-05T12:02:46Z")

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I’m working on a mobile project (Android target) in Unreal Engine using Forward Shading. On both Mobile Preview (ES3.1) and on an actual Android device, one side of every static mesh — even Unreal’s default cube — appea…

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## [Main menu play button taking a lot of time to load level in the mobile app](https://forums.unrealengine.com/t/main-menu-play-button-taking-a-lot-of-time-to-load-level-in-the-mobile-app/2634942)

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**Author:** [@zipzygames9](https://forums.unrealengine.com/u/zipzygames9)\
**Replies:** 0\
**Last updated:** [August 8, 2025, 3:18pm UTC](https://forums.unrealengine.com/t/main-menu-play-button-taking-a-lot-of-time-to-load-level-in-the-mobile-app/2634942 "2025-08-08T15:18:40Z")

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Hi i made a game and it taking lot of time loading the game level from main menu to the actual play level any suggestion please

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## [Android: Game runs in "squished" aspect ratio](https://forums.unrealengine.com/t/android-game-runs-in-squished-aspect-ratio/2612334)

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**Author:** [@r2ysxu](https://forums.unrealengine.com/u/r2ysxu)\
**Replies:** 1\
**Last updated:** [July 21, 2025, 1:24am UTC](https://forums.unrealengine.com/t/android-game-runs-in-squished-aspect-ratio/2612334 "2025-07-21T01:24:18Z")

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Not sure the exact trigger condition but sometimes when opening the Application on a mobile device, it opens in a very squished aspect ratio. I suspect it has something to do with the orientation/auto-rotation. It’s almo…

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## [Adding Videos to DLC](https://forums.unrealengine.com/t/adding-videos-to-dlc/2605492)

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**Author:** [@horizonprovr](https://forums.unrealengine.com/u/horizonprovr)\
**Replies:** 0\
**Last updated:** [July 15, 2025, 3:44pm UTC](https://forums.unrealengine.com/t/adding-videos-to-dlc/2605492 "2025-07-15T15:44:52Z")

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We are trying to create a mobile app that has multiple videos that need to be placed into DLC files. We have tried adding them using chunking and we have tried added them as plugin dlc. If we use chunking the video file …

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## [Input Trigger Device doesn't work on mobile when joining a game in progress](https://forums.unrealengine.com/t/input-trigger-device-doesnt-work-on-mobile-when-joining-a-game-in-progress/1759405)

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**Author:** [@ItsJacky](https://forums.unrealengine.com/u/ItsJacky)\
**Replies:** 4\
**Last updated:** [March 7, 2025, 2:10pm UTC](https://forums.unrealengine.com/t/input-trigger-device-doesnt-work-on-mobile-when-joining-a-game-in-progress/1759405 "2025-03-07T14:10:19Z")

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Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary Input Trigger Device doesn’t work on mobile phone (Android) when joining a game that is already…

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## [Game crash with launch on mobile](https://forums.unrealengine.com/t/game-crash-with-launch-on-mobile/324853)

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**Author:** [@skeleton60](https://forums.unrealengine.com/u/skeleton60)\
**Replies:** 2\
**Last updated:** [January 19, 2016, 6:59pm UTC](https://forums.unrealengine.com/t/game-crash-with-launch-on-mobile/324853 "2016-01-19T18:59:08Z")

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When i try to launch my mobile game on my nexus 5, game crash, any map crash on launch any idea? :o Here is log from LogCat 07-11 14:26:06.669: D/UE4(25802): In the JNI\_OnLoad function 07-11 14:26:06.669: D/UE4(25802)…

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## [How to get the geographical location of mobile player?](https://forums.unrealengine.com/t/how-to-get-the-geographical-location-of-mobile-player/353509)

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**Author:** [@Yusuf-Ismail](https://forums.unrealengine.com/u/Yusuf-Ismail)\
**Replies:** 2\
**Last updated:** [November 28, 2024, 4:18pm UTC](https://forums.unrealengine.com/t/how-to-get-the-geographical-location-of-mobile-player/353509 "2024-11-28T16:18:33Z")

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On mobile phones, apps usually have the capability to get information about their device/player such as: 1.Real location of device/player on earth 2.Time of day 3.Device information (such as OS being iOS or Android an…

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## [\[LFW PAID\] Gustavo Carvalho - Unreal Engine Developer (Blueprints/C++)](https://forums.unrealengine.com/t/lfw-paid-gustavo-carvalho-unreal-engine-developer-blueprints-c/2094265)

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**Author:** [@Gustavo\_Carvalho\_1](https://forums.unrealengine.com/u/Gustavo_Carvalho_1)\
**Replies:** 2\
**Last updated:** [November 24, 2024, 8:43pm UTC](https://forums.unrealengine.com/t/lfw-paid-gustavo-carvalho-unreal-engine-developer-blueprints-c/2094265 "2024-11-24T20:43:43Z")

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Skillset(s): Unreal Engine Developer 30+ years of programming experience (Delphi, PHP, MySQL, among other languages and databases) 5 years of experience with Unreal Engine, developing complex systems in Blueprints and …

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## [How could I see Output Log on my mobile device?](https://forums.unrealengine.com/t/how-could-i-see-output-log-on-my-mobile-device/407384)

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**Author:** [@anonymous\_user\_29e89d321](https://forums.unrealengine.com/u/anonymous_user_29e89d321)\
**Replies:** 3\
**Last updated:** [October 26, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/how-could-i-see-output-log-on-my-mobile-device/407384 "2024-10-26T15:10:31Z")

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Is there any method or tool enabling me to see the Output Log in mobile device(Android & iOS)? Just like when I am in editor, I can use UE\_LOG to log out what I want, then I can see the log in Output Log at runtime. Whe…

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## [Frame Pacing for Mobile Devices](https://forums.unrealengine.com/t/frame-pacing-for-mobile-devices/2050150)

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**Author:** [@vadimdark312](https://forums.unrealengine.com/u/vadimdark312)\
**Replies:** 1\
**Last updated:** [October 4, 2024, 7:03am UTC](https://forums.unrealengine.com/t/frame-pacing-for-mobile-devices/2050150 "2024-10-04T07:03:22Z")

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I type the device profiles r.setframepace command into the device default section and the project on the phone just crashes, it’s worth deleting this command and everything works fine, before this problem I did the same …

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## [Portrait Mode For Mobile Game Development](https://forums.unrealengine.com/t/portrait-mode-for-mobile-game-development/1992465)

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**Author:** [@TolAcharn](https://forums.unrealengine.com/u/TolAcharn)\
**Replies:** 2\
**Last updated:** [August 26, 2024, 8:05pm UTC](https://forums.unrealengine.com/t/portrait-mode-for-mobile-game-development/1992465 "2024-08-26T20:05:00Z")

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Hi, newbie here. I want to develop mobile game in a portrait mode. I can’t find a way to change my viewport to portrait mode. I searched for an answer online but couldn’t find a working solution for UE5. I changed the o…

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## [API LEVEL 34 java.lang.SecurityException: One of RECEIVER\_EXPORTED or RECEIVER\_NOT\_EXPORTED](https://forums.unrealengine.com/t/api-level-34-java-lang-securityexception-one-of-receiver-exported-or-receiver-not-exported/1889544)

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**Author:** [@toxic\_monster](https://forums.unrealengine.com/u/toxic_monster)\
**Replies:** 7\
**Last updated:** [August 22, 2024, 4:27am UTC](https://forums.unrealengine.com/t/api-level-34-java-lang-securityexception-one-of-receiver-exported-or-receiver-not-exported/1889544 "2024-08-22T04:27:03Z")

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the issue i am facing when ever i try to run game build on api level 34 it gives me following error java.lang.SecurityException: com.yourcompany.yourproject: One of RECEIVER\_EXPORTED or RECEIVER\_NOT\_EXPORTED should be …

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## [Runtime Output Log](https://forums.unrealengine.com/t/runtime-output-log/1670011)

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**Author:** [@F1nik](https://forums.unrealengine.com/u/F1nik)\
**Replies:** 0\
**Last updated:** [February 6, 2024, 2:04pm UTC](https://forums.unrealengine.com/t/runtime-output-log/1670011 "2024-02-06T14:04:28Z")

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Hi there! I want to introduce you the Runtime Output Log - Marketplace Link Runtime Output Log is a powerful debugging tool designed for Unreal Engine. This plugin supports iOS, Android, and various devices. With R…

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## [Permanent / Constant Android Device ID / Name](https://forums.unrealengine.com/t/permanent-constant-android-device-id-name/1898839)

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**Author:** [@JulianPW](https://forums.unrealengine.com/u/JulianPW)\
**Replies:** 0\
**Last updated:** [June 11, 2024, 10:51am UTC](https://forums.unrealengine.com/t/permanent-constant-android-device-id-name/1898839 "2024-06-11T10:51:15Z")

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I am currently searching for a way to identify an android device, more specifically Quest 2 & 3 devices. I am looking for a unique permanent device identification. I already tried FAndroidMisc::GetDeviceId(), FPlatformMi…

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## [How to obtain screen resolution in pixels as floats/integers?](https://forums.unrealengine.com/t/how-to-obtain-screen-resolution-in-pixels-as-floats-integers/469261)

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**Author:** [@alabastine6](https://forums.unrealengine.com/u/alabastine6)\
**Replies:** 1\
**Last updated:** [August 27, 2020, 1:24pm UTC](https://forums.unrealengine.com/t/how-to-obtain-screen-resolution-in-pixels-as-floats-integers/469261 "2020-08-27T13:24:31Z")

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I need the screen resolution of the active mobile device to make sure that the camera works as intended (=shows the complete background in fullscreen) and to make sure that every sprite, volume and player are scaled acco…

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## [Android 13 Save Game Permissions Not working](https://forums.unrealengine.com/t/android-13-save-game-permissions-not-working/1620749)

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**Author:** [@DimJimZ](https://forums.unrealengine.com/u/DimJimZ)\
**Replies:** 1\
**Last updated:** [February 4, 2024, 10:51am UTC](https://forums.unrealengine.com/t/android-13-save-game-permissions-not-working/1620749 "2024-02-04T10:51:21Z")

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Hi everyone. I have been going through posts in the forum for a while now and still cant seem to find a solution. Hopefully someone can clarify. One of my users on Android sent me a message saying the Save Game doesn’t …

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## [App Mobile crashes when using UI](https://forums.unrealengine.com/t/app-mobile-crashes-when-using-ui/490020)

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**Author:** [@FallenOz](https://forums.unrealengine.com/u/FallenOz)\
**Replies:** 1\
**Last updated:** [January 17, 2024, 9:45am UTC](https://forums.unrealengine.com/t/app-mobile-crashes-when-using-ui/490020 "2024-01-17T09:45:10Z")

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Hi! I’m developing a mobile app with UE4.26, but everytime I try to add some animation, or multiple buttons, the app crashes with this error: LogPlayLevel: --------- beginning of crash LogPlayLevel: 10-19 11:27:17.477 2…

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## [WIP Guide to Slate / UMG + dealing with current issues.](https://forums.unrealengine.com/t/wip-guide-to-slate-umg-dealing-with-current-issues/819422)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 7\
**Last updated:** [July 30, 2023, 7:59pm UTC](https://forums.unrealengine.com/t/wip-guide-to-slate-umg-dealing-with-current-issues/819422 "2023-07-30T19:59:38Z")

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This is a WIP guide about how to correctly implement UI using the Slate and UMG systems. I don’t desire to go into the 30.000 lines of c++ detail but I will write down some of the very common things I bumped into and doc…

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## [Anti Aliasing (AA) for Mobile](https://forums.unrealengine.com/t/anti-aliasing-aa-for-mobile/321281)

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**Author:** [@yinichai\_1](https://forums.unrealengine.com/u/yinichai_1)\
**Replies:** 5\
**Last updated:** [July 27, 2023, 3:43pm UTC](https://forums.unrealengine.com/t/anti-aliasing-aa-for-mobile/321281 "2023-07-27T15:43:38Z")

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Hi, We are doing a game for mobile devices. And we met the AA problem now. Our settings is as followings. . When we package it to mobile it looks like the following. When check on mobile preview on compute…

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## [How to setup touch control for mobile using enhanced input](https://forums.unrealengine.com/t/how-to-setup-touch-control-for-mobile-using-enhanced-input/1209785)

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**Author:** [@ZZZ0mbieSSS](https://forums.unrealengine.com/u/ZZZ0mbieSSS)\
**Replies:** 0\
**Last updated:** [June 25, 2023, 4:41am UTC](https://forums.unrealengine.com/t/how-to-setup-touch-control-for-mobile-using-enhanced-input/1209785 "2023-06-25T04:41:24Z")

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Hi. I am making a top down Shoot Em Up mobile game where the player is able to move in 2d using the touch screen. Meaning the player will be able to move his pawn left/right/up/down using his finger, and not a virtual …

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## [Video does not appear on some iPhone (iOs) devies ? ](https://forums.unrealengine.com/t/video-does-not-appear-on-some-iphone-ios-devies/1160023)

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**Author:** [@Soniunreal](https://forums.unrealengine.com/u/Soniunreal)\
**Replies:** 0\
**Last updated:** [May 9, 2023, 10:59am UTC](https://forums.unrealengine.com/t/video-does-not-appear-on-some-iphone-ios-devies/1160023 "2023-05-09T10:59:53Z")

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Hello everyone, Video does not appear on some iPhone (iOs) devices. Sometimes it works properly on iPhone devices but sometimes it doesn’t play the starting video and only audio plays. Right now I am using an MP4 video…

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## [\[PAID\] \[CONTRACT\] \[REMOTE\] UE artists/developers with mobile experience](https://forums.unrealengine.com/t/paid-contract-remote-ue-artists-developers-with-mobile-experience/643984)

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**Author:** [@DanielBensonOLV](https://forums.unrealengine.com/u/DanielBensonOLV)\
**Replies:** 3\
**Last updated:** [March 7, 2023, 3:20pm UTC](https://forums.unrealengine.com/t/paid-contract-remote-ue-artists-developers-with-mobile-experience/643984 "2023-03-07T15:20:28Z")

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\[PAID\] \[CONTRACT\] \[REMOTE\] UE artist/developer with mobile experience Project Title: Gamified Interactive Art running on Android Description: We are creating exciting and challenging experiences that run on Android. …

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## [Is Chaos Physics performance good now??](https://forums.unrealengine.com/t/is-chaos-physics-performance-good-now/680327)

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**Author:** [@ShubhamKunkerkar](https://forums.unrealengine.com/u/ShubhamKunkerkar)\
**Replies:** 1\
**Last updated:** [February 5, 2023, 7:00pm UTC](https://forums.unrealengine.com/t/is-chaos-physics-performance-good-now/680327 "2023-02-05T19:00:06Z")

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I am planning to use UE5 for mobile game development (was using unity before). I have seen some tests done with UE5 EA where the performance of chaos was almost 10 to 100 times slower than PhysX and was very unstable!! H…

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## [Mobile Joysticks Bug When building from Source](https://forums.unrealengine.com/t/mobile-joysticks-bug-when-building-from-source/739677)

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**Author:** [@bbois1999](https://forums.unrealengine.com/u/bbois1999)\
**Replies:** 0\
**Last updated:** [January 1, 2023, 2:51am UTC](https://forums.unrealengine.com/t/mobile-joysticks-bug-when-building-from-source/739677 "2023-01-01T02:51:39Z")

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I’ve been building a mobile game for a few months now, and had to switch to the source build of Unreal Engine to get multiplayer to work for iOS. Since doing so, my mobile joysticks have been broken: If I run multiple c…

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