MMO Level Scale Problems

Games by Hyper [Eric]
Fri, 20 Feb 2015 23:07:24 +0000
Multiplayer & Networking

Hi,

we are an organization building a next-gen MMO game and we decided to use Unreal Engine 4. Our goal is to build one large level with seamless player movement. Now we face the following problems regarding level size:

1. Level streaming state is replicated to all clients, but a work-around exists.

2. It seems that UE4 has maximum level bound of 500,000x500,000 uu. This is due to floating-point rounding. A partial solution is to use the SetWorldOrigin command around the player location, but this is problematic with multiplayer. What solutions exists to mitigate this problem?

3. Is it actually possible to down-scale all actors and levels with realistic camera scale, lighting and physics?

Are there recommendations for building large scale MMO games for UE4?

Relevant:

Unreal Engine Forums – 21 May 14

Is it possible to use level streaming in a multiplayer game?

Is it possible to do level streaming in a multiplayer game? Also I am thinking of making a hunting game which I would like a decent size map. Is it possible to make a good size map in UE?

https://forums.unrealengine.com/archive/index.php/t-304.html

Unreal Engine Forums – 11 Mar 14

Large map / big world / vast terrain

I’m wondering what Rocket will support in terms of map scale / terrain / world size, for long draw distances? Thank you 🙂

4 posts - 1 participant