Online Multiplayer Game

anonymous_user_125cd371
Tue, 08 Aug 2017 07:50:28 +0000
Multiplayer & Networking

Hello there…
I want to know about making online multiplayer game using UE4,
I’m familiar with Socket.io and know that it’s a perfect way to make live chat room and multiplayer games,
so I tested socket.io communication between c++ and Node.js server and is perfect, and I have found socket.io component inside UE4.
I’ve experienced about making multiplayer game using UE4+Blueprint (UE4 Video tutorials)…on Lan and internet under network sub system!
but my problem is that I want to have real server like paragon and …, not a client device as server,
and now my goal is to integrate all these experiences to make a real online mutiplayer game…
because UE4 multiplayer mechanism is perfect and it makes it easy and socket.io is a perfect way to making live multiplayer game…
so I want to find a tutorial or source or start way or description about my goal!
if ue4 is not using socket.io, so I want to know about UE4 online protocols and server mechanism to having online realtime game…
can I run it on my server or it’s better to run on steam or …
another thing is about controlling replication of items on open world games so I don’t know how UE4 can control it,is it automatic or I must control it manually…because I think in OW game, it’s not needed to replicate all of items for all users, just is required partial replication,am I right?
thanks a lot…

2 posts - 1 participant