Network game with persistence

anonymous_user_fda9afbd
Fri, 03 Jun 2016 08:07:33 +0000
Community & Industry Discussion

Hi all,

I know I have a long way to go before I can even build my upcoming question, but this is what I would like to do:

In the future I would like to build a game where like 50 players per instance can join a main town and socialise together in a top down view. They can switch main town instances. They can also personally own a room in town, where they can build and decorate this room with furniture etc. The personal room is not litteraly visable in the main town map, but selectable or creatable by a hud. Players can invite other players in their personal rooms. Also some kind of RPG ellements will be build in the game with persistence, so when players return to their houses all furniture and rpg progress is still there. I suspect that I need some form of Mmo persistence and networking build in?

So as some of you might recognise from the above discription the idea comes a bit from habbo hotel.

My question is, can you guys point me in the right direction with some links and tips so I can find out how much work, time and learning it will cost me to even build this? And what networking skills I need? And is this possible with Blueprints? I dont know C++.

I know it’s a big idea, atm I’m only as far as making small single player games. Maybe it’s to much to bring this to life, but it’s a dream and I would love to find out for myself how big the scope is to get a better understanding of networking etc.

Thanks in advance

6 posts - 3 participants