**PackagingResults: Error: Missing precompiled manifest for 'Launch'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch.build.cs to override.**

qyzhang8
Mon, 09 Nov 2020 22:02:00 +0000
Mobile

LogMainFrame: Project requires temp target (已启用DatasmithImporter插件)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/my ue4 game project924/我的项目002mobile/Binaries/Android/UE4Game.target does not exist.
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): Running AutomationTool…
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): Parsing command line: -ScriptsForProject=“D:/my ue4 game project924/我的项目002mobile/我的项目002mobile.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/my ue4 game project924/我的项目002mobile/我的项目002mobile.uproject” -cook -stage -archive -archivedirectory=D:/gamepack -package -ue4exe=D:\epic\UE_4.25\Engin
e\Binaries\Win64\UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=Multi -build -clientconfig=Development -utf8output
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): Setting up ProjectParams for D:\my ue4 game project924\我的项目002mobile\我的项目002mobile.uproject
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): 我的项目002mobile.uproject requires a temporary target.cs to be generated (DatasmithImporter plugin is enabled)
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): ********** BUILD COMMAND STARTED **********
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): Running: D:\epic\UE_4.25\Engine\Binaries\DotNET\UnrealBuildTool.exe 我的项目002mobile Android Development -Project=“D:\my ue4 game project924\我的项目002mobile\我的项目002mobile.uproject” -Manifest=“D:\my ue4 game project924\我的项目002mobile\Intermediate\Build\Manifest.xml” -nobuilduht -NoHotReload -xgeexport “D:\my ue4 game proj
ect924\我的项目002mobile\我的项目002mobile.uproject” -NoUBTMakefiles -remoteini=“D:\my ue4 game project924\我的项目002mobile” -skipdeploy -log=“C:\Users\44260\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+epic+UE_4.25\UBT-我的项目002mobile-Android-Development.txt”
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): PLATFORM_ANDROID_NDK_VERSION = 210200
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): NDK toolchain: r21b, NDK version: 19, GccVersion: 4.9, ClangVersion: 9.0.8
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): ERROR: Missing precompiled manifest for ‘Launch’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘Launch’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Launch.build.cs to override.
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): Took 1.1729118s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): UnrealBuildTool failed. See log for more details. (C:\Users\44260\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+epic+UE_4.25\UBT-我的项目002mobile-Android-Development.txt)
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): AutomationTool exiting with ExitCode=6 (6)
UATHelper: 打包 (Android（多个：ASTC,DXT,ETC2）): BUILD FAILED
PackagingResults: Error: Unknown Error

14 posts - 12 participants