impossible to export bones scale from morphs

Ellessarr
Sun, 19 Feb 2023 20:53:58 +0000
Character & Animation

hello, after sometime i found out something really disappointing which unreal don’t have support in export morph targets which affect bones/joints.

characters like “daz characters” have some morphs which not only affect the mesh but also bone/joints like “height” morph or a morph for arms lengt and bla bla bla, when trying to export those morphs to unreal only the “mesh transform” is export and the bone transform is ignored leading to results like this

basically the mesh scale to the morph but the skeleton no, then you need to manually scale it inside unreal. while for some cases it can not be a big deal for others where you have like many morphs or more complicated morphs to work this missing stuff can be really annoying.

3 posts - 2 participants