Mirror building properly

AdamGaming_CZ
Sat, 19 Apr 2025 14:37:23 +0000
World Creation

Hi, what’s the easiest workaround to mirror this church? The Unreal Mirror Tool doesn’t work well for me. If I use the option to write into the input object, it creates a random mess of objects. If I choose to create new objects, the mirroring works fine, but the mirrored mesh keeps the original pivot point, which makes it hard to edit. If the pivot were mirrored too, that would be perfect.
Am I missing something, or could you suggest a better workaround?

9 posts - 3 participants