UE 5.0.2 - Mirror Reflection Shadows Too Dark - Ray Tracing

gatzkerob
Sat, 11 Jun 2022 16:52:14 +0000
Feedback & Requests

I’ve created a mirror to be used in a sealed off interior. No outdoor lighting, skylight, etc.

The shadows in the mirror reflection are way too dark as you can see.

I’m using ray tracing for reflections and shadows.

My interior lighting consists of spotlights and rect lights.

I’m not using planar reflections or sphere reflection captures.

I’m using Lumen global illumination.

I’ve seen multiple mirror examples online which reflect the shadows correctly - but unfortunately there is no explanation on how they managed to do so.

Is there an easy fix for this?

Cheers.

EDIT: Same scene with path tracing:

4 posts - 4 participants