Mirrored mesh components do not collide

Yasja de Miranda
Fri, 20 May 2016 00:22:49 +0000
World Creation

Hi there, I have a composite mesh actor that consists of multiple components derived off UStaticMeshComponent… Some of them are “cleverly” modeled so that they can be reused on symmetrical meshes simply by mirroring them (scaling them to -1 on certain axes).
However, only the original unscaled mesh component seems to collide on impact, the rest just falls through massive objects. Any ideas, anyone?

3 posts - 2 participants