Creating a mirror using Scene Capture 2D actor?

anonymous_user_6e8de304
Mon, 20 Oct 2014 15:02:31 +0000
Rendering

Hi;
I need to create a simple; proper mirror with sharp reflections. (I have a large outdoor scene with a miror-like sea). For outdoors sharp reflection like these the Reflection Environement and/or SSR don’t cut it quality wise.

In UDK this worked quite simply using the Scene Capture Reflect Actor, and feeding it into a texture with Screen Aligned UVs. This no longer exists in UE4. There is a Scene Capture 2D actor, but it doesn’t work the same way. For one it doesn’t update its capture view point acording to the player’s position. (ence why’s it’s called a 2D capture; and not a proper Reflect actor like in UDK)…

Is there any way to do this? I can’t believe there isn’t a way to do a simple mirror.

Thanks in advance for any help; as it stands my project is stuck in UDK just because of this…

23 posts - 13 participants