Mirror entire Level

Kodaq
Mon, 08 Feb 2016 15:10:19 +0000
XR Development

Hi!

I’m having trouble with mirroring an entire level in Unreal 4.
I’ve looked everywhere for this solution, but haven’t found anyone else having this problem.

So I’m currently working on a ArchViz project for both Windows and VR.
One thing with architecture is that some of the houses are almost always mirrored to each other.
Instead of having to manually rescale (+1 to -1) and move every asset in the level, I was hoping there was some kind of “Mirror level / map / world” function that I can use instead.

I’ve been working for a while with blueprints and had an eye on the “WorldPositionOffset” but the problem here is that the pivot of the architectural assets are not centered in the middle of any of the meshes.

Is there really no way of just making a ExecuteConsoleCommand “mirrorWorldX” or anything alike?
Maybe even a way to mirror the camera could work, but I’m not sure how this will work with the VR mode.

Please help!

9 posts - 8 participants