Reflections of mirror break in specific angles/seem weirdly subdivided?

BrokenBluescreen
Sun, 24 Sep 2023 23:52:46 +0000
Rendering

Unreal Version 5.3, I am trying to make a mirror using planar reflections, and
for some reason, after I followed along the tutorial for it xD now when moving the camera, in certain angles the mirror seems to woork, but then when directly looking at it, the mesh seems to be distorted, reminds me of subdivision in a 3d modeling program in some ways, but as I have never worked with this before and so far I wasnt able to find anything in relation to this, I was wondering if someone could maybe help me solve this problemmm

https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/0/7/c07001a5d7bd84146081fa234c4d02c3e41f3099.mp4

4 posts - 2 participants