Looking for a real-looking implementation of mirrors in UE5.

wookable2
Mon, 14 Jul 2025 04:33:38 +0000
Programming & Scripting

Hi, I am currently working on a game that relies heavily on mirrors and how the world looks in the glass. Despite my best efforts for some time, I was unable to make a good implementation of it. I have looked into unity’s magic mirrors source code and tried to remake it, I also tried a custom engine’s version, but ultimately failed. Does anyone have a good idea where to start? I was thinking that maybe I needed to look into Unreal’s own planar reflection implementation, but that would be my last choice… Thanks for your help!

Hork Engine: Render to texture (Mirrors)

6 posts - 2 participants