Vehicle mirrors performance issues - SceneCapture

Makro007
Wed, 17 Mar 2021 08:48:22 +0000
World Creation

Hi. I bought a vehicle and started updating it for a game. So i added 3 SceneCaptureComponent2D to work as mirrors. To make it work i added a texture target and a material for each mirror. With no additional setting changes the performance drops massively (from constant 60fps to 25fps). I also changed the render to be updated only at half the frequency. Does anyone know any better way to achieve good mirrors in a vehicle?

Base settings:
SceneCaptureComponent2D

TextureTarget

Material

Thanks!

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