# \#mirror

**URL:** https://forums.unrealengine.com/tag/mirror/1252.md

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## [Black geometry in mirror kaleidoscope with Lumen Reflections](https://forums.unrealengine.com/t/black-geometry-in-mirror-kaleidoscope-with-lumen-reflections/2736172)

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**Author:** [@ACHEU](https://forums.unrealengine.com/u/ACHEU)\
**Replies:** 1\
**Last updated:** [July 17, 2026, 1:14pm UTC](https://forums.unrealengine.com/t/black-geometry-in-mirror-kaleidoscope-with-lumen-reflections/2736172 "2026-07-17T13:14:48Z")

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I am trying to render out a parametric kaleidoscope of mirrored surfaces reflecting some emissive video textures and it seems to work at some angles but as you can see im getting these black reflections of geometry. Ray …

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## [Mirrors in VR](https://forums.unrealengine.com/t/mirrors-in-vr/1784114)

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**Author:** [@emil.je](https://forums.unrealengine.com/u/emil.je)\
**Replies:** 12\
**Last updated:** [May 16, 2026, 11:33am UTC](https://forums.unrealengine.com/t/mirrors-in-vr/1784114 "2026-05-16T11:33:28Z")

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Hi everyone, I’ve just released an open source project for realistic mirrors in VR! No raytracing required, and you can add as many mirrors as you want. Currently there is no recursive reflections, so be careful with th…

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## [Achieving Clean Mirror Reflection Without Hardware Ray Tracing (r.Lumen.HardwareRayTracing 0) in Unreal Engine](https://forums.unrealengine.com/t/achieving-clean-mirror-reflection-without-hardware-ray-tracing-r-lumen-hardwareraytracing-0-in-unreal-engine/2683968)

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**Author:** [@kam5251](https://forums.unrealengine.com/u/kam5251)\
**Replies:** 2\
**Last updated:** [December 16, 2025, 10:26am UTC](https://forums.unrealengine.com/t/achieving-clean-mirror-reflection-without-hardware-ray-tracing-r-lumen-hardwareraytracing-0-in-unreal-engine/2683968 "2025-12-16T10:26:01Z")

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Hello everyone, I am currently working on a real-time architectural visualization project (a virtual tour where the character can freely move around the house). My primary goal is to optimize performance by minimizing …

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## [Looking for a real-looking implementation of mirrors in UE5.](https://forums.unrealengine.com/t/looking-for-a-real-looking-implementation-of-mirrors-in-ue5/2603409)

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**Author:** [@wookable2](https://forums.unrealengine.com/u/wookable2)\
**Replies:** 5\
**Last updated:** [July 16, 2025, 1:00pm UTC](https://forums.unrealengine.com/t/looking-for-a-real-looking-implementation-of-mirrors-in-ue5/2603409 "2025-07-16T13:00:27Z")

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Hi, I am currently working on a game that relies heavily on mirrors and how the world looks in the glass. Despite my best efforts for some time, I was unable to make a good implementation of it. I have looked into unity’…

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## [Raytracing Reflections are not looking accurate](https://forums.unrealengine.com/t/raytracing-reflections-are-not-looking-accurate/2511041)

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**Author:** [@malik\_217](https://forums.unrealengine.com/u/malik_217)\
**Replies:** 0\
**Last updated:** [May 15, 2025, 7:42am UTC](https://forums.unrealengine.com/t/raytracing-reflections-are-not-looking-accurate/2511041 "2025-05-15T07:42:45Z")

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The reflections on my glass does not seem accurate, even though my translucency is set to Raytracing as you can see in the Images below. Mirror doesn’t reflect another mirrors reflection and blueish reflection, seems li…

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## [Reflections appearing dark at certain angles](https://forums.unrealengine.com/t/reflections-appearing-dark-at-certain-angles/2486315)

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**Author:** [@malik\_217](https://forums.unrealengine.com/u/malik_217)\
**Replies:** 2\
**Last updated:** [May 5, 2025, 6:16am UTC](https://forums.unrealengine.com/t/reflections-appearing-dark-at-certain-angles/2486315 "2025-05-05T06:16:12Z")

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The reflections in mirror shows dark or rather shadowy kind of incorrect materials when looked in the mirror at certain angle or maybe directly when looking into the mirror. I’ve also tried creating new Project wi…

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## [Mirror building properly](https://forums.unrealengine.com/t/mirror-building-properly/2464687)

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**Author:** [@AdamGaming\_CZ](https://forums.unrealengine.com/u/AdamGaming_CZ)\
**Replies:** 7\
**Last updated:** [April 22, 2025, 1:06pm UTC](https://forums.unrealengine.com/t/mirror-building-properly/2464687 "2025-04-22T13:06:27Z")

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Hi, what’s the easiest workaround to mirror this church? The Unreal Mirror Tool doesn’t work well for me. If I use the option to write into the input object, it creates a random mess of objects. If I choose to create new…

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## [Mirror physics assets still doesn't work?](https://forums.unrealengine.com/t/mirror-physics-assets-still-doesnt-work/2430821)

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**Author:** [@celestia](https://forums.unrealengine.com/u/celestia)\
**Replies:** 7\
**Last updated:** [April 14, 2025, 2:21am UTC](https://forums.unrealengine.com/t/mirror-physics-assets-still-doesnt-work/2430821 "2025-04-14T02:21:42Z")

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I’m trying to mirror the physics assets capsules from the right side of the body to the left side however it does not work at all. Sometimes they will be way off after mirroring. It’s very tedious trying to line them up …

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## [SceneCapture Camera performance - needs suggestions](https://forums.unrealengine.com/t/scenecapture-camera-performance-needs-suggestions/2338574)

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**Author:** [@gram-o-phone](https://forums.unrealengine.com/u/gram-o-phone)\
**Replies:** 2\
**Last updated:** [February 22, 2025, 4:23pm UTC](https://forums.unrealengine.com/t/scenecapture-camera-performance-needs-suggestions/2338574 "2025-02-22T16:23:50Z")

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Hey there! I’m facing the following: If multiple SceneCapture cameras for external mirrors are used in a pawn the performance is dropping terribly. My question is how to make them more effective. What I tried/considerin…

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## [Multiple reflections](https://forums.unrealengine.com/t/multiple-reflections/2307326)

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**Author:** [@luhhiiz](https://forums.unrealengine.com/u/luhhiiz)\
**Replies:** 0\
**Last updated:** [January 28, 2025, 2:03pm UTC](https://forums.unrealengine.com/t/multiple-reflections/2307326 "2025-01-28T14:03:24Z")

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The mirror I have in the scene is made in L, using a simple mirror material + planar reflection or without it, and I have this result of infinite reflections. How can I fix it?

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## [Why don't sun rays reflect in mirror in path tracing mode? ](https://forums.unrealengine.com/t/why-dont-sun-rays-reflect-in-mirror-in-path-tracing-mode/2299446)

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**Author:** [@PhilippRender2](https://forums.unrealengine.com/u/PhilippRender2)\
**Replies:** 0\
**Last updated:** [January 23, 2025, 3:38pm UTC](https://forums.unrealengine.com/t/why-dont-sun-rays-reflect-in-mirror-in-path-tracing-mode/2299446 "2025-01-23T15:38:56Z")

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I have a scene with a mirror hit by sun rays. I would like to see the effect and trace / control where the sun rays hit, but the mirror doesn’t reflect the sun rays. Why aren’t sun rays reflected in mirror? I have trie…

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## [Dev Diaries: Making MIRROR through the Unreal Fellowship: Games](https://forums.unrealengine.com/t/dev-diaries-making-mirror-through-the-unreal-fellowship-games/2273610)

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**Author:** [@Kher.exe](https://forums.unrealengine.com/u/Kher.exe)\
**Replies:** 4\
**Last updated:** [January 13, 2025, 9:18am UTC](https://forums.unrealengine.com/t/dev-diaries-making-mirror-through-the-unreal-fellowship-games/2273610 "2025-01-13T09:18:06Z")

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Dev Diaries: Making MIRROR through the Unreal Fellowship How a thought provoking couch co-op came about Hey there! We are Elena Felici (Carbon®) and Valentina Pantaleoni, an Italian duo consisting of a nerd o…

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## [UE 5.0.2 - Mirror Reflection Shadows Too Dark - Ray Tracing](https://forums.unrealengine.com/t/ue-5-0-2-mirror-reflection-shadows-too-dark-ray-tracing/579542)

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**Author:** [@gatzkerob](https://forums.unrealengine.com/u/gatzkerob)\
**Replies:** 3\
**Last updated:** [December 29, 2024, 9:45pm UTC](https://forums.unrealengine.com/t/ue-5-0-2-mirror-reflection-shadows-too-dark-ray-tracing/579542 "2024-12-29T21:45:26Z")

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I’ve created a mirror to be used in a sealed off interior. No outdoor lighting, skylight, etc. The shadows in the mirror reflection are way too dark as you can see. I’m using ray tracing for reflections and shado…

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## [Issues with mirror reflections](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430)

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**Author:** [@CaioHahnAgostinho](https://forums.unrealengine.com/u/CaioHahnAgostinho)\
**Replies:** 2\
**Last updated:** [November 17, 2024, 8:12pm UTC](https://forums.unrealengine.com/t/issues-with-mirror-reflections/2131430 "2024-11-17T20:12:40Z")

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There is flickering shadow bubbles and texture defects only in my mirrors reflections, while the rest of the scene seems ok. All the resolution changes I make in the project settings change the entire scene except the re…

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## [How to flip the camera display in the y axis to create a mirror world ?](https://forums.unrealengine.com/t/how-to-flip-the-camera-display-in-the-y-axis-to-create-a-mirror-world/481879)

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**Author:** [@Ovnix\_One](https://forums.unrealengine.com/u/Ovnix_One)\
**Replies:** 4\
**Last updated:** [November 17, 2024, 2:40pm UTC](https://forums.unrealengine.com/t/how-to-flip-the-camera-display-in-the-y-axis-to-create-a-mirror-world/481879 "2024-11-17T14:40:02Z")

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Hi! I am trying to flip the camera display in the y axis in order to create a mirror world. The “Image 1” is what I am trying to do : For that I have tried : Using a Post process material with a “sceneTexture:PostP…

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## [Mirror entire Level](https://forums.unrealengine.com/t/mirror-entire-level/346793)

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**Author:** [@Kodaq](https://forums.unrealengine.com/u/Kodaq)\
**Replies:** 8\
**Last updated:** [October 9, 2024, 1:38pm UTC](https://forums.unrealengine.com/t/mirror-entire-level/346793 "2024-10-09T13:38:43Z")

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Hi! I’m having trouble with mirroring an entire level in Unreal 4. I’ve looked everywhere for this solution, but haven’t found anyone else having this problem. So I’m currently working on a ArchViz project for both Wi…

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## [Creating a mirror using Scene Capture 2D actor?](https://forums.unrealengine.com/t/creating-a-mirror-using-scene-capture-2d-actor/296725)

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**Author:** [@anonymous\_user\_6e8de304](https://forums.unrealengine.com/u/anonymous_user_6e8de304)\
**Replies:** 22\
**Last updated:** [July 30, 2024, 9:11pm UTC](https://forums.unrealengine.com/t/creating-a-mirror-using-scene-capture-2d-actor/296725 "2024-07-30T21:11:01Z")

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Hi; I need to create a simple; proper mirror with sharp reflections. (I have a large outdoor scene with a miror-like sea). For outdoors sharp reflection like these the Reflection Environement and/or SSR don’t cut it qua…

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## [VR Template Teleport problem with more floors](https://forums.unrealengine.com/t/vr-template-teleport-problem-with-more-floors/375212)

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**Author:** [@anonymous\_user\_a07add701](https://forums.unrealengine.com/u/anonymous_user_a07add701)\
**Replies:** 8\
**Last updated:** [July 3, 2024, 1:50pm UTC](https://forums.unrealengine.com/t/vr-template-teleport-problem-with-more-floors/375212 "2024-07-03T13:50:45Z")

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Hi all, I have this issue with VR Teleport BP in 4.13.2. I added ceiling to tutorial level and the problem is the same! When you point at the wall (with blocking collision or NavModifier) and you have ground floor and…

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## [Root Motion doesn't work properly with additives](https://forums.unrealengine.com/t/root-motion-doesnt-work-properly-with-additives/1685476)

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**Author:** [@Lucavall](https://forums.unrealengine.com/u/Lucavall)\
**Replies:** 0\
**Last updated:** [February 13, 2024, 5:52am UTC](https://forums.unrealengine.com/t/root-motion-doesnt-work-properly-with-additives/1685476 "2024-02-13T05:52:20Z")

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I started making an animation blueprint with root motion, but when I tried using additives, with both base and additive to root motion, it doesn’t work properly, the root motion is not accordingly to the animations. Only…

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## [Reflections of mirror break in specific angles/seem weirdly subdivided?](https://forums.unrealengine.com/t/reflections-of-mirror-break-in-specific-angles-seem-weirdly-subdivided/1310915)

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**Author:** [@BrokenBluescreen](https://forums.unrealengine.com/u/BrokenBluescreen)\
**Replies:** 3\
**Last updated:** [September 25, 2023, 2:25pm UTC](https://forums.unrealengine.com/t/reflections-of-mirror-break-in-specific-angles-seem-weirdly-subdivided/1310915 "2023-09-25T14:25:48Z")

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Unreal Version 5.3, I am trying to make a mirror using planar reflections, and for some reason, after I followed along the tutorial for it xD now when moving the camera, in certain angles the mirror seems to woork, but …

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## [I created a mirror material but the reflection shows non existing world](https://forums.unrealengine.com/t/i-created-a-mirror-material-but-the-reflection-shows-non-existing-world/1220567)

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**Author:** [@Michal2SAB](https://forums.unrealengine.com/u/Michal2SAB)\
**Replies:** 1\
**Last updated:** [July 20, 2023, 2:54am UTC](https://forums.unrealengine.com/t/i-created-a-mirror-material-but-the-reflection-shows-non-existing-world/1220567 "2023-07-20T02:54:26Z")

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I created own mirror material which I placed on a wall n expected to reflect the map and player etc. It instead shows me a bunch of mountains, sky, land etc. Is reflection in fortnite not possible/fake? If a mirror asse…

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## [Ray traced mirror missing fog](https://forums.unrealengine.com/t/ray-traced-mirror-missing-fog/474739)

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**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 2\
**Last updated:** [July 9, 2023, 1:04pm UTC](https://forums.unrealengine.com/t/ray-traced-mirror-missing-fog/474739 "2023-07-09T13:04:01Z")

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r.RayTracing.Reflections.HeightFog 1

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## [How can you somehow mirror a skeletal mesh like the person did in Combat Systems Constructor?](https://forums.unrealengine.com/t/how-can-you-somehow-mirror-a-skeletal-mesh-like-the-person-did-in-combat-systems-constructor/465856)

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**Author:** [@dmac921](https://forums.unrealengine.com/u/dmac921)\
**Replies:** 3\
**Last updated:** [February 27, 2023, 9:02am UTC](https://forums.unrealengine.com/t/how-can-you-somehow-mirror-a-skeletal-mesh-like-the-person-did-in-combat-systems-constructor/465856 "2023-02-27T09:02:21Z")

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This set came free for the monthly marketplace giveaway. It has skeletal meshes and animations for mech like vehicles, cabs, and weapons, but all the weapons are made for the right side BUT. In the demo game, it has …

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## [Skeletal Mesh's collision when actor is mirrored](https://forums.unrealengine.com/t/skeletal-meshs-collision-when-actor-is-mirrored/725217)

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**Author:** [@Dedeshius1](https://forums.unrealengine.com/u/Dedeshius1)\
**Replies:** 0\
**Last updated:** [December 10, 2022, 7:22am UTC](https://forums.unrealengine.com/t/skeletal-meshs-collision-when-actor-is-mirrored/725217 "2022-12-10T07:22:51Z")

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Hey everyone, I’ve modelated a door with an specific animation from blender to UE5, I managed to make it work perfectly. But now that I need to mirror this door to open in the right directions, the Skeletal Mesh’s colli…

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## [UE4\\5 镜子反射的问题](https://forums.unrealengine.com/t/ue4-5/695285)

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**Author:** [@Leoxiaoxu](https://forums.unrealengine.com/u/Leoxiaoxu)\
**Replies:** 0\
**Last updated:** [November 20, 2022, 8:34pm UTC](https://forums.unrealengine.com/t/ue4-5/695285 "2022-11-20T20:34:27Z")

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为什么我开启了项目设置上的平面剪切，不渲染时很清晰，但是渲染后就不清晰了呢？渲染时屏幕百分比是200，材质粗糙度为0，也放上去了平面反射功能，还有一点就是出来的效果里面并不能成功反射到外面的灯光，这可能是材质问题，这个也请问一下各位老师是如何解决上面的问题的呢？我想实现完全匹配外面的灯光场景的氛围 而不是这个镜子比外面的场景暗一个层次 。 其实主要是想问问各位老师如果是想做镜子，是如何制作的呢 渲染输出视频后平面反射不能像镜子…

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## [Mirrored mesh components do not collide](https://forums.unrealengine.com/t/mirrored-mesh-components-do-not-collide/357981)

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**Author:** [@Yasja\_de\_Miranda](https://forums.unrealengine.com/u/Yasja_de_Miranda)\
**Replies:** 2\
**Last updated:** [March 16, 2022, 5:01pm UTC](https://forums.unrealengine.com/t/mirrored-mesh-components-do-not-collide/357981 "2022-03-16T17:01:47Z")

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Hi there, I have a composite mesh actor that consists of multiple components derived off UStaticMeshComponent… Some of them are “cleverly” modeled so that they can be reused on symmetrical meshes simply by mirroring them…

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## [Strange artifact in reflection capture](https://forums.unrealengine.com/t/strange-artifact-in-reflection-capture/333781)

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**Author:** [@VirtuVius\_RV](https://forums.unrealengine.com/u/VirtuVius_RV)\
**Replies:** 5\
**Last updated:** [July 26, 2021, 11:29pm UTC](https://forums.unrealengine.com/t/strange-artifact-in-reflection-capture/333781 "2021-07-26T23:29:54Z")

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Hello, everyone. This is my first post on the AnswerHub. Hopefully someone will be able to help me :slight\_smile: I have this bathroom scene with a mirror covering the whole width of a wall. I set it up with a metallic…

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## [Scene Capture 2D not rendering/working after packaging project](https://forums.unrealengine.com/t/scene-capture-2d-not-rendering-working-after-packaging-project/485474)

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**Author:** [@twitch.tv\_Fyruz](https://forums.unrealengine.com/u/twitch.tv_Fyruz)\
**Replies:** 0\
**Last updated:** [June 28, 2021, 8:53am UTC](https://forums.unrealengine.com/t/scene-capture-2d-not-rendering-working-after-packaging-project/485474 "2021-06-28T08:53:21Z")

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Hi, in my project i got a Scene Capture 2D, used to simulate a mirror inside a room. Running the game inside the editor or in “Standalone Game” mode doesnt cause any error and the mirror work properly. Despite this, af…

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## [Vehicle mirrors performance issues - SceneCapture](https://forums.unrealengine.com/t/vehicle-mirrors-performance-issues-scenecapture/480436)

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**Author:** [@Makro007](https://forums.unrealengine.com/u/Makro007)\
**Replies:** 7\
**Last updated:** [March 19, 2021, 12:26pm UTC](https://forums.unrealengine.com/t/vehicle-mirrors-performance-issues-scenecapture/480436 "2021-03-19T12:26:00Z")

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Hi. I bought a vehicle and started updating it for a game. So i added 3 SceneCaptureComponent2D to work as mirrors. To make it work i added a texture target and a material for each mirror. With no additional setting chan…

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## [Mirroring foliage?](https://forums.unrealengine.com/t/mirroring-foliage/479757)

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**Author:** [@Tabacudo](https://forums.unrealengine.com/u/Tabacudo)\
**Replies:** 0\
**Last updated:** [March 4, 2021, 2:45pm UTC](https://forums.unrealengine.com/t/mirroring-foliage/479757 "2021-03-04T14:45:51Z")

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Hey guys! I’m having a trouble with a mirrored map. I used the mirror function on the landscape I have, but turns out the foliage doesn’t mirror with the map. I can’t either find a way to duplicate it. Is there a way to…

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