MipMapLODBias not working with Android OpenGL ES2?

anonymous_user_f6c04a8c
Fri, 15 Sep 2017 12:58:42 +0000
Rendering

Hi,

I cannot really see that r.MipMapLODBias working in Android OpenGL ES2 build,
while the result of MipMapLODBias can be easily seen with just 1 at PC platform.

Then I’ve just found :
SupportsTextureLODBias() {return false;}
at OpenGLES2.h.
It still not working when I changed it to return true and deploy again.

Is this just a known limitation of ES2 renderer?
If so, any other way to scale down texture resolution at Android ES2 platform?

Thanks!

3 posts - 3 participants