Rander Target and MipMap

Laveytex
Sun, 09 Jun 2024 12:12:40 +0000
Programming & Scripting

Hey guys. I need help
There is a texture and a canvas with the same settings. If I use a texture in a material, mipmaps are switched at runtime.
if I draw it on the UCanvasRenderTarget2D canvas, then the mips are switched only after the texture is re-rendered.
How to update mipmaps at runtime?

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