Texture mipmaps and streaming

Elites94
Tue, 15 Jun 2021 15:17:46 +0000
Asset Creation

Hello everyone,

I am using UE4 for a long time ago now… But there is something I really don’t understand about the mipmaps.
I have read the documentations and many subjects about it but I can’t find the solution that suit to my game.

The problem is :
I have done a lot of icons in my inventory UI for my weapons, armors, misc… Texture are in 256x256 and are really light (approximately 35ko for an icon).

When I launch the game, icons textures are blurred. I know that come from the mipmaps (I tried selected the no mipmap option and it works well).

But is it really good to disable the mipmaps on all my icones ? I know the mipmaps are important for the game so is it really a good idea to do that ? And if the answer is “yes”, is there a way to do it more quicky and to not have to open each icon and change it ? I think the answer of this question is no but anyway…

I am sorry about my mistakes I haven’t a perfect english…

Thank you a lot in advance for your help and your time !

All the best

4 posts - 1 participant