Can I control mipmapping distance via material editor?

JoshieZombie
Mon, 06 Jul 2015 01:35:20 +0000
Rendering

I went out and shot some wonderful grass foliage textures and I’m trying to implement them as photo-real as possible, but I’m running into mipmapping(which I admittedly don’t know a lot about) and it’s breaking the immersion completely.
I have made a video previewing my grass without mipmaps below. I am looking for a way to adjust the distance at which these mipmaps are visible so I don’t wind up with blocky thick grass up close like the image I have posted.

http://i.imgur.com/M97Rgsg.png

7 posts - 4 participants