Generate mipmaps of texture downloaded from the web?

foqueiroz
Thu, 06 May 2021 16:48:18 +0000
Asset Creation

Hi all, I hope you can help me with this:
I am downloading a texture in runtime to use it as a texture. However, mipmaps are not generated, so there’s a moiree effect going on (texture is not smooth). Is there a way of generating mipmaps once the texture is downloaded using blueprints?

Thank you!

11 posts - 3 participants