# \#minimap

**URL:** https://forums.unrealengine.com/tag/minimap/4032.md

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## [\[Material\] Minimap Zoom + Offset](https://forums.unrealengine.com/t/material-minimap-zoom-offset/1760146)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 1\
**Last updated:** [July 31, 2026, 7:01pm UTC](https://forums.unrealengine.com/t/material-minimap-zoom-offset/1760146 "2026-07-31T19:01:03Z")

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Hi there. I currently try myself in creating a Material for a texture based Minimap. This is the Current State: Having a texture - Check Having an Offset based on a Focused Actor - Check Having a Radial mask base…

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## [How to fix bugged World Partition Landscape regions in minimap](https://forums.unrealengine.com/t/how-to-fix-bugged-world-partition-landscape-regions-in-minimap/2554890)

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**Author:** [@OneNot](https://forums.unrealengine.com/u/OneNot)\
**Replies:** 1\
**Last updated:** [June 13, 2025, 1:28pm UTC](https://forums.unrealengine.com/t/how-to-fix-bugged-world-partition-landscape-regions-in-minimap/2554890 "2025-06-13T13:28:02Z")

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My landscape regions are completely messed up and all over the place, specifically in the minimap. The regions are totally fine and function as expected in the viewport. In the minimap, they appear and disappear randoml…

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## [Pixel Era – Max-Efficiency texture Sampling + Mini-map Logic with Zero Overlaps or Traces (new paradigm for world based interaction)](https://forums.unrealengine.com/t/pixel-era-max-efficiency-texture-sampling-mini-map-logic-with-zero-overlaps-or-traces-new-paradigm-for-world-based-interaction/2594506)

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**Author:** [@Gimli\_Gloin](https://forums.unrealengine.com/u/Gimli_Gloin)\
**Replies:** 4\
**Last updated:** [July 21, 2025, 11:43am UTC](https://forums.unrealengine.com/t/pixel-era-max-efficiency-texture-sampling-mini-map-logic-with-zero-overlaps-or-traces-new-paradigm-for-world-based-interaction/2594506 "2025-07-21T11:43:19Z")

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Unreal Engine makes reading GPU data painful, and overlap events are a bloated mess for large worlds. Pixel Era was built to end that. Preview No more “Extremely Slow & Inefficient” read nodes. Pixel Era uses micr…

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## [Minimap (2D SceneCaptureComponent) not rendering when game is packaged](https://forums.unrealengine.com/t/minimap-2d-scenecapturecomponent-not-rendering-when-game-is-packaged/475599)

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**Author:** [@RobMeade](https://forums.unrealengine.com/u/RobMeade)\
**Replies:** 4\
**Last updated:** [May 1, 2025, 9:27pm UTC](https://forums.unrealengine.com/t/minimap-2d-scenecapturecomponent-not-rendering-when-game-is-packaged/475599 "2025-05-01T21:27:24Z")

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Hi all, I created a little minimap on a UI widget using a camera and a rendertarget. If I run the game in the editor everything works as expected. This morning I packaged the game (Windows) and ran it and the minimap …

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## [World Partition Minimap Not Generating](https://forums.unrealengine.com/t/world-partition-minimap-not-generating/794414)

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**Author:** [@mbbentz](https://forums.unrealengine.com/u/mbbentz)\
**Replies:** 4\
**Last updated:** [March 1, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/world-partition-minimap-not-generating/794414 "2025-03-01T22:47:18Z")

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Hi all - what’s the secret to getting the UE5 World Partition Minimap to actually generate something other than a blank minimap texture? I’ve tried every possible thing I can think of, all I get is blank. I’ve enabled v…

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## [The way to solve the 'out of memory' on building world partition minimap](https://forums.unrealengine.com/t/the-way-to-solve-the-out-of-memory-on-building-world-partition-minimap/2053933)

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**Author:** [@ChenYiZh\_0210](https://forums.unrealengine.com/u/ChenYiZh_0210)\
**Replies:** 0\
**Last updated:** [October 5, 2024, 5:14am UTC](https://forums.unrealengine.com/t/the-way-to-solve-the-out-of-memory-on-building-world-partition-minimap/2053933 "2024-10-05T05:14:29Z")

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Building WorldPartition-MiniMap will crash on out of memory, because the bounds in the world loaded by WorldParitionBuilder never unload. I have added unload to solved the problem, but i don’t why the engine designed nev…

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## [World Partition Minimap Just Black](https://forums.unrealengine.com/t/world-partition-minimap-just-black/1540749)

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**Author:** [@aidnewsome](https://forums.unrealengine.com/u/aidnewsome)\
**Replies:** 7\
**Last updated:** [September 1, 2024, 12:58pm UTC](https://forums.unrealengine.com/t/world-partition-minimap-just-black/1540749 "2024-09-01T12:58:19Z")

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I’m trying to build a Minimap with World Partition. It has succeeded in the editor and also with the Command Prompt way of doing it, but visually I see nothing, just black. Virtual Textures are enabled in my Project Sett…

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## [How to create a STATIC UMG mini map showing player transforms](https://forums.unrealengine.com/t/how-to-create-a-static-umg-mini-map-showing-player-transforms/366772)

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**Author:** [@Haskellf](https://forums.unrealengine.com/u/Haskellf)\
**Replies:** 7\
**Last updated:** [May 23, 2024, 3:20pm UTC](https://forums.unrealengine.com/t/how-to-create-a-static-umg-mini-map-showing-player-transforms/366772 "2024-05-23T15:20:11Z")

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I have successfully created a UMG minimap that rotates and tracks with the player as per the epic wiki A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums . Great work Rudy Triplett and Wil…

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## [Tile Based Minimap](https://forums.unrealengine.com/t/tile-based-minimap/1209411)

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**Author:** [@adrian23041999](https://forums.unrealengine.com/u/adrian23041999)\
**Replies:** 3\
**Last updated:** [April 29, 2024, 7:51pm UTC](https://forums.unrealengine.com/t/tile-based-minimap/1209411 "2024-04-29T19:51:16Z")

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Tile Based Minimap (TBM) lets you create ingame maps of your levels based on prerendered images of your level that are taken in editor and then broken into tiles that are loaded dynamically during gameplay. …

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## [World Partition Minimap - Use own textures?](https://forums.unrealengine.com/t/world-partition-minimap-use-own-textures/1742742)

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**Author:** [@Killerzwerg](https://forums.unrealengine.com/u/Killerzwerg)\
**Replies:** 3\
**Last updated:** [March 31, 2024, 3:19am UTC](https://forums.unrealengine.com/t/world-partition-minimap-use-own-textures/1742742 "2024-03-31T03:19:38Z")

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Because building the world partition minimap doesn´t work for most people, how about using own textures? As I have understand, it uses render targets to produce textures, but this takes hours or days even with a small 3…

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## [Worldmap Window: Zoom to Mouse: update Pivot offset](https://forums.unrealengine.com/t/worldmap-window-zoom-to-mouse-update-pivot-offset/1707254)

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**Author:** [@BDC\_Patrick](https://forums.unrealengine.com/u/BDC_Patrick)\
**Replies:** 2\
**Last updated:** [February 24, 2024, 10:06am UTC](https://forums.unrealengine.com/t/worldmap-window-zoom-to-mouse-update-pivot-offset/1707254 "2024-02-24T10:06:17Z")

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Hi there . I’m currently making Progress in my Game UI. During the past 5 Days i’m dealing with my Worldmap Window. This should have the following Features: • Can be scrolled with Sliders • Can have markers • zoom …

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## [Terrain black on minimap.](https://forums.unrealengine.com/t/terrain-black-on-minimap/1489955)

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**Author:** [@DaddyImCooming](https://forums.unrealengine.com/u/DaddyImCooming)\
**Replies:** 1\
**Last updated:** [January 13, 2024, 5:01am UTC](https://forums.unrealengine.com/t/terrain-black-on-minimap/1489955 "2024-01-13T05:01:32Z")

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Hi, I’m having an issue with my terrain rendering on the minimap. Whenever I load into the game on Fortnite, only the center area of the terrain actually shows. When I try building the minimap in the editor, then nothing…

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## [Which is the most efficient way to build a minimap?](https://forums.unrealengine.com/t/which-is-the-most-efficient-way-to-build-a-minimap/1344676)

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**Author:** [@DiliupG](https://forums.unrealengine.com/u/DiliupG)\
**Replies:** 3\
**Last updated:** [October 26, 2023, 3:59pm UTC](https://forums.unrealengine.com/t/which-is-the-most-efficient-way-to-build-a-minimap/1344676 "2023-10-26T15:59:06Z")

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Hi! I know two ways to build a minimap. One is to use a camera over the player and render an area around the player. The other is to take a snapshot of the level and draw the player and other characters on it. Can someo…

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## [How to create a world map for game (Not minimap)](https://forums.unrealengine.com/t/how-to-create-a-world-map-for-game-not-minimap/406550)

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**Author:** [@ApocalypticAI](https://forums.unrealengine.com/u/ApocalypticAI)\
**Replies:** 4\
**Last updated:** [September 9, 2023, 4:41pm UTC](https://forums.unrealengine.com/t/how-to-create-a-world-map-for-game-not-minimap/406550 "2023-09-09T16:41:54Z")

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So I have searched quite a bit on google and youtube, but I think due to naming I cannot find the right info. I found a lot of videos on how to make a minimap, but I don’t want to use a minimap. I only want to create yo…

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## [Multiplayer minimap issue](https://forums.unrealengine.com/t/multiplayer-minimap-issue/320967)

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**Author:** [@Radiance37k](https://forums.unrealengine.com/u/Radiance37k)\
**Replies:** 4\
**Last updated:** [September 8, 2023, 2:08am UTC](https://forums.unrealengine.com/t/multiplayer-minimap-issue/320967 "2023-09-08T02:08:09Z")

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In the character controller I have a camera for the minimap, attached scenecapture 2D. In single player everything works perfectly. When I have 2 clients, minimap starts as the minimap for client 2 on both clients, as s…

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## [How to make everything inside a 3D box visible and outside of 3D box invisible](https://forums.unrealengine.com/t/how-to-make-everything-inside-a-3d-box-visible-and-outside-of-3d-box-invisible/780804)

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**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 12\
**Last updated:** [August 30, 2023, 8:07pm UTC](https://forums.unrealengine.com/t/how-to-make-everything-inside-a-3d-box-visible-and-outside-of-3d-box-invisible/780804 "2023-08-30T20:07:15Z")

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Hi everybody, for my game I need an effect where everything inside a 3D bounding box area is visible (any actor that is inside it, even partially) and every actor that lies outside this box is invisible. I need this to …

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## [How can I manipulate world location through a minimap widget?](https://forums.unrealengine.com/t/how-can-i-manipulate-world-location-through-a-minimap-widget/469190)

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**Author:** [@jamecz](https://forums.unrealengine.com/u/jamecz)\
**Replies:** 12\
**Last updated:** [June 9, 2023, 8:06am UTC](https://forums.unrealengine.com/t/how-can-i-manipulate-world-location-through-a-minimap-widget/469190 "2023-06-09T08:06:19Z")

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Hi. I’m trying to figure out how I can place lights into the world and drag them around from my minimap widget? Is there some sort of way to detect clicks from the world in the minimap? I already have objects that are ab…

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## [how to hide the trace on one camera and leave it on the minimap?](https://forums.unrealengine.com/t/how-to-hide-the-trace-on-one-camera-and-leave-it-on-the-minimap/746861)

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**Author:** [@Boris\_Jabickii](https://forums.unrealengine.com/u/Boris_Jabickii)\
**Replies:** 2\
**Last updated:** [January 19, 2023, 1:30am UTC](https://forums.unrealengine.com/t/how-to-hide-the-trace-on-one-camera-and-leave-it-on-the-minimap/746861 "2023-01-19T01:30:24Z")

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Greetings forum users. I’m trying to make a minimap. I made a projection from the camera, created four traces, they intersect with the surface, after that I unloaded the intersection points and connected them with four t…

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## [World Object Location to Mini Map Location](https://forums.unrealengine.com/t/world-object-location-to-mini-map-location/310637)

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**Author:** [@Logos\_1](https://forums.unrealengine.com/u/Logos_1)\
**Replies:** 6\
**Last updated:** [September 26, 2022, 3:12pm UTC](https://forums.unrealengine.com/t/world-object-location-to-mini-map-location/310637 "2022-09-26T15:12:33Z")

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Hey everyone! So this one has been bugging me for a few weeks now and I still can’t find the solution… I have a simple map that has instances of a Blueprint (let’s call it ‘Location\_BP’) placed in the world space whic…

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## [HUD Minimap in VR?](https://forums.unrealengine.com/t/hud-minimap-in-vr/373141)

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**Author:** [@jackgnelson](https://forums.unrealengine.com/u/jackgnelson)\
**Replies:** 2\
**Last updated:** [February 11, 2022, 10:19am UTC](https://forums.unrealengine.com/t/hud-minimap-in-vr/373141 "2022-02-11T10:19:21Z")

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Hi there, I’m doing UE4 development for VR architecture visualization and multiple times working with clients it has come up that a mini-map style projection of the floorplan of the building would be beneficial in helpi…

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## [Minimap like BloodStained/Metroidvania](https://forums.unrealengine.com/t/minimap-like-bloodstained-metroidvania/490140)

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**Author:** [@DavidReyCala](https://forums.unrealengine.com/u/DavidReyCala)\
**Replies:** 0\
**Last updated:** [October 22, 2021, 5:13pm UTC](https://forums.unrealengine.com/t/minimap-like-bloodstained-metroidvania/490140 "2021-10-22T17:13:25Z")

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Hi guys, first of all thank you in advance. I’m trying to make a 3D metroid-style game as a college project. I would like to know how I could make a mini-map in the style of the Bloodstained game. Since I have looked bot…

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## [Trouble with scene capture updating](https://forums.unrealengine.com/t/trouble-with-scene-capture-updating/488137)

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**Author:** [@Jon8857](https://forums.unrealengine.com/u/Jon8857)\
**Replies:** 1\
**Last updated:** [August 28, 2021, 10:11pm UTC](https://forums.unrealengine.com/t/trouble-with-scene-capture-updating/488137 "2021-08-28T22:11:06Z")

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I have an RTS style minimap and I am showing the units and buildings with team colors pixels/squares on the minimap. So I use a colored plane overtop the units and the buildings. The planes render to virtual texture an…

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## [Simple minimap using a texture?](https://forums.unrealengine.com/t/simple-minimap-using-a-texture/406071)

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**Author:** [@Bushey](https://forums.unrealengine.com/u/Bushey)\
**Replies:** 3\
**Last updated:** [August 10, 2021, 11:25pm UTC](https://forums.unrealengine.com/t/simple-minimap-using-a-texture/406071 "2021-08-10T23:25:09Z")

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Hi folks, alt text I’m trying to make a simple minimap that changes postion of a marker on a texture map when I press a key. I’d like to bind the movement to one of four keys - up, down, left and right and I need it …

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## [How to Make Mesh Invisible to Player But not to Scene Capture?](https://forums.unrealengine.com/t/how-to-make-mesh-invisible-to-player-but-not-to-scene-capture/486637)

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**Author:** [@Savagebeast9000](https://forums.unrealengine.com/u/Savagebeast9000)\
**Replies:** 0\
**Last updated:** [July 26, 2021, 8:36pm UTC](https://forums.unrealengine.com/t/how-to-make-mesh-invisible-to-player-but-not-to-scene-capture/486637 "2021-07-26T20:36:23Z")

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So I use a scene capture component for my mini map. My player is represented by an arrow icon, and I checked “Owner No See” so you don’t see the sprite in game. Now, I have ai enemies represented by red dots. If I choose…

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## [Scene Capture 2D componentを使用時に影を消したい](https://forums.unrealengine.com/t/scene-capture-2d-component/479143)

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**Author:** [@\_bb\_1](https://forums.unrealengine.com/u/_bb_1)\
**Replies:** 2\
**Last updated:** [March 21, 2021, 11:29am UTC](https://forums.unrealengine.com/t/scene-capture-2d-component/479143 "2021-03-21T11:29:33Z")

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（やりたいこと） Scene Capture 2D componentを使用したカメラActorを生成し、RenderTargetを設定してミニマップを作成した。 ミニマップには影が邪魔となるため、影のない状態の画像がRenderTargetないし、RenderTargetを使っているマテリアル計算結果に欲しい。 （現状） Scene Capture 2D compnentの設定でどこを触ればよいかわからない。公式ドキュメントに…

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## [How to use a camera for a mini map function?](https://forums.unrealengine.com/t/how-to-use-a-camera-for-a-mini-map-function/479390)

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**Author:** [@J\_Savage](https://forums.unrealengine.com/u/J_Savage)\
**Replies:** 0\
**Last updated:** [February 25, 2021, 9:19am UTC](https://forums.unrealengine.com/t/how-to-use-a-camera-for-a-mini-map-function/479390 "2021-02-25T09:19:33Z")

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Hi, I am currently using a scene capture 2D component to capture my world as a mini map. I was wondering if it was possible to change the Scene capture component to a camera? as this component doesn’t focus on actors ver…

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## [Create static minimap with movable player icon](https://forums.unrealengine.com/t/create-static-minimap-with-movable-player-icon/477213)

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**Author:** [@anonymous\_user\_6a2bd8211](https://forums.unrealengine.com/u/anonymous_user_6a2bd8211)\
**Replies:** 1\
**Last updated:** [January 14, 2021, 1:05pm UTC](https://forums.unrealengine.com/t/create-static-minimap-with-movable-player-icon/477213 "2021-01-14T13:05:37Z")

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Hi everyone, Thanks in advance for your help! I’m trying to set up a simple minimap composed of a basic texture with static object/icons positioned around the map. The only movable icon is the white arrow that should mo…

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## [Scene capture component 2D flickering](https://forums.unrealengine.com/t/scene-capture-component-2d-flickering/473348)

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**Author:** [@paxer](https://forums.unrealengine.com/u/paxer)\
**Replies:** 1\
**Last updated:** [October 23, 2020, 5:06am UTC](https://forums.unrealengine.com/t/scene-capture-component-2d-flickering/473348 "2020-10-23T05:06:05Z")

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Hi, I have an issue with scene capture component 2D flickering on Minimap when I destroy an Actor. In my case I destroy “black square/plane static mesh” actor and every time it gets destroyed, for some reason, the Minim…

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## [\[Feature Request\] SceneCaptureComponent2D::Project()](https://forums.unrealengine.com/t/feature-request-scenecapturecomponent2d-project/328177)

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**Author:** [@ScottSpadea](https://forums.unrealengine.com/u/ScottSpadea)\
**Replies:** 4\
**Last updated:** [October 1, 2020, 5:57pm UTC](https://forums.unrealengine.com/t/feature-request-scenecapturecomponent2d-project/328177 "2020-10-01T17:57:50Z")

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I would like to be able to project from a world location, to a pixel location, on a SceneCaptureComponent’s render target, so I can render icons over a mini-map. Currently, I am rendering mini-map icons as billboard com…

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## [How do you get the 2D coordinate a SceneCaptureComponent2D is projecting to?](https://forums.unrealengine.com/t/how-do-you-get-the-2d-coordinate-a-scenecapturecomponent2d-is-projecting-to/409734)

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**Author:** [@anonymous\_user\_d1f1f797](https://forums.unrealengine.com/u/anonymous_user_d1f1f797)\
**Replies:** 4\
**Last updated:** [October 1, 2020, 5:54pm UTC](https://forums.unrealengine.com/t/how-do-you-get-the-2d-coordinate-a-scenecapturecomponent2d-is-projecting-to/409734 "2020-10-01T17:54:39Z")

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Okay, So I have a minimap which is being drawn from a Scene Capture Component 2D, and it captures the whole terrain. Problem is that capturing all the actors in terrain every tick causes the game to drop below 60 FPS, so…

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