# \#meshes

**URL:** https://forums.unrealengine.com/tag/meshes/1110.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [im trying to make a car game and im trying to use  ](https://forums.unrealengine.com/t/im-trying-to-make-a-car-game-and-im-trying-to-use/2722106)

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**Author:** [@Spectra112](https://forums.unrealengine.com/u/Spectra112)\
**Replies:** 0\
**Last updated:** [May 14, 2026, 2:20pm UTC](https://forums.unrealengine.com/t/im-trying-to-make-a-car-game-and-im-trying-to-use/2722106 "2026-05-14T14:20:55Z")

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Hello, I am trying to make a car game in Unreal Engine 5, and I am currently having trouble learning how to change the car meshes. Right now, I am using the Unreal Engine 5 vehicle template, and I am trying to replace …

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## [How to fix the broken shoulder in mesh when playing animation?](https://forums.unrealengine.com/t/how-to-fix-the-broken-shoulder-in-mesh-when-playing-animation/716857)

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**Author:** [@quano1](https://forums.unrealengine.com/u/quano1)\
**Replies:** 10\
**Last updated:** [October 24, 2025, 4:36pm UTC](https://forums.unrealengine.com/t/how-to-fix-the-broken-shoulder-in-mesh-when-playing-animation/716857 "2025-10-24T16:36:15Z")

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Hello everybody, I just bought an animation package from market place, it looks good until I use with mesh… How it looks with Epic mesh with my mesh and with paragon character Does someone know what is caus…

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## [Share LOD0 Lightmap with all imported LOD levels](https://forums.unrealengine.com/t/share-lod0-lightmap-with-all-imported-lod-levels/2321557)

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**Author:** [@DanNi8](https://forums.unrealengine.com/u/DanNi8)\
**Replies:** 0\
**Last updated:** [February 7, 2025, 1:16pm UTC](https://forums.unrealengine.com/t/share-lod0-lightmap-with-all-imported-lod-levels/2321557 "2025-02-07T13:16:30Z")

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Hello guys! I’m working on a Meta Quest VR project with UE5.4 and I have a problem with LODs and lightmaps. I created my mesh and 3 more LODs (manually) in 3dsMax. They share the same UV layout since the LOD0, except fo…

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## [When using datasmith meshes are broken](https://forums.unrealengine.com/t/when-using-datasmith-meshes-are-broken/1863012)

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**Author:** [@zpghost](https://forums.unrealengine.com/u/zpghost)\
**Replies:** 3\
**Last updated:** [May 20, 2024, 11:43am UTC](https://forums.unrealengine.com/t/when-using-datasmith-meshes-are-broken/1863012 "2024-05-20T11:43:58Z")

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When using datasmith meshes are broken, helps to fix optimize in cinema 4d but the geometry of the model is deformed

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## [\[UE5\] material nodes, array loop / lookup / filter method?](https://forums.unrealengine.com/t/ue5-material-nodes-array-loop-lookup-filter-method/1257269)

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**Author:** [@Roy\_Wierer.Seda145](https://forums.unrealengine.com/u/Roy_Wierer.Seda145)\
**Replies:** 2\
**Last updated:** [May 9, 2024, 11:39pm UTC](https://forums.unrealengine.com/t/ue5-material-nodes-array-loop-lookup-filter-method/1257269 "2024-05-09T23:39:12Z")

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I spend most of my time programming, not on the nodes in Unreal’s material system. I’m looking for a node which let me do something like: “Given an array of vectors (RGB), look up RGB value X and return the closest col…

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## [Disabling instance culling completely on a UInstancedStaticMeshComponent](https://forums.unrealengine.com/t/disabling-instance-culling-completely-on-a-uinstancedstaticmeshcomponent/1814693)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 0\
**Last updated:** [April 21, 2024, 11:33pm UTC](https://forums.unrealengine.com/t/disabling-instance-culling-completely-on-a-uinstancedstaticmeshcomponent/1814693 "2024-04-21T23:33:10Z")

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The title says it all, is it possible to completely disable culling on an individual UInstancedStaticMeshComponent? I figured out that I should make a child class of it, and of FInstancedStaticMeshSceneProxy in order to…

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## [How to copy a UStaticMesh asset.](https://forums.unrealengine.com/t/how-to-copy-a-ustaticmesh-asset/1812683)

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**Author:** [@The\_untextured](https://forums.unrealengine.com/u/The_untextured)\
**Replies:** 0\
**Last updated:** [April 20, 2024, 3:11pm UTC](https://forums.unrealengine.com/t/how-to-copy-a-ustaticmesh-asset/1812683 "2024-04-20T15:11:34Z")

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Hello, I need to copy a static mesh asset in C++ so that I can use it in specific places with altered settings. I have found an old solution here, but it is currently outdated and no matter how much I try to modify it, …

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## [Mesh is completely black on render, but it's visible in viewport](https://forums.unrealengine.com/t/mesh-is-completely-black-on-render-but-its-visible-in-viewport/1736065)

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**Author:** [@Vladqus](https://forums.unrealengine.com/u/Vladqus)\
**Replies:** 0\
**Last updated:** [March 7, 2024, 3:40pm UTC](https://forums.unrealengine.com/t/mesh-is-completely-black-on-render-but-its-visible-in-viewport/1736065 "2024-03-07T15:40:53Z")

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Hey guys, first screenshot is a view from viewport. Second one is the final render. I’m rendering an .exr sequence which later will be converted to rec.709, but I don’t understand why the Mesh from “Posed Humans …

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## [How to optimize my trees?](https://forums.unrealengine.com/t/how-to-optimize-my-trees/1702380)

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**Author:** [@MaterWelon](https://forums.unrealengine.com/u/MaterWelon)\
**Replies:** 4\
**Last updated:** [February 20, 2024, 11:19pm UTC](https://forums.unrealengine.com/t/how-to-optimize-my-trees/1702380 "2024-02-20T23:19:46Z")

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Hi there, I’ve been playing around with PCG for my game and made a prety solid graph ecosystem for my environement. I’m using mostly assets from Quixel for rocks and plants. However, I made a custom blueprint for the tr…

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## [Stretched metarial on static mesh](https://forums.unrealengine.com/t/stretched-metarial-on-static-mesh/1672174)

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**Author:** [@WBADBOYW](https://forums.unrealengine.com/u/WBADBOYW)\
**Replies:** 3\
**Last updated:** [February 9, 2024, 7:51am UTC](https://forums.unrealengine.com/t/stretched-metarial-on-static-mesh/1672174 "2024-02-09T07:51:15Z")

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I have an issue with this simple table. I created this in Blender then imported to Unreal as .fbx but my metarial looks problematic on this stuff. I tried applying faces, smart UV rewrapping thing, adding triangles, i…

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## [Why my mesh is not merging properly?](https://forums.unrealengine.com/t/why-my-mesh-is-not-merging-properly/1667229)

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**Author:** [@WeeBaki](https://forums.unrealengine.com/u/WeeBaki)\
**Replies:** 1\
**Last updated:** [February 5, 2024, 6:37am UTC](https://forums.unrealengine.com/t/why-my-mesh-is-not-merging-properly/1667229 "2024-02-05T06:37:52Z")

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So, as you see in the attached picture, I merged multiple meshes into one. I can move it around like one, and I can open it in editor, but I have these weird artifacts on the joints of the meshes and the material I apply…

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## [\[Geometry Scripting\] Dynamic mesh gets cut into pieces](https://forums.unrealengine.com/t/geometry-scripting-dynamic-mesh-gets-cut-into-pieces/1556364)

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**Author:** [@JimLi\_2022](https://forums.unrealengine.com/u/JimLi_2022)\
**Replies:** 0\
**Last updated:** [December 25, 2023, 6:21pm UTC](https://forums.unrealengine.com/t/geometry-scripting-dynamic-mesh-gets-cut-into-pieces/1556364 "2023-12-25T18:21:30Z")

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Hi experts, This is a question about dynamic mesh. After mesh opertaions like subtract, a dyanmic mesh can be cut into different pieces. Is there a way to get their topology information like how many pieces have be…

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## [Grey lines on mesh](https://forums.unrealengine.com/t/grey-lines-on-mesh/1520490)

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**Author:** [@JephyDa1st](https://forums.unrealengine.com/u/JephyDa1st)\
**Replies:** 1\
**Last updated:** [December 12, 2023, 6:45pm UTC](https://forums.unrealengine.com/t/grey-lines-on-mesh/1520490 "2023-12-12T18:45:59Z")

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Hello people. I have this weird grey lines on my mesh that is the landscape How do I switch this off? Thanks!.

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## [How to extract Vertex Data from ARTracked Geometry?](https://forums.unrealengine.com/t/how-to-extract-vertex-data-from-artracked-geometry/1498637)

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**Author:** [@SirStoerer](https://forums.unrealengine.com/u/SirStoerer)\
**Replies:** 0\
**Last updated:** [December 6, 2023, 5:53pm UTC](https://forums.unrealengine.com/t/how-to-extract-vertex-data-from-artracked-geometry/1498637 "2023-12-06T17:53:56Z")

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Hello, I’m currently working on an Hololens2 application in Unreal Engine 4.27 where I’m trying to extract the Vertex Data from Meshes generated by Spatial Mapping. I managed to visualize the generated Meshes to check i…

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## [Exporting Meshes and Textures](https://forums.unrealengine.com/t/exporting-meshes-and-textures/464581)

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**Author:** [@Rino\_De\_Astis](https://forums.unrealengine.com/u/Rino_De_Astis)\
**Replies:** 10\
**Last updated:** [August 30, 2023, 2:51am UTC](https://forums.unrealengine.com/t/exporting-meshes-and-textures/464581 "2023-08-30T02:51:07Z")

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Hi, i have buied from Epic Marketplace some Samurai Arts. I need to export meshes and textures but if i make “export selected” of a samurai art, it export only meshes and not textures, can you help me to export all texu…

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## [How to stop destructible mesh from being destroyed when character touch it (UE5)](https://forums.unrealengine.com/t/how-to-stop-destructible-mesh-from-being-destroyed-when-character-touch-it-ue5/564067)

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**Author:** [@anonymous\_user\_3e7d0e17](https://forums.unrealengine.com/u/anonymous_user_3e7d0e17)\
**Replies:** 12\
**Last updated:** [July 25, 2023, 5:26am UTC](https://forums.unrealengine.com/t/how-to-stop-destructible-mesh-from-being-destroyed-when-character-touch-it-ue5/564067 "2023-07-25T05:26:21Z")

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hello everyone, i want to make a destructible mesh to be destroyed when character swing with his sword only. I already knew how to setup this but when character collide with the destructible mesh, the destructible mesh …

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## [Mesh Distance Field after Import broke](https://forums.unrealengine.com/t/mesh-distance-field-after-import-broke/1205631)

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**Author:** [@Das\_Biest\_3000](https://forums.unrealengine.com/u/Das_Biest_3000)\
**Replies:** 0\
**Last updated:** [June 20, 2023, 8:48pm UTC](https://forums.unrealengine.com/t/mesh-distance-field-after-import-broke/1205631 "2023-06-20T20:48:33Z")

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Hi, I try since almost three days now to understand why my imorted blenderfiles look like that. Both meshes are identically exported from blender and imported into Unreal with 100 Mesh Distance Resolution Scale, but whe…

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## [How can I get the center of mass for each piece of the geometry collection?](https://forums.unrealengine.com/t/how-can-i-get-the-center-of-mass-for-each-piece-of-the-geometry-collection/1166792)

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**Author:** [@367784](https://forums.unrealengine.com/u/367784)\
**Replies:** 0\
**Last updated:** [May 15, 2023, 6:53pm UTC](https://forums.unrealengine.com/t/how-can-i-get-the-center-of-mass-for-each-piece-of-the-geometry-collection/1166792 "2023-05-15T18:53:54Z")

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like this picture, I want to get the center of mass for each piece of the geometry collection. This geometry collection was created in fracture mode. Please help me… :smiling\_face\_with\_tear:

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## [Dynamic Material Opactiy Parameter not working (but only for certain colors)](https://forums.unrealengine.com/t/dynamic-material-opactiy-parameter-not-working-but-only-for-certain-colors/960473)

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**Author:** [@Maderschaden](https://forums.unrealengine.com/u/Maderschaden)\
**Replies:** 0\
**Last updated:** [April 14, 2023, 4:13pm UTC](https://forums.unrealengine.com/t/dynamic-material-opactiy-parameter-not-working-but-only-for-certain-colors/960473 "2023-04-14T16:13:49Z")

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Hi everyone, I have this very basic material setup with two parameters, color and opacity. Now if I set these parameters in a dynamic material, the opacity works, but only when the color “is actually a color” (w…

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## [How to create meshes in construction script from folder in BP?](https://forums.unrealengine.com/t/how-to-create-meshes-in-construction-script-from-folder-in-bp/290695)

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**Author:** [@Shelby](https://forums.unrealengine.com/u/Shelby)\
**Replies:** 6\
**Last updated:** [January 6, 2023, 9:23am UTC](https://forums.unrealengine.com/t/how-to-create-meshes-in-construction-script-from-folder-in-bp/290695 "2023-01-06T09:23:30Z")

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Hello, How can I add, within the construction script, a mesh that I could find from a folder? For example, I want to add this mesh in my construction script: /Game/Props/Object001 How can I do that? Thank you!

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## [Where to find road materials and meshes for UE4?](https://forums.unrealengine.com/t/where-to-find-road-materials-and-meshes-for-ue4/494834)

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**Author:** [@Plant434](https://forums.unrealengine.com/u/Plant434)\
**Replies:** 1\
**Last updated:** [February 6, 2022, 10:02am UTC](https://forums.unrealengine.com/t/where-to-find-road-materials-and-meshes-for-ue4/494834 "2022-02-06T10:02:15Z")

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Hello there. I am assigned to make map for game and for it I need road meshes and materials for making roads. I searched for it in Internet but could not find a right one. I used automotive materials (Ciber material from…

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## [Easiest way to animate destructible meshes](https://forums.unrealengine.com/t/easiest-way-to-animate-destructible-meshes/490390)

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**Author:** [@Moonriderx123](https://forums.unrealengine.com/u/Moonriderx123)\
**Replies:** 0\
**Last updated:** [October 29, 2021, 1:11pm UTC](https://forums.unrealengine.com/t/easiest-way-to-animate-destructible-meshes/490390 "2021-10-29T13:11:34Z")

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Hello. I am trying to find a way to animate “pre destructed” mesh. For instance, I am building a game where one of the mechanics will be to rewind time and find clues. For instance, the character goes into destructed ru…

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## [drawMesh is flickering](https://forums.unrealengine.com/t/drawmesh-is-flickering/490003)

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**Author:** [@Annie\_Working](https://forums.unrealengine.com/u/Annie_Working)\
**Replies:** 0\
**Last updated:** [October 19, 2021, 6:54am UTC](https://forums.unrealengine.com/t/drawmesh-is-flickering/490003 "2021-10-19T06:54:36Z")

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I use ULineBatchedComponent-\>drawMesh() to draw Polygon composed by some triangle. But I found polygon is flickering randomly,like this:

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## [UE5 Planar Reflection reflects meshes wronlgy (below or intersect PlanarReflection)](https://forums.unrealengine.com/t/ue5-planar-reflection-reflects-meshes-wronlgy-below-or-intersect-planarreflection/488471)

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**Author:** [@Man\_In\_Hood](https://forums.unrealengine.com/u/Man_In_Hood)\
**Replies:** 1\
**Last updated:** [September 6, 2021, 8:33pm UTC](https://forums.unrealengine.com/t/ue5-planar-reflection-reflects-meshes-wronlgy-below-or-intersect-planarreflection/488471 "2021-09-06T20:33:15Z")

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I got a problem with PlanarReflection. It reflects objects that are below it or intersect. Thank you in advance :wink:

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## [Question about using static vs. stationary vs. movable meshes in my neighborhood map](https://forums.unrealengine.com/t/question-about-using-static-vs-stationary-vs-movable-meshes-in-my-neighborhood-map/488294)

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**Author:** [@Unisink2020](https://forums.unrealengine.com/u/Unisink2020)\
**Replies:** 3\
**Last updated:** [September 2, 2021, 1:48pm UTC](https://forums.unrealengine.com/t/question-about-using-static-vs-stationary-vs-movable-meshes-in-my-neighborhood-map/488294 "2021-09-02T13:48:37Z")

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For purposes of rendering efficiency, should all the little details like phone poles, fire hydrants, fences, cars, tree foliage, and grass foliage be set to static, stationary, or movable meshes? Also, what lightmap res…

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## [How to morph hand into gun?](https://forums.unrealengine.com/t/how-to-morph-hand-into-gun/487161)

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**Author:** [@D\_Artagnan69](https://forums.unrealengine.com/u/D_Artagnan69)\
**Replies:** 0\
**Last updated:** [August 7, 2021, 6:50pm UTC](https://forums.unrealengine.com/t/how-to-morph-hand-into-gun/487161 "2021-08-07T18:50:02Z")

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Hey guys I’m trying to create a character that morphs its hand/arm into guns. I tried doing it in blender but it didn’t work so I’m wondering if there’s any way to do it in UE4 by using 2 meshes or anything. I have no id…

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## [Different meshes with shared common materials](https://forums.unrealengine.com/t/different-meshes-with-shared-common-materials/485430)

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**Author:** [@yazan.2006](https://forums.unrealengine.com/u/yazan.2006)\
**Replies:** 0\
**Last updated:** [June 27, 2021, 8:02am UTC](https://forums.unrealengine.com/t/different-meshes-with-shared-common-materials/485430 "2021-06-27T08:02:35Z")

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Hello mates, I’ve shared materials with many meshes, so when I using one of these materials in a different meshes I don’t want redundancy of draw calls in each mesh, so I want to be at same draw call of all meshes that …

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## [Vertex Snapping inside the Blueprint Viewport](https://forums.unrealengine.com/t/vertex-snapping-inside-the-blueprint-viewport/481703)

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**Author:** [@Mokiki](https://forums.unrealengine.com/u/Mokiki)\
**Replies:** 0\
**Last updated:** [April 10, 2021, 1:30pm UTC](https://forums.unrealengine.com/t/vertex-snapping-inside-the-blueprint-viewport/481703 "2021-04-10T13:30:31Z")

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I have a bunch of modular meshes that I’d like to assemble inside a Blueprint to place in my level. I noticed I can snap to vertices inside the regular viewport when just dropping in my meshes there but inside the 3d blu…

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## [How to Apply multiple Textures to a Skeletal Mesh?](https://forums.unrealengine.com/t/how-to-apply-multiple-textures-to-a-skeletal-mesh/480954)

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**Author:** [@marcruhl](https://forums.unrealengine.com/u/marcruhl)\
**Replies:** 6\
**Last updated:** [March 30, 2021, 3:49pm UTC](https://forums.unrealengine.com/t/how-to-apply-multiple-textures-to-a-skeletal-mesh/480954 "2021-03-30T15:49:38Z")

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Hello! You can set defferent Material ID for you mesh parts in 3DS Max and so you will have several material slots for your mesh in Unreal Editor, each slot is corresponding to Material ID…

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## [Mesh Merge Morphs Not Transferring](https://forums.unrealengine.com/t/mesh-merge-morphs-not-transferring/480967)

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**Author:** [@JeremyDX](https://forums.unrealengine.com/u/JeremyDX)\
**Replies:** 0\
**Last updated:** [March 27, 2021, 5:58pm UTC](https://forums.unrealengine.com/t/mesh-merge-morphs-not-transferring/480967 "2021-03-27T17:58:17Z")

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I’ve read a lot on this and there’s little to no documentation. I’m wondering if anyone has successfully merged meshes together through UE4’ SkeletalMeshMerge system and was able to transfer morph targets from the unmerg…

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