# \#mesh-import

**URL:** https://forums.unrealengine.com/tag/mesh-import/1189.md

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## [MetaHuman 5.8 Conform: Unable to Preserve Body Height ](https://forums.unrealengine.com/t/metahuman-5-8-conform-unable-to-preserve-body-height/2734185)

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**Author:** [@Maudemc21](https://forums.unrealengine.com/u/Maudemc21)\
**Replies:** 0\
**Last updated:** [July 7, 2026, 5:22pm UTC](https://forums.unrealengine.com/t/metahuman-5-8-conform-unable-to-preserve-body-height/2734185 "2026-07-07T17:22:51Z")

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Summary We’re evaluating the new MetaHuman 5.8 body conform workflow for use in a studio production pipeline, and we’ve encountered an issue that makes it difficult to create reusable body templates. If only the mesh ver…

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## [Blender Rig to Unreal: Unable to import fbx file into blender as multiple roots are found in bone hierarchy. ](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272)

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**Author:** [@pimpingpopples](https://forums.unrealengine.com/u/pimpingpopples)\
**Replies:** 0\
**Last updated:** [March 2, 2026, 8:23pm UTC](https://forums.unrealengine.com/t/blender-rig-to-unreal-unable-to-import-fbx-file-into-blender-as-multiple-roots-are-found-in-bone-hierarchy/2703272 "2026-03-02T20:23:17Z")

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Beginner with both blender and unreal engine here. I have been trouble getting rigify human rigs to work with unreal so have made my own to import. However, I’m still having problems importing them. I can seem to import …

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## [How to fix the light leaks in the corner edges? (I have read lot of threads already but nothing is working))](https://forums.unrealengine.com/t/how-to-fix-the-light-leaks-in-the-corner-edges-i-have-read-lot-of-threads-already-but-nothing-is-working/450139)

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**Author:** [@xd\_Zombie](https://forums.unrealengine.com/u/xd_Zombie)\
**Replies:** 31\
**Last updated:** [December 28, 2024, 8:12am UTC](https://forums.unrealengine.com/t/how-to-fix-the-light-leaks-in-the-corner-edges-i-have-read-lot-of-threads-already-but-nothing-is-working/450139 "2024-12-28T08:12:27Z")

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I have this apartment scene and as you can see in the attached pictures, there is this non existing light lighting the corners of the walls. Lighting setup: one skylight with intensity of 5 cd/m.sq and one area light i…

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## [Imported mesh flipped normals](https://forums.unrealengine.com/t/imported-mesh-flipped-normals/1911840)

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**Author:** [@Junkmuppet](https://forums.unrealengine.com/u/Junkmuppet)\
**Replies:** 3\
**Last updated:** [June 22, 2024, 1:45pm UTC](https://forums.unrealengine.com/t/imported-mesh-flipped-normals/1911840 "2024-06-22T13:45:03Z")

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I have some assets that I created in ZBrush, rigged in Mixamo, and then textured in Substance Painter. First, I tried USD import as well as just the raw mesh. It looks really odd. When I load the FBX that I am attempti…

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## [How can I fix a "fractured/distorsioned" mesh?](https://forums.unrealengine.com/t/how-can-i-fix-a-fractured-distorsioned-mesh/471297)

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**Author:** [@steamguy000](https://forums.unrealengine.com/u/steamguy000)\
**Replies:** 3\
**Last updated:** [May 31, 2024, 9:29pm UTC](https://forums.unrealengine.com/t/how-can-i-fix-a-fractured-distorsioned-mesh/471297 "2024-05-31T21:29:49Z")

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Hi, when I import an FBX or OBJ to the Ue4, it looks like it has been fractured or something and I dont know how to fix it, I tried to flip faces export and import again but everything seem normal with the model.

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## [Importing FBX - Textures won't work](https://forums.unrealengine.com/t/importing-fbx-textures-wont-work/303122)

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**Author:** [@MichelTeixeira\_1](https://forums.unrealengine.com/u/MichelTeixeira_1)\
**Replies:** 18\
**Last updated:** [April 16, 2024, 3:47pm UTC](https://forums.unrealengine.com/t/importing-fbx-textures-wont-work/303122 "2024-04-16T15:47:05Z")

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Hi, I’m very new to UE4 and I might just lack the knowledge of how to correctly import FBX-files to UE4, but I’m importing the meshes just as the UE4 tutorials say but it never works. Not a single FBX or OBJ file has ev…

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## [.fbx not importing mesh](https://forums.unrealengine.com/t/fbx-not-importing-mesh/1738283)

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**Author:** [@LetotheLeto](https://forums.unrealengine.com/u/LetotheLeto)\
**Replies:** 2\
**Last updated:** [March 11, 2024, 1:58pm UTC](https://forums.unrealengine.com/t/fbx-not-importing-mesh/1738283 "2024-03-11T13:58:17Z")

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Hello, I am trying to import me mesh into Unreal engine which always worked untill now where it suddenly just imports the materials and not the .fbx I dont know why all of a sudden it just does not import the mesh on…

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## [Problem Importing Skeletal Mesh to ALSv4](https://forums.unrealengine.com/t/problem-importing-skeletal-mesh-to-alsv4/487963)

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**Author:** [@OzMomotaro](https://forums.unrealengine.com/u/OzMomotaro)\
**Replies:** 7\
**Last updated:** [November 11, 2023, 7:25pm UTC](https://forums.unrealengine.com/t/problem-importing-skeletal-mesh-to-alsv4/487963 "2023-11-11T19:25:32Z")

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Problem - When I try to change the Advanced Locomotion System (ALSv4) BodyMesh with a custom skeletal mesh (no animations attached) seems to work for everything (including a re-targeted AnimBP); however when I attach the…

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## [Thin Mesh is Clipping/Disappearing Partially No Matter How Close or Far](https://forums.unrealengine.com/t/thin-mesh-is-clipping-disappearing-partially-no-matter-how-close-or-far/469186)

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**Author:** [@Von\_Nein](https://forums.unrealengine.com/u/Von_Nein)\
**Replies:** 4\
**Last updated:** [August 25, 2023, 12:31pm UTC](https://forums.unrealengine.com/t/thin-mesh-is-clipping-disappearing-partially-no-matter-how-close-or-far/469186 "2023-08-25T12:31:55Z")

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I have a Static Mesh imported via datasmith from Revit that is very thin and it starts clipping or disappearing at certain angles. it is strange because it happens when im very far away, very close. The picture above …

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## [Error in importing my alembic file from Cinema 4D to Unreal Engine 5.1](https://forums.unrealengine.com/t/error-in-importing-my-alembic-file-from-cinema-4d-to-unreal-engine-5-1/1166351)

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**Author:** [@Lipika.J](https://forums.unrealengine.com/u/Lipika.J)\
**Replies:** 0\
**Last updated:** [May 15, 2023, 10:59am UTC](https://forums.unrealengine.com/t/error-in-importing-my-alembic-file-from-cinema-4d-to-unreal-engine-5-1/1166351 "2023-05-15T10:59:18Z")

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This question was created in reference to: Alembic importer sync and normals issues I am trying to bring my alembic file from Cinema 4D to Unreal Engine 5.1 and I keep getting the error, “Normals were supposed to be ava…

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## [Reimport mesh video memory leak](https://forums.unrealengine.com/t/reimport-mesh-video-memory-leak/485624)

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**Author:** [@Sails](https://forums.unrealengine.com/u/Sails)\
**Replies:** 0\
**Last updated:** [July 1, 2021, 5:16pm UTC](https://forums.unrealengine.com/t/reimport-mesh-video-memory-leak/485624 "2021-07-01T17:16:59Z")

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UE 4.26.2 after many times reimporting (~ 9-10 times) the same mesh editor is crashing. (ERROR: Out of Video Memory Trying to Allocate a Texture…) With each subsequent re-import, the video memory consumption increases. …

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## [Imported mesh issue: invisible front faces. Blender](https://forums.unrealengine.com/t/imported-mesh-issue-invisible-front-faces-blender/401412)

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**Author:** [@Wolfraph](https://forums.unrealengine.com/u/Wolfraph)\
**Replies:** 4\
**Last updated:** [June 30, 2021, 11:27pm UTC](https://forums.unrealengine.com/t/imported-mesh-issue-invisible-front-faces-blender/401412 "2021-06-30T23:27:39Z")

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Hi. I’ve modelled a 3d Bed in Blender, unwrapped it to get the lightmap and assigned casual material just to create material slots. As I imported the model in UE4.16, every element looks fine but the mattress. its fron…

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## [My mesh is wierdly cut after import from alias](https://forums.unrealengine.com/t/my-mesh-is-wierdly-cut-after-import-from-alias/485480)

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**Author:** [@devilishmessiah](https://forums.unrealengine.com/u/devilishmessiah)\
**Replies:** 0\
**Last updated:** [June 28, 2021, 10:27am UTC](https://forums.unrealengine.com/t/my-mesh-is-wierdly-cut-after-import-from-alias/485480 "2021-06-28T10:27:15Z")

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i imported mesh from alias and now one of the surface is cut with irregular edge and the mesh is incomplete. to elaborate it had to be one single element of side glass but after import it has jaggered edge cut, and thats…

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## [UV channels order BUG](https://forums.unrealengine.com/t/uv-channels-order-bug/452417)

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**Author:** [@Pipps](https://forums.unrealengine.com/u/Pipps)\
**Replies:** 6\
**Last updated:** [June 25, 2021, 1:19pm UTC](https://forums.unrealengine.com/t/uv-channels-order-bug/452417 "2021-06-25T13:19:00Z")

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After I setted a new UV map in Maya and reimported the mesh, Unreal mix the order of the UV channels. I tried to re-extract the mesh and reimport again, change the uv name, delete and reimport the mesh, use FBX 2018 and…

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## [Why does one mesh show the textures and the other doesn't?](https://forums.unrealengine.com/t/why-does-one-mesh-show-the-textures-and-the-other-doesnt/484747)

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**Author:** [@HoofMcPoof](https://forums.unrealengine.com/u/HoofMcPoof)\
**Replies:** 1\
**Last updated:** [June 15, 2021, 3:16am UTC](https://forums.unrealengine.com/t/why-does-one-mesh-show-the-textures-and-the-other-doesnt/484747 "2021-06-15T03:16:20Z")

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The first mesh has the working texture on it, but the geometry was messed up so I fixed it and imported the fixed mesh but the texture doesn’t work on the new mesh.

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## [Imported a mesh from blender and the color is weird](https://forums.unrealengine.com/t/imported-a-mesh-from-blender-and-the-color-is-weird/484519)

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**Author:** [@Jamay08](https://forums.unrealengine.com/u/Jamay08)\
**Replies:** 1\
**Last updated:** [June 7, 2021, 4:58pm UTC](https://forums.unrealengine.com/t/imported-a-mesh-from-blender-and-the-color-is-weird/484519 "2021-06-07T16:58:35Z")

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Why are they not the same??? Did I do something wrong with blender or ue4?

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## [Im trying to make terrain for my miny game and when i import the mesh a bunch of my faces happen to be gone. Anyone have any solutions i've tried recalculating the normals but it hasn't done anything](https://forums.unrealengine.com/t/im-trying-to-make-terrain-for-my-miny-game-and-when-i-import-the-mesh-a-bunch-of-my-faces-happen-to-be-gone-anyone-have-any-solutions-ive-tried-recalculating-the-normals-but-it-hasnt-done-anything/481532)

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**Author:** [@Ghost0831](https://forums.unrealengine.com/u/Ghost0831)\
**Replies:** 0\
**Last updated:** [April 7, 2021, 1:17pm UTC](https://forums.unrealengine.com/t/im-trying-to-make-terrain-for-my-miny-game-and-when-i-import-the-mesh-a-bunch-of-my-faces-happen-to-be-gone-anyone-have-any-solutions-ive-tried-recalculating-the-normals-but-it-hasnt-done-anything/481532 "2021-04-07T13:17:18Z")

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## [Bridge(prop) won't allow walking on.](https://forums.unrealengine.com/t/bridge-prop-wont-allow-walking-on/480304)

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**Author:** [@anonymous\_user\_2b6ae5141](https://forums.unrealengine.com/u/anonymous_user_2b6ae5141)\
**Replies:** 3\
**Last updated:** [March 16, 2021, 7:05pm UTC](https://forums.unrealengine.com/t/bridge-prop-wont-allow-walking-on/480304 "2021-03-16T19:05:05Z")

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My character is unable to walk on the mesh that was built via Blendr, guided by screen name: “Render Frame”. Tutorial link is attached. Yet I set this bridge into the level and cannot walk on it.The character can walk on…

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## [Mesh after import appears kinda reversed](https://forums.unrealengine.com/t/mesh-after-import-appears-kinda-reversed/474985)

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**Author:** [@BioMedKUL](https://forums.unrealengine.com/u/BioMedKUL)\
**Replies:** 5\
**Last updated:** [November 27, 2020, 12:48pm UTC](https://forums.unrealengine.com/t/mesh-after-import-appears-kinda-reversed/474985 "2020-11-27T12:48:19Z")

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We have a mesh, which looks fine in Blender. Also, when I create an .obj and look at it in Windows, it’s exactly the same shape. However, when I import this shape in Unreal as an fbx, it looks reversed or inside-out i…

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## [Mesh inside UE4 made in blender seems to be hollow](https://forums.unrealengine.com/t/mesh-inside-ue4-made-in-blender-seems-to-be-hollow/471028)

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**Author:** [@Insekure](https://forums.unrealengine.com/u/Insekure)\
**Replies:** 3\
**Last updated:** [September 8, 2020, 5:48pm UTC](https://forums.unrealengine.com/t/mesh-inside-ue4-made-in-blender-seems-to-be-hollow/471028 "2020-09-08T17:48:32Z")

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Hello. Im new to UE4 ('ve been working on a project in this engine for past week and a half) and i’ve finally decided to import custom models into the game, that i can use as modules in creating a level environment. Afte…

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## [How can import a mesh from blender without losing parented sub meshes like eyes?](https://forums.unrealengine.com/t/how-can-import-a-mesh-from-blender-without-losing-parented-sub-meshes-like-eyes/468704)

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**Author:** [@KSM98](https://forums.unrealengine.com/u/KSM98)\
**Replies:** 0\
**Last updated:** [July 26, 2020, 3:52pm UTC](https://forums.unrealengine.com/t/how-can-import-a-mesh-from-blender-without-losing-parented-sub-meshes-like-eyes/468704 "2020-07-26T15:52:14Z")

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I am trying to import a character from blender to unreal engine, the animations are in good shape as well as the base mesh, but my problem is the eyes, whenever I import it , the eyes are missing. I’ve been trying to fin…

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## [why is my mesh so weird after importing them as FBX](https://forums.unrealengine.com/t/why-is-my-mesh-so-weird-after-importing-them-as-fbx/467285)

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**Author:** [@anonymous\_user\_185f299e](https://forums.unrealengine.com/u/anonymous_user_185f299e)\
**Replies:** 2\
**Last updated:** [June 27, 2020, 2:55pm UTC](https://forums.unrealengine.com/t/why-is-my-mesh-so-weird-after-importing-them-as-fbx/467285 "2020-06-27T14:55:23Z")

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Hello everyone, I’m currently dealing with failing Geometry when importing several meshes as FBX files… I’ve created all the Meshes myself in C4D first. I want to export these without textures, so I can generate the mat…

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## [Mesh has 8 materials, only makes 1 slot at import](https://forums.unrealengine.com/t/mesh-has-8-materials-only-makes-1-slot-at-import/463213)

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**Author:** [@Mr.Olgoth](https://forums.unrealengine.com/u/Mr.Olgoth)\
**Replies:** 1\
**Last updated:** [April 19, 2020, 6:05am UTC](https://forums.unrealengine.com/t/mesh-has-8-materials-only-makes-1-slot-at-import/463213 "2020-04-19T06:05:20Z")

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Hello lads, Im using 4.23.1 : -Working a mesh in .obj format -Reimport the mesh as I make changes to it, everything working fine -Last time I reimport I clicked something I dont know what -Now all meshes that I impor…

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## [imported mesh won't render materials](https://forums.unrealengine.com/t/imported-mesh-wont-render-materials/461794)

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**Author:** [@omninaught](https://forums.unrealengine.com/u/omninaught)\
**Replies:** 5\
**Last updated:** [March 1, 2020, 10:19am UTC](https://forums.unrealengine.com/t/imported-mesh-wont-render-materials/461794 "2020-03-01T10:19:57Z")

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Hello omninaught, Can you provide us with more details, and one or two screenshots?

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## [Can't go inside house mesh](https://forums.unrealengine.com/t/cant-go-inside-house-mesh/309828)

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**Author:** [@anonymous\_user\_fd169db21](https://forums.unrealengine.com/u/anonymous_user_fd169db21)\
**Replies:** 10\
**Last updated:** [October 7, 2019, 10:53pm UTC](https://forums.unrealengine.com/t/cant-go-inside-house-mesh/309828 "2019-10-07T22:53:00Z")

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I imported a test mesh of a house from 3DS Max to UE4. When I drag and drop the mesh into the scene and hit play, I cant go in through the door as if an invisible wall is blocking the way. Sorry if this is a stupid quest…

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## [Mesh is acting strange in animation sequence](https://forums.unrealengine.com/t/mesh-is-acting-strange-in-animation-sequence/448236)

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**Author:** [@GunDeathBlood](https://forums.unrealengine.com/u/GunDeathBlood)\
**Replies:** 1\
**Last updated:** [May 7, 2019, 11:00am UTC](https://forums.unrealengine.com/t/mesh-is-acting-strange-in-animation-sequence/448236 "2019-05-07T11:00:53Z")

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I have converted other source to fbx using blender and imported it to UE4 imported data is consisted with Amateur+Mesh in blender After retargeting every bones, and applied animation and the result is below. some …

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## [FBX Skeletal mesh - LOD import failed](https://forums.unrealengine.com/t/fbx-skeletal-mesh-lod-import-failed/447900)

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**Author:** [@TrystanSarrade](https://forums.unrealengine.com/u/TrystanSarrade)\
**Replies:** 1\
**Last updated:** [April 26, 2019, 6:39pm UTC](https://forums.unrealengine.com/t/fbx-skeletal-mesh-lod-import-failed/447900 "2019-04-26T18:39:37Z")

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Hello everyone. I have a Skeletal mesh of a NPC. I wanted to create LOD for this NPC. So I exported my skeletal mesh by right clicking my skeletal mesh \> Asset action \> Export. I used the default FBX export option. I…

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## [Validate lightmapping UVs before building?](https://forums.unrealengine.com/t/validate-lightmapping-uvs-before-building/295263)

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**Author:** [@lucascorato\_1](https://forums.unrealengine.com/u/lucascorato_1)\
**Replies:** 3\
**Last updated:** [December 4, 2018, 11:05pm UTC](https://forums.unrealengine.com/t/validate-lightmapping-uvs-before-building/295263 "2018-12-04T23:05:12Z")

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Hello everyone, Is there anyway to check whether the 2nd UV channel of an asset is ready or not for lighting building? In complex scenes I often find myself in the frustrating situation of building the lighting only to…

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## [Mesh deforming on import?](https://forums.unrealengine.com/t/mesh-deforming-on-import/436928)

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**Author:** [@anonymous\_user\_5ca3bbfe1](https://forums.unrealengine.com/u/anonymous_user_5ca3bbfe1)\
**Replies:** 0\
**Last updated:** [November 3, 2018, 2:03am UTC](https://forums.unrealengine.com/t/mesh-deforming-on-import/436928 "2018-11-03T02:03:21Z")

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Everything looks fine in Blender and in Substance painter but when I import into UE4 it does something to the belt buckle. I cant figure out what it is because the rest of the model is fine. Any ideas? \>.

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## [Mesh from Maya is darker than it should be](https://forums.unrealengine.com/t/mesh-from-maya-is-darker-than-it-should-be/431082)

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**Author:** [@Devvers](https://forums.unrealengine.com/u/Devvers)\
**Replies:** 2\
**Last updated:** [August 7, 2018, 1:37am UTC](https://forums.unrealengine.com/t/mesh-from-maya-is-darker-than-it-should-be/431082 "2018-08-07T01:37:20Z")

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Hello! I have created a mesh in Maya and for some reason materials in Unreal are darker on this mesh than it is on on other meshes or boxes. I’ve attached two pictures of the mesh and a basic box that in both pictures s…

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