Merge Actors not properly baking materials with world position nodes

anonymous_user_ff924593
Wed, 05 Sep 2018 14:10:57 +0000
Rendering

Using the merge actor tool on objects with a material that utilizes nodes such as ‘ActorPosition’, ‘ObjectPosition’ and ‘WorldPosition’ will not bake the materials properly.

Even if a single object is selected, the resulting baked material will not match the original.

Example: a group of objects using a material that maps color to actor position:

The resulting merged actor is:

Note that not only did the bake fail, as all the cubes have the same material and the texture is a solid green, but also the resulting color doesn’t even match any of the cubes.

I tried the same thing using ObjectPosition instead of ActorPosition and the result is the same.

Finally, i replaced the ActorPosition node with the WorldPosition node. Note that even though the bake was ‘better’, it still failed, since the resulting texture doesn’t match the original objects.

Original:

Merged:

2 posts - 1 participant