Instancing or merging - performance cost

Sunchaser
Wed, 11 Oct 2017 20:09:09 +0000
XR Development

Suppose 1 have 3 basic modular meshes.
With those meshes I’m building an entire space station.

When I’m done building should I:

1. merge all meshes together to create one (merged) mesh for the spacestation ?

2. leave the meshes as they are (group them in a Blueprint for convenience) and count on UE4’s instancing to deliver the most performance friendly solution

Which one of these two solutions would yield the best results in terms of polycount/performance (every poly counts (lol) – I’m devving for VR)

4 posts - 1 participant