kurylo3d
Wed, 01 Nov 2017 20:31:28 +0000
Asset Creation

Merge actor creates meshes with 0 triangles and error in output log… basically merge actor works correctly if you set the LOD to force generate with LOD 0 , but if you leave it on all or auto or wahtever it makes the 0 poly triangle model and an error blaming one of the meshes… But its pretty much any of hte meshes… not specific to them…

Found this bug due to my problems with HLOD …

Unreal Engine Forums – 26 Oct 17

HLOD generating corrupted meshes with 0 triangles. What are some reasons this...

HLOD generating corrupted meshes with 0 triangles. What are some reasons this may happen?

2 posts - 2 participants