Merge actors operation results in meshes with 0 tri's

braisbr1
Wed, 15 Feb 2017 10:41:17 +0000
Asset Creation

Hello,

I’m posting this question here as recommended by Tim Hobson. I am using the tool named “Merge actors”, found under (Window>DeveloperTools>MergeActor), and the result of doing that is a mesh that has zero triangles. In spite of that, it creates a material and an atlas texture, which makes it the more weird.

Please find attached two example meshes which I used to replicate this example, along with the settings I used to import them into Unreal, the merging settings and the final result. Here’s the link to the dropbox where you can download them:

Dropbox

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in advance for your time,

Brais

4 posts - 1 participant