# \#menu

**URL:** https://forums.unrealengine.com/tag/menu/387.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Simple Blueprint Menu with DLSS 3.5 settings for beginners (UE 5.3)](https://forums.unrealengine.com/t/simple-blueprint-menu-with-dlss-3-5-settings-for-beginners-ue-5-3/1335879)

<div class="topic-metadata">

**Author:** [@nno\_x](https://forums.unrealengine.com/u/nno_x)\
**Replies:** 4\
**Last updated:** [November 1, 2026, 2:41pm UTC](https://forums.unrealengine.com/t/simple-blueprint-menu-with-dlss-3-5-settings-for-beginners-ue-5-3/1335879 "2026-11-01T14:41:55Z")

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I have created a simple blueprint that can be inserted into any project (copy and paste). The menu contains the basic settings such as full screen, window mode, resolution, frame rate limiter, graphics settings and addi…

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## [NextGen Settings: A cross-platform graphics configuration plugin to bring AAA graphics menus to any team.](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664)

<div class="topic-metadata">

**Author:** [@JohnLogostini](https://forums.unrealengine.com/u/JohnLogostini)\
**Replies:** 21\
**Last updated:** [October 14, 2026, 10:05am UTC](https://forums.unrealengine.com/t/nextgen-settings-a-cross-platform-graphics-configuration-plugin-to-bring-aaa-graphics-menus-to-any-team/2650664 "2026-10-14T10:05:26Z")

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I am working on a next-generation graphics menu system intended to bring AAA levels of in-game customization to any team. I have built systems in the past for both personal projects and full game projects, and this plugi…

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## [Pausing Game While HMD Off Or In Oculus Menu](https://forums.unrealengine.com/t/pausing-game-while-hmd-off-or-in-oculus-menu/407144)

<div class="topic-metadata">

**Author:** [@LanclanMike](https://forums.unrealengine.com/u/LanclanMike)\
**Replies:** 12\
**Last updated:** [January 12, 2026, 6:38am UTC](https://forums.unrealengine.com/t/pausing-game-while-hmd-off-or-in-oculus-menu/407144 "2026-01-12T06:38:10Z")

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Hello, I’m making a game for the Oculus Rift. I need to fire a custom event when the HMD is removed and/or when the player hits the Oculus Menu button. This custom event will pause the game so that time isn’t passing …

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## [Controller functionality and gameplay  ](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795)

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**Author:** [@AblazePROTOTYPE](https://forums.unrealengine.com/u/AblazePROTOTYPE)\
**Replies:** 0\
**Last updated:** [January 5, 2026, 9:54pm UTC](https://forums.unrealengine.com/t/controller-functionality-and-gameplay/2689795 "2026-01-05T21:54:49Z")

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Summary Bugs on controller for PC Version of the Game and improvements (Xbox one Pro controllers): Menuing is difficult because thumbstick drift and the lack of ability to use thumb pad in menus as well as in-game men…

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## [Weird UI locations when opening any menu ](https://forums.unrealengine.com/t/weird-ui-locations-when-opening-any-menu/2686072)

<div class="topic-metadata">

**Author:** [@hackcr1258](https://forums.unrealengine.com/u/hackcr1258)\
**Replies:** 1\
**Last updated:** [December 18, 2025, 6:38pm UTC](https://forums.unrealengine.com/t/weird-ui-locations-when-opening-any-menu/2686072 "2025-12-18T18:38:51Z")

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I am having this issue where the UIs are not in the correct place. Is there any fix for it?

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## [Right click (on uproject-file) menu not available](https://forums.unrealengine.com/t/right-click-on-uproject-file-menu-not-available/483433)

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**Author:** [@Shuishen1983](https://forums.unrealengine.com/u/Shuishen1983)\
**Replies:** 7\
**Last updated:** [November 26, 2025, 3:40am UTC](https://forums.unrealengine.com/t/right-click-on-uproject-file-menu-not-available/483433 "2025-11-26T03:40:20Z")

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When I double-click a uproject file, I can open a game. When I right-click uproject file, options like launch game, generate visual studio project files and switch unreal engine version don’t show up. According to the l…

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## [(suggestion) Reporting Islands and Fortnite island menu](https://forums.unrealengine.com/t/suggestion-reporting-islands-and-fortnite-island-menu/2662286)

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**Author:** [@1-DUCK-1](https://forums.unrealengine.com/u/1-DUCK-1)\
**Replies:** 0\
**Last updated:** [October 4, 2025, 2:24pm UTC](https://forums.unrealengine.com/t/suggestion-reporting-islands-and-fortnite-island-menu/2662286 "2025-10-04T14:24:37Z")

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make it easier to report broken worlds. easier use of reset functions or voting, and finding new servers, enabled in the “fortnite menu” and easier in how to access it. reset/voting functions like: voting, to reset ro…

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## [\[VR\] Need guidance for object selection and UI menu system - Complete beginner ](https://forums.unrealengine.com/t/vr-need-guidance-for-object-selection-and-ui-menu-system-complete-beginner/2653948)

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**Author:** [@devASDEA](https://forums.unrealengine.com/u/devASDEA)\
**Replies:** 1\
**Last updated:** [September 5, 2025, 2:28pm UTC](https://forums.unrealengine.com/t/vr-need-guidance-for-object-selection-and-ui-menu-system-complete-beginner/2653948 "2025-09-05T14:28:24Z")

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Engine Version: Unreal Engine 5.5.4 Platform: VR (Meta Quest 3) Experience Level: Complete beginner Hi everyone, I’m starting a new VR project and need guidance on implementing a specific interaction system. I’m comp…

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## [MAIN MENU BACKGROUND ISSUE](https://forums.unrealengine.com/t/main-menu-background-issue/2462571)

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**Author:** [@Cykablatta](https://forums.unrealengine.com/u/Cykablatta)\
**Replies:** 27\
**Last updated:** [April 19, 2025, 7:22am UTC](https://forums.unrealengine.com/t/main-menu-background-issue/2462571 "2025-04-19T07:22:54Z")

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Hello ev! :slightly\_smiling\_face: I created an empty layer that only has a widget to show the main menu. But when I simulate the level to display it, it looks like the image is not in the foreground, like its opacity is…

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## [how to disable Pause menu inside the main menu?](https://forums.unrealengine.com/t/how-to-disable-pause-menu-inside-the-main-menu/413300)

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**Author:** [@saiffa](https://forums.unrealengine.com/u/saiffa)\
**Replies:** 19\
**Last updated:** [April 13, 2025, 5:42am UTC](https://forums.unrealengine.com/t/how-to-disable-pause-menu-inside-the-main-menu/413300 "2025-04-13T05:42:37Z")

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Hello guys! I know it very simple but I really stuck here, I have an issue in the main menu, when I click the paused key inside the main menu level the paused menu still appear, I just want that to appear inside the game…

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## [Implemented a Circle Carousel Selector Widget](https://forums.unrealengine.com/t/implemented-a-circle-carousel-selector-widget/2442818)

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**Author:** [@SkullSoftware](https://forums.unrealengine.com/u/SkullSoftware)\
**Replies:** 0\
**Last updated:** [April 6, 2025, 8:12am UTC](https://forums.unrealengine.com/t/implemented-a-circle-carousel-selector-widget/2442818 "2025-04-06T08:12:47Z")

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It was inspired by the Main Menu in Lords of the Fallen game. I was thinking of releasing the Widget on Marketplace. Would anyone buy something like that?

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## [Getting reference to a widget created by the Menu Anchor.](https://forums.unrealengine.com/t/getting-reference-to-a-widget-created-by-the-menu-anchor/409990)

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**Author:** [@Allshar](https://forums.unrealengine.com/u/Allshar)\
**Replies:** 11\
**Last updated:** [March 13, 2025, 10:42am UTC](https://forums.unrealengine.com/t/getting-reference-to-a-widget-created-by-the-menu-anchor/409990 "2025-03-13T10:42:07Z")

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a widget created by the menu anchor? Not sure what that means but storing references to created widgets will allow you to access and manipulate their data. Getting child/parent is fine but requires casting and can be …

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## [How do I set the font size of the UMG ComboBox (String)?](https://forums.unrealengine.com/t/how-do-i-set-the-font-size-of-the-umg-combobox-string/297864)

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**Author:** [@anonymous\_user\_cd76f6891](https://forums.unrealengine.com/u/anonymous_user_cd76f6891)\
**Replies:** 61\
**Last updated:** [January 23, 2025, 5:04pm UTC](https://forums.unrealengine.com/t/how-do-i-set-the-font-size-of-the-umg-combobox-string/297864 "2025-01-23T17:04:49Z")

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I’ve been playing around the with new UMG ComboBox (String) widget and I haven’t been able to find out how to set the size of the font in the widget, it always comes out really small. What can I do to resolve this? If it…

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## [\[PLUGIN\] Vertical Tabs - Vertical menu for all you open tabs](https://forums.unrealengine.com/t/plugin-vertical-tabs-vertical-menu-for-all-you-open-tabs/2250623)

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**Author:** [@rattle-snake](https://forums.unrealengine.com/u/rattle-snake)\
**Replies:** 1\
**Last updated:** [January 6, 2025, 6:26am UTC](https://forums.unrealengine.com/t/plugin-vertical-tabs-vertical-menu-for-all-you-open-tabs/2250623 "2025-01-06T06:26:59Z")

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I just launched a new plugin called Vertical Tabs that adds a vertical menu listing all you open tabs. It should work for every platforms but tested only for windows right now. https://www.fab.com/listings/198831fc-…

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## [Only use Stick, not D-pad, with IsFocusable](https://forums.unrealengine.com/t/only-use-stick-not-d-pad-with-isfocusable/425143)

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**Author:** [@anonymous\_user\_88bd548f](https://forums.unrealengine.com/u/anonymous_user_88bd548f)\
**Replies:** 4\
**Last updated:** [December 10, 2024, 11:23pm UTC](https://forums.unrealengine.com/t/only-use-stick-not-d-pad-with-isfocusable/425143 "2024-12-10T23:23:19Z")

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Hi! I’ve got my menu working like it should with IsFocusable. The problem is, I want to select items from inventory to a toolbelt with D-pad keys. But using D-pad with IsFocusable activated also navigates the menu. Is …

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## [When you press a certain button in a location with box collision, you need to display an image of the map of this place](https://forums.unrealengine.com/t/when-you-press-a-certain-button-in-a-location-with-box-collision-you-need-to-display-an-image-of-the-map-of-this-place/2090695)

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**Author:** [@user\_1c6e31336ba2f4b49552f55db6b93f38f03cadfeb898918ca88b6d](https://forums.unrealengine.com/u/user_1c6e31336ba2f4b49552f55db6b93f38f03cadfeb898918ca88b6d)\
**Replies:** 0\
**Last updated:** [October 27, 2024, 1:06pm UTC](https://forums.unrealengine.com/t/when-you-press-a-certain-button-in-a-location-with-box-collision-you-need-to-display-an-image-of-the-map-of-this-place/2090695 "2024-10-27T13:06:09Z")

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I’m making a map with multiple locations. I need that when entering a certain location, when pressing the “M” button, a map of that location is displayed.

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## [UMG Blueprint and 'Any Key' Problem](https://forums.unrealengine.com/t/umg-blueprint-and-any-key-problem/343303)

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**Author:** [@anonymous\_user\_a8c6caa4](https://forums.unrealengine.com/u/anonymous_user_a8c6caa4)\
**Replies:** 7\
**Last updated:** [May 15, 2017, 2:54pm UTC](https://forums.unrealengine.com/t/umg-blueprint-and-any-key-problem/343303 "2017-05-15T14:54:31Z")

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Hi, I’m pretty new to Unreal and am currently working on building a main menu. In the UMG blueprint for the main menu, I want the player to need to press any key before being presented with certain options on the menu.…

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## [How do I enable Memory insights in Linux ?](https://forums.unrealengine.com/t/how-do-i-enable-memory-insights-in-linux/1170062)

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**Author:** [@Conto](https://forums.unrealengine.com/u/Conto)\
**Replies:** 2\
**Last updated:** [October 9, 2024, 3:31am UTC](https://forums.unrealengine.com/t/how-do-i-enable-memory-insights-in-linux/1170062 "2024-10-09T03:31:12Z")

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As shown in the picture: I tried to manually run it using this: ./UnrealInsights -trace=memory I tried to manually add ‘-trace=memory’ to parameter in StartUnrealInsights method (rebuilded and relaunched Unreal) an…

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## [Respawn button in menu is missing when "Only allow respawn if spawn pad is available" is enabled, even though pads are available](https://forums.unrealengine.com/t/respawn-button-in-menu-is-missing-when-only-allow-respawn-if-spawn-pad-is-available-is-enabled-even-though-pads-are-available/2032936)

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**Author:** [@HootyTooty](https://forums.unrealengine.com/u/HootyTooty)\
**Replies:** 0\
**Last updated:** [September 22, 2024, 5:24pm UTC](https://forums.unrealengine.com/t/respawn-button-in-menu-is-missing-when-only-allow-respawn-if-spawn-pad-is-available-is-enabled-even-though-pads-are-available/2032936 "2024-09-22T17:24:50Z")

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Summary Respawn button in menu is missing even though all settings allow it. Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? UI/Tools Steps to Reproduce There…

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## [Problem resizing the game window - menu deforms - scroll box pops out (solution)](https://forums.unrealengine.com/t/problem-resizing-the-game-window-menu-deforms-scroll-box-pops-out-solution/1996605)

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**Author:** [@TijerinArtStudio](https://forums.unrealengine.com/u/TijerinArtStudio)\
**Replies:** 0\
**Last updated:** [August 29, 2024, 10:28am UTC](https://forums.unrealengine.com/t/problem-resizing-the-game-window-menu-deforms-scroll-box-pops-out-solution/1996605 "2024-08-29T10:28:01Z")

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Well, that would be the issue, you are probably desperate like me because, when resizing the game window, the menus are deformed in undesired ways, especially going out of the display window in some cases. This ha…

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## [How to make a 2D menu that displays 3D elements](https://forums.unrealengine.com/t/how-to-make-a-2d-menu-that-displays-3d-elements/463761)

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**Author:** [@dylanvgames](https://forums.unrealengine.com/u/dylanvgames)\
**Replies:** 3\
**Last updated:** [August 11, 2024, 2:07pm UTC](https://forums.unrealengine.com/t/how-to-make-a-2d-menu-that-displays-3d-elements/463761 "2024-08-11T14:07:47Z")

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I’m wanting to make a UI screen somewhat like what super mario odyssey or pokemon sword/shield are accomplishing right now where they seem to have a 2D UI foreground, a 3D element and a 2D UI background somewhat like th…

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## [Need direction how to create a flyout or on-screen, switchable submenu (worded awfully, I know)](https://forums.unrealengine.com/t/need-direction-how-to-create-a-flyout-or-on-screen-switchable-submenu-worded-awfully-i-know/1863772)

<div class="topic-metadata">

**Author:** [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Replies:** 1\
**Last updated:** [May 20, 2024, 6:33am UTC](https://forums.unrealengine.com/t/need-direction-how-to-create-a-flyout-or-on-screen-switchable-submenu-worded-awfully-i-know/1863772 "2024-05-20T06:33:08Z")

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I have the following: I want it so when I click on create game, the canvas/area on the right populates with a submenu(?) or otherwise options per that button. I don’t need to create a whole-new screen/child-menu, ov…

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## [GUI Interface - Need more contrast between GUI Text and Background colors](https://forums.unrealengine.com/t/gui-interface-need-more-contrast-between-gui-text-and-background-colors/1849975)

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**Author:** [@Floating\_Adrift](https://forums.unrealengine.com/u/Floating_Adrift)\
**Replies:** 1\
**Last updated:** [May 14, 2024, 12:07pm UTC](https://forums.unrealengine.com/t/gui-interface-need-more-contrast-between-gui-text-and-background-colors/1849975 "2024-05-14T12:07:01Z")

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Maybe I’m just getting old, but it sure is difficult to read the GUI menus when the text is dark grey on a slightly darker grey background. Can the Developers please add a way to adjust the contrast of the GUI so we can…

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## [How to create a level menu screen with buttons enabled on a condition?](https://forums.unrealengine.com/t/how-to-create-a-level-menu-screen-with-buttons-enabled-on-a-condition/1833432)

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**Author:** [@RetroMonroe](https://forums.unrealengine.com/u/RetroMonroe)\
**Replies:** 19\
**Last updated:** [May 2, 2024, 11:41pm UTC](https://forums.unrealengine.com/t/how-to-create-a-level-menu-screen-with-buttons-enabled-on-a-condition/1833432 "2024-05-02T23:41:10Z")

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I’m trying to create a menu (that is accessible at the control panel) that lists the available levels to travel to only if the player reaches a certain score. The buttons for the level are set to not enabled when the gam…

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## [Resizable ingame menus using blueprints ?](https://forums.unrealengine.com/t/resizable-ingame-menus-using-blueprints/1807425)

<div class="topic-metadata">

**Author:** [@deManyNamed](https://forums.unrealengine.com/u/deManyNamed)\
**Replies:** 2\
**Last updated:** [April 19, 2024, 11:31am UTC](https://forums.unrealengine.com/t/resizable-ingame-menus-using-blueprints/1807425 "2024-04-19T11:31:50Z")

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Is it possible to create resizable ingame menus just like in Morrowind ? The main idea is to allow users drag menu’s side or corner to resize it like the game window in window mode, and afterwards save it in the game se…

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## [Cropout project: where the menu control with gamepad is implemented ?](https://forums.unrealengine.com/t/cropout-project-where-the-menu-control-with-gamepad-is-implemented/1780086)

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**Author:** [@DaftAlexPunk](https://forums.unrealengine.com/u/DaftAlexPunk)\
**Replies:** 0\
**Last updated:** [March 31, 2024, 10:11am UTC](https://forums.unrealengine.com/t/cropout-project-where-the-menu-control-with-gamepad-is-implemented/1780086 "2024-03-31T10:11:59Z")

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Hi, I’m struggling a bit in my project to set up reusable menu controls with gamepad. I’ve something so so working but that’s not elegant and I need to do this for each menu (pause, player inventory, …) I want to lear…

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## [Update tab widgets in plugin window](https://forums.unrealengine.com/t/update-tab-widgets-in-plugin-window/1757862)

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**Author:** [@Slastraf](https://forums.unrealengine.com/u/Slastraf)\
**Replies:** 0\
**Last updated:** [March 17, 2024, 8:49am UTC](https://forums.unrealengine.com/t/update-tab-widgets-in-plugin-window/1757862 "2024-03-17T08:49:23Z")

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Using the FGlobalTabmanager, a tab is created and a OnSpawnPluginTab function generates the widgets, and returns a SDockTab. After they are spawned they cannot be changed using SetText() or else. The SDockTab cannot be r…

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## [Close menu with same button as opening](https://forums.unrealengine.com/t/close-menu-with-same-button-as-opening/485710)

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**Author:** [@victorialudvigse](https://forums.unrealengine.com/u/victorialudvigse)\
**Replies:** 19\
**Last updated:** [February 21, 2024, 11:57pm UTC](https://forums.unrealengine.com/t/close-menu-with-same-button-as-opening/485710 "2024-02-21T23:57:12Z")

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Hello! I am new to blueprints and appreciate all help:) I am currently working on a menu with the setup listed under. The menu opens when you push M on the keyboard. I was wondering if there is a easy way to close the m…

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## [How to collapse all widgets except one?](https://forums.unrealengine.com/t/how-to-collapse-all-widgets-except-one/448839)

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**Author:** [@anonymous\_user\_2b4f4e441](https://forums.unrealengine.com/u/anonymous_user_2b4f4e441)\
**Replies:** 1\
**Last updated:** [January 24, 2024, 6:10am UTC](https://forums.unrealengine.com/t/how-to-collapse-all-widgets-except-one/448839 "2024-01-24T06:10:27Z")

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Hi all, I’m new to blueprints and have a question that’s probably super easy to answer, but I can’t for the life of me. I’m making an accordion style menu that has a vertical scroll box containing a number of dynamical…

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## [How to disable gamepad control in editor?](https://forums.unrealengine.com/t/how-to-disable-gamepad-control-in-editor/443513)

<div class="topic-metadata">

**Author:** [@JerichoBLT](https://forums.unrealengine.com/u/JerichoBLT)\
**Replies:** 3\
**Last updated:** [January 18, 2024, 2:39pm UTC](https://forums.unrealengine.com/t/how-to-disable-gamepad-control-in-editor/443513 "2024-01-18T14:39:44Z")

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The sticks on my gamepad are loose, and they keep navigating the menus when I don’t want them too. How do I disable this without removing control from gameplay? In “editor preferences” there’s an option to disable game…

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