# \#memory-usage

**URL:** https://forums.unrealengine.com/tag/memory-usage/9394.md

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## [I seem to have a memory leak except when... wait for it... I'm profiling memory](https://forums.unrealengine.com/t/i-seem-to-have-a-memory-leak-except-when-wait-for-it-im-profiling-memory/488736)

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**Author:** [@mmmmGoodDinner](https://forums.unrealengine.com/u/mmmmGoodDinner)\
**Replies:** 1\
**Last updated:** [April 13, 2026, 7:08am UTC](https://forums.unrealengine.com/t/i-seem-to-have-a-memory-leak-except-when-wait-for-it-im-profiling-memory/488736 "2026-04-13T07:08:15Z")

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If I package my UE4 game in shipping mode and then run the packaged game, I seem to have a memory leak and it starts going up to the 2000-3000 MB range and sometimes even past 10,000MB! When I deploy my game in developm…

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## [is there a way to view which texture mips are currently loaded? (and i might be seeing a severe caching bug too)](https://forums.unrealengine.com/t/is-there-a-way-to-view-which-texture-mips-are-currently-loaded-and-i-might-be-seeing-a-severe-caching-bug-too/2701277)

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**Author:** [@indigosm\_FP](https://forums.unrealengine.com/u/indigosm_FP)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 7:20pm UTC](https://forums.unrealengine.com/t/is-there-a-way-to-view-which-texture-mips-are-currently-loaded-and-i-might-be-seeing-a-severe-caching-bug-too/2701277 "2026-02-20T19:20:24Z")

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hi! i’m trying to find an accurate list of which texture mips are loaded, so i can look for any texture memory oddities. having a list of the textures that are in use isn’t good enough because it’ll list an 8k texture w…

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## [How to reduce VRAM? Sequencer Rendering requires significantly more VRAM on Arch Linux ](https://forums.unrealengine.com/t/how-to-reduce-vram-sequencer-rendering-requires-significantly-more-vram-on-arch-linux/2654790)

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**Author:** [@7foor3](https://forums.unrealengine.com/u/7foor3)\
**Replies:** 0\
**Last updated:** [September 8, 2025, 1:39pm UTC](https://forums.unrealengine.com/t/how-to-reduce-vram-sequencer-rendering-requires-significantly-more-vram-on-arch-linux/2654790 "2025-09-08T13:39:37Z")

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Hello everyone, I am trying to render a movie sequence in 4k x 4k pixel resolution. So far I got it running on my Windows Laptop with a RTX 2060 (about 8 GB VRAM). It just about works with the following settings with th…

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## [UE5.4 NavmeshRecast crash on package build](https://forums.unrealengine.com/t/ue5-4-navmeshrecast-crash-on-package-build/2622598)

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**Author:** [@me\_HiDE](https://forums.unrealengine.com/u/me_HiDE)\
**Replies:** 0\
**Last updated:** [July 29, 2025, 3:11pm UTC](https://forums.unrealengine.com/t/ue5-4-navmeshrecast-crash-on-package-build/2622598 "2025-07-29T15:11:01Z")

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Hi! I stumble upon a memory problem regarding the NavmeshRecast. Somehow, whenever I load a level, there will be a memory allocation of ~4GBs for NavmeshRecast (got this from LLM). It only occurs on the first 3-5mins a…

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## [What does the Vulkanmemory stat group represent in a uestats recording?](https://forums.unrealengine.com/t/what-does-the-vulkanmemory-stat-group-represent-in-a-uestats-recording/2573919)

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**Author:** [@Xrenyn\_the\_Mage](https://forums.unrealengine.com/u/Xrenyn_the_Mage)\
**Replies:** 0\
**Last updated:** [June 24, 2025, 4:15pm UTC](https://forums.unrealengine.com/t/what-does-the-vulkanmemory-stat-group-represent-in-a-uestats-recording/2573919 "2025-06-24T16:15:21Z")

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I’m trying to figure out exactly how much VRAM my game requires and I found a promising looking tool in the Unreal Engine that I think might give me some valuable insights: Using the stat startfile and stat stopfile cons…

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## [Crash when restarting level out of memory](https://forums.unrealengine.com/t/crash-when-restarting-level-out-of-memory/2299691)

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**Author:** [@AndrewFord](https://forums.unrealengine.com/u/AndrewFord)\
**Replies:** 4\
**Last updated:** [January 25, 2025, 11:27am UTC](https://forums.unrealengine.com/t/crash-when-restarting-level-out-of-memory/2299691 "2025-01-25T11:27:34Z")

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Hello! My game has a memory overflow and crash every time I restart a level. When loading the level for the first time it consumes 6GB, if I try to load it again immediately, the memory goes to 8GB+. This happens on dif…

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## [How can I reduce "Shaders" Size in my UEFN project?](https://forums.unrealengine.com/t/how-can-i-reduce-shaders-size-in-my-uefn-project/2153376)

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**Author:** [@Volviik](https://forums.unrealengine.com/u/Volviik)\
**Replies:** 1\
**Last updated:** [May 4, 2025, 3:29pm UTC](https://forums.unrealengine.com/t/how-can-i-reduce-shaders-size-in-my-uefn-project/2153376 "2025-05-04T15:29:29Z")

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While trying to build my custom & realistic open world on UEFN, I noticed something very frustrating: the more I add a quantity of elements on Foliage/Landscape/Splines, the more the size of my Level as well as Materials,…

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## [Unreal doesn't use shared-RAM for GPU](https://forums.unrealengine.com/t/unreal-doesnt-use-shared-ram-for-gpu/1225645)

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**Author:** [@Frenetic](https://forums.unrealengine.com/u/Frenetic)\
**Replies:** 8\
**Last updated:** [April 26, 2025, 2:53am UTC](https://forums.unrealengine.com/t/unreal-doesnt-use-shared-ram-for-gpu/1225645 "2025-04-26T02:53:53Z")

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So, I am wondering what I, the user, did incorrectly here to get my system in such a state. It just doesn’t seem to want to use shared RAM in 5.2. Struggling to get what was working 4.26 (well enough) to just-run in 5.…

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## [memory exhausted at 1% ](https://forums.unrealengine.com/t/memory-exhausted-at-1/2401624)

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**Author:** [@Gearhog](https://forums.unrealengine.com/u/Gearhog)\
**Replies:** 2\
**Last updated:** [March 20, 2025, 8:45am UTC](https://forums.unrealengine.com/t/memory-exhausted-at-1/2401624 "2025-03-20T08:45:11Z")

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I had no idea where to post this… I’m on an ASUS laptop with GTX 1050 & 16GB memory. getting the memory exhausted on top. but task manager shows only 1% used on both nvidia and intel GPU. it does seem a bit laggy but n…

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## [Massive RAM usage on mostly empty level](https://forums.unrealengine.com/t/massive-ram-usage-on-mostly-empty-level/1883791)

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**Author:** [@DrunkenDwarfGames](https://forums.unrealengine.com/u/DrunkenDwarfGames)\
**Replies:** 8\
**Last updated:** [June 30, 2024, 8:26am UTC](https://forums.unrealengine.com/t/massive-ram-usage-on-mostly-empty-level/1883791 "2024-06-30T08:26:36Z")

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Greetings! I have noticed, that in my project the memory usage is quite high. I have a mostly empty level for boot up into the engine and the memory goes nearly to 10GB. I tried to reduce textures and reduce referen…

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## [TArray\<FColor\> backed by shared memory](https://forums.unrealengine.com/t/tarray-fcolor-backed-by-shared-memory/1764870)

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**Author:** [@IAmNoBody2we](https://forums.unrealengine.com/u/IAmNoBody2we)\
**Replies:** 0\
**Last updated:** [March 21, 2024, 10:56am UTC](https://forums.unrealengine.com/t/tarray-fcolor-backed-by-shared-memory/1764870 "2024-03-21T10:56:46Z")

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Hello I have the following code, it works well. TArray\<FColor\> PixelBuffer; RenderTargetResource-\>ReadPixels(PixelBuffer); // call a C API from .dll written in Rust. SendFrameFunc(PixelBuffer.Get…

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## [BLUEPRINT causes memory issue and crash?](https://forums.unrealengine.com/t/blueprint-causes-memory-issue-and-crash/1636784)

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**Author:** [@Cronoss95](https://forums.unrealengine.com/u/Cronoss95)\
**Replies:** 0\
**Last updated:** [January 23, 2024, 3:29pm UTC](https://forums.unrealengine.com/t/blueprint-causes-memory-issue-and-crash/1636784 "2024-01-23T15:29:19Z")

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Hi! So, for days now I am trying to figure out why my project is crashing in the most random gameplay moments of my project. The packaging works fine and I now used the Insights and Visual Studio debugger to see if I ha…

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## [MEMORY: "current memory usage" increases above the limit without making changes to the Island](https://forums.unrealengine.com/t/memory-current-memory-usage-increases-above-the-limit-without-making-changes-to-the-island/1408625)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 3\
**Last updated:** [January 7, 2024, 1:21pm UTC](https://forums.unrealengine.com/t/memory-current-memory-usage-increases-above-the-limit-without-making-changes-to-the-island/1408625 "2024-01-07T13:21:06Z")

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Reference ID 748f77df-4342-5f5a-2b47-16a787b4fcd0 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Memory Summary I haven’t made any changes to my island, and …

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## [Blurry textures on low VRAM](https://forums.unrealengine.com/t/blurry-textures-on-low-vram/472004)

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**Author:** [@tongucci](https://forums.unrealengine.com/u/tongucci)\
**Replies:** 1\
**Last updated:** [December 3, 2023, 5:35am UTC](https://forums.unrealengine.com/t/blurry-textures-on-low-vram/472004 "2023-12-03T05:35:48Z")

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My game’s textures look normal on graphics cards with 4 GB VRAM, but extremely blurry on 2 GB VRAM. This had to be expected if I didn’t decrease the textures’ resolutions significantly. The usage of the texture pool see…

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## [MEMORY: "current memory usage" increases above the limit on its own when making no changes to the Island](https://forums.unrealengine.com/t/memory-current-memory-usage-increases-above-the-limit-on-its-own-when-making-no-changes-to-the-island/1408622)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 0\
**Last updated:** [November 21, 2023, 7:55am UTC](https://forums.unrealengine.com/t/memory-current-memory-usage-increases-above-the-limit-on-its-own-when-making-no-changes-to-the-island/1408622 "2023-11-21T07:55:34Z")

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Reference ID 748f77df-4342-5f5a-2b47-16a787b4fcd0 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Memory Summary I haven’t made any changes to my island, and …

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## [Unreal GPU Memory Footprint](https://forums.unrealengine.com/t/unreal-gpu-memory-footprint/418990)

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**Author:** [@AssemblerJohn](https://forums.unrealengine.com/u/AssemblerJohn)\
**Replies:** 6\
**Last updated:** [August 18, 2023, 6:39pm UTC](https://forums.unrealengine.com/t/unreal-gpu-memory-footprint/418990 "2023-08-18T18:39:52Z")

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Hello! I’d have a question about UE GPU memory usage. Due to the fact that I’m trying to target as low hardware as possible I’ve turned off Texture memory streaming and trying to fit all the textures in the level at a 1…

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## [How can I get total detail memory info?](https://forums.unrealengine.com/t/how-can-i-get-total-detail-memory-info/453383)

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**Author:** [@chenweiping](https://forums.unrealengine.com/u/chenweiping)\
**Replies:** 1\
**Last updated:** [June 16, 2023, 8:18am UTC](https://forums.unrealengine.com/t/how-can-i-get-total-detail-memory-info/453383 "2023-06-16T08:18:46Z")

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I use the memory report -full to get total memory info,but it is not include all memory used？ I add RHI、Scene、Shader that report list, but it is not equal total memory This is my Table:

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## [UE5 Memory Usage](https://forums.unrealengine.com/t/ue5-memory-usage/719336)

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**Author:** [@Mike-Hardy](https://forums.unrealengine.com/u/Mike-Hardy)\
**Replies:** 0\
**Last updated:** [December 1, 2022, 2:08pm UTC](https://forums.unrealengine.com/t/ue5-memory-usage/719336 "2022-12-01T14:08:45Z")

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Why does memory stack upwards of 20GB when live debugging a blueprint at runtime? This is a basic scene for testing with only 1 single Blueprint open on a second monitor for live debugging and the frame rate comes to a p…

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## [Out of video memory when moving folder](https://forums.unrealengine.com/t/out-of-video-memory-when-moving-folder/473817)

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**Author:** [@anonymous\_user\_580601a2](https://forums.unrealengine.com/u/anonymous_user_580601a2)\
**Replies:** 1\
**Last updated:** [July 19, 2022, 7:42am UTC](https://forums.unrealengine.com/t/out-of-video-memory-when-moving-folder/473817 "2022-07-19T07:42:31Z")

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Im running into an issue where im trying to move a digital human folder into a downloads folder. Trying to keep things organized. The project is also connected to a github repository. But without fail, I get an out of v…

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## [Metal pixel shader memory usage too high.](https://forums.unrealengine.com/t/metal-pixel-shader-memory-usage-too-high/377301)

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**Author:** [@anonymous\_user\_c94f194d](https://forums.unrealengine.com/u/anonymous_user_c94f194d)\
**Replies:** 4\
**Last updated:** [May 14, 2022, 6:57am UTC](https://forums.unrealengine.com/t/metal-pixel-shader-memory-usage-too-high/377301 "2022-05-14T06:57:12Z")

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Our game has some problems with memory usage. Our target budget is 500MB and we support only Metal devices on iOs. I have noticed that Metal shaders use very large amount of memory. For Pixel shaders it’s over 6 times mo…

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## [Ridiculus RAM consumption by EG Launcher](https://forums.unrealengine.com/t/ridiculus-ram-consumption-by-eg-launcher/338158)

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**Author:** [@anonymous\_user\_7a6cd59a1](https://forums.unrealengine.com/u/anonymous_user_7a6cd59a1)\
**Replies:** 11\
**Last updated:** [March 24, 2022, 10:48am UTC](https://forums.unrealengine.com/t/ridiculus-ram-consumption-by-eg-launcher/338158 "2022-03-24T10:48:37Z")

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I wasn’t very sure where to post Launcher bugs, so finally went here. Really, Epic Games, REALLY? Does your Launcher have to consume so much of physical memory? Just look at screens I took when downloading UE 4.9.2 tod…

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## [\[4.25.2-4\] Why does my memory spike when I try to set the default values of my structures?](https://forums.unrealengine.com/t/4-25-2-4-why-does-my-memory-spike-when-i-try-to-set-the-default-values-of-my-structures/490407)

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**Author:** [@Erdrik](https://forums.unrealengine.com/u/Erdrik)\
**Replies:** 1\
**Last updated:** [October 30, 2021, 12:42am UTC](https://forums.unrealengine.com/t/4-25-2-4-why-does-my-memory-spike-when-i-try-to-set-the-default-values-of-my-structures/490407 "2021-10-30T00:42:39Z")

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I have a structure that I compiled in C++, and I use it in alot of widgets in the editor. In C++, I recently changed the default values of the variables in the structure, but the changes were not reflected in the editor…

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## [MemoryProfiler2](https://forums.unrealengine.com/t/memoryprofiler2/475975)

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**Author:** [@anonymous\_user\_8e61df6c](https://forums.unrealengine.com/u/anonymous_user_8e61df6c)\
**Replies:** 1\
**Last updated:** [June 9, 2021, 10:43am UTC](https://forums.unrealengine.com/t/memoryprofiler2/475975 "2021-06-09T10:43:04Z")

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Hi, I wanted to check whether MemoryProfiler2 is still supported or in a working state. I cannot get any callstacks out of the captured .mprof files. I rebuilt the MemoryProfiler2 solution as well to make sure. Thanks!

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## [Issues with VSCode and Unreal 4](https://forums.unrealengine.com/t/issues-with-vscode-and-unreal-4/480639)

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**Author:** [@anonymous\_user\_1833eaca](https://forums.unrealengine.com/u/anonymous_user_1833eaca)\
**Replies:** 0\
**Last updated:** [March 21, 2021, 7:35pm UTC](https://forums.unrealengine.com/t/issues-with-vscode-and-unreal-4/480639 "2021-03-21T19:35:48Z")

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Hello, my fellow intern for my software company is having problems working with Unreal Engine and VSCode. Whenever he runs the two together to work on a project, VSCode eats up 100% of his memory. Here’s what I know abou…

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## [Cooker out of memory](https://forums.unrealengine.com/t/cooker-out-of-memory/400482)

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**Author:** [@anonymous\_user\_69d05961](https://forums.unrealengine.com/u/anonymous_user_69d05961)\
**Replies:** 3\
**Last updated:** [February 24, 2021, 9:50am UTC](https://forums.unrealengine.com/t/cooker-out-of-memory/400482 "2021-02-24T09:50:19Z")

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I’m getting out of memory crashes when trying to cook/package our game. The command line I’m using for this is: ../Engine/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -nop4 -compile -project=/path/to/project/game/Game…

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## [Can I get memory saving when I set LOD bias in texture sampler?](https://forums.unrealengine.com/t/can-i-get-memory-saving-when-i-set-lod-bias-in-texture-sampler/477410)

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**Author:** [@Pidan233](https://forums.unrealengine.com/u/Pidan233)\
**Replies:** 0\
**Last updated:** [January 18, 2021, 7:40am UTC](https://forums.unrealengine.com/t/can-i-get-memory-saving-when-i-set-lod-bias-in-texture-sampler/477410 "2021-01-18T07:40:49Z")

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Hi guys, newbie here, really need help from staff and experienced ones. I am having problems about memory optimazition in my project, where I need to resize some textures in one level while using the original ones in an…

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## [How to use memreport or memory profiler in dedicated server?](https://forums.unrealengine.com/t/how-to-use-memreport-or-memory-profiler-in-dedicated-server/468577)

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**Author:** [@anonymous\_user\_ab0ed2e5](https://forums.unrealengine.com/u/anonymous_user_ab0ed2e5)\
**Replies:** 2\
**Last updated:** [November 27, 2020, 11:30am UTC](https://forums.unrealengine.com/t/how-to-use-memreport-or-memory-profiler-in-dedicated-server/468577 "2020-11-27T11:30:29Z")

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I want to know the memory usage of each assets in my dedicated server. "memreport -full"​ is quite good in game, but how to do the same thing on ds? Is there any way to send command to ds after it is started so that I c…

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## [Why does memory keep rising in the editor?](https://forums.unrealengine.com/t/why-does-memory-keep-rising-in-the-editor/474331)

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**Author:** [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Replies:** 0\
**Last updated:** [November 11, 2020, 10:07pm UTC](https://forums.unrealengine.com/t/why-does-memory-keep-rising-in-the-editor/474331 "2020-11-11T22:07:57Z")

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This apparently was a bug fixed in 4.11? But I am on 4.25! I start at around 3.7Gb when I launch. Then 4.8Gb when I open my scene. And it gradually keeps rising without me adding more assets. And I also get an ‘Out of…

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## [Free memory in editor](https://forums.unrealengine.com/t/free-memory-in-editor/465312)

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**Author:** [@Vahid](https://forums.unrealengine.com/u/Vahid)\
**Replies:** 0\
**Last updated:** [May 17, 2020, 1:28am UTC](https://forums.unrealengine.com/t/free-memory-in-editor/465312 "2020-05-17T01:28:32Z")

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Hello, I’ve made a custom asset type and everything works perfectly thanks to UE4 amazing plugin features. I just found that after opening my assets in the editor the memory usage goes up which is normal, but when I cl…

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## [UE-84180 Max memory allowance for cook](https://forums.unrealengine.com/t/ue-84180-max-memory-allowance-for-cook/460680)

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**Author:** [@unit23](https://forums.unrealengine.com/u/unit23)\
**Replies:** 1\
**Last updated:** [January 18, 2020, 2:02am UTC](https://forums.unrealengine.com/t/ue-84180-max-memory-allowance-for-cook/460680 "2020-01-18T02:02:58Z")

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Reported for iOS 4.24, Shader Compiler Crashes in Remote Build with, Max memory allowance for cook 16384mb min free memory 0mb Unreal Engine Issues and Bug Tracker (UE-84180) I report this for 4.23.1 Windows-64, when co…

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