How to break a destructible mesh with a sword in UE5

[FTZ]_Fireproof
Tue, 27 Feb 2024 00:37:27 +0000
Asset Creation

Hello, I am trying to create a system where we can break objects with a melee weapon in the style of God of War, Spyro, etc. I am having a hard time trying to figure out how to get the hits to actually apply damage and break the object. I found a post on how to achieve this in UE4 with the deprecated Apex destruction system here:

destructible mesh melee weapon Community & Industry Discussion

Hello, I have some destructible mesh on my map, and I was able to make it work fine with projectiles, but I have no Idea how to make it work with a melee weapon, I have the melee weapon applying damage on actor and enemies but I can’t get it to work on the destructible. The weapon passes through the destructible. Also, I tried using the Enable Impact damage, but there is no impulse damage on it and if anything touches it, it breaks. Can some good soul please help me? Thank you so much for any …

Does anyone know of a tutorial source and/or method of achieving this with UE5 Chaos destruction? Is there a better way to accomplish this without using Chaos? I imagine some of the older games used some kind of particle system rather than breakable meshes, but it’s the effect I want to achieve.

Here are links to some examples:

God of War 3 - Challenges - Simply Smashing | WikiGameGuides

Spyro Reignited Trilogy: Town Square Walkthrough

Breaking Pots in Zelda: Ocarina of Time

4 posts - 2 participants