Montage Play Stops Early

anonymous_user_9f771133
Mon, 16 Apr 2018 18:09:05 +0000
Character & Animation

I am having an issue with playing a montage for an attack animation. In my character blueprint I have a section to allow for melee combo attacks (shown below). I have a ‘Montage Play’ node that plays the montage for the character swinging a sword. I have connected attack speed to the ‘In Play Rate’ and it is currently set to 1.0. However, when the montage plays the character only performs about half of the montage before going back to its idle pose. If I set the attack speed (in play rate) to anything less than 1.0 the character performs more of the montage. For instance if I set it to 0.5 the character almost performs the entire montage, swinging his sword the full distance. Anything higher than 1.0 and it plays less and less. I am using anim notifies to call the reset and save combo, shown in the second image. Any help is appreciated! I can provide more screenshots or a video if needed. Thanks!

4 posts - 1 participant