Get Sweep Result from OnComponentBeginOverlap

ShankIsUsed
Sun, 31 Dec 2017 21:20:03 +0000
World Creation

I am trying to make a melee combat game, therefore I need to create overlap event between character mesh and weapon mesh, to create variation on hit reaction I need more information than just overlapped actor, how can I get the information like bone, impact point, physics mat from sweep result? I know if I want physics mat to return, I need to pass a FCollisionQueryParams, where should I do that?

Many Thanks

3 posts - 1 participant