Enemy Character is pushed around with sword.

Katianie
Sun, 30 Aug 2020 21:47:28 +0000
XR Development

I’m currently making a VR game where you can hit an enemy with a sword/mace. The Enemy is a child of ACharacter. When I hit the Enemy, its like I can just push him around with my sword.

This is obviously incorrect but I’m trying to think of a way to make hitting the enemy make sense; by either just slash through or perhaps have the sword/mace bounce back with recoil? What are your thoughts and what might I be doing wrong?

3 posts - 1 participant