Stepping through frames in media player

ArtyD2
Wed, 21 Apr 2021 13:53:27 +0000
Cinematics & Media

I have a media texture mapped onto a Procedural Mesh. The procedural mesh changes frequently and the media texture is essentially a series of textures stored as mp4 video with each frame to be mapped every time the procedural mesh changes. My problem is that it seems impossible to keep these two in sync using the media player. Is there a way to simply and quickly step through each frame of video when I want to? I’ve tried using the Seek method in the media player to go to the exact timestamp that’s needed but this takes just a bit too long to process, leaving the texture looking like a garbled mess for about half a second before catching up. Failing that, is there any sort of method for me to have each frame ready to go the instance the mesh has changed like preloading or something?

2 posts - 2 participants