# \#Maya

**URL:** https://forums.unrealengine.com/tag/maya/780.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[LFW PAID\] 3D artist (Characters)](https://forums.unrealengine.com/t/lfw-paid-3d-artist-characters/1686208)

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**Author:** [@Rin\_V1](https://forums.unrealengine.com/u/Rin_V1)\
**Replies:** 12\
**Last updated:** [November 10, 2026, 10:56am UTC](https://forums.unrealengine.com/t/lfw-paid-3d-artist-characters/1686208 "2026-11-10T10:56:14Z")

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About me: I’m a 3D Character Artist with 2 years of professional hands-on experience working on game projects. My core skill set includes: MetaHuman Modular Character Systems: Designing and modeling compatible ch…

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## [Missing .mod file needed for MetaHuman for Maya 2026.3.3 or 2025.3.3 ](https://forums.unrealengine.com/t/missing-mod-file-needed-for-metahuman-for-maya-2026-3-3-or-2025-3-3/2846814)

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**Author:** [@itsmiles08](https://forums.unrealengine.com/u/itsmiles08)\
**Replies:** 1\
**Last updated:** [October 30, 2026, 9:37am UTC](https://forums.unrealengine.com/t/missing-mod-file-needed-for-metahuman-for-maya-2026-3-3-or-2025-3-3/2846814 "2026-10-30T09:37:53Z")

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Summary When i download the Metahuman for Maya plugin in the Fab launcher the only file that it contains is a manifest file type and the .mod file is no where to be found. Help i really need this to work for a university…

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## [\[PAID/CONTRACT\] Maya Character Animators – Realistic Human Animation / UE5 ](https://forums.unrealengine.com/t/paid-contract-maya-character-animators-realistic-human-animation-ue5/2833345)

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**Author:** [@anamariaVBEE](https://forums.unrealengine.com/u/anamariaVBEE)\
**Replies:** 0\
**Last updated:** [September 22, 2026, 3:10pm UTC](https://forums.unrealengine.com/t/paid-contract-maya-character-animators-realistic-human-animation-ue5/2833345 "2026-09-22T15:10:40Z")

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Description: VertexBee Studios is looking for external animation support for a UE5 game project. We’re looking for experienced mid/senior character animators available for freelance, contract, or retainer-based collabo…

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## [Need a version of Metahuman for Maya compatible with 2022.5.1](https://forums.unrealengine.com/t/need-a-version-of-metahuman-for-maya-compatible-with-2022-5-1/2743598)

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**Author:** [@bsteagal](https://forums.unrealengine.com/u/bsteagal)\
**Replies:** 1\
**Last updated:** [August 17, 2026, 1:29pm UTC](https://forums.unrealengine.com/t/need-a-version-of-metahuman-for-maya-compatible-with-2022-5-1/2743598 "2026-08-17T13:29:44Z")

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Hopefully someone out there might be able to help. I’m using UE 5.8 to export a character out to Maya for facial mocap retargeting. Unfortunately it looks like Metahuman for Maya is not compatible anymore with Maya 2022…

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## [MetaHuman for Maya - Pose editor failed RigLogic validation with multiple RBF driver joints ](https://forums.unrealengine.com/t/metahuman-for-maya-pose-editor-failed-riglogic-validation-with-multiple-rbf-driver-joints/2739201)

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**Author:** [@Hujer7](https://forums.unrealengine.com/u/Hujer7)\
**Replies:** 0\
**Last updated:** [July 29, 2026, 1:17pm UTC](https://forums.unrealengine.com/t/metahuman-for-maya-pose-editor-failed-riglogic-validation-with-multiple-rbf-driver-joints/2739201 "2026-07-29T13:17:23Z")

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Summary Hey, using MetaHuman Pose Editor 1.2.50 i created UERBFSolver with multiple RBF Driver joints, but the Scene Validation for Rig Logic doesnt seem to validate the scene bcs of that. Does it mean that currently t…

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## [First publish on fab](https://forums.unrealengine.com/t/first-publish-on-fab/2738211)

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**Author:** [@Sara\_Verschueren](https://forums.unrealengine.com/u/Sara_Verschueren)\
**Replies:** 0\
**Last updated:** [July 24, 2026, 8:38pm UTC](https://forums.unrealengine.com/t/first-publish-on-fab/2738211 "2026-07-24T20:38:17Z")

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Hi everyone, I am new in publishing on fab and I would love to hear your experiences with uploading your assets. All tips or improvements are welcome since it took me some time to figure it out and I do not know other pu…

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## [Transferring Maya Lattice Deformations to UE5 Safely (Walkthrough & Teaser)](https://forums.unrealengine.com/t/transferring-maya-lattice-deformations-to-ue5-safely-walkthrough-teaser/2726146)

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**Author:** [@tokejepsen](https://forums.unrealengine.com/u/tokejepsen)\
**Replies:** 0\
**Last updated:** [June 3, 2026, 9:38pm UTC](https://forums.unrealengine.com/t/transferring-maya-lattice-deformations-to-ue5-safely-walkthrough-teaser/2726146 "2026-06-03T21:38:41Z")

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Hello developers, When building stylized assets, relying solely on linear joint weights isn’t always enough to get the look right. However, bringing complex lattice deformations from Maya into a real-time environment us…

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## [\[FULL TIME\]\[ON SITE\] Technical Animator position in NYC - Fauna Robotics](https://forums.unrealengine.com/t/full-time-on-site-technical-animator-position-in-nyc-fauna-robotics/2723885)

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**Author:** [@dez\_amazon](https://forums.unrealengine.com/u/dez_amazon)\
**Replies:** 0\
**Last updated:** [May 22, 2026, 7:28pm UTC](https://forums.unrealengine.com/t/full-time-on-site-technical-animator-position-in-nyc-fauna-robotics/2723885 "2026-05-22T19:28:58Z")

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IMPORTANT: This is a full-time position ON-SITE in New York City Fauna Robotics, an Amazon Company We are looking for an experienced Technical Animator / Technical Artist. The Amazon job title equivalent of this is: …

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## [Metahuman for maya pose editor mirror issue](https://forums.unrealengine.com/t/metahuman-for-maya-pose-editor-mirror-issue/2659962)

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**Author:** [@Sk4walkerGG](https://forums.unrealengine.com/u/Sk4walkerGG)\
**Replies:** 2\
**Last updated:** [March 4, 2026, 2:54pm UTC](https://forums.unrealengine.com/t/metahuman-for-maya-pose-editor-mirror-issue/2659962 "2026-03-04T14:54:11Z")

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Hi, I recently encountered an issue while using the Pose Editor in Maya. I couldn’t find any related solutions in the official documentation. The problem is that the mirror function doesn’t work at all — whether I try to…

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## [Do you like my dragon?](https://forums.unrealengine.com/t/do-you-like-my-dragon/2699172)

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**Author:** [@victorialampini](https://forums.unrealengine.com/u/victorialampini)\
**Replies:** 0\
**Last updated:** [February 12, 2026, 1:27am UTC](https://forums.unrealengine.com/t/do-you-like-my-dragon/2699172 "2026-02-12T01:27:30Z")

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It’s a simple question as it’s my first time on this forum. Do you like my dragon? I made it with Maya, Substance Painter, Zbrush, and Photoshop. By the way. It’s for sale along with another dragon in my …

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## [Metahuman for maya instalation problem](https://forums.unrealengine.com/t/metahuman-for-maya-instalation-problem/2540821)

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**Author:** [@RustamTerekhov](https://forums.unrealengine.com/u/RustamTerekhov)\
**Replies:** 27\
**Last updated:** [February 4, 2026, 7:14pm UTC](https://forums.unrealengine.com/t/metahuman-for-maya-instalation-problem/2540821 "2026-02-04T19:14:40Z")

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Hi there!) When i’m trying to load the new metahuman for maya plugin, I get error: // Error: file: F:/Program Files/Autodesk/Maya2023/scripts/others/pluginWin.mel line 934: ModuleNotFoundError: file F:/Program Files/Ep…

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## [MetaHuman for Maya - NLS Joints Matching](https://forums.unrealengine.com/t/metahuman-for-maya-nls-joints-matching/2575372)

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**Author:** [@\_aven\_3](https://forums.unrealengine.com/u/_aven_3)\
**Replies:** 3\
**Last updated:** [December 2, 2025, 3:35am UTC](https://forums.unrealengine.com/t/metahuman-for-maya-nls-joints-matching/2575372 "2025-12-02T03:35:20Z")

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Hi everyone, I’m currently learning to use “MetaHuman for Maya”, and I’m running in-depth tests on the “Expression Editor”, especially everything related to “Joint Matching”, whether it’s through “MLJM (Machine Learning…

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## [MetahumanForMaya plugin error ](https://forums.unrealengine.com/t/metahumanformaya-plugin-error/2674709)

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**Author:** [@0kayoung](https://forums.unrealengine.com/u/0kayoung)\
**Replies:** 0\
**Last updated:** [November 13, 2025, 3:58pm UTC](https://forums.unrealengine.com/t/metahumanformaya-plugin-error/2674709 "2025-11-13T15:58:24Z")

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When I click Loaded on MetahumanForMaya.py in the plugin manager in Maya, I get this error error: file: D:/autodask/Maya2024/scripts/others/PluginWin.mel line 316: (MetaHumanForMaya)

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## [How to export baked BlendShapes Animation without Mesh?](https://forums.unrealengine.com/t/how-to-export-baked-blendshapes-animation-without-mesh/770791)

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**Author:** [@AlexRyder2309](https://forums.unrealengine.com/u/AlexRyder2309)\
**Replies:** 1\
**Last updated:** [November 5, 2025, 8:43pm UTC](https://forums.unrealengine.com/t/how-to-export-baked-blendshapes-animation-without-mesh/770791 "2025-11-05T20:43:30Z")

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Hello, I have a scene In Maya where I export the Skeleton Mesh (joints & geometry) and the Animation (baked joints) in two separate files, which works fine. However, the only issue I’ve come across so far is that the an…

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## [metahuman 5.6 facial animation transfer from unreal to maya](https://forums.unrealengine.com/t/metahuman-5-6-facial-animation-transfer-from-unreal-to-maya/2653106)

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**Author:** [@aicyp999](https://forums.unrealengine.com/u/aicyp999)\
**Replies:** 9\
**Last updated:** [September 27, 2025, 10:44am UTC](https://forums.unrealengine.com/t/metahuman-5-6-facial-animation-transfer-from-unreal-to-maya/2653106 "2025-09-27T10:44:08Z")

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Hey, since the release of the new metahumans and the new system to import them in maya i am having issues transferring facial animations created with live link from unreal engine to maya metahumans. I was using this plug…

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## [Maya LiveLink unsupported in Unreal 5.5 ? ](https://forums.unrealengine.com/t/maya-livelink-unsupported-in-unreal-5-5/2653341)

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**Author:** [@Bequille881](https://forums.unrealengine.com/u/Bequille881)\
**Replies:** 1\
**Last updated:** [September 3, 2025, 6:07pm UTC](https://forums.unrealengine.com/t/maya-livelink-unsupported-in-unreal-5-5/2653341 "2025-09-03T18:07:52Z")

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Hello, I’m looking to use Live Link with Unreal 5.5 and Maya 2023. On the Maya side I found the plugin and everything works but the Maya LiveLink plugin doesn’t seems available for Unreal 5.5. Does someone know when t…

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## [Maya Live Link Morph/Blendshape can\`t sync](https://forums.unrealengine.com/t/maya-live-link-morph-blendshape-can-t-sync/2640365)

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**Author:** [@SOVA\_Design](https://forums.unrealengine.com/u/SOVA_Design)\
**Replies:** 0\
**Last updated:** [August 13, 2025, 12:54pm UTC](https://forums.unrealengine.com/t/maya-live-link-morph-blendshape-can-t-sync/2640365 "2025-08-13T12:54:30Z")

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I’m facing a peculiar issue with Maya Live Link and blend shapes. Initially, when I created blend shapes for the eyes and mouth with identical names, they synced and moved together perfectly. However, after I separated …

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## [PivotPainter2 Exporter for Maya — 10 Years in the Making, Now OSS!](https://forums.unrealengine.com/t/pivotpainter2-exporter-for-maya-10-years-in-the-making-now-oss/2628863)

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**Author:** [@OZNEK200](https://forums.unrealengine.com/u/OZNEK200)\
**Replies:** 1\
**Last updated:** [August 9, 2025, 11:10pm UTC](https://forums.unrealengine.com/t/pivotpainter2-exporter-for-maya-10-years-in-the-making-now-oss/2628863 "2025-08-09T23:10:15Z")

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Hi Unreal Engine Devs, After nearly 10 years of “PivotPainter2 = Max only,” I’ve finally developed a working PivotPainter2 exporter for Maya! This tool generates UVs and compatible PivotPosition/XVector textures direct…

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## [Apply retargeted mocap anim to Metahuman in Maya? ](https://forums.unrealengine.com/t/apply-retargeted-mocap-anim-to-metahuman-in-maya/2627522)

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**Author:** [@Kobi\_Tan](https://forums.unrealengine.com/u/Kobi_Tan)\
**Replies:** 0\
**Last updated:** [August 2, 2025, 2:27pm UTC](https://forums.unrealengine.com/t/apply-retargeted-mocap-anim-to-metahuman-in-maya/2627522 "2025-08-02T14:27:20Z")

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Hi all, I’m currently trying to apply mocap animation onto my Metahuman that I’ve assembled in Maya via the Metahuman for Maya plugin from Fab. Unfortunately, it doesn’t seem to be working as intended as you can see in t…

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## [Exporting character and animation from 5.6 to Maya results in elongated torso.](https://forums.unrealengine.com/t/exporting-character-and-animation-from-5-6-to-maya-results-in-elongated-torso/2618360)

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**Author:** [@Sumexota](https://forums.unrealengine.com/u/Sumexota)\
**Replies:** 2\
**Last updated:** [July 25, 2025, 11:06pm UTC](https://forums.unrealengine.com/t/exporting-character-and-animation-from-5-6-to-maya-results-in-elongated-torso/2618360 "2025-07-25T23:06:03Z")

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Hi all, I’ve hit a brick wall trying to transfer some animations I purchased from the Fab store into Unreal Engine 5.6. The animations are only officially supported for Unreal 5.5, not 5.6. My workflow: Added the pac…

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## [Exporting from Xgen to Unreal with Root UVs](https://forums.unrealengine.com/t/exporting-from-xgen-to-unreal-with-root-uvs/472837)

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**Author:** [@ShepperdsHook](https://forums.unrealengine.com/u/ShepperdsHook)\
**Replies:** 8\
**Last updated:** [July 17, 2025, 5:41am UTC](https://forums.unrealengine.com/t/exporting-from-xgen-to-unreal-with-root-uvs/472837 "2025-07-17T05:41:06Z")

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Hey All, I am reaching out the community and other artists because I am currently struggling to export out my xgen groom to Unreal with Root Uvs. I am currently in the process of creating a groom for a raccoon, as you c…

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## [MetaHuman For Maya - Expression Editor - Load DNA Decode Error](https://forums.unrealengine.com/t/metahuman-for-maya-expression-editor-load-dna-decode-error/2540369)

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**Author:** [@robert89j](https://forums.unrealengine.com/u/robert89j)\
**Replies:** 4\
**Last updated:** [July 5, 2025, 1:29pm UTC](https://forums.unrealengine.com/t/metahuman-for-maya-expression-editor-load-dna-decode-error/2540369 "2025-07-05T13:29:31Z")

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Summary Hello, I’m getting a decoding error when loading a DNA file into the new Expression Editor. Please select what you are reporting on: Creative What Type of Bug are you experiencing? Assets Steps to Reproduce O…

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## [Exporting Metahuman's Facial Control Rig animation to Maya controls](https://forums.unrealengine.com/t/exporting-metahumans-facial-control-rig-animation-to-maya-controls/767256)

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**Author:** [@DanDRus](https://forums.unrealengine.com/u/DanDRus)\
**Replies:** 11\
**Last updated:** [July 4, 2025, 10:57am UTC](https://forums.unrealengine.com/t/exporting-metahumans-facial-control-rig-animation-to-maya-controls/767256 "2025-07-04T10:57:51Z")

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Hey there, I’m aware that you can import rig controls animation from Maya to Unreal’s Control Rig. But could it be done backwards? Let’s say that I’m generating the facial animation inside UE with Live Link, bake it d…

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## [Hair Disappears After Binding](https://forums.unrealengine.com/t/hair-disappears-after-binding/2564052)

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**Author:** [@sumitcasanova](https://forums.unrealengine.com/u/sumitcasanova)\
**Replies:** 0\
**Last updated:** [June 18, 2025, 8:42am UTC](https://forums.unrealengine.com/t/hair-disappears-after-binding/2564052 "2025-06-18T08:42:29Z")

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Hello everyone, I’ve created a custom MetaHuman character of Judy Hopps from Zootopia using ZBrush for wrapping the model to the MetaHuman topology, and MetaPipe in Maya for processing. The character is working perfectl…

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## [uninstall / remove bridge plugin maya](https://forums.unrealengine.com/t/uninstall-remove-bridge-plugin-maya/2169601)

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**Author:** [@KayVonlanthen](https://forums.unrealengine.com/u/KayVonlanthen)\
**Replies:** 3\
**Last updated:** [June 17, 2025, 1:01pm UTC](https://forums.unrealengine.com/t/uninstall-remove-bridge-plugin-maya/2169601 "2025-06-17T13:01:09Z")

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hello team been using bridge since its inception. please, for the love of god. let us easily remove the plugin between maya and bridge. firstly. every single time i start maya a pop up window comes up saying “hello im …

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## [How to solve \[Warning Imported bone transform is different from original\] error?](https://forums.unrealengine.com/t/how-to-solve-warning-imported-bone-transform-is-different-from-original-error/295577)

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**Author:** [@BatavianShelly](https://forums.unrealengine.com/u/BatavianShelly)\
**Replies:** 21\
**Last updated:** [March 22, 2025, 5:23pm UTC](https://forums.unrealengine.com/t/how-to-solve-warning-imported-bone-transform-is-different-from-original-error/295577 "2025-03-22T17:23:04Z")

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Hi, I’ve been trying to fix this problem. I use maya for rigging and animation. The problem is when I import the skeletal mesh it’s ok, then when I import the animation ‘Warning Imported bone transform is different from…

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## [Retarget Metahuman face animation to an external custom skeletal mesh with different bones.](https://forums.unrealengine.com/t/retarget-metahuman-face-animation-to-an-external-custom-skeletal-mesh-with-different-bones/2330137)

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**Author:** [@Majik12](https://forums.unrealengine.com/u/Majik12)\
**Replies:** 7\
**Last updated:** [February 13, 2025, 9:40pm UTC](https://forums.unrealengine.com/t/retarget-metahuman-face-animation-to-an-external-custom-skeletal-mesh-with-different-bones/2330137 "2025-02-13T21:40:07Z")

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I have a custom character in Maya with a custom face and body rig. And I have some stereo HMC facial recordings that I want to apply to it. I am trying to avoid a 3rd party vendor to process all this footage into useful …

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## [\[unpaid/Rev Share\] Looking for 3D Modeler for Dystopian Game Project](https://forums.unrealengine.com/t/unpaid-rev-share-looking-for-3d-modeler-for-dystopian-game-project/2246589)

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**Author:** [@YUYU899909](https://forums.unrealengine.com/u/YUYU899909)\
**Replies:** 1\
**Last updated:** [January 26, 2025, 11:04am UTC](https://forums.unrealengine.com/t/unpaid-rev-share-looking-for-3d-modeler-for-dystopian-game-project/2246589 "2025-01-26T11:04:08Z")

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We are creating an open-world game inspired by cyberpunk, religion, and existentialism, with a strong narrative and a unique setting. The game takes place in Eryndral, a country devastated by the War of the Four Skies in…

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## [Interchange Import Metadata Issues](https://forums.unrealengine.com/t/interchange-import-metadata-issues/2227343)

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**Author:** [@KnartGames](https://forums.unrealengine.com/u/KnartGames)\
**Replies:** 1\
**Last updated:** [December 17, 2024, 11:15am UTC](https://forums.unrealengine.com/t/interchange-import-metadata-issues/2227343 "2024-12-17T11:15:48Z")

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I am currently running into an issue when importing FBX meshes into Unreal Engine 5.5.0 using the Interchange Framework. These FBX files come from Maya and have custom attributes on them that, when imported, should (and …

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## [skeletal mesh cant import custom LOD1](https://forums.unrealengine.com/t/skeletal-mesh-cant-import-custom-lod1/2168286)

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**Author:** [@justmakes](https://forums.unrealengine.com/u/justmakes)\
**Replies:** 1\
**Last updated:** [December 4, 2024, 11:42am UTC](https://forums.unrealengine.com/t/skeletal-mesh-cant-import-custom-lod1/2168286 "2024-12-04T11:42:04Z")

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Hi, I’m trying to import a custom LOD for my character, but I’ve never been able to get it to work. As a test, I export the character skeleton, then re-import it as a custom LOD, which works. So next, I try importing th…

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