Matinee features

Kajiisan
Thu, 01 Oct 2015 00:13:46 +0000
Cinematics & Media

Hello UE4 dev team.

For our current production i’m creating a new Game/Gameplay Trailer for the upcoming Steam Early Access release. Within i stumbled into several issues (I usually use After Effects to compose rendered scenes with layers given from VRay). First…i love UE4’s capability of building cinematics in realtime. I don’t like (happy description) Matinee from the ground up. I wish i could code a two page long feature list into it (sadly, no coding skills so you are our only hope). I can read a lot of requests on UE4 AnswerHub since last year from a broad range of users with little or no response on quite important topics for cinematic artists.

Ok…enough of my rant/vent, here are my questions <3

Can we render PNG’s with transparent BG in 4.9.2 yet? Even some experimental hidden command line action would work for me. We’re stuck dealing with black backgrounds atm.

UE4 Layer system: The current layer system seems useless for Matinee since its still rendering all hidden layers. Is there a way to deactivate these during Matinee renderings? (I can’t make hundreds of single objects make hidden and invisible in game every time i need to render layers)

Matinee curves: Is there a way to unlock the length of its white tangent curve handles? I try to explain it with a picture: http://prntscr.com/8mdbri When you see the current curve structure…the lower handle would have a length like the red one i’ve drawn, the white would get a similar curve like the drawn blue curve. At the moment without this feature its pretty impossible to tweak camera and game assets in a proper way and also result in wrong animation results using the Auto/Auto clamped feature.

I apologize for the long request, i just fear Matinee will end up being some unloved and lonely child right next to all the shiny game/editor/blueprint features. It deserves more epic awesomesauce.

So Long, and Thanks for All the Fish!
Tobias

www.descendentstudios.com

3 posts - 1 participant