Matinee crashing on begin record

anonymous_user_209c8027
Mon, 23 May 2016 00:38:23 +0000
Platform & Builds

I’d wait until the next release but deadlines

Here is the error report (OSX). Tried different resolutions, export formats and disconnecting HDMI and all USB devices. Still no luck.

MachineId:50A66D6D6D414FC8C590849527B2B4A6
EpicAccountId:888f0b3e1c5a416c984461802a34d4b3

SEGV_MAPERR at 0x2c8

SamplerStage::bindSamplerToTexture(unsigned
char, unsigned char, bool&, bool&)
Address = 0x14325c2e2 (filename not
found) [in
AppleIntelHD5000GraphicsMTLDriver]
SamplerStage::writeSamplerState()
Address = 0x14325bdbf (filename not
found) [in
AppleIntelHD5000GraphicsMTLDriver]
IGRenderStateSamplers::writeIf()
Address = 0x1432538cc (filename not
found) [in
AppleIntelHD5000GraphicsMTLDriver]
IGAccelRenderCommandEncoder::programPipeline(sPrimitiveData
const&) Address = 0x14324eca8
(filename not found) [in
AppleIntelHD5000GraphicsMTLDriver]
IGAccelRenderCommandEncoder::drawIndexedPrimitives(unsigned
long, unsigned int, unsigned long,
MTLIGAccelBuffer*, unsigned int,
unsigned int, unsigned int, unsigned
int) Address = 0x14324f796 (filename
not found) [in
AppleIntelHD5000GraphicsMTLDriver]
-[MTLIGAccelRenderCommandEncoder drawIndexedPrimitives:indexCount:indexType:indexBuffer:indexBufferOffset:instanceCount:baseVertex:baseInstance:]
Address = 0x14323dc6d (filename not
found) [in
AppleIntelHD5000GraphicsMTLDriver]
FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*,
unsigned int, int, unsigned int,
unsigned int, unsigned int, unsigned
int, unsigned int) Address =
0x14333192e (filename not found) [in
UE4Editor-MetalRHI.dylib]
DrawRectangle(FRHICommandList&, float,
float, float, float, float, float,
float, float, FIntPoint, FIntPoint,
FShader*, EDrawRectangleFlags) Address
= 0x11bb13013 (filename not found) [in UE4Editor-Renderer.dylib]
UE4Function_Private::TFunctionRefCaller
const&, TFunction int)>)::$_0, void
(FRHICommandListImmediate&)>::Call(void*,
FRHICommandListImmediate&) Address =
0x1235df80c (filename not found) [in
UE4Editor-MovieSceneCapture.dylib]
TGraphTask
const&, TFunction int)>)::EURCMacro_ResolveCaptureFrameTexture>::ExecuteTask(TArray&,
ENamedThreads::Type) Address =
0x1235dea3c (filename not found) [in
UE4Editor-MovieSceneCapture.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int,
bool) Address = 0x10d64cc8e (filename
not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int)
Address = 0x10d648535 (filename not
found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type)
Address = 0x10d645290 (filename not
found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address =
0x113c70a88 (filename not found) [in
UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address =
0x113c860ad (filename not found) [in
UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address
= 0x10d695ad8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*)
Address = 0x10d65bcee (filename not
found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff86df399d (filename not found) [in
libsystem_pthread.dylib]
_pthread_body Address = 0x7fff86df391a (filename not found) [in
libsystem_pthread.dylib] thread_start
Address = 0x7fff86df1351 (filename not
found) [in libsystem_pthread.dylib]

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