SceneDepth Blendable ignores translucent objects

jstarrdewar
Fri, 10 Jul 2015 23:56:09 +0000
Rendering

Hi All,

I’m trying to render a depth pass for my matinee image sequence export for further post-processing in a compositing app. I set up a Post Process domain material and applied it as a blendable, then attached the SceneTexture:SceneDepth node to the output. This works pretty well for rendering a depth map.

However any object with a translucent material does not show up in the depth map at all. That means things like leaves which use image maps as cutouts disappear entirely. So in the end it is not usable. Is there something obvious that I am missing here that would make this work?

I’ve already tried all the Blendable Location options.

4 posts - 1 participant