Tiling texture with specular and normal , scale based on actor scale

anonymous_user_691b70f0
Tue, 28 Apr 2015 14:07:04 +0000
Rendering

Hi, im looking to use a single material instance with a tiled texture that changes its tiling based on the actors scale its placed on (e.g. on a road mesh that has been scaled up also scales up the size of the tiling texture which isn’t always good). Is there a way that you can get the actors scale transform and use it in the material to multiply against the tex coordinate?

I want to do that with a meterial who had normal and specular map what can i do

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