Welcome to the Mars 2030 Modding Community

Kalvothe
Mon, 16 Apr 2018 20:01:52 +0000
Modding

Released today to developers everywhere, the Unreal Engine 4-powered Mars 2030 Editor brings tools used by the NASA Hybrid Reality Lab to test space simulations across 40 square kilometers of open Martian terrain. Get started with the tool by downloading Mars 2030 on Steam and accessing the editor from the Modding tab of the Epic Games launcher.

https://cdn2.unrealengine.com/Unreal

Fusion and the NASA Hybrid Reality Lab have already used Mars 2030 and the editor tools to build space simulations such as astronaut gravity testing systems like the ARGOSat Johnson Space Center. NASA’s Langley Research Center group also plans to test their new Mars TransHabitat inside of Mars 2030.

The Mars 2030 Editor features all of the 3D models, assets, audio, terrain and systems used to build Mars 2030 including:

40 **km[SUP]2 [/SUP]**of HI-RISE terrain data (Mawrth Vallis).

Digital assets such as the MMSEV, Valkyrie, Z2 Spacesuit, Launch Entry Suit, EMC Habitat, Geolab Unit, Solar Panel Units, Geology Specimens, ECLSS, Hygiene Modules, Kilopower Stations, VEGGIE Unit, ISRU stations, Generic MDV and Copernicus MTV, Inflatable Field Camp Habitats, Sleeping Quarters, Galley and more.

A custom waypoint system and autopilot mode for driving the Mars Rover.

A custom physics system for 6-axis vehicle.

The ambisonic audio of an MMSEV.

A first-person astronaut character.

The ability to extract files and assets for use in other projects.

The ability to import terrain data for creating all-new environments.

Be sure to download the Mars 2030 Developer Book.

More information about building with the Mars 2030 Editor and upcoming mod challenges can be found in the editor book from the storefront or the Mars 2030 website.

16 posts - 15 participants