Is it possible to have multiple active but hidden levels?

anonymous_user_aa3ddc17
Mon, 02 Jun 2014 21:00:44 +0000
World Creation

Is there a way to maintain multiple levels active (as in, processing physics and AI only for objects that belong to that level) while keeping them hidden from player?

Attempting to simply hide level does not work since this also stops updates such as physics processing (and when level’s visible, its contents interact with other visible levels anyway). I imagine this would be somewhat possible with level positioning but wouldn’t this cause issues with float precision if level’s too large?

6 posts - 4 participants