Advice/Tips on Getting More Accurate Collision?

KD_Dizzle
Mon, 16 Dec 2024 04:36:50 +0000
World Creation

Hey there,

Was wondering if there’s a better way to get accurate collision on static mesh maps.

I’ve found a few instances where my character can clip through the sides and ground to see through the map. My map is a static mesh imported from Blender, with Complex Collision as Simple.

Any advice/tips would be helpful.

Thanks

4 posts - 2 participants