# \#map-error

**URL:** https://forums.unrealengine.com/tag/map-error/10725.md

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## [Worldsettings\_1 Maps need lighting rebuilt](https://forums.unrealengine.com/t/worldsettings-1-maps-need-lighting-rebuilt/484237)

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**Author:** [@beatricevictoria](https://forums.unrealengine.com/u/beatricevictoria)\
**Replies:** 1\
**Last updated:** [December 6, 2023, 2:24pm UTC](https://forums.unrealengine.com/t/worldsettings-1-maps-need-lighting-rebuilt/484237 "2023-12-06T14:24:44Z")

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I keep getting this error everytime I try to build my scene. I’ve tried to go into the Swarm agent, validating then clearing cache; and that worked when I had another error ‘lightmass crahsed’. But nothing seems to wo…

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## [Map missing after migrate to another project](https://forums.unrealengine.com/t/map-missing-after-migrate-to-another-project/441736)

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**Author:** [@InverseLCL](https://forums.unrealengine.com/u/InverseLCL)\
**Replies:** 5\
**Last updated:** [October 21, 2023, 11:00am UTC](https://forums.unrealengine.com/t/map-missing-after-migrate-to-another-project/441736 "2023-10-21T11:00:24Z")

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I tried to migrate current editing map to another project, after that map not shown in unreal content browser but inside the folder there is uasset file. Both of them using the same 4.19Ver, anyone know the problems?

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## [Navmesh works in editor but moves under map when starting the game](https://forums.unrealengine.com/t/navmesh-works-in-editor-but-moves-under-map-when-starting-the-game/465226)

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**Author:** [@anonymous\_user\_67273d7d](https://forums.unrealengine.com/u/anonymous_user_67273d7d)\
**Replies:** 9\
**Last updated:** [October 12, 2023, 10:07am UTC](https://forums.unrealengine.com/t/navmesh-works-in-editor-but-moves-under-map-when-starting-the-game/465226 "2023-10-12T10:07:50Z")

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I’am making a game with AI that need the navmesh to move around. The navmesh looks good when the game is not started and you look at it in the editor. See picture: But when i start the game the navmesh moves from the…

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## [Validation failed when saving multiple assets](https://forums.unrealengine.com/t/validation-failed-when-saving-multiple-assets/441344)

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**Author:** [@Krayfishkarl](https://forums.unrealengine.com/u/Krayfishkarl)\
**Replies:** 11\
**Last updated:** [September 12, 2023, 8:57pm UTC](https://forums.unrealengine.com/t/validation-failed-when-saving-multiple-assets/441344 "2023-09-12T20:57:29Z")

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Ever since upgrading my engine version, I’m getting a strange error whenever I save two of my maps. For both of them, whenever I save the map, a message is displayed saying “validation failed when saving multiple assets,…

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## [Parallax Occlusion Mapping is cutting off corners?](https://forums.unrealengine.com/t/parallax-occlusion-mapping-is-cutting-off-corners/462621)

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**Author:** [@ChrisAsks](https://forums.unrealengine.com/u/ChrisAsks)\
**Replies:** 1\
**Last updated:** [August 2, 2023, 2:56pm UTC](https://forums.unrealengine.com/t/parallax-occlusion-mapping-is-cutting-off-corners/462621 "2023-08-02T14:56:52Z")

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Hi all! I was making this Parallax Occlusion map, and noticed that it looks like it is cutting off my corners. It depends how I look at it with the camera. Does anyone know how to solve this?

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## [Engine crashes when saving map (Ensure condition failed)](https://forums.unrealengine.com/t/engine-crashes-when-saving-map-ensure-condition-failed/483163)

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**Author:** [@UwUFluffyBoyUwU](https://forums.unrealengine.com/u/UwUFluffyBoyUwU)\
**Replies:** 5\
**Last updated:** [August 21, 2022, 1:00pm UTC](https://forums.unrealengine.com/t/engine-crashes-when-saving-map-ensure-condition-failed/483163 "2022-08-21T13:00:48Z")

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So I started up unreal and loaded my map like usual and did some small changes and tweaks. When I decided to save my map the editor closed immediately with no crash report client opening. Opening the map and trying to sa…

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## [Cannot rename map through "save current as..."](https://forums.unrealengine.com/t/cannot-rename-map-through-save-current-as/444480)

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**Author:** [@Fruxius](https://forums.unrealengine.com/u/Fruxius)\
**Replies:** 2\
**Last updated:** [May 23, 2022, 4:44pm UTC](https://forums.unrealengine.com/t/cannot-rename-map-through-save-current-as/444480 "2022-05-23T16:44:39Z")

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Hello, I am having issues trying to rename my level through the “save current as…” option in the file menu Saving the level normally works fine, however when I try to save current as, I am presented with this error mes…

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## [Project crashes upon opening map (garbage collection error)](https://forums.unrealengine.com/t/project-crashes-upon-opening-map-garbage-collection-error/486435)

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**Author:** [@Myxsup](https://forums.unrealengine.com/u/Myxsup)\
**Replies:** 2\
**Last updated:** [May 22, 2022, 1:09pm UTC](https://forums.unrealengine.com/t/project-crashes-upon-opening-map-garbage-collection-error/486435 "2022-05-22T13:09:33Z")

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Hi there, I’ve been duplicating and saving a map as I iterate on it. I was able to save the most recent iteration but upon trying to open the map, UE4 crashes. The crash log states the following error message: “Error: …

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## [What could this error code be in reference to?](https://forums.unrealengine.com/t/what-could-this-error-code-be-in-reference-to/491693)

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**Author:** [@venomtail](https://forums.unrealengine.com/u/venomtail)\
**Replies:** 1\
**Last updated:** [December 7, 2021, 4:01pm UTC](https://forums.unrealengine.com/t/what-could-this-error-code-be-in-reference-to/491693 "2021-12-07T16:01:09Z")

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It’s bad code. I think the engine got a bit more strict with ‘out of bound’ array access recently.

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## [The map specified on the commandline 'Game/firstPersonBP/Maps/FirstPersonExampleMap' could not be found.existing](https://forums.unrealengine.com/t/the-map-specified-on-the-commandline-game-firstpersonbp-maps-firstpersonexamplemap-could-not-be-found-existing/458475)

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**Author:** [@tonydit](https://forums.unrealengine.com/u/tonydit)\
**Replies:** 1\
**Last updated:** [November 12, 2021, 4:08pm UTC](https://forums.unrealengine.com/t/the-map-specified-on-the-commandline-game-firstpersonbp-maps-firstpersonexamplemap-could-not-be-found-existing/458475 "2021-11-12T16:08:11Z")

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hi there, I hope someone could help. I renamed the default map from “FirstPersonExampleMap” to “NightScene” and duplicate it to create a “DayScene” After packing the game I tried to open it I got this error. Then I we…

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## [UnrealEngine 4 critical error](https://forums.unrealengine.com/t/unrealengine-4-critical-error/489767)

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**Author:** [@qwertyuiop67515](https://forums.unrealengine.com/u/qwertyuiop67515)\
**Replies:** 0\
**Last updated:** [October 12, 2021, 1:09am UTC](https://forums.unrealengine.com/t/unrealengine-4-critical-error/489767 "2021-10-12T01:09:34Z")

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Hello, this error only in gameplay\_layer editor when i try to move. Piece of crash\_log: \[2021.10.10-22.05.05:034\]\[ 20\]LogFileHelpers: Loading map ‘Grozny\_AAS’ took 24.342 \[2021.10.10-22.05.53:666\]\[291\]LogOutputDevice: …

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## [How to fix "EnvQueryManager\_0 is an invalid outer for UAISubsystem error?](https://forums.unrealengine.com/t/how-to-fix-envquerymanager-0-is-an-invalid-outer-for-uaisubsystem-error/486907)

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**Author:** [@KillnChickns](https://forums.unrealengine.com/u/KillnChickns)\
**Replies:** 1\
**Last updated:** [October 3, 2021, 4:36am UTC](https://forums.unrealengine.com/t/how-to-fix-envquerymanager-0-is-an-invalid-outer-for-uaisubsystem-error/486907 "2021-10-03T04:36:00Z")

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Hello, I am having this issue when I package my game. I get these 4 errors. PackagingResults: Error: EnvQueryManager\_0 is an invalid outer for UAISubsystem instance Showcase PackagingResults: Error: EnvQueryManager\_0 i…

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## [Using tiny texture for UV mapping(Overlapped UV, Lightmap)](https://forums.unrealengine.com/t/using-tiny-texture-for-uv-mapping-overlapped-uv-lightmap/486727)

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**Author:** [@passerby\_z](https://forums.unrealengine.com/u/passerby_z)\
**Replies:** 3\
**Last updated:** [July 29, 2021, 3:57pm UTC](https://forums.unrealengine.com/t/using-tiny-texture-for-uv-mapping-overlapped-uv-lightmap/486727 "2021-07-29T15:57:19Z")

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I am an individual developer, so as you can guess, I need to save efforts to create assets as much as possible. I could save some effort using low poly, but UV painting has been a headache for years. Then recently I fou…

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## [UE5: Android build does not load Default Startup Map](https://forums.unrealengine.com/t/ue5-android-build-does-not-load-default-startup-map/486706)

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**Author:** [@Pan\_Hipis](https://forums.unrealengine.com/u/Pan_Hipis)\
**Replies:** 0\
**Last updated:** [July 28, 2021, 7:27am UTC](https://forums.unrealengine.com/t/ue5-android-build-does-not-load-default-startup-map/486706 "2021-07-28T07:27:25Z")

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Hi guys, I want to setup my project for testing Android build, but it does not run as I would expect. Instead of my Default Startup Map it loads this: I get the same result on my android phone. Error “Landscape Ph…

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## [I can't find map](https://forums.unrealengine.com/t/i-cant-find-map/485202)

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**Author:** [@anonymous\_user\_ca2c204f1](https://forums.unrealengine.com/u/anonymous_user_ca2c204f1)\
**Replies:** 0\
**Last updated:** [June 22, 2021, 6:13am UTC](https://forums.unrealengine.com/t/i-cant-find-map/485202 "2021-06-22T06:13:48Z")

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I do not know what could have caused my map to crash, perhaps after updating the UnrealLink proposed by RiderUE and after that, I cannot log into my map, despite the fact that I am told “Failed to find the world in alrea…

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## [Made a new project, map is all red](https://forums.unrealengine.com/t/made-a-new-project-map-is-all-red/476400)

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**Author:** [@anonymous\_user\_fae2fb75](https://forums.unrealengine.com/u/anonymous_user_fae2fb75)\
**Replies:** 10\
**Last updated:** [April 20, 2021, 1:22am UTC](https://forums.unrealengine.com/t/made-a-new-project-map-is-all-red/476400 "2021-04-20T01:22:04Z")

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I’m on a M1 MacBook Pro running Big Sur 11.1. I just downloaded the UE4 editor and tried making a project with these properties: Game Third person Blueprints raytracing disabled maximum quality settings starter conten…

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## [How do I fix a check map Error (Lighting category)](https://forums.unrealengine.com/t/how-do-i-fix-a-check-map-error-lighting-category/481282)

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**Author:** [@Grimmzjr](https://forums.unrealengine.com/u/Grimmzjr)\
**Replies:** 1\
**Last updated:** [April 2, 2021, 6:12pm UTC](https://forums.unrealengine.com/t/how-do-i-fix-a-check-map-error-lighting-category/481282 "2021-04-02T18:12:18Z")

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Hello guys! I am currently working on a ArchViz-Scene and at he moment Im trying to get the best and most realisticest Lighting Results. So when i pressed the build button, there are like 60 Errors for 60 assets with t…

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## [Player gets stuck in some places on the map](https://forums.unrealengine.com/t/player-gets-stuck-in-some-places-on-the-map/480868)

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**Author:** [@BUMPERBADGER\_147](https://forums.unrealengine.com/u/BUMPERBADGER_147)\
**Replies:** 2\
**Last updated:** [March 27, 2021, 7:12am UTC](https://forums.unrealengine.com/t/player-gets-stuck-in-some-places-on-the-map/480868 "2021-03-27T07:12:13Z")

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Hello all my player gets stuck in some places on the map. I’ve already tried to set the nav mesh, but it doesn’t work either and the player can walk through walls. I’m using version 4.26. Please give me feedback in Germa…

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## [UV Maps from Rhino to Datasmith don't match](https://forums.unrealengine.com/t/uv-maps-from-rhino-to-datasmith-dont-match/480061)

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**Author:** [@anonymous\_user\_dce139a6](https://forums.unrealengine.com/u/anonymous_user_dce139a6)\
**Replies:** 0\
**Last updated:** [March 10, 2021, 5:12pm UTC](https://forums.unrealengine.com/t/uv-maps-from-rhino-to-datasmith-dont-match/480061 "2021-03-10T17:12:42Z")

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When I export an object from Rhino into Unreal using Datasmith, my UV mapping is lost. Rotation, scaling, and tiling are all gone. Any idea why? Thanks,

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## [Packaged game won't load maps](https://forums.unrealengine.com/t/packaged-game-wont-load-maps/464198)

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**Author:** [@SeldinG](https://forums.unrealengine.com/u/SeldinG)\
**Replies:** 2\
**Last updated:** [March 4, 2021, 8:21am UTC](https://forums.unrealengine.com/t/packaged-game-wont-load-maps/464198 "2021-03-04T08:21:10Z")

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I have already posted in the general forums with no luck. Packaged game will not load maps. I’ve tried: Checking “cook everything” which worked at first. Listing all of the maps in the packaging section Listing all ma…

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## [How to fix travel URL Error?](https://forums.unrealengine.com/t/how-to-fix-travel-url-error/478978)

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**Author:** [@anonymous\_user\_392bb4ec](https://forums.unrealengine.com/u/anonymous_user_392bb4ec)\
**Replies:** 0\
**Last updated:** [February 18, 2021, 5:35am UTC](https://forums.unrealengine.com/t/how-to-fix-travel-url-error/478978 "2021-02-18T05:35:47Z")

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i made a main menu and 2 buttons 1 for quit game the other was start demo. the start demo button doesn’t work when u hit simulate or stand alone nor on packaging and states there’s a URL travel error when there’s not. wh…

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## [Android Map Load Crashes](https://forums.unrealengine.com/t/android-map-load-crashes/477123)

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**Author:** [@okanerenli](https://forums.unrealengine.com/u/okanerenli)\
**Replies:** 0\
**Last updated:** [January 15, 2021, 11:00am UTC](https://forums.unrealengine.com/t/android-map-load-crashes/477123 "2021-01-15T11:00:43Z")

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My game was working good on android. I made some changes and now it’s crashes When there is some asset in the map. Main menu with no asset always works but. when I try to load any map it’s most of the time crashes with …

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## [Error massage: \[SM5\] /Engine/Private/HitProxyVertexShader.usf(34,3-34): error X3000: unrecognized identifier 'FVertexFactoryInterpolantsVSToDS'](https://forums.unrealengine.com/t/error-massage-sm5-engine-private-hitproxyvertexshader-usf-34-3-34-error-x3000-unrecognized-identifier-fvertexfactoryinterpolantsvstods/476665)

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**Author:** [@chosentwo](https://forums.unrealengine.com/u/chosentwo)\
**Replies:** 0\
**Last updated:** [January 2, 2021, 6:35am UTC](https://forums.unrealengine.com/t/error-massage-sm5-engine-private-hitproxyvertexshader-usf-34-3-34-error-x3000-unrecognized-identifier-fvertexfactoryinterpolantsvstods/476665 "2021-01-02T06:35:54Z")

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hello guys, i get error when im compile the material, this error massage: \[SM5\] /Engine/Private/HitProxyVertexShader.usf(34,3-34): error X3000: unrecognized identifier ‘FVertexFactoryInterpolantsVSToDS’ did anyone hav…

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## [Wrong projectile behavior](https://forums.unrealengine.com/t/wrong-projectile-behavior/474328)

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**Author:** [@max\_azatian](https://forums.unrealengine.com/u/max_azatian)\
**Replies:** 0\
**Last updated:** [November 11, 2020, 8:31pm UTC](https://forums.unrealengine.com/t/wrong-projectile-behavior/474328 "2020-11-11T20:31:40Z")

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Hi all! I’m facing a strange problem with shooting grenades from my weapon : in 99.9% cases, it does what is expected. But in one particular place on the map, it shoots the grenade too left from expected. The video : …

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## [Caught Signal Error while loading Level Map](https://forums.unrealengine.com/t/caught-signal-error-while-loading-level-map/473641)

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**Author:** [@josephgnanaraj](https://forums.unrealengine.com/u/josephgnanaraj)\
**Replies:** 1\
**Last updated:** [November 3, 2020, 8:29pm UTC](https://forums.unrealengine.com/t/caught-signal-error-while-loading-level-map/473641 "2020-11-03T20:29:18Z")

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When I load an Level Map, the engine crashes with the following log displayed. Please Help me out, I am working on an important project right now… LoginId:cc21be7b6743f94edb6718b5ec6bae6a EpicAccountId:59e0e6a2344e4da2a…

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## [Streaming Pool budget & composition map falling appart](https://forums.unrealengine.com/t/streaming-pool-budget-composition-map-falling-appart/473679)

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**Author:** [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Replies:** 8\
**Last updated:** [October 30, 2020, 2:11pm UTC](https://forums.unrealengine.com/t/streaming-pool-budget-composition-map-falling-appart/473679 "2020-10-30T14:11:40Z")

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Hello geek devs friends ! Here is some magic trick : Is it loading assets from other maps ? This one is empty. It’s the one I’m using as a default one in editor, as a “failsafe” in case of map loading problems on ga…

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## [Error in graphics when packing for android](https://forums.unrealengine.com/t/error-in-graphics-when-packing-for-android/473390)

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**Author:** [@yesid\_el\_yesud](https://forums.unrealengine.com/u/yesid_el_yesud)\
**Replies:** 1\
**Last updated:** [October 23, 2020, 10:22pm UTC](https://forums.unrealengine.com/t/error-in-graphics-when-packing-for-android/473390 "2020-10-23T22:22:00Z")

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hello, you can help me with this problem I’m having when packaging for android, I do not know why that happens, I use the traditional OpenGl configuration of unreal default, I made the mesh in MagicaVoxel, but I still do…

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## [Error compiling shaders](https://forums.unrealengine.com/t/error-compiling-shaders/466922)

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**Author:** [@anonymous\_user\_0ab8a81c](https://forums.unrealengine.com/u/anonymous_user_0ab8a81c)\
**Replies:** 0\
**Last updated:** [June 19, 2020, 8:13am UTC](https://forums.unrealengine.com/t/error-compiling-shaders/466922 "2020-06-19T08:13:51Z")

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can someone help me to resolve this problem please

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## [Resolving 'The map specified on the commandline {path} could not be found'](https://forums.unrealengine.com/t/resolving-the-map-specified-on-the-commandline-path-could-not-be-found/466706)

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**Author:** [@dchu58](https://forums.unrealengine.com/u/dchu58)\
**Replies:** 0\
**Last updated:** [June 14, 2020, 2:55am UTC](https://forums.unrealengine.com/t/resolving-the-map-specified-on-the-commandline-path-could-not-be-found/466706 "2020-06-14T02:55:59Z")

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I’m trying to run instances of my game outside of the editor to test multiplayer. When running it from the command line I get “the map specified on the commandline “Game/Maps/Test\_Desert” Could not be found.” Exiting. I…

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## [Fatal error LiveRequests.Num or NumLiveRawRequests was \> 0 in ~FPakAsynchReadFileHandle!](https://forums.unrealengine.com/t/fatal-error-liverequests-num-or-numliverawrequests-was-0-in-fpakasynchreadfilehandle/462834)

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**Author:** [@anonymous\_user\_1788a54b](https://forums.unrealengine.com/u/anonymous_user_1788a54b)\
**Replies:** 0\
**Last updated:** [March 25, 2020, 7:44am UTC](https://forums.unrealengine.com/t/fatal-error-liverequests-num-or-numliverawrequests-was-0-in-fpakasynchreadfilehandle/462834 "2020-03-25T07:44:32Z")

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Hi, I don’t specifically know where this issue is coming from, but I’m getting the following error: Fatal error: \[File:C:\\UnrealEngine\\Engine\\Source\\Runtime\\PakFile\\Private\\IPlatformFilePak.cpp\] \[Line: 3347\] LiveRequ…

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