Feature Request: Smarter "ForLoop"
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1
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647
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August 27, 2018
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How can I bind an event to a dispatcher in a function or a macro?
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1
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5700
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August 10, 2018
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Unreal compiling cpp files that aren't used on platform
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3
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959
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August 4, 2018
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Using UE c macros in own macros
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0
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360
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July 28, 2018
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Compile error with standard macro > ForEachLoop
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8
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901
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June 3, 2018
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Logging the Module name and other helpful debugging info
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1
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280
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June 2, 2018
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ForEach loop variable resetting before completion
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1
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714
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April 15, 2018
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Making AI pick random point of interest
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7
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1724
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April 13, 2018
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Different MAX int32?
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1
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4097
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January 31, 2018
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Blueprint Macro Inheritance
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10
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6367
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January 20, 2018
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What types in delegates declarations are supprted?
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4
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1326
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December 6, 2017
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TEXT Macro too many parameters
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2
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2869
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October 22, 2017
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WITH_EDITOR and WITH_EDITORONLY_DATA not blocking
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1
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1585
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September 30, 2017
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UCLASS() throws weird errors. Can't #include
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6
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1889
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September 13, 2017
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UCLASS, UFUNCTION support inside macros request
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4
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1896
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July 16, 2017
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[Feature Request] From To Loop
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1
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389
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May 27, 2017
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Is not possible to call a macro library from its parent class?
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0
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892
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May 16, 2017
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ForLoop not working
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12
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2435
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April 4, 2017
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I need some direction with terrain (tutorials)
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3
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281
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April 1, 2017
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[BUG] Target array undetermined when using nested Macros with wildcards
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2
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1059
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March 16, 2017
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Actor Blueprint fails to compile if it includes a macro that calls one of its methods
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1
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276
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March 9, 2017
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Blueprint Macro Delay bug
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16
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1281
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February 20, 2017
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What is the reason of choosing base class for Macro Library?
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0
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249
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February 20, 2017
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Bug: Unable to Set "default value" of "Vector2D" in Blueprint Macros
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2
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467
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January 21, 2017
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コンパイルするとエディタがクラッシュします
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4
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751
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December 27, 2016
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[Feature Request] Replace C++ Macros with Attributes
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0
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365
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November 10, 2016
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Designing a Flow Charge Up Macro
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0
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515
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October 27, 2016
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Macros Tutorial HTML code is visiable
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1
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253
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October 21, 2016
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Custom Engine - Macro
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1
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494
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October 13, 2016
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Array of Interfaces, blueprintable c++ function parameter
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17
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3939
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July 27, 2016
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