Using ServerTravel on a dedicated server causes clients on MacOS to disconnect

RandomCouch
Mon, 16 Oct 2023 22:49:09 +0000
Multiplayer & Networking

Hello.

I have a dedicated server built and running on Linux, it runs fine and both my Mac and Windows clients are able to connect to it, in the server there is a timer of 5 minutes, when it runs out, it executes the console command “ServerTravel mainMap” which is the same map the server was already on.
What happens is my Windows clients would remain on the server and the map and game will restart, and my MacOS clients would see that the map is loading again, their camera would be at the world origin position for a second, and then they are kicked back to the main menu. In the logs I see that Logout was called.

I’m not sure exactly what is going on or how to even debug this, is there a known issue with MacOS clients loading a map from the dedicated server calling ServerTravel?

I am using UE 5.1 built from source, building clients for Windows and MacOS and a server for Linux.

15 posts - 5 participants