I have an issue on building Unreal Engine 4 with Mac OS X

anonymous_user_d228347b
Mon, 08 Jun 2020 17:47:04 +0000
Platform & Builds

I use macOS Catalina 10.15.4.

I am trying to build up airsim with Unreal Engine 4 according to this page. Build on Linux - AirSim

./Setup.sh is no problem, but ./GenerateProjectFiles.sh is doesn’t work. The output is below.

$ ./GenerateProjectFiles.sh

Setting up Unreal Engine 4 project files…

Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)

2020-06-08 16:36:51.454 defaults[19179:9679282]

The domain/default pair of (com.epicgames.ue4, MonoAOT) does not exist

Generating data for project indexing… 100%

Writing project files… 100%

$

The process seems to be on its way out. The makefile doesn’t been produced.

Please tell me how fix it.

Where can I get com.epicgames.ue4 and MonoAOT from?

2 posts - 2 participants