Rebuild UnrealBuildTool in UE 5.4 on MacOS

Zaratusa
Tue, 03 Sep 2024 10:44:23 +0000
C++

Hi,

I’ve made some adjustments to the WriteEntitlements method in IOSExports.cs in the UnrealBuildTool in order to write associated domains to the entitlements. But the changes doesn’t seem to trigger a new build for the BuildTool. I’ve also tried cleaning the repository with git clean -fdx which also didn’t take effect on the generated IOS project. Any ideas how the changes in the UnrealBuildTool take effect on the generated project files?

3 posts - 2 participants