# \#Macos

**URL:** https://forums.unrealengine.com/tag/macos/10106.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Latest macOS, IS-0007 problem (broken manifest) : Solution](https://forums.unrealengine.com/t/latest-macos-is-0007-problem-broken-manifest-solution/2849668)

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**Author:** [@oossoonngg](https://forums.unrealengine.com/u/oossoonngg)\
**Replies:** 4\
**Last updated:** [November 10, 2026, 5:27pm UTC](https://forums.unrealengine.com/t/latest-macos-is-0007-problem-broken-manifest-solution/2849668 "2026-11-10T17:27:27Z")

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Hey! Quick headsup. I ran into a bizarre problem on a fresh new macos install: I constantly was getting IS-0007 problem, unable to download anything, and getting insta-broken installation no matter the engine version. N…

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## [UE 5.8.3 Mac M1 OnMouseButtonDown override returns nothing](https://forums.unrealengine.com/t/ue-5-8-3-mac-m1-onmousebuttondown-override-returns-nothing/2835419)

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**Author:** [@thejturner](https://forums.unrealengine.com/u/thejturner)\
**Replies:** 1\
**Last updated:** [October 13, 2026, 1:45am UTC](https://forums.unrealengine.com/t/ue-5-8-3-mac-m1-onmousebuttondown-override-returns-nothing/2835419 "2026-10-13T01:45:43Z")

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Summary “OnMouseButtonDown” override in a Widget Blueprint returns nothing on M1 macs. I haven’t tested every override, but so far I have no ability to register mouse clicks or hovers when I create a Widget BP, add it to…

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## [MacOS Build of Metahuman for Houdini Plugin](https://forums.unrealengine.com/t/macos-build-of-metahuman-for-houdini-plugin/2705780)

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**Author:** [@andreaskj](https://forums.unrealengine.com/u/andreaskj)\
**Replies:** 1\
**Last updated:** [October 11, 2026, 1:19pm UTC](https://forums.unrealengine.com/t/macos-build-of-metahuman-for-houdini-plugin/2705780 "2026-10-11T13:19:26Z")

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Hey there, are there any plans to provide a MacOS build of the Metahuman for Houdini plugin? In particular the custom APEX nodes (mh::RigLogic and mh::DrivenKeys) would be really useful for my workflow.

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## [The Steam Overlay doesn't work on Macos](https://forums.unrealengine.com/t/the-steam-overlay-doesnt-work-on-macos/2835687)

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**Author:** [@arts.x](https://forums.unrealengine.com/u/arts.x)\
**Replies:** 0\
**Last updated:** [September 30, 2026, 11:34am UTC](https://forums.unrealengine.com/t/the-steam-overlay-doesnt-work-on-macos/2835687 "2026-09-30T11:34:20Z")

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Hey, The Steam Overlay doesn’t work on the Mac. At first I tough it was a Steam issue because I tested the overlay with Baldi’s Basics and the overlay didn’t work on that either, but I tested with Geoguessr and for that…

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## [MacOS 27.0 Released, SDK Needs to be Updated ](https://forums.unrealengine.com/t/macos-27-0-released-sdk-needs-to-be-updated/2777203)

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**Author:** [@TGI\_Dev\_Chris](https://forums.unrealengine.com/u/TGI_Dev_Chris)\
**Replies:** 3\
**Last updated:** [September 17, 2026, 6:01am UTC](https://forums.unrealengine.com/t/macos-27-0-released-sdk-needs-to-be-updated/2777203 "2026-09-17T06:01:51Z")

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With the new release of MacOS 27.0, I can no longer build the game as the Mac SDK needs to be updated. Is this difficult to update the SDK on Epic’s side?

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## [Path tracer for Mac users](https://forums.unrealengine.com/t/path-tracer-for-mac-users/2060234)

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**Author:** [@clycett](https://forums.unrealengine.com/u/clycett)\
**Replies:** 8\
**Last updated:** [September 7, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/path-tracer-for-mac-users/2060234 "2026-09-07T18:35:51Z")

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When can apple users expect to receive path tracer capabilities for rendering in twinmotion?

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## [Unreal Editor on Windows is unable to recognize iTunes ](https://forums.unrealengine.com/t/unreal-editor-on-windows-is-unable-to-recognize-itunes/2743514)

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**Author:** [@PWE-DanielSavage](https://forums.unrealengine.com/u/PWE-DanielSavage)\
**Replies:** 0\
**Last updated:** [August 13, 2026, 2:58pm UTC](https://forums.unrealengine.com/t/unreal-editor-on-windows-is-unable-to-recognize-itunes/2743514 "2026-08-13T14:58:04Z")

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Summary I’m following the instructions for Remote Mac Builds in order to remotely compile my iOS game from Windows 11. Matching what’s written in 1. Required Setup, I’ve installed the latest version of iTunes from Apple…

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## [MetalFX upscaling in UE](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380)

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**Author:** [@g\_test](https://forums.unrealengine.com/u/g_test)\
**Replies:** 11\
**Last updated:** [July 26, 2026, 6:13pm UTC](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380 "2026-07-26T18:13:44Z")

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Any easy way to enable metalfx upscaling in UE4/UE5? Not sure if there’s any plugin for that, or need to import some kind of samples/manually code for that. Any suggestions would be highly appreciated.

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## [Celestial Vault causes Volumetric Clouds to flicker on macOS (Metal) ](https://forums.unrealengine.com/t/celestial-vault-causes-volumetric-clouds-to-flicker-on-macos-metal/2737590)

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**Author:** [@Fearhog](https://forums.unrealengine.com/u/Fearhog)\
**Replies:** 0\
**Last updated:** [July 22, 2026, 1:58pm UTC](https://forums.unrealengine.com/t/celestial-vault-causes-volumetric-clouds-to-flicker-on-macos-metal/2737590 "2026-07-22T13:58:22Z")

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Summary On macOS, adding a CelestialVaultDaySequenceActor causes volumetric clouds to flicker continuously. The issue affects not only Celestial Vault’s own cloud component but also any regular VolumetricCloud actor plac…

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## [Unreal (5.4.4 and 5.6 Preview) Lightmass on Mac stopping at 0%](https://forums.unrealengine.com/t/unreal-5-4-4-and-5-6-preview-lightmass-on-mac-stopping-at-0/2530543)

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**Author:** [@GameAnim](https://forums.unrealengine.com/u/GameAnim)\
**Replies:** 15\
**Last updated:** [April 22, 2026, 6:41pm UTC](https://forums.unrealengine.com/t/unreal-5-4-4-and-5-6-preview-lightmass-on-mac-stopping-at-0/2530543 "2026-04-22T18:41:55Z")

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I am unable to get Unreal to build lighting on an Apple MacBook Pro M4, with it stopping at 0% before failing, and offering no errors beyond: LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build …

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## [Sharing my script: Signed + notarized macOS Unreal 5.x build and zip with Steam support](https://forums.unrealengine.com/t/sharing-my-script-signed-notarized-macos-unreal-5-x-build-and-zip-with-steam-support/2696745)

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**Author:** [@Alfreddiculous](https://forums.unrealengine.com/u/Alfreddiculous)\
**Replies:** 0\
**Last updated:** [February 3, 2026, 4:28am UTC](https://forums.unrealengine.com/t/sharing-my-script-signed-notarized-macos-unreal-5-x-build-and-zip-with-steam-support/2696745 "2026-02-03T04:28:18Z")

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Hey folks, After way too much trial, error, and head-scratching, I finally got a reliable macOS build pipeline working for Unreal projects that covers: Build / Cook / Package via UAT Xcode archive + export Deve…

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## [MacOS: UE project loses screen/window](https://forums.unrealengine.com/t/macos-ue-project-loses-screen-window/2675385)

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**Author:** [@BenRacicot](https://forums.unrealengine.com/u/BenRacicot)\
**Replies:** 1\
**Last updated:** [November 20, 2025, 3:47pm UTC](https://forums.unrealengine.com/t/macos-ue-project-loses-screen-window/2675385 "2025-11-20T15:47:11Z")

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I’ve tracked a bug that’s been popping up for me since I started with UE 5.6 where an Unreal Editor project will simply no longer display after many successful startups. Turns out that using a multi monitor setup causes…

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## [crashes when normal map import on Mac M4 Pro](https://forums.unrealengine.com/t/crashes-when-normal-map-import-on-mac-m4-pro/2446570)

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**Author:** [@MillTyler](https://forums.unrealengine.com/u/MillTyler)\
**Replies:** 2\
**Last updated:** [October 27, 2025, 12:33am UTC](https://forums.unrealengine.com/t/crashes-when-normal-map-import-on-mac-m4-pro/2446570 "2025-10-27T00:33:00Z")

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Hi everybody! My name is Till and I’m mainly a sound and music guy and therefore pretty much a noob in Unreal Engine and 3D in general. Also this is my first posting in this community. So forgive me if I posted this to …

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## [Epic Games Launcher will crash / Installation not possible](https://forums.unrealengine.com/t/epic-games-launcher-will-crash-installation-not-possible/2172290)

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**Author:** [@Appig](https://forums.unrealengine.com/u/Appig)\
**Replies:** 20\
**Last updated:** [October 7, 2025, 3:51pm UTC](https://forums.unrealengine.com/t/epic-games-launcher-will-crash-installation-not-possible/2172290 "2025-10-07T15:51:45Z")

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I try to install Unreal Engine on my Mac, but the Epic Games Launcher always crashes, then says “An Unreal process has crashed: UE4-EpicGamesLauncher” MacBook Pro M3 Max with Sequoia 15.1.1, downloading the EpicInsta…

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## [How to enable mouse and keyboard in iOS build application, working on Mac](https://forums.unrealengine.com/t/how-to-enable-mouse-and-keyboard-in-ios-build-application-working-on-mac/2459140)

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**Author:** [@koyama\_yu1](https://forums.unrealengine.com/u/koyama_yu1)\
**Replies:** 2\
**Last updated:** [September 12, 2025, 12:12pm UTC](https://forums.unrealengine.com/t/how-to-enable-mouse-and-keyboard-in-ios-build-application-working-on-mac/2459140 "2025-09-12T12:12:25Z")

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I’m trying to enable mouse and keyboard in iOS build application, working on Mac. I changed project setting to enable mouse input. However, it didn’t work.(like below) At the very least, I would like to be able to …

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## [Using ServerTravel on a dedicated server causes clients on MacOS to disconnect](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886)

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**Author:** [@RandomCouch](https://forums.unrealengine.com/u/RandomCouch)\
**Replies:** 14\
**Last updated:** [August 4, 2025, 12:27pm UTC](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886 "2025-08-04T12:27:07Z")

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Hello. I have a dedicated server built and running on Linux, it runs fine and both my Mac and Windows clients are able to connect to it, in the server there is a timer of 5 minutes, when it runs out, it executes the con…

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## [I have an issue on building Unreal Engine 4 with Mac OS X](https://forums.unrealengine.com/t/i-have-an-issue-on-building-unreal-engine-4-with-mac-os-x/466405)

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**Author:** [@anonymous\_user\_d228347b](https://forums.unrealengine.com/u/anonymous_user_d228347b)\
**Replies:** 1\
**Last updated:** [July 30, 2025, 11:06am UTC](https://forums.unrealengine.com/t/i-have-an-issue-on-building-unreal-engine-4-with-mac-os-x/466405 "2025-07-30T11:06:04Z")

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I use macOS Catalina 10.15.4. I am trying to build up airsim with Unreal Engine 4 according to this page. Build on Linux - AirSim ./Setup.sh is no problem, but ./GenerateProjectFiles.sh is doesn’t work. The output is b…

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## [Paladin's Passage Platformer Game](https://forums.unrealengine.com/t/paladins-passage-platformer-game/561544)

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**Author:** [@Bent\_Vector](https://forums.unrealengine.com/u/Bent_Vector)\
**Replies:** 24\
**Last updated:** [July 22, 2025, 5:34pm UTC](https://forums.unrealengine.com/t/paladins-passage-platformer-game/561544 "2025-07-22T17:34:28Z")

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The ultimate “block-buster” game, Paladin’s Passage is available now in the Windows Store, Xbox Series X|S, PS5 (Pro), Epic Store and Steam. Embark on an epic journey where you create and destroy blocks to…

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## [Render Resource Viewer on macOS Unreal Engine 5.3.2 and 5.5.1 not functioning](https://forums.unrealengine.com/t/render-resource-viewer-on-macos-unreal-engine-5-3-2-and-5-5-1-not-functioning/2259712)

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**Author:** [@Institute\_Games](https://forums.unrealengine.com/u/Institute_Games)\
**Replies:** 1\
**Last updated:** [June 13, 2025, 11:57am UTC](https://forums.unrealengine.com/t/render-resource-viewer-on-macos-unreal-engine-5-3-2-and-5-5-1-not-functioning/2259712 "2025-06-13T11:57:53Z")

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Render Resource Viewer on macOS Unreal Engine 5.3.2 and 5.5.1 isn’t working I only have a single Apple desktop here, a M1 Max Mac Studio. When I bring up the Render Resource Viewer on either Unreal Engine 5.3.2 or 5.5.1…

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## [VDB import UE 5.4 on MacOS](https://forums.unrealengine.com/t/vdb-import-ue-5-4-on-macos/1766486)

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**Author:** [@RomanSFF](https://forums.unrealengine.com/u/RomanSFF)\
**Replies:** 3\
**Last updated:** [June 6, 2025, 11:11am UTC](https://forums.unrealengine.com/t/vdb-import-ue-5-4-on-macos/1766486 "2025-06-06T11:11:46Z")

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Hi! Is it still not possible to get a vdb sequence into Unreal 5.4 on the MacOS side? everything seems to be there :white\_check\_mark: Heterogeneous Volume :white\_check\_mark: Volume Plugin activated but the import fa…

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## [Will Unreal Engine 5.5 run and compile successfully on macOS Sequoia (15.3.1)?](https://forums.unrealengine.com/t/will-unreal-engine-5-5-run-and-compile-successfully-on-macos-sequoia-15-3-1/2357655)

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**Author:** [@DigitalGreenTea](https://forums.unrealengine.com/u/DigitalGreenTea)\
**Replies:** 4\
**Last updated:** [April 22, 2025, 10:35am UTC](https://forums.unrealengine.com/t/will-unreal-engine-5-5-run-and-compile-successfully-on-macos-sequoia-15-3-1/2357655 "2025-04-22T10:35:32Z")

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I want to avoid the same frustration I had last time when updating macOS, only to be stuck waiting for UE 5.3 to make my game development on Mac usable again (since downgrading wasn’t an option and UE5.1 which I was usin…

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## [C++ Projects Fail to Build on Mac](https://forums.unrealengine.com/t/c-projects-fail-to-build-on-mac/2376279)

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**Author:** [@MC1RScorpion](https://forums.unrealengine.com/u/MC1RScorpion)\
**Replies:** 3\
**Last updated:** [April 2, 2025, 7:30am UTC](https://forums.unrealengine.com/t/c-projects-fail-to-build-on-mac/2376279 "2025-04-02T07:30:23Z")

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Hello, :wave: I have a question about creating a 5.5.3 C++ project on macOS for anyone who knows. Whenever I try to create a C++ project, I get the following error: An error occurred while trying to generate project f…

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## [Mac Overlay ](https://forums.unrealengine.com/t/mac-overlay/2424892)

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**Author:** [@ShellyGanZtv](https://forums.unrealengine.com/u/ShellyGanZtv)\
**Replies:** 0\
**Last updated:** [March 28, 2025, 7:15pm UTC](https://forums.unrealengine.com/t/mac-overlay/2424892 "2025-03-28T19:15:50Z")

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Hello! I’m using UE 5.5.4 and Advanced Sessions Plugin, add lines to DefaultEngine.ini \[/Script/Engine.GameEngine\] +NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",Dr…

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## [Error Building A Game From Xcode; ExternalBuildToolExecution & Internal inconsistency error](https://forums.unrealengine.com/t/error-building-a-game-from-xcode-externalbuildtoolexecution-internal-inconsistency-error/1805415)

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**Author:** [@User-e62ce81b56](https://forums.unrealengine.com/u/User-e62ce81b56)\
**Replies:** 6\
**Last updated:** [January 31, 2025, 2:47am UTC](https://forums.unrealengine.com/t/error-building-a-game-from-xcode-externalbuildtoolexecution-internal-inconsistency-error/1805415 "2025-01-31T02:47:57Z")

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I’m trying to build a game using Xcode 15.3 with Unreal Engine 5.3.2 and I get these errors: Internal inconsistency error: never received target ended message for target ID '1' (in target 'Test\_Build' from project 'Test…

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## [The Landscape tools cause the program to crash on MacOS M series chip with Unreal Engine 5.4.](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141)

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**Author:** [@BidhanSH](https://forums.unrealengine.com/u/BidhanSH)\
**Replies:** 14\
**Last updated:** [January 27, 2025, 6:24am UTC](https://forums.unrealengine.com/t/the-landscape-tools-cause-the-program-to-crash-on-macos-m-series-chip-with-unreal-engine-5-4/1821141 "2025-01-27T06:24:56Z")

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I recently installed Unreal Engine 5.4.0 on my MacBook Pro 14 inch with the M2 Max chip, running MacOS Sonoma 14.4.1. When I enter landscape edit mode and try to use any of the landscape tools, the program freezes and be…

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## [No Path Tracer available for MacOS (Mac M4) or how to activate?](https://forums.unrealengine.com/t/no-path-tracer-available-for-macos-mac-m4-or-how-to-activate/2260041)

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**Author:** [@SherlockOehn](https://forums.unrealengine.com/u/SherlockOehn)\
**Replies:** 0\
**Last updated:** [January 4, 2025, 10:12pm UTC](https://forums.unrealengine.com/t/no-path-tracer-available-for-macos-mac-m4-or-how-to-activate/2260041 "2025-01-04T22:12:52Z")

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Is it correct that there is still no Path Racing for MacOS, even in the latest products? When will this be added? The way I once read it, path tracing should already be available from the M1 chip onwards, right? If it is…

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## [XR & SteamVR Support on MacOS (via VMs - seems to work)](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682)

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**Author:** [@Jan\_Osch](https://forums.unrealengine.com/u/Jan_Osch)\
**Replies:** 2\
**Last updated:** [December 11, 2024, 2:41am UTC](https://forums.unrealengine.com/t/xr-steamvr-support-on-macos-via-vms-seems-to-work/2129682 "2024-12-11T02:41:27Z")

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Hi all, Hello @VictorLerp as there are some work around found to make SteamXR working on MacOS (in Windows virtual machines via Parallels / VMware Fusion), it would be great if Epic would find a way to make it “Normal…

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## [Any future plans for Reality Capture for MacOSX ?](https://forums.unrealengine.com/t/any-future-plans-for-reality-capture-for-macosx/2129260)

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**Author:** [@Hambo1994](https://forums.unrealengine.com/u/Hambo1994)\
**Replies:** 1\
**Last updated:** [November 18, 2024, 8:19am UTC](https://forums.unrealengine.com/t/any-future-plans-for-reality-capture-for-macosx/2129260 "2024-11-18T08:19:37Z")

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I’ve read that MacOSX is a very popular requested feature for RC and that there is a voting system for feature requests, if any mod reads this, please add 2 votes to the feature from me and my work partner! Getting MacO…

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## [Rebuild UnrealBuildTool in UE 5.4 on MacOS](https://forums.unrealengine.com/t/rebuild-unrealbuildtool-in-ue-5-4-on-macos/2003247)

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**Author:** [@Zaratusa](https://forums.unrealengine.com/u/Zaratusa)\
**Replies:** 1\
**Last updated:** [September 14, 2024, 11:33am UTC](https://forums.unrealengine.com/t/rebuild-unrealbuildtool-in-ue-5-4-on-macos/2003247 "2024-09-14T11:33:11Z")

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Hi, I’ve made some adjustments to the WriteEntitlements method in IOSExports.cs in the UnrealBuildTool in order to write associated domains to the entitlements. But the changes doesn’t seem to trigger a new build for th…

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## [UE4 Xcode 15 remote build fails due to many warnings](https://forums.unrealengine.com/t/ue4-xcode-15-remote-build-fails-due-to-many-warnings/1849173)

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**Author:** [@Vengeance66](https://forums.unrealengine.com/u/Vengeance66)\
**Replies:** 13\
**Last updated:** [July 23, 2024, 11:38am UTC](https://forums.unrealengine.com/t/ue4-xcode-15-remote-build-fails-due-to-many-warnings/1849173 "2024-07-23T11:38:37Z")

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Hello, I had my project set up for iOS with a Remote Build and it was working until the new requirements of Xcode 15 (and updated the MacOS to Ventura 13.6.6). I am getting a lot of red warning as deprecated, searched …

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