# \#MAC

**URL:** https://forums.unrealengine.com/tag/mac/527.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [UE 5.8.4 Mac: Editor crash in DeselectActorElement after moving a Blueprint actor with a Text3D component](https://forums.unrealengine.com/t/ue-5-8-4-mac-editor-crash-in-deselectactorelement-after-moving-a-blueprint-actor-with-a-text3d-component/2853165)

<div class="topic-metadata">

**Author:** [@timetogetup](https://forums.unrealengine.com/u/timetogetup)\
**Replies:** 1\
**Last updated:** [November 10, 2026, 10:08pm UTC](https://forums.unrealengine.com/t/ue-5-8-4-mac-editor-crash-in-deselectactorelement-after-moving-a-blueprint-actor-with-a-text3d-component/2853165 "2026-11-10T22:08:09Z")

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Summary The editor crashes (SIGSEGV, address 0x0) in FActorElementLevelEditorSelectionCustomization::DeselectActorElement when deselecting a moved Blueprint actor that contains a Text3D component. 16 crash reports from N…

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## [\[5.8\] Multiple Gamepads Broken on Mac](https://forums.unrealengine.com/t/5-8-multiple-gamepads-broken-on-mac/2832805)

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**Author:** [@MC1RScorpion](https://forums.unrealengine.com/u/MC1RScorpion)\
**Replies:** 5\
**Last updated:** [November 10, 2026, 6:35am UTC](https://forums.unrealengine.com/t/5-8-multiple-gamepads-broken-on-mac/2832805 "2026-11-10T06:35:48Z")

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Summary Connecting a second gamepad to the Mac will cause any input on any gamepad to never release. What Type of Bug are you experiencing? Gameplay Steps to Reproduce Open new project Connect single gamepad Observe …

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## [Editor Application Scale renders poorly on macOS - Type ](https://forums.unrealengine.com/t/editor-application-scale-renders-poorly-on-macos-type/2852010)

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**Author:** [@timetogetup](https://forums.unrealengine.com/u/timetogetup)\
**Replies:** 0\
**Last updated:** [November 7, 2026, 3:20pm UTC](https://forums.unrealengine.com/t/editor-application-scale-renders-poorly-on-macos-type/2852010 "2026-11-07T15:20:18Z")

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Summary Type and windows become distorted and hidden: \[what happens: blurry text, clipped panels, wrong size on one monitor.\] Platform: macOS \[27.2\], Mac mini M6, 32GB Displays: any display What Type of Bug are you ex…

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## [Middleware DualSense/DualShock for Unreal Engine 5.2 ~ 5.8 (Audio Bluetooth)](https://forums.unrealengine.com/t/middleware-dualsense-dualshock-for-unreal-engine-5-2-5-8-audio-bluetooth/2549742)

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**Author:** [@PHninha09](https://forums.unrealengine.com/u/PHninha09)\
**Replies:** 144\
**Last updated:** [November 4, 2026, 11:02pm UTC](https://forums.unrealengine.com/t/middleware-dualsense-dualshock-for-unreal-engine-5-2-5-8-audio-bluetooth/2549742 "2026-11-04T23:02:40Z")

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v1 Basic Edition Maintained for current engine versions to ensure stability 5.2 ~ 5.7. https://www.fab.com/listings/e77a8f1d-8bbe-4673-a5ae-7f222c8c0960 v2 Premium Edition Maintained for current engine versions to …

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## [How Do You Handle Remote Access to a Mac for iOS Development? ](https://forums.unrealengine.com/t/how-do-you-handle-remote-access-to-a-mac-for-ios-development/2849546)

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**Author:** [@AcuteLamp3916](https://forums.unrealengine.com/u/AcuteLamp3916)\
**Replies:** 0\
**Last updated:** [November 3, 2026, 5:23pm UTC](https://forums.unrealengine.com/t/how-do-you-handle-remote-access-to-a-mac-for-ios-development/2849546 "2026-11-03T17:23:48Z")

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Hi everyone, I’m interested in how developers manage macOS access when their primary computer is a Windows PC. For example, iOS development requires macOS and tools such as Xcode. However, not everyone needs to use a M…

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## [Transferring a UE5.7 project from Windows 11 to MacOS Tahoe](https://forums.unrealengine.com/t/transferring-a-ue5-7-project-from-windows-11-to-macos-tahoe/2845668)

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**Author:** [@Aiirlie](https://forums.unrealengine.com/u/Aiirlie)\
**Replies:** 0\
**Last updated:** [October 27, 2026, 12:20pm UTC](https://forums.unrealengine.com/t/transferring-a-ue5-7-project-from-windows-11-to-macos-tahoe/2845668 "2026-10-27T12:20:48Z")

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Hey everyone, For reasons I recently had to transfer my Windows UE5.7 project to my MacBook Air to package a build. It was a trial, but I did get it working, and I wanted to share my notes in-case anyone else was attemp…

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## [\[5.8\]\[Mac\] "Failed to finalize the .app with Xcode" on Xcode 27: xcodebuild started without stdin (Bad file descriptor in "Touch UBT generated tiles")](https://forums.unrealengine.com/t/5-8-mac-failed-to-finalize-the-app-with-xcode-on-xcode-27-xcodebuild-started-without-stdin-bad-file-descriptor-in-touch-ubt-generated-tiles/2839864)

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**Author:** [@ViniciusMorgado](https://forums.unrealengine.com/u/ViniciusMorgado)\
**Replies:** 1\
**Last updated:** [October 13, 2026, 6:22pm UTC](https://forums.unrealengine.com/t/5-8-mac-failed-to-finalize-the-app-with-xcode-on-xcode-27-xcodebuild-started-without-stdin-bad-file-descriptor-in-touch-ubt-generated-tiles/2839864 "2026-10-13T18:22:03Z")

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Summary \[Mac\] Game targets fail at “Failed to finalize the .app with Xcode” on Xcode 27: the xcodebuild launched by the ApplePostBuildSync action starts with stdin (fd 0) closed, and Xcode 27 cannot launch the scheme pre…

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## [UE5.8 Unable to build Game on macOS 27](https://forums.unrealengine.com/t/ue5-8-unable-to-build-game-on-macos-27/2746676)

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**Author:** [@Raven-Nine](https://forums.unrealengine.com/u/Raven-Nine)\
**Replies:** 15\
**Last updated:** [October 12, 2026, 8:00pm UTC](https://forums.unrealengine.com/t/ue5-8-unable-to-build-game-on-macos-27/2746676 "2026-10-12T20:00:10Z")

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Summary Unreal 5.8.1 or 5.8.2 on macOS 27 with Xcode 27 won’t complete a build of the Game profile via UBA or through the create packaged build option within the editor. Fails at step ‘Touch UBT generated tiles’ with Bad…

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## [Conflict running Unreal Engine on Mac OS](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924)

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**Author:** [@RevanthVarma](https://forums.unrealengine.com/u/RevanthVarma)\
**Replies:** 13\
**Last updated:** [September 17, 2026, 6:06am UTC](https://forums.unrealengine.com/t/conflict-running-unreal-engine-on-mac-os/2657924 "2026-09-17T06:06:19Z")

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Hey guys, I am starting to learn game development on Unreal Engine. And I have been facing conflicts between Unreal Engine version and XCode. Error Description : Setting up bundled DotNet SDK /Users/Shared/Epic Games/U…

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## [Path tracer for Mac users](https://forums.unrealengine.com/t/path-tracer-for-mac-users/2060234)

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**Author:** [@clycett](https://forums.unrealengine.com/u/clycett)\
**Replies:** 8\
**Last updated:** [September 7, 2026, 6:35pm UTC](https://forums.unrealengine.com/t/path-tracer-for-mac-users/2060234 "2026-09-07T18:35:51Z")

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When can apple users expect to receive path tracer capabilities for rendering in twinmotion?

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## [UE5 GenerateProjectFiles.command fails to build UnrealBuildTool when compiling from source on MacOS. Throws "Failed to load JIT compiler" and "dotnet command failed with errorcode 134" ](https://forums.unrealengine.com/t/ue5-generateprojectfiles-command-fails-to-build-unrealbuildtool-when-compiling-from-source-on-macos-throws-failed-to-load-jit-compiler-and-dotnet-command-failed-with-errorcode-134/2747116)

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**Author:** [@Poelaos](https://forums.unrealengine.com/u/Poelaos)\
**Replies:** 0\
**Last updated:** [August 28, 2026, 3:47pm UTC](https://forums.unrealengine.com/t/ue5-generateprojectfiles-command-fails-to-build-unrealbuildtool-when-compiling-from-source-on-macos-throws-failed-to-load-jit-compiler-and-dotnet-command-failed-with-errorcode-134/2747116 "2026-08-28T15:47:34Z")

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Trying to set up Unreal Engine 5 on my MacBook so I can use UnrealPak.exe to open Unreal Engine .pak files. I’m compiling from source as instructed. I cloned from github using the command “git clone https://github.com/Ep…

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## [\[5.8\] Chunking / Pak File Generation Bug for MacOS](https://forums.unrealengine.com/t/5-8-chunking-pak-file-generation-bug-for-macos/2731655)

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**Author:** [@jrdude11](https://forums.unrealengine.com/u/jrdude11)\
**Replies:** 3\
**Last updated:** [August 18, 2026, 7:45pm UTC](https://forums.unrealengine.com/t/5-8-chunking-pak-file-generation-bug-for-macos/2731655 "2026-08-18T19:45:16Z")

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Summary This Post is two Errors that I believe are connected, they both revolve around chunking. Issue One: This Is for Asset Audit. When clicking Add Chunks you will either see an error message and a call stack messag…

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## [How to disable Hololens and Mac platforms on Windows](https://forums.unrealengine.com/t/how-to-disable-hololens-and-mac-platforms-on-windows/492608)

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**Author:** [@phx-abyrd-2](https://forums.unrealengine.com/u/phx-abyrd-2)\
**Replies:** 4\
**Last updated:** [August 1, 2026, 11:02am UTC](https://forums.unrealengine.com/t/how-to-disable-hololens-and-mac-platforms-on-windows/492608 "2026-08-01T11:02:36Z")

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I notice that by default the generated project files on Windows contain platforms for Hololens and Mac. I have no need for these platforms and I’d like to keep my project files as light as possible, both so generatin…

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## [MetalFX upscaling in UE](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380)

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**Author:** [@g\_test](https://forums.unrealengine.com/u/g_test)\
**Replies:** 11\
**Last updated:** [July 26, 2026, 6:13pm UTC](https://forums.unrealengine.com/t/metalfx-upscaling-in-ue/1589380 "2026-07-26T18:13:44Z")

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Any easy way to enable metalfx upscaling in UE4/UE5? Not sure if there’s any plugin for that, or need to import some kind of samples/manually code for that. Any suggestions would be highly appreciated.

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## [XForge - Stats X](https://forums.unrealengine.com/t/xforge-stats-x/2688163)

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**Author:** [@5ouLo5t](https://forums.unrealengine.com/u/5ouLo5t)\
**Replies:** 1\
**Last updated:** [July 21, 2026, 7:08pm UTC](https://forums.unrealengine.com/t/xforge-stats-x/2688163 "2026-07-21T19:08:45Z")

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Advanced Stats, status effects & modifiers system for UE5. Visual Status Forge editor, network-ready, C++ performance. Build simple card games or complex RPGs, combat system & more!Discord | Documentation & Tutorial x2 D…

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## [UE5.4 MacOS Building Lighting consistantly failing - connection timeout?](https://forums.unrealengine.com/t/ue5-4-macos-building-lighting-consistantly-failing-connection-timeout/2317664)

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**Author:** [@bsack23](https://forums.unrealengine.com/u/bsack23)\
**Replies:** 9\
**Last updated:** [July 19, 2026, 7:51pm UTC](https://forums.unrealengine.com/t/ue5-4-macos-building-lighting-consistantly-failing-connection-timeout/2317664 "2026-07-19T19:51:50Z")

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I’m using UE5.4 on a computer that belongs to a university - I am not able to change firewall settings to allow incoming connections. I am also unable to successfully build lighting - at all. Even the simplest possible …

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## [Lightmass fails to build on Apple Silicon Macs in UE 5.6+ when Embree is enabled. ](https://forums.unrealengine.com/t/lightmass-fails-to-build-on-apple-silicon-macs-in-ue-5-6-when-embree-is-enabled/2736545)

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**Author:** [@magnuslonngi](https://forums.unrealengine.com/u/magnuslonngi)\
**Replies:** 0\
**Last updated:** [July 18, 2026, 1:12am UTC](https://forums.unrealengine.com/t/lightmass-fails-to-build-on-apple-silicon-macs-in-ue-5-6-when-embree-is-enabled/2736545 "2026-07-18T01:12:32Z")

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Summary On Apple Silicon Macs, static lighting builds consistently fail in Unreal Engine 5.6, 5.7, and 5.8 when Embree is enabled. The same project builds successfully in Unreal Engine 5.5.4. Disabling Embree by adding …

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## [Mac can't generate xcode project files](https://forums.unrealengine.com/t/mac-cant-generate-xcode-project-files/507211)

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**Author:** [@Jozzhn](https://forums.unrealengine.com/u/Jozzhn)\
**Replies:** 14\
**Last updated:** [July 16, 2026, 4:10pm UTC](https://forums.unrealengine.com/t/mac-cant-generate-xcode-project-files/507211 "2026-07-16T16:10:23Z")

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I use Macos 11.6.4, XCode13.2, Unreal Engine 4.27.2(download from epic games launcher). Right click on the .uproject file and click on Generate XCode project, it will open the terminal but do nothing. If I write comman…

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## [Says Not Enough Space But There Is](https://forums.unrealengine.com/t/says-not-enough-space-but-there-is/459508)

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**Author:** [@anonymous\_user\_802e910a](https://forums.unrealengine.com/u/anonymous_user_802e910a)\
**Replies:** 4\
**Last updated:** [July 10, 2026, 3:56pm UTC](https://forums.unrealengine.com/t/says-not-enough-space-but-there-is/459508 "2026-07-10T15:56:56Z")

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Operating System: Mac My Problem When Trying to Install/Re-Install Unreal Engine: I have 74 GB available on my Mac BUT I received the following error message when trying to install/re-install Unreal Engine: There is no…

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## [Perfomance on M2 Max Studio ](https://forums.unrealengine.com/t/perfomance-on-m2-max-studio/2728663)

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**Author:** [@Pavlopske](https://forums.unrealengine.com/u/Pavlopske)\
**Replies:** 1\
**Last updated:** [June 17, 2026, 12:28pm UTC](https://forums.unrealengine.com/t/perfomance-on-m2-max-studio/2728663 "2026-06-17T12:28:39Z")

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Hello everyone, I have just completed the ‘First Hour with Unreal’ platformer module and am reviewing the performance results. Version UE : 5.7.4 Mac Studio M2 Max 32 GB macOS Tahoe 27.5 1920x1080 - 37-48 FPS …

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## [Grass flickering / turning black in Windows build (Mac emulation)](https://forums.unrealengine.com/t/grass-flickering-turning-black-in-windows-build-mac-emulation/2727493)

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**Author:** [@krisz\_0325](https://forums.unrealengine.com/u/krisz_0325)\
**Replies:** 0\
**Last updated:** [June 9, 2026, 5:11pm UTC](https://forums.unrealengine.com/t/grass-flickering-turning-black-in-windows-build-mac-emulation/2727493 "2026-06-09T17:11:04Z")

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I exported a UE5 project to Windows, and a designer I made it for is running it on a Mac using a Windows emulator/VM. The grass/foliage is flickering a lot and sometimes turns black or disappears. Other objects seem fin…

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## [Mac vs Windows for Twinmotion – is high-end Apple hardware enough? ](https://forums.unrealengine.com/t/mac-vs-windows-for-twinmotion-is-high-end-apple-hardware-enough/2726533)

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**Author:** [@Davor\_Raspopovic](https://forums.unrealengine.com/u/Davor_Raspopovic)\
**Replies:** 0\
**Last updated:** [June 5, 2026, 7:44pm UTC](https://forums.unrealengine.com/t/mac-vs-windows-for-twinmotion-is-high-end-apple-hardware-enough/2726533 "2026-06-05T19:44:35Z")

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Hey everyone, I’m just getting started with Twinmotion and basically learning everything from scratch, but I’m really excited to dive into it and build up my workflow step by step. Right now, I’m trying to figure out t…

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## [How to change mac os app icon](https://forums.unrealengine.com/t/how-to-change-mac-os-app-icon/2014352)

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**Author:** [@UElaci](https://forums.unrealengine.com/u/UElaci)\
**Replies:** 7\
**Last updated:** [April 29, 2026, 2:37pm UTC](https://forums.unrealengine.com/t/how-to-change-mac-os-app-icon/2014352 "2026-04-29T14:37:25Z")

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Using 5.4 and it seems impossible to me. Deleted derive data cache, binaries, saved, intermediate folders… And somehow unreal is still ignoring my custom icon ive set in project settings (using .icns with all resolutions…

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## [ue5.7对xcod26不支持](https://forums.unrealengine.com/t/ue5-7-xcod26/2711736)

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**Author:** [@zxcvbnmHG](https://forums.unrealengine.com/u/zxcvbnmHG)\
**Replies:** 1\
**Last updated:** [April 6, 2026, 5:15pm UTC](https://forums.unrealengine.com/t/ue5-7-xcod26/2711736 "2026-04-06T17:15:01Z")

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ue5.7不见对xcod26有兼容性问题 而且性能有问题 一打开就非常卡

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## [MacOS massive spike in RAM usage and InitViews when converting a project from 5.5 to 5.7.](https://forums.unrealengine.com/t/macos-massive-spike-in-ram-usage-and-initviews-when-converting-a-project-from-5-5-to-5-7/2707989)

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**Author:** [@thejturner](https://forums.unrealengine.com/u/thejturner)\
**Replies:** 1\
**Last updated:** [March 27, 2026, 7:34pm UTC](https://forums.unrealengine.com/t/macos-massive-spike-in-ram-usage-and-initviews-when-converting-a-project-from-5-5-to-5-7/2707989 "2026-03-27T19:34:32Z")

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I’m seeing a massive spike in RAM usage and InitViews when simply converting a project from 5.5 to 5.7. Basically it goes from being playable (40-60fps) to completely unplayable (4-30fps). I’m wondering if anyone out t…

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## [Datasmith Connection Archicad not Found ](https://forums.unrealengine.com/t/datasmith-connection-archicad-not-found/2705499)

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**Author:** [@lbolden84](https://forums.unrealengine.com/u/lbolden84)\
**Replies:** 0\
**Last updated:** [March 11, 2026, 7:53pm UTC](https://forums.unrealengine.com/t/datasmith-connection-archicad-not-found/2705499 "2026-03-11T19:53:13Z")

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I am using a Mac Sequoia 15.7.4 and Twinmotion 2025.2. I have followed all troubleshooting instructions, completed all updates and the add-on is installed properly. I get the message “No Connection Found. Waiting for Dat…

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## [Steam Overlay Glitched on Mac Apple Silicon UE 5.5.3](https://forums.unrealengine.com/t/steam-overlay-glitched-on-mac-apple-silicon-ue-5-5-3/2339511)

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**Author:** [@JulienDeville](https://forums.unrealengine.com/u/JulienDeville)\
**Replies:** 5\
**Last updated:** [March 11, 2026, 7:47pm UTC](https://forums.unrealengine.com/t/steam-overlay-glitched-on-mac-apple-silicon-ue-5-5-3/2339511 "2026-03-11T19:47:42Z")

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Hello everyone, I’m having an issue with the Steam overlay, it displays noisy inverted colors. This doesn’t happen on Intel Macs. This was tested on M2 and M3. I’m running Unreal 5.5.3 from launcher. I tested to bui…

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## [What's (if there is one) the forecast for path tracer on mac?](https://forums.unrealengine.com/t/whats-if-there-is-one-the-forecast-for-path-tracer-on-mac/2703742)

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**Author:** [@laurin2cool](https://forums.unrealengine.com/u/laurin2cool)\
**Replies:** 0\
**Last updated:** [March 4, 2026, 10:43pm UTC](https://forums.unrealengine.com/t/whats-if-there-is-one-the-forecast-for-path-tracer-on-mac/2703742 "2026-03-04T22:43:23Z")

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Dear Developers, I have to Invest into a new computer due to work and I’d really like to get a mac. The only problem I have that I use twinmotion for architectural renderings, and since the path tracer option is almost …

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## [Missing debug tool in Editor on mac](https://forums.unrealengine.com/t/missing-debug-tool-in-editor-on-mac/2703489)

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**Author:** [@KaeoVirus](https://forums.unrealengine.com/u/KaeoVirus)\
**Replies:** 0\
**Last updated:** [March 3, 2026, 7:22pm UTC](https://forums.unrealengine.com/t/missing-debug-tool-in-editor-on-mac/2703489 "2026-03-03T19:22:06Z")

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Hi! I want to debug on mac (never used mac before) but I’m missing the little debug tool bar with “locate currently active node”, “continue excecution”,”step into next nodeto be excecuted”,”step into next nodeto be exce…

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## [Cannot install Direct Link for SketchUp Pro 2021 on Mac](https://forums.unrealengine.com/t/cannot-install-direct-link-for-sketchup-pro-2021-on-mac/486962)

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**Author:** [@Rich\_Wilden](https://forums.unrealengine.com/u/Rich_Wilden)\
**Replies:** 1\
**Last updated:** [February 28, 2026, 9:53pm UTC](https://forums.unrealengine.com/t/cannot-install-direct-link-for-sketchup-pro-2021-on-mac/486962 "2026-02-28T21:53:22Z")

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I get this error message when I try to install… “2021\_DirectLink-SketchUp\_Twinmotion\_SU17-21\_2020.75.5530.51\_setup.pkg” can’t be opened because Apple cannot check it for malicious software. This software needs to be upda…

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