Need help solving Lyra packaging problem. Lyragame or LyraClient not found

furiousTaher
Mon, 11 Sep 2023 13:57:07 +0000
Programming & Scripting

Windows 11, 5.3 launcher build
I cannot package LyraGame or LyraClient. It says LyraGame not found
I tried with 5.2 as well but failed
But if I make a C++ fps template project it does package. So it’s not a problem with MSVC I think.

Here is what I did- reinstall windows.
reinstalled windows 10 and 11 SDKs multiple times, redownload the engine. reinstalled MSVC 143 latest

I was told that making project named ‘‘LyraStarterGame’’'will work but it didn’t

So my question is, will a source-build of the engine really solve the Lyra packaging issue

Edit: I tried using source build of UE, Lyra still can’t package. Same error.

LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogSlate: Took 0.000161 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
LogUObjectHash: Compacting FUObjectHashTables data took   0.73ms
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/Programs/UE5/UEngines/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50054  -project="G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject" -target=LyraClient  -unrealexe="G:\Programs\UE5\UEngines\UE_5.
2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -skipstage" -nocompile -nocompileuat ]
UATHelper: Cooking (Windows): Running AutomationTool...
UATHelper: Cooking (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Cooking (Windows): Starting AutomationTool...
UATHelper: Cooking (Windows): Parsing command line: -ScriptsForProject=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50054 -project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject -target=LyraClient -unrealexe=G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -skipstage -noc
ompile -nocompileuat
UATHelper: Cooking (Windows): Initializing script modules...
UATHelper: Cooking (Windows): Total script module initialization time: 0.18 s.
UATHelper: Cooking (Windows): Executing commands...
UATHelper: Cooking (Windows): Installed Sdk validity:
UATHelper: Cooking (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
UATHelper: Cooking (Windows): Scanning for envvar changes...
UATHelper: Cooking (Windows): ... done!
UATHelper: Cooking (Windows): Cleaning Temp Paths...
UATHelper: Cooking (Windows): BUILD SUCCESSFUL
UATHelper: Cooking (Windows): Setting up ProjectParams for G:\Programs\UE5\UEProj\LyraStarterGame52\LyraStarterGame52.uproject
UATHelper: Cooking (Windows): ERROR: Unable to find target 'LyraClient'
UATHelper: Cooking (Windows):        (see C:\Users\Taher\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Programs+UE5+UEngines+UE_5.2\Log.txt for full exception trace)
UATHelper: Cooking (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Cooking (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults: Error: Unable to find target 'LyraClient'
UATHelper: Cooking (Windows): BUILD FAILED
LogUObjectHash: Compacting FUObjectHashTables data took   0.75ms
LogTurnkeySupport: Selected target: LyraGame
LogLauncherProfile: Unable to use promoted target - ../../../../../UEProj/LyraStarterGame52/Binaries/Win64/LyraGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/Programs/UE5/UEngines/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50054  -project="G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook  -project="G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject" -target=LyraClient  -unrealexe="G:\Programs\UE5\UEngines\UE_5.
2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="G:/Programs/UE5/New folder" -manifests -client -clientconfig=Shipping -nodebuginfo" -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool...
LogAutomationController: Ignoring very large delta of 4.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool...
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50054 -project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject -target=LyraClient -unrealexe=G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archi
ve -package -build -pak -iostore -compressed -prereqs -archivedirectory="G:/Programs/UE5/New folder" -manifests -client -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules...
UATHelper: Packaging (Windows): Total script module initialization time: 0.15 s.
UATHelper: Packaging (Windows): Executing commands...
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.18362.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion")
UATHelper: Packaging (Windows): Scanning for envvar changes...
UATHelper: Packaging (Windows): ... done!
UATHelper: Packaging (Windows): Cleaning Temp Paths...
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for G:\Programs\UE5\UEProj\LyraStarterGame52\LyraStarterGame52.uproject
UATHelper: Packaging (Windows): ERROR: Unable to find target 'LyraClient'
UATHelper: Packaging (Windows):        (see C:\Users\Taher\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Programs+UE5+UEngines+UE_5.2\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 0s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
PackagingResults: Error: Unable to find target 'LyraClient'
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
LogDerivedDataCache: C:/Users/Taher/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:11.357 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 6251 files in 8058 folders with total size 250 MiB.
LogSlate: Took 0.006243 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)

Log started at 9/11/2023 3:33:27 PM (2023-09-11T13:33:27Z)
Starting AutomationTool...
Parsing command line: -ScriptsForProject=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50054 -project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject -target=LyraClient -unrealexe=G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="G:/Programs/UE5/New folder" -manifests -client -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
Found project file: G:\Programs\UE5\UEProj\LyraStarterGame52\LyraStarterGame52.uproject
Found 2 scripts to execute:
  Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=50054, project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject)
  BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=G:/Programs/UE5/UEProj/LyraStarterGame52/LyraStarterGame52.uproject, target=LyraClient, unrealexe=G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=G:/Programs/UE5/New folder, manifests, client, clientconfig=Shipping, nodebuginfo, nocompile)
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Running on Windows as a 64-bit process.
CWD=G:\Programs\UE5\UEngines\UE_5.2
UnrealEngine ver. 5.0.0
Initializing script modules...
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Android.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Apple.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Build.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Core.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\EpicGames.UHT.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\HoloLens.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\IOS.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Linux.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Localization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Mac.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Turnkey.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\TVOS.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\UnrealBuildTool.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\Win.Automation.json
Loaded script module build record G:\Programs\UE5\UEngines\UE_5.2\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json
Loaded script module build record G:\Programs\UE5\UEProj\LyraStarterGame52\Intermediate\ScriptModules\Lyra.Automation.json
Total script module initialization time: 0.15 s.
Adding event matcher: ContentEventMatcher
Adding event matcher: CrashEventMatcher
Adding event matcher: ExceptionEventMatcher
Adding event matcher: ExitCodeEventMatcher
Adding event matcher: GenericEventMatcher
Adding event matcher: GradleEventMatcher
Adding event matcher: LocalizationEventMatcher
Adding event matcher: LogChannelEventMatcher
Adding event matcher: MsTestEventMatcher
Adding event matcher: ShaderEventMatcher
Adding event matcher: SourceFileLineEventMatcher
Adding event matcher: SystemicEventMatcher
Adding event matcher: CompileEventMatcher
Adding event matcher: LinkEventMatcher
Adding event matcher: MicrosoftEventMatcher
Adding event matcher: XoreaxEventMatcher
Setting up command environment.
SafeFileExists G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_LOCAL_ROOT=
GetEnvironmentVariable uebp_EngineSavedFolder=
SetEnvVar uebp_EngineSavedFolder=G:/Programs/UE5/UEngines/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_EngineSavedFolder=G:/Programs/UE5/UEngines/UE_5.2/Engine/Programs/AutomationTool/Saved
GetEnvironmentVariable uebp_CSVFile=
GetEnvironmentVariable uebp_LogFolder=
GetEnvironmentVariable uebp_LOCAL_ROOT=G:/Programs/UE5/UEngines/UE_5.2
SetEnvVar uebp_LogFolder=C:/Users/Taher/AppData/Roaming/Unreal Engine/AutomationTool/Logs/G+Programs+UE5+UEngines+UE_5.2
SafeDeleteFile C:\Users\Taher\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Programs+UE5+UEngines+UE_5.2\Log.json
SafeDeleteFile C:\Users\Taher\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Programs+UE5+UEngines+UE_5.2\Log.txt
GetEnvironmentVariable uebp_FinalLogFolder=
SetEnvVar uebp_FinalLogFolder=C:/Users/Taher/AppData/Roaming/Unreal Engine/AutomationTool/Logs/G+Programs+UE5+UEngines+UE_5.2
SafeFileExists C:\Windows\system32\robocopy.exe=True
SafeFileExists C:\Windows\system32\mount.exe=False
SafeFileExists C:\Windows\Sysnative\mount.exe=False
SafeFileExists C:\Windows\system32\cmd.exe=True
SetEnvVar MallocNanoZone=0
GetEnvironmentVariable uebp_UATChildInstance=0
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.7.34024.191)

No config file at C:\Users\Taher\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
Configuration will be read from:
  C:\Users\Taher\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml
    Registering build platform: UnrealBuildTool.AndroidPlatformFactory
    Registering build platform: UnrealBuildTool.IOSPlatformFactory
    Registering build platform: UnrealBuildTool.LinuxPlatformFactory
    Registering build platform: UnrealBuildTool.MacPlatformFactory
    Registering build platform: UnrealBuildTool.TVOSPlatformFactory
    Registering build platform: UnrealBuildTool.WindowsPlatformFactory
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10
Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.18362.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk=
        Registering build platform: Win64 - buildable: True
    Registering build platform: UnrealBuildTool.HoloLensPlatformFactory
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Platforms\Hololens\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\HoloLens\HoloLens.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll
Loading script DLL: G:\Programs\UE5\UEngines\UE_5.2\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll
Loading script DLL: G:\Programs\UE5\UEProj\LyraStarterGame52\Binaries\DotNET\AutomationTool\AutomationScripts\Lyra.Automation.dll
Executing commands...
BUILD SUCCESSFUL
SafeFileExists G:\Programs\UE5\UEProj\LyraStarterGame52\LyraStarterGame52.uproject=True
SafeFileExists G:\Programs\UE5\UEProj\LyraStarterGame52\LyraStarterGame52.uproject=True
Setting up ProjectParams for G:\Programs\UE5\UEProj\LyraStarterGame52\LyraStarterGame52.uproject
==============================================================================
ERROR: Unable to find target 'LyraClient'
       (see C:\Users\Taher\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Programs+UE5+UEngines+UE_5.2\Log.txt for full exception trace)

AutomationException: Unable to find target 'LyraClient'
   at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2392
   at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 Cook4IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID, Nullable`1 RetainStagedDirectory) in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1249
   at BuildCookRun.SetupParams() in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 49
   at BuildCookRun.ExecuteBuild() in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40
   at AutomationTool.BuildCommand.Execute() in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344
   at AutomationTool.BuildCommand.ExecuteAsync() in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353
   at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257
   at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in G:\Programs\UE5\UEngines\UE_5.2\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
==============================================================================
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)

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