# \#LyraStarterGame

**URL:** https://forums.unrealengine.com/tag/lyrastartergame/11408.md

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## [Crash when editing UGameUIPolicy::LayoutClass in Lyra / CommonGame ](https://forums.unrealengine.com/t/crash-when-editing-ugameuipolicy-layoutclass-in-lyra-commongame/2742283)

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**Author:** [@lupopou](https://forums.unrealengine.com/u/lupopou)\
**Replies:** 0\
**Last updated:** [August 9, 2026, 1:09pm UTC](https://forums.unrealengine.com/t/crash-when-editing-ugameuipolicy-layoutclass-in-lyra-commongame/2742283 "2026-08-09T13:09:32Z")

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I found a crash in Unreal Engine when editing the LayoutClass property of B\_LyraUIPolicy. The property is defined in UGameUIPolicy as: UPROPERTY(EditAnywhere) TSoftClassPtr\<UPrimaryGameLayout\> LayoutClass; In Lyra, B\_…

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## [Lyra Warning When Dying During Weapon Fire](https://forums.unrealengine.com/t/lyra-warning-when-dying-during-weapon-fire/2742058)

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**Author:** [@Rykroft](https://forums.unrealengine.com/u/Rykroft)\
**Replies:** 1\
**Last updated:** [August 8, 2026, 2:27pm UTC](https://forums.unrealengine.com/t/lyra-warning-when-dying-during-weapon-fire/2742058 "2026-08-08T14:27:50Z")

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Summary This warning is reproducible in an unmodified Lyra Starter Game project using Unreal Engine 5.8.1. It occurs when a character dies while the weapon-fire ability is active or finishing. During ability teardown, G…

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## [The year is 1996, the best practice in software design is to crash the entire application when a field is null.](https://forums.unrealengine.com/t/the-year-is-1996-the-best-practice-in-software-design-is-to-crash-the-entire-application-when-a-field-is-null/2728478)

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**Author:** [@Some1HumanHere](https://forums.unrealengine.com/u/Some1HumanHere)\
**Replies:** 1\
**Last updated:** [June 15, 2026, 6:40pm UTC](https://forums.unrealengine.com/t/the-year-is-1996-the-best-practice-in-software-design-is-to-crash-the-entire-application-when-a-field-is-null/2728478 "2026-06-15T18:40:56Z")

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Now 30 years later, why do still have a check() function that completelly crash UE ? Joke aside, isn’t there like a better pattern to come with ? I developped my own Optional pattern in unity that I’ve been using for 1…

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## [Joystick input is jittery in Lyra starter game](https://forums.unrealengine.com/t/joystick-input-is-jittery-in-lyra-starter-game/2720180)

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**Author:** [@StellarLime911](https://forums.unrealengine.com/u/StellarLime911)\
**Replies:** 1\
**Last updated:** [May 6, 2026, 8:20pm UTC](https://forums.unrealengine.com/t/joystick-input-is-jittery-in-lyra-starter-game/2720180 "2026-05-06T20:20:11Z")

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I have a 5.2 Lyra project that I’ve migrated to 5.3, but I’ve had this issue even before upgrading. A fresh 5.5 Lyra install did not have this problem. Basically, when my dead zones are set below 27% (the default value i…

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## [When can we expect the Lyra Starter Game to be updated with UE 5.4 features?](https://forums.unrealengine.com/t/when-can-we-expect-the-lyra-starter-game-to-be-updated-with-ue-5-4-features/1870938)

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**Author:** [@EzMac2099](https://forums.unrealengine.com/u/EzMac2099)\
**Replies:** 8\
**Last updated:** [April 23, 2026, 1:41am UTC](https://forums.unrealengine.com/t/when-can-we-expect-the-lyra-starter-game-to-be-updated-with-ue-5-4-features/1870938 "2026-04-23T01:41:05Z")

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I’m curious if anyone has prior knowledge about how long it typically takes for the Lyra Starter game to be updated to utilize all the new features in the latest UE patch, in this case, UE5.4 (e.g., motion matching). Ad…

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## [Is Lyra doing bullet hit detection incorrectly/incompletely?](https://forums.unrealengine.com/t/is-lyra-doing-bullet-hit-detection-incorrectly-incompletely/1665779)

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**Author:** [@zantezuke](https://forums.unrealengine.com/u/zantezuke)\
**Replies:** 5\
**Last updated:** [April 11, 2026, 4:21am UTC](https://forums.unrealengine.com/t/is-lyra-doing-bullet-hit-detection-incorrectly-incompletely/1665779 "2026-04-11T04:21:32Z")

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I see Lyra lauded as the “correct way” to do bullet detection but I am finding some issues. Please correct me if I am wrong because I am still quite new to the GAS. Here is how I see the bullet detection happening: A…

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## [LyraStarterGame with Steam SDK ](https://forums.unrealengine.com/t/lyrastartergame-with-steam-sdk/2699797)

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**Author:** [@ClimberspaceStud](https://forums.unrealengine.com/u/ClimberspaceStud)\
**Replies:** 0\
**Last updated:** [February 14, 2026, 10:04pm UTC](https://forums.unrealengine.com/t/lyrastartergame-with-steam-sdk/2699797 "2026-02-14T22:04:36Z")

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How do i replace EOS with Steam SDK?

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## [Lyra CommonSession: ClientTravel failed due to Port 0 when connecting to EOS Dedicated Server (OSSv1) ](https://forums.unrealengine.com/t/lyra-commonsession-clienttravel-failed-due-to-port-0-when-connecting-to-eos-dedicated-server-ossv1/2690872)

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**Author:** [@stronk\_l](https://forums.unrealengine.com/u/stronk_l)\
**Replies:** 0\
**Last updated:** [January 9, 2026, 3:27pm UTC](https://forums.unrealengine.com/t/lyra-commonsession-clienttravel-failed-due-to-port-0-when-connecting-to-eos-dedicated-server-ossv1/2690872 "2026-01-09T15:27:30Z")

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Introduction: I am encountering a connection issue using the Lyra Starter Game template (UE 5.7.1). When attempting to join a Dedicated Server via EOS, the client successfully completes the Beacon handshake but fails to …

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## [Guide: Adding different hero classes to LYRA](https://forums.unrealengine.com/t/guide-adding-different-hero-classes-to-lyra/2168835)

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**Author:** [@patternfall2](https://forums.unrealengine.com/u/patternfall2)\
**Replies:** 1\
**Last updated:** [January 6, 2026, 6:24pm UTC](https://forums.unrealengine.com/t/guide-adding-different-hero-classes-to-lyra/2168835 "2026-01-06T18:24:21Z")

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Lyra is as amazing as it is difficult to work with, and this is a solution that’s taken me far too long to develop. I wanted to let players switch hero classes at runtime with an entirely new class, inventory/equipment,…

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## [Lyra: Input Aim Sensitivity Broken After Upgrade to 5.7](https://forums.unrealengine.com/t/lyra-input-aim-sensitivity-broken-after-upgrade-to-5-7/2687100)

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**Author:** [@rafay\_pk](https://forums.unrealengine.com/u/rafay_pk)\
**Replies:** 1\
**Last updated:** [December 30, 2025, 7:46am UTC](https://forums.unrealengine.com/t/lyra-input-aim-sensitivity-broken-after-upgrade-to-5-7/2687100 "2025-12-30T07:46:57Z")

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Hello, I’m on a lyra based project and upgrading from 5.6 to 5.7 seems to mess with the aim input for some reason, It gets slowed down by about 20x, I tried upgrading to first 5.7 and now to 5.7.1 and the issue persists,…

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## [Lyra Needs a Chorded Input Example (with remapping)](https://forums.unrealengine.com/t/lyra-needs-a-chorded-input-example-with-remapping/2679963)

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**Author:** [@Doctor\_Kannon](https://forums.unrealengine.com/u/Doctor_Kannon)\
**Replies:** 0\
**Last updated:** [November 29, 2025, 3:24am UTC](https://forums.unrealengine.com/t/lyra-needs-a-chorded-input-example-with-remapping/2679963 "2025-11-29T03:24:02Z")

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The Lyra starter game introduces us to a lot of new features. One of these features is the Enhanced Input system. From the Lyra BPs, can see how the new Enhanced Input System is set up. It would very useful to include m…

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## [\[UE 5.6 Lyra\] AI animations break (T-pose sliding) when using child class](https://forums.unrealengine.com/t/ue-5-6-lyra-ai-animations-break-t-pose-sliding-when-using-child-class/2672884)

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**Author:** [@colta6](https://forums.unrealengine.com/u/colta6)\
**Replies:** 0\
**Last updated:** [November 8, 2025, 2:14am UTC](https://forums.unrealengine.com/t/ue-5-6-lyra-ai-animations-break-t-pose-sliding-when-using-child-class/2672884 "2025-11-08T02:14:50Z")

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Problem Description I’m working with \*\*Unreal Engine 5.6\*\* and the \*\*Lyra Starter Game\*\* sample. I’ve created a minimal child class of \`ULyraCharacterMovementComponent\` that does nothing except inherit from the parent c…

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## [Strange Behavior with Chorded Actions](https://forums.unrealengine.com/t/strange-behavior-with-chorded-actions/1909539)

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**Author:** [@y\_zou](https://forums.unrealengine.com/u/y_zou)\
**Replies:** 1\
**Last updated:** [November 6, 2025, 4:00pm UTC](https://forums.unrealengine.com/t/strange-behavior-with-chorded-actions/1909539 "2025-11-06T16:00:16Z")

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Hello everyone, I’m new to Unreal Engine, having recently transitioned from Unity, so please bear with me as I navigate through this new environment. I’m currently working on expanding the action system based on Lyra. O…

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## [Lyra weapon ability firing ,not running on Server (My Project based on Lyra framework)](https://forums.unrealengine.com/t/lyra-weapon-ability-firing-not-running-on-server-my-project-based-on-lyra-framework/2671933)

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**Author:** [@VMukesh](https://forums.unrealengine.com/u/VMukesh)\
**Replies:** 1\
**Last updated:** [November 6, 2025, 4:42am UTC](https://forums.unrealengine.com/t/lyra-weapon-ability-firing-not-running-on-server-my-project-based-on-lyra-framework/2671933 "2025-11-06T04:42:42Z")

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I have same setup as lyra in my project I’ve attached screenshots showing where I print the Current Activation Policy value when I fire one bullet. In Lyra, when the GA fire is activated, the Current Activation Policy o…

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## [ControlRig or FootPlacement?](https://forums.unrealengine.com/t/controlrig-or-footplacement/2669233)

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**Author:** [@Bemfoo](https://forums.unrealengine.com/u/Bemfoo)\
**Replies:** 0\
**Last updated:** [October 28, 2025, 9:36am UTC](https://forums.unrealengine.com/t/controlrig-or-footplacement/2669233 "2025-10-28T09:36:37Z")

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I found the FootPlacement node in LyraStartGame, but it seems like it can be replaced by ControlRig. If I want to implement FootIK, should I use ControlRig or Foot Placement? Any suggestions?

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## [Lyra localization conflict](https://forums.unrealengine.com/t/lyra-localization-conflict/1196814)

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**Author:** [@KetherGame](https://forums.unrealengine.com/u/KetherGame)\
**Replies:** 4\
**Last updated:** [September 10, 2025, 1:09pm UTC](https://forums.unrealengine.com/t/lyra-localization-conflict/1196814 "2025-09-10T13:09:48Z")

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There is a red X in Conflict Status row, click it will open a log file, context in bellow , how to fix this? MetasoundStandardNodes\_RandomNode - RandomNodeOutputNextTT /Game/Audio/Sounds/UI/ButtonHover.ButtonHover.Root…

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## [Lyra level TopDeck ](https://forums.unrealengine.com/t/lyra-level-topdeck/2651871)

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**Author:** [@MysigKille](https://forums.unrealengine.com/u/MysigKille)\
**Replies:** 0\
**Last updated:** [August 28, 2025, 6:40pm UTC](https://forums.unrealengine.com/t/lyra-level-topdeck/2651871 "2025-08-28T18:40:22Z")

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"I’ve been designing levels for Lyra lately to hone my level design skills. I decided to take the level that received the best feedback during the whitebox phase and refine it into a more polished version. There’s still …

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## [Lyra Starter Game Source Code Now on GitHub](https://forums.unrealengine.com/t/lyra-starter-game-source-code-now-on-github/767395)

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**Author:** [@Amanda.Schade](https://forums.unrealengine.com/u/Amanda.Schade)\
**Replies:** 21\
**Last updated:** [August 22, 2025, 12:33pm UTC](https://forums.unrealengine.com/t/lyra-starter-game-source-code-now-on-github/767395 "2025-08-22T12:33:00Z")

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We’re delighted to share that we’ve made the Lyra Starter Game’s source code available on GitHub! Lyra is a sample gameplay project, built alongside Unreal Engine 5, to serve as a starting point for new projects, a…

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## [Lyra Starter Game Audio Device Issue ](https://forums.unrealengine.com/t/lyra-starter-game-audio-device-issue/2637937)

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**Author:** [@AycaAvc](https://forums.unrealengine.com/u/AycaAvc)\
**Replies:** 0\
**Last updated:** [August 11, 2025, 1:54pm UTC](https://forums.unrealengine.com/t/lyra-starter-game-audio-device-issue/2637937 "2025-08-11T13:54:24Z")

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I’m using the audio device feature from the Lyra Starter Game, but when I play in Standalone mode, I can’t see the options. However, when I play in the Editor, the options appear. What can I do?

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## [Could you please explain how Lyra ensures that the “Input” category always appears at the top of the Details panel?](https://forums.unrealengine.com/t/could-you-please-explain-how-lyra-ensures-that-the-input-category-always-appears-at-the-top-of-the-details-panel/2607669)

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**Author:** [@oushika\_yami](https://forums.unrealengine.com/u/oushika_yami)\
**Replies:** 0\
**Last updated:** [July 17, 2025, 6:31am UTC](https://forums.unrealengine.com/t/could-you-please-explain-how-lyra-ensures-that-the-input-category-always-appears-at-the-top-of-the-details-panel/2607669 "2025-07-17T06:31:44Z")

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## [LevelScriptActor in Lyra ](https://forums.unrealengine.com/t/levelscriptactor-in-lyra/2571512)

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**Author:** [@Chester\_Rowe](https://forums.unrealengine.com/u/Chester_Rowe)\
**Replies:** 0\
**Last updated:** [June 23, 2025, 1:48am UTC](https://forums.unrealengine.com/t/levelscriptactor-in-lyra/2571512 "2025-06-23T01:48:29Z")

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I’m learning with UE 5.5.4’s Lyra and encountered an issue: When launching L\_DefaultEditorOverview , ALevelScriptActor::PreInitializeComponents is always called, creating a new LyraInputComponent . However, after creatin…

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## ["There was a problem parsing the package" - Android UE 5.3.2](https://forums.unrealengine.com/t/there-was-a-problem-parsing-the-package-android-ue-5-3-2/1798173)

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**Author:** [@halfbloodprince](https://forums.unrealengine.com/u/halfbloodprince)\
**Replies:** 2\
**Last updated:** [May 20, 2024, 7:46am UTC](https://forums.unrealengine.com/t/there-was-a-problem-parsing-the-package-android-ue-5-3-2/1798173 "2024-05-20T07:46:54Z")

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When I install the APK that I generate with UE5.3.2 in a blank project and in my game the error “There was a problem parsing the package” appears, it does not allow me to install it. I religiously followed the steps in …

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## [\[Solved\] Lyra | Google Play services with EOS Crashed | Publish On Play Store](https://forums.unrealengine.com/t/solved-lyra-google-play-services-with-eos-crashed-publish-on-play-store/2566200)

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**Author:** [@4ZERO4](https://forums.unrealengine.com/u/4ZERO4)\
**Replies:** 0\
**Last updated:** [June 19, 2025, 1:52pm UTC](https://forums.unrealengine.com/t/solved-lyra-google-play-services-with-eos-crashed-publish-on-play-store/2566200 "2025-06-19T13:52:52Z")

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Namste, Crashed Result: In Lyra Project when I publish my game with PGS (Play Game Services) i got a Crash Error IOnlineSubsystem\* OnlineSub = Online::GetSubsystem(GetWorld()); check(OnlineSub); here is it This is goin…

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## [Distance matching broke itself?](https://forums.unrealengine.com/t/distance-matching-broke-itself/790893)

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**Author:** [@ShreddinPB](https://forums.unrealengine.com/u/ShreddinPB)\
**Replies:** 7\
**Last updated:** [June 19, 2025, 4:57pm UTC](https://forums.unrealengine.com/t/distance-matching-broke-itself/790893 "2025-06-19T16:57:27Z")

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Hey guys, My game is based on Lyra Starter Game and I had this very weird thing happen and I cant figure out how to fix it. I loaded my game today and pressed play and it wouldnt play cause two of my ABPs had errors in …

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## [Need help solving Lyra packaging problem. Lyragame or LyraClient not found](https://forums.unrealengine.com/t/need-help-solving-lyra-packaging-problem-lyragame-or-lyraclient-not-found/1291185)

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**Author:** [@furiousTaher](https://forums.unrealengine.com/u/furiousTaher)\
**Replies:** 3\
**Last updated:** [June 9, 2025, 10:08am UTC](https://forums.unrealengine.com/t/need-help-solving-lyra-packaging-problem-lyragame-or-lyraclient-not-found/1291185 "2025-06-09T10:08:17Z")

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Windows 11, 5.3 launcher build I cannot package LyraGame or LyraClient. It says LyraGame not found I tried with 5.2 as well but failed But if I make a C++ fps template project it does package. So it’s not a problem w…

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## [Lyra with Steam](https://forums.unrealengine.com/t/lyra-with-steam/1693860)

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**Author:** [@Djanoris](https://forums.unrealengine.com/u/Djanoris)\
**Replies:** 8\
**Last updated:** [June 9, 2025, 6:59am UTC](https://forums.unrealengine.com/t/lyra-with-steam/1693860 "2025-06-09T06:59:48Z")

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hi, after building from source I tried to integrate Online Subsystem Steam in Lyra and I have some problems. When I launch the game, I can see that the login works correctly, my steam name appears at the bottom of scree…

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## [Issues Changing Character and Retargeting in Lyra with UE5.3.2](https://forums.unrealengine.com/t/issues-changing-character-and-retargeting-in-lyra-with-ue5-3-2/2538736)

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**Author:** [@CCokegarci1](https://forums.unrealengine.com/u/CCokegarci1)\
**Replies:** 2\
**Last updated:** [June 8, 2025, 1:38pm UTC](https://forums.unrealengine.com/t/issues-changing-character-and-retargeting-in-lyra-with-ue5-3-2/2538736 "2025-06-08T13:38:23Z")

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Hi everyone, I’m trying to change the default character in the Lyra Starter Game project using Unreal Engine 5.3.2. I’ve imported a custom character ) and want to retarget it to work with Lyra’s animations and systems. …

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## [Spawning different bot classes in Lyra](https://forums.unrealengine.com/t/spawning-different-bot-classes-in-lyra/2532983)

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**Author:** [@awarewoff](https://forums.unrealengine.com/u/awarewoff)\
**Replies:** 0\
**Last updated:** [May 29, 2025, 4:29pm UTC](https://forums.unrealengine.com/t/spawning-different-bot-classes-in-lyra/2532983 "2025-05-29T16:29:29Z")

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Hello, wonderful people. Has someone tried to spawn a bot of different classes? I mean multiple classes in one experience. I kind of did that, but then I found that they don’t have an ability system component, so I can…

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## [Why Lyra experience system is not a Plugin? ](https://forums.unrealengine.com/t/why-lyra-experience-system-is-not-a-plugin/2530643)

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**Author:** [@boolangery](https://forums.unrealengine.com/u/boolangery)\
**Replies:** 2\
**Last updated:** [May 27, 2025, 10:36pm UTC](https://forums.unrealengine.com/t/why-lyra-experience-system-is-not-a-plugin/2530643 "2025-05-27T22:36:36Z")

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I mean, I’m starting developing a game and I was told to use Lyra. Seems fair but why is Lyra modular experience system is not part of a official unreal plugin? Is it something like beta? Should I just copy paste all the…

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## [What configuration should I use for LyraGameEOS](https://forums.unrealengine.com/t/what-configuration-should-i-use-for-lyragameeos/2417609)

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**Author:** [@awarewoff](https://forums.unrealengine.com/u/awarewoff)\
**Replies:** 0\
**Last updated:** [March 25, 2025, 10:53pm UTC](https://forums.unrealengine.com/t/what-configuration-should-i-use-for-lyragameeos/2417609 "2025-03-25T22:53:41Z")

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I’m building a clean Lyra project in VS. The Engine version is 5.4. I have and error while building in Developer The command ““C:\\Program Files\\Epic Games\\UE\_5.4\\Engine\\Build\\BatchFiles\\Build.bat” LyraGameEOS Win64 Dev…

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