# \#log

**URL:** https://forums.unrealengine.com/tag/log/1755.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [\[Fab Release\]Keeping full logs in shipped games — BqLog for Unreal Engine ](https://forums.unrealengine.com/t/fab-release-keeping-full-logs-in-shipped-games-bqlog-for-unreal-engine/2834281)

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**Author:** [@03b2e3e1569d40378f57d677f00415a5](https://forums.unrealengine.com/u/03b2e3e1569d40378f57d677f00415a5)\
**Replies:** 0\
**Last updated:** [September 25, 2026, 6:04pm UTC](https://forums.unrealengine.com/t/fab-release-keeping-full-logs-in-shipped-games-bqlog-for-unreal-engine/2834281 "2026-09-25T18:04:43Z")

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The logs you need most are often the ones you turned off before shipping. A player reports a problem you cannot reproduce. You know something went wrong, but by the time the report reaches you, there is very little left…

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## [Personal journaling of game dev journey](https://forums.unrealengine.com/t/personal-journaling-of-game-dev-journey/2704180)

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**Author:** [@UnrealDoujinDev](https://forums.unrealengine.com/u/UnrealDoujinDev)\
**Replies:** 6\
**Last updated:** [March 28, 2026, 1:17pm UTC](https://forums.unrealengine.com/t/personal-journaling-of-game-dev-journey/2704180 "2026-03-28T13:17:28Z")

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I like to do personal journaling ‘out in the open’, so in case anyone is feeling archaeological in the future (as I’ve been with lowlight, the creator of Arknights, as well as the CEOs of MiHoYo) when I hopefully make a …

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## [Editor Crash 'Ensure Condition Failed' GenericPlatformMath.cpp - What does this mean?](https://forums.unrealengine.com/t/editor-crash-ensure-condition-failed-genericplatformmath-cpp-what-does-this-mean/463977)

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**Author:** [@SVR33](https://forums.unrealengine.com/u/SVR33)\
**Replies:** 9\
**Last updated:** [February 19, 2026, 6:50am UTC](https://forums.unrealengine.com/t/editor-crash-ensure-condition-failed-genericplatformmath-cpp-what-does-this-mean/463977 "2026-02-19T06:50:36Z")

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Each time I open the editor I get this error from the output log. If I attempt to open a specific map, the editor will crash and this same error log will appear at the bottom of the crash log file. I’ve verified the en…

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## [Advanced Game Logging UE5 plugin — Solution for Real-Time Logs in Editor or Shipping Builds](https://forums.unrealengine.com/t/advanced-game-logging-ue5-plugin-solution-for-real-time-logs-in-editor-or-shipping-builds/2084636)

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**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 47\
**Last updated:** [January 14, 2026, 12:35am UTC](https://forums.unrealengine.com/t/advanced-game-logging-ue5-plugin-solution-for-real-time-logs-in-editor-or-shipping-builds/2084636 "2026-01-14T00:35:54Z")

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Hello, Unreal Engine community! We are thrilled to introduce our plugin, Advanced Game Logging (GLS), designed to revolutionize how you handle logs during development and in shipping builds. Whether you’re an indie deve…

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## [Transparent materials with Nanite 'Log window' issues](https://forums.unrealengine.com/t/transparent-materials-with-nanite-log-window-issues/2657240)

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**Author:** [@StrataHomes](https://forums.unrealengine.com/u/StrataHomes)\
**Replies:** 0\
**Last updated:** [September 16, 2025, 5:05pm UTC](https://forums.unrealengine.com/t/transparent-materials-with-nanite-log-window-issues/2657240 "2025-09-16T17:05:30Z")

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I was having issues with Engine 5.6 every time i tried to access the LogWindow, it happened after I activated Nanite on a bunch of models. Turned out to be because I had glass materials applied to these Nanites. the reas…

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## [ADB Is Not Recognized as a Command](https://forums.unrealengine.com/t/adb-is-not-recognized-as-a-command/381157)

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**Author:** [@anonymous\_user\_1786a85d](https://forums.unrealengine.com/u/anonymous_user_1786a85d)\
**Replies:** 5\
**Last updated:** [August 23, 2025, 2:49am UTC](https://forums.unrealengine.com/t/adb-is-not-recognized-as-a-command/381157 "2025-08-23T02:49:46Z")

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Hello, I’m trying to get a logcat from my program on my android device. However, when checking for my device, I realized that adb didn’t work as a command. I assumed this was because I didn’t have an android sdk install…

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## [JelliNet – Open-Source Multiplayer Logging & Analysis for Unreal Engine](https://forums.unrealengine.com/t/jellinet-open-source-multiplayer-logging-analysis-for-unreal-engine/2649001)

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**Author:** [@mortemeyn](https://forums.unrealengine.com/u/mortemeyn)\
**Replies:** 0\
**Last updated:** [August 21, 2025, 9:48am UTC](https://forums.unrealengine.com/t/jellinet-open-source-multiplayer-logging-analysis-for-unreal-engine/2649001 "2025-08-21T09:48:33Z")

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Hi everyone, I’ve just released JelliNet, an open-source tool I developed for Unreal Engine multiplayer projects. It consists of two connected applications: :bar\_chart: JelliNet Insight (App): Analyze logs generated b…

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## [Steam - Listen Server - UE 5.6 - Unable to Join](https://forums.unrealengine.com/t/steam-listen-server-ue-5-6-unable-to-join/2549578)

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**Author:** [@SCARBLAZ1](https://forums.unrealengine.com/u/SCARBLAZ1)\
**Replies:** 2\
**Last updated:** [June 18, 2025, 12:39pm UTC](https://forums.unrealengine.com/t/steam-listen-server-ue-5-6-unable-to-join/2549578 "2025-06-18T12:39:43Z")

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\[2025.06.10-09.18.47:550\]\[381\]LogNet: UNetConnection::Close: \[UNetConnection\] RemoteAddr: , Name: IpConnection\_2147482239, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver\_2147482302, IsServer: NO, PC: NULL, O…

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## [Game Logs System (GLS) — Efficient Log Management in Real Time](https://forums.unrealengine.com/t/game-logs-system-gls-efficient-log-management-in-real-time/2083983)

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**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 0\
**Last updated:** [October 24, 2024, 1:08am UTC](https://forums.unrealengine.com/t/game-logs-system-gls-efficient-log-management-in-real-time/2083983 "2024-10-24T01:08:49Z")

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Hey everyone! I’m excited to introduce our new plugin for Unreal Engine 5 — Game Log System (GLS). Why do you need GLS? If you’ve ever struggled with managing logs during development, especially in shipping builds, GL…

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## [Client kicked by EAC: Corrupt or invalid backend message ](https://forums.unrealengine.com/t/client-kicked-by-eac-corrupt-or-invalid-backend-message/2549176)

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**Author:** [@sing129](https://forums.unrealengine.com/u/sing129)\
**Replies:** 0\
**Last updated:** [June 10, 2025, 3:03am UTC](https://forums.unrealengine.com/t/client-kicked-by-eac-corrupt-or-invalid-backend-message/2549176 "2025-06-10T03:03:14Z")

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I am writing to request assistance regarding an issue where a client was automatically removed from the server by the anti-cheat system. The logs indicate the following message: “ActionReason: 2 - Details: Corrupt or i…

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## [LogLinker:Warning: Can't find file](https://forums.unrealengine.com/t/loglinker-cant-find-file/376632)

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**Author:** [@nischtz](https://forums.unrealengine.com/u/nischtz)\
**Replies:** 10\
**Last updated:** [May 13, 2025, 2:38pm UTC](https://forums.unrealengine.com/t/loglinker-cant-find-file/376632 "2025-05-13T14:38:58Z")

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Hi there! I’m seeing the following warnings when starting up my project: \[…\] SourceControl: Info Source control is disabled LogLinker:Warning: Can’t find file ‘/Game/TopDownBP/TopDownOverview’ LogLinker:Warning: Can…

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## [Can't see Print function in VERSE with Output Log or Message Log](https://forums.unrealengine.com/t/cant-see-print-function-in-verse-with-output-log-or-message-log/2395427)

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**Author:** [@MiquelSangrador](https://forums.unrealengine.com/u/MiquelSangrador)\
**Replies:** 2\
**Last updated:** [March 18, 2025, 11:23am UTC](https://forums.unrealengine.com/t/cant-see-print-function-in-verse-with-output-log-or-message-log/2395427 "2025-03-18T11:23:28Z")

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Summary OutputLog Window not showing VERSE code Prints after Push Verse Changes. It’s a pain to use the Fortnite internal LOG page that shows with transparency and it is not loading fast and you can’t copy and paste and…

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## [Log Verbosity filtering doesn't work properly with custom logging categories in the editor](https://forums.unrealengine.com/t/log-verbosity-filtering-doesnt-work-properly-with-custom-logging-categories-in-the-editor/1086231)

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**Author:** [@useronym](https://forums.unrealengine.com/u/useronym)\
**Replies:** 2\
**Last updated:** [February 10, 2025, 12:00pm UTC](https://forums.unrealengine.com/t/log-verbosity-filtering-doesnt-work-properly-with-custom-logging-categories-in-the-editor/1086231 "2025-02-10T12:00:48Z")

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I have declared my custom logging category with default runtime and compile-time verbosity VeryVerbose: DECLARE\_LOG\_CATEGORY\_EXTERN(LogLightingCompanion, VeryVerbose, All); Defined it in a .cpp file: DEFINE\_LOG\_CATEGO…

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## [Game Logs System (GLS): View and Filter Logs in Shipping Builds](https://forums.unrealengine.com/t/game-logs-system-gls-view-and-filter-logs-in-shipping-builds/2304118)

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**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 0\
**Last updated:** [January 26, 2025, 1:58pm UTC](https://forums.unrealengine.com/t/game-logs-system-gls-view-and-filter-logs-in-shipping-builds/2304118 "2025-01-26T13:58:24Z")

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Discover how the Game Logs System (GLS) plugin makes runtime log viewing possible in shipping builds. Features include advanced log filtering by classes and objects, a customizable game overlay, and seamless integration …

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## [How to get a lower MaxSimulationTimeStep?](https://forums.unrealengine.com/t/how-to-get-a-lower-maxsimulationtimestep/654301)

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**Author:** [@Ivan3z](https://forums.unrealengine.com/u/Ivan3z)\
**Replies:** 3\
**Last updated:** [December 9, 2024, 7:56pm UTC](https://forums.unrealengine.com/t/how-to-get-a-lower-maxsimulationtimestep/654301 "2024-12-09T19:56:39Z")

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I have two yellow warnings in my Log. It must be because of something related to my AI. But I don’t see any problem in the game. Everything seems fine. I read the manual but it doesn’t say why this happens or how t…

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## [Editor Target not Found!](https://forums.unrealengine.com/t/editor-target-not-found/374579)

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**Author:** [@Bolt-Action\_Balrog](https://forums.unrealengine.com/u/Bolt-Action_Balrog)\
**Replies:** 15\
**Last updated:** [November 15, 2024, 5:48pm UTC](https://forums.unrealengine.com/t/editor-target-not-found/374579 "2024-11-15T17:48:18Z")

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Whenever I attempt to package or cook my game from within the editor (shipping VS compilation works fine) I get the following output: UATHelper: Cooking (Windows): Running AutomationTool... UATHelper: Cooking (Windows):…

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## [How to declare Log category that can be accessed by all classes (like LogTemp)?](https://forums.unrealengine.com/t/how-to-declare-log-category-that-can-be-accessed-by-all-classes-like-logtemp/482317)

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**Author:** [@k\_a\_s\_s\_k\_a\_s\_s](https://forums.unrealengine.com/u/k_a_s_s_k_a_s_s)\
**Replies:** 3\
**Last updated:** [October 29, 2024, 8:56am UTC](https://forums.unrealengine.com/t/how-to-declare-log-category-that-can-be-accessed-by-all-classes-like-logtemp/482317 "2024-10-29T08:56:54Z")

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What is the process of declaring a log category that can be accessed with the UE\_LOG macro, without having to manually include some file in any class that needs to use this log category? I have tried including it in the…

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## [\[RELEASE\] Game Logs System (GLS) — Your Ultimate Tool for Real-Time Log Management](https://forums.unrealengine.com/t/release-game-logs-system-gls-your-ultimate-tool-for-real-time-log-management/2087405)

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**Author:** [@FergiusTerro](https://forums.unrealengine.com/u/FergiusTerro)\
**Replies:** 0\
**Last updated:** [October 25, 2024, 12:10pm UTC](https://forums.unrealengine.com/t/release-game-logs-system-gls-your-ultimate-tool-for-real-time-log-management/2087405 "2024-10-25T12:10:10Z")

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Hello, Unreal Engine community! We are thrilled to introduce our plugin, Game Log System (GLS), designed to revolutionize how you handle logs during development and in shipping builds. Whether you’re an indie developer …

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## [Runtime Output Log](https://forums.unrealengine.com/t/runtime-output-log/1670011)

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**Author:** [@F1nik](https://forums.unrealengine.com/u/F1nik)\
**Replies:** 0\
**Last updated:** [February 6, 2024, 2:04pm UTC](https://forums.unrealengine.com/t/runtime-output-log/1670011 "2024-02-06T14:04:28Z")

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Hi there! I want to introduce you the Runtime Output Log - Marketplace Link Runtime Output Log is a powerful debugging tool designed for Unreal Engine. This plugin supports iOS, Android, and various devices. With R…

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## [Failed to find object 'Object None.None' only in Build](https://forums.unrealengine.com/t/failed-to-find-object-object-none-none-only-in-build/479514)

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**Author:** [@SaphiGoat](https://forums.unrealengine.com/u/SaphiGoat)\
**Replies:** 5\
**Last updated:** [June 26, 2024, 3:52pm UTC](https://forums.unrealengine.com/t/failed-to-find-object-object-none-none-only-in-build/479514 "2024-06-26T15:52:07Z")

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Hello there, when loading a savegame I got LogUObjectGlobals: Warning: Failed to find object 'Object None.None' But this only occurs in the Build, which makes it hard to track the issue. It even isn’t a issue because …

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## [Packaging (IOS): ERROR: CodeSign Failed \_\_\_\_\_\_\_\_ "HELP!" \_\_\_\_\_\_\_\_](https://forums.unrealengine.com/t/packaging-ios-error-codesign-failed-help/1146969)

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**Author:** [@BrCruzeiroDoSul](https://forums.unrealengine.com/u/BrCruzeiroDoSul)\
**Replies:** 15\
**Last updated:** [June 25, 2024, 5:19am UTC](https://forums.unrealengine.com/t/packaging-ios-error-codesign-failed-help/1146969 "2024-06-25T05:19:32Z")

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Everything was alright. Until it wasn’t. Build to iOS device. Click. Cooking. Building… “ERROR: CodeSign Failed” D4mn it! hahaha Here’s the log: UATHelper: Packaging (IOS): Command CodeSign failed with a nonzero exit…

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## [Print String not working](https://forums.unrealengine.com/t/print-string-not-working/377050)

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**Author:** [@Willard720](https://forums.unrealengine.com/u/Willard720)\
**Replies:** 41\
**Last updated:** [June 23, 2024, 10:15pm UTC](https://forums.unrealengine.com/t/print-string-not-working/377050 "2024-06-23T22:15:21Z")

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For some reason, the print string nodes are no longer printing to the screen. If I press \` twice I can see the prints by opening the console in the PIE, but the UI for that covers the entire game and its annoying to do i…

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## [Easy Logger Plugin](https://forums.unrealengine.com/t/easy-logger-plugin/1815697)

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**Author:** [@Ebrahim.MR](https://forums.unrealengine.com/u/Ebrahim.MR)\
**Replies:** 1\
**Last updated:** [April 22, 2024, 3:10pm UTC](https://forums.unrealengine.com/t/easy-logger-plugin/1815697 "2024-04-22T15:10:20Z")

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A plugin to make the development process easier. Specifications: Efficient Debugging: With different verbosity levels (Error, Warning, Display), you can tailor the logging to suit your debugging needs. This means you’…

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## [Multiple Device Malfunctions: Class Selector, × Capture Area Device! × Teleporter, and Mutator, trackers, and More which Fail to Work Upon Private & Public Publication / Intermittenly in Editor](https://forums.unrealengine.com/t/multiple-device-malfunctions-class-selector-x-capture-area-device-x-teleporter-and-mutator-trackers-and-more-which-fail-to-work-upon-private-public-publication-intermittenly-in-editor/1723890)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 10\
**Last updated:** [April 16, 2024, 11:29pm UTC](https://forums.unrealengine.com/t/multiple-device-malfunctions-class-selector-x-capture-area-device-x-teleporter-and-mutator-trackers-and-more-which-fail-to-work-upon-private-public-publication-intermittenly-in-editor/1723890 "2024-04-16T23:29:27Z")

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Reference ID a697fafc-4880-661a-6dde-01a50a47ef02 Please select what you are reporting on: Unreal Editor for Fortnite What Type of Bug are you experiencing? Devices Summary There seem to be several issues with the fun…

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## [Scale3D is (nearly) zero warning](https://forums.unrealengine.com/t/scale3d-is-nearly-zero-warning/442592)

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**Author:** [@Gamji](https://forums.unrealengine.com/u/Gamji)\
**Replies:** 5\
**Last updated:** [March 29, 2024, 10:55am UTC](https://forums.unrealengine.com/t/scale3d-is-nearly-zero-warning/442592 "2024-03-29T10:55:22Z")

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Hi, I’m currently working in UE4.17.2, so this issue might have been solved with updates but I couldn’t find anything online. Basically, I have a bp class with a mesh component and by default the component’s scale is (…

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## [Log long double value](https://forums.unrealengine.com/t/log-long-double-value/373983)

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**Author:** [@Tieran02](https://forums.unrealengine.com/u/Tieran02)\
**Replies:** 3\
**Last updated:** [February 14, 2024, 2:38pm UTC](https://forums.unrealengine.com/t/log-long-double-value/373983 "2024-02-14T14:38:43Z")

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I am currently working with large numbers such as \_\_int64 and long doubles and im fairly new to unreal myself. I have been spending hours trying to figure out how i can print long doubles as i need to check that all my c…

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## [\[Critical\] Level Sequence Director. PROJECT IS NOT VALID PROJECT VALIDATION FAILED Validation Error: LEVEL SEQUENCE DIRECTOR. Disallowed Object Not Allowed Level Sequence DIRECTOR - Animation BUG](https://forums.unrealengine.com/t/critical-level-sequence-director-project-is-not-valid-project-validation-failed-validation-error-level-sequence-director-disallowed-object-not-allowed-level-sequence-director-animation-bug/1623674)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 1\
**Last updated:** [February 6, 2024, 1:03am UTC](https://forums.unrealengine.com/t/critical-level-sequence-director-project-is-not-valid-project-validation-failed-validation-error-level-sequence-director-disallowed-object-not-allowed-level-sequence-director-animation-bug/1623674 "2024-02-06T01:03:29Z")

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Reference ID 91ef3d0f-4f81-6624-198d-c6a533aab6d2 Please select what you are reporting on: UEFN What Type of Bug are you experiencing? Devices Summary I just spend Three Days 16 Hours a day on this level sequence. It …

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## [Niagara Log Error when Migrating 2.2 Fire - Rendering from ConentExamples 5.3.2](https://forums.unrealengine.com/t/niagara-log-error-when-migrating-2-2-fire-rendering-from-conentexamples-5-3-2/1543567)

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**Author:** [@perryjamessugden](https://forums.unrealengine.com/u/perryjamessugden)\
**Replies:** 0\
**Last updated:** [December 21, 2023, 5:42pm UTC](https://forums.unrealengine.com/t/niagara-log-error-when-migrating-2-2-fire-rendering-from-conentexamples-5-3-2/1543567 "2023-12-21T17:42:00Z")

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Hey I’m trying to migrate one of the Niagara\_Fluids example assets from the ConentExamples project. It is within the Map ‘Niagara\_Fluids’ 2.2 Fire - Rendering I’ve successfully migrated into my project the ‘3DGasFire’…

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## [StaticMeshComponent0 has to be ‘Movable’ if you’d like to move](https://forums.unrealengine.com/t/staticmeshcomponent0-has-to-be-movable-if-you-d-like-to-move/1515646)

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**Author:** [@Anthony\_Dimovski](https://forums.unrealengine.com/u/Anthony_Dimovski)\
**Replies:** 1\
**Last updated:** [December 11, 2023, 7:03am UTC](https://forums.unrealengine.com/t/staticmeshcomponent0-has-to-be-movable-if-you-d-like-to-move/1515646 "2023-12-11T07:03:40Z")

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Hello, whenever I press play to start my game. I get an error “StaticMeshComponent0 has to be ‘Movable’ if you’d like to move” This is a problem because as it keeps ticking up, the game progressively loses frames and ta…

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## [How to get Android Logs with Scoped Storage?](https://forums.unrealengine.com/t/how-to-get-android-logs-with-scoped-storage/1488891)

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**Author:** [@RealAero](https://forums.unrealengine.com/u/RealAero)\
**Replies:** 2\
**Last updated:** [December 6, 2023, 11:07pm UTC](https://forums.unrealengine.com/t/how-to-get-android-logs-with-scoped-storage/1488891 "2023-12-06T23:07:03Z")

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I am having some trouble figuring out how to debug my game on Android now. Since the Android 12+ scoped storage requirements, Unreal cannot get the permission to save files to the device unless it is set to Shipping Mod…

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