No input from controller when creating local player

zonfar2
Mon, 19 Dec 2022 18:39:14 +0000
Multiplayer & Networking

Hello, at one point in a earlier version of UE5 I didn’t have problems spawning in a new locl player, but here’s what’s happening now;

After the first player has spawned, I create a second local player using “create local player” which spawn in a split screen and pawn associated with that controller, however that newly spawned in player has no access to input from the second controller to control the pawn. (the first controller/player that spawns in by default works fine)

I’ve used console command ‘show debug input’ and does not recognize anything pressed on controller

I’m using a 360 wireless controller, which works fine outside unreal

This happens on a fresh 5.1 third person template.

7 posts - 4 participants