Server can't see animation but client can

AWOL123
Sun, 22 Sep 2024 21:00:14 +0000
Blueprint

Hi, I hope I can get some help with my question. I’ve seen similar questions here, but most of them don’t seem to have received an answer.

I’m currently learning about Replication and Multiplayer using Blueprints. I’m facing an issue with replicating animations on the client side. When a player picks up an item, it correctly attaches to their hand, and other players can see this. While the pick-up animation works for the player themselves, the server cannot see the client’s animation, but the client can see the server’s animations.

I’ve tried different methods of replication, but I still can’t get it to work. I’ve been searching YouTube and other forums about replication and RPCs, and I’ve tried to apply those solutions in my Blueprint, but nothing has worked so far.

I’m not sure what I’m doing wrong.

I’ve attached screenshots related to my issue:

Screenshot 2 shows the inside of my RepNotify function. This is when I tried using RepNotify for the animation, but the result is shown in Screenshot 1.
Screenshot 4 is when I attempted to simply set the variables to replicate.
Screenshot 5 shows the inside of my Get Inventory Item function.

I’ve also set all variables to replicate and actors as replicate.

An answer would be very helpful.

6 posts - 4 participants