# \#loading

**URL:** https://forums.unrealengine.com/tag/loading/578.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Can't seem to get save slots to work](https://forums.unrealengine.com/t/cant-seem-to-get-save-slots-to-work/2656463)

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**Author:** [@KMzuru](https://forums.unrealengine.com/u/KMzuru)\
**Replies:** 3\
**Last updated:** [September 9, 2026, 12:25pm UTC](https://forums.unrealengine.com/t/cant-seem-to-get-save-slots-to-work/2656463 "2026-09-09T12:25:14Z")

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I’ve made a saving system following this tutorial here (https://www.youtube.com/watch?v=H6rqJbwjRIk&) and pretty effortlessly got everything working up until I decided to try to make multiple slots you can save/load, it …

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## [Load game from SaveGame slot ID?](https://forums.unrealengine.com/t/load-game-from-savegame-slot-id/349510)

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**Author:** [@anonymous\_user\_a0feeb2e](https://forums.unrealengine.com/u/anonymous_user_a0feeb2e)\
**Replies:** 3\
**Last updated:** [September 6, 2026, 12:14pm UTC](https://forums.unrealengine.com/t/load-game-from-savegame-slot-id/349510 "2026-09-06T12:14:28Z")

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So I am trying to work with save/load mechanics here. I have a “New Game” function that will create a save slot using the inputted player name as the save slot name (no duplicates) Only issue is, I dont really know of …

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## [Loading textures at runtime](https://forums.unrealengine.com/t/loading-textures-at-runtime/279400)

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**Author:** [@Dune](https://forums.unrealengine.com/u/Dune)\
**Replies:** 12\
**Last updated:** [September 2, 2026, 7:46am UTC](https://forums.unrealengine.com/t/loading-textures-at-runtime/279400 "2026-09-02T07:46:19Z")

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Not sure what the best approach for this would be. I currently load a bunch of textures in a constructor: ConstructorHelpers::FObjectFinder\<UTexture2D\> MyObj(\*(pathName)); TextureArr\[i\] = MyObj.Object; and even though …

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## [MultiWorld - Run different worlds in parallel with the option to transfer players and actors](https://forums.unrealengine.com/t/multiworld-run-different-worlds-in-parallel-with-the-option-to-transfer-players-and-actors/152413)

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**Author:** [@UNAmedia](https://forums.unrealengine.com/u/UNAmedia)\
**Replies:** 69\
**Last updated:** [July 3, 2026, 1:21pm UTC](https://forums.unrealengine.com/t/multiworld-run-different-worlds-in-parallel-with-the-option-to-transfer-players-and-actors/152413 "2026-07-03T13:21:37Z")

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FAB MARKETPLACE: https://www.fab.com/listings/006026b4-9a0b-4f44-a918-a02f7241e997 Discord server: https://discord.gg/PuAyhDctHp Changelog: https://www.unamedia.com/ue5-multiworld/api/changelog.html Documentation…

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## [Game Stuck on “Preparing” when loading into uefn map.](https://forums.unrealengine.com/t/game-stuck-on-preparing-when-loading-into-uefn-map/2589468)

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**Author:** [@PGGAtlus](https://forums.unrealengine.com/u/PGGAtlus)\
**Replies:** 9\
**Last updated:** [May 27, 2026, 7:01pm UTC](https://forums.unrealengine.com/t/game-stuck-on-preparing-when-loading-into-uefn-map/2589468 "2026-05-27T19:01:14Z")

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Summary Persistent matchmaking issue since June 2024 where all of my maps, regardless of size, take excessively long to load or fail to load entirely with errors, preventing proper testing and publishing. Please select …

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## [How can I make a compiling shaders/loading screen?](https://forums.unrealengine.com/t/how-can-i-make-a-compiling-shaders-loading-screen/2713066)

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**Author:** [@LORYT699](https://forums.unrealengine.com/u/LORYT699)\
**Replies:** 2\
**Last updated:** [April 10, 2026, 9:25am UTC](https://forums.unrealengine.com/t/how-can-i-make-a-compiling-shaders-loading-screen/2713066 "2026-04-10T09:25:36Z")

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Hi, I’m trying to do a main menu that at same time is a loading screen. What I mean is that I want that the game load in the menu screen and there it does the shader compilation of the main level, the problem is that w…

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## [How can I stream levels while pausing?](https://forums.unrealengine.com/t/how-can-i-stream-levels-while-pausing/2706464)

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**Author:** [@ssks1914](https://forums.unrealengine.com/u/ssks1914)\
**Replies:** 3\
**Last updated:** [March 18, 2026, 6:43am UTC](https://forums.unrealengine.com/t/how-can-i-stream-levels-while-pausing/2706464 "2026-03-18T06:43:05Z")

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I want to pause the game to avoid it progressing while the level is loading, but pausing stops the level streaming from continuing. Streaming is done on the game instance. It was stated that game instances are not affe…

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## [TSubclassOf in config breaks module loading order?](https://forums.unrealengine.com/t/tsubclassof-in-config-breaks-module-loading-order/2678997)

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**Author:** [@CStenberg\_SSG](https://forums.unrealengine.com/u/CStenberg_SSG)\
**Replies:** 5\
**Last updated:** [March 12, 2026, 4:31pm UTC](https://forums.unrealengine.com/t/tsubclassof-in-config-breaks-module-loading-order/2678997 "2026-03-12T16:31:15Z")

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Hello, so the problem seems to boil down to this. The Recast system asks for its config, which points to a blueprint of type Generated Nav Link Proxy. This blueprint queues a layered move on the mover component for the …

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## [Landscape shape issue while loading project ](https://forums.unrealengine.com/t/landscape-shape-issue-while-loading-project/2699717)

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**Author:** [@Jumprex](https://forums.unrealengine.com/u/Jumprex)\
**Replies:** 0\
**Last updated:** [February 14, 2026, 2:19pm UTC](https://forums.unrealengine.com/t/landscape-shape-issue-while-loading-project/2699717 "2026-02-14T14:19:19Z")

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Hello, I have this issue, while loading project I was working on for a while. It opens normally, but seconds after opening, this is happening to my landscape shape. It started appearing after I updated this project from…

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## [Persistent Matchmaking Failure Preventing Reliable Map playing.](https://forums.unrealengine.com/t/persistent-matchmaking-failure-preventing-reliable-map-playing/2684830)

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**Author:** [@PGGAtlus](https://forums.unrealengine.com/u/PGGAtlus)\
**Replies:** 0\
**Last updated:** [December 13, 2025, 9:46pm UTC](https://forums.unrealengine.com/t/persistent-matchmaking-failure-preventing-reliable-map-playing/2684830 "2025-12-13T21:46:57Z")

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Summary Ongoing matchmaking/loading failure affecting all of my published UEFN maps since June 2024. Maps frequently get stuck on the “Preparing” screen for several minutes or fail to load entirely with matchmaking error…

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## [Map not loading](https://forums.unrealengine.com/t/map-not-loading/2679160)

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**Author:** [@Aarrjs](https://forums.unrealengine.com/u/Aarrjs)\
**Replies:** 1\
**Last updated:** [November 27, 2025, 8:51am UTC](https://forums.unrealengine.com/t/map-not-loading/2679160 "2025-11-27T08:51:18Z")

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Failed to load map! ../../../../UE\_5.4/catiusB/VR/Content/Dynamic/VRTemplate/Maps/VRTemplateMap.umap appears to be an asset file.

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## [My mesh+rig asset freezes UE 5.6.1. No idea even how to troubleshoot it.](https://forums.unrealengine.com/t/my-mesh-rig-asset-freezes-ue-5-6-1-no-idea-even-how-to-troubleshoot-it/2673132)

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**Author:** [@AbraminMotion](https://forums.unrealengine.com/u/AbraminMotion)\
**Replies:** 1\
**Last updated:** [November 9, 2025, 6:43am UTC](https://forums.unrealengine.com/t/my-mesh-rig-asset-freezes-ue-5-6-1-no-idea-even-how-to-troubleshoot-it/2673132 "2025-11-09T06:43:59Z")

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On my computer, If I right click the asset it just hangs after it supposedly loads to 100% I’m somewhat new to UE5, but I’ve done a few Maya/C4D to UE5 animation/mograph projects. This is my first time trying to use…

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## [\[Tutorial\] Seamless Level Transition using Data Layers & World Partition](https://forums.unrealengine.com/t/tutorial-seamless-level-transition-using-data-layers-world-partition/2666847)

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**Author:** [@GAMEJY14](https://forums.unrealengine.com/u/GAMEJY14)\
**Replies:** 0\
**Last updated:** [October 20, 2025, 4:53am UTC](https://forums.unrealengine.com/t/tutorial-seamless-level-transition-using-data-layers-world-partition/2666847 "2025-10-20T04:53:45Z")

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Hi everyone, In this video, I demonstrate how to achieve seamless loading transitions in Unreal Engine 5 — entirely with Blueprints, no C++ or plugins required. The method uses: Data Layer system for controlled backg…

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## [How to save an inventory array?](https://forums.unrealengine.com/t/how-to-save-an-inventory-array/2657539)

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**Author:** [@KMzuru](https://forums.unrealengine.com/u/KMzuru)\
**Replies:** 8\
**Last updated:** [September 18, 2025, 3:30am UTC](https://forums.unrealengine.com/t/how-to-save-an-inventory-array/2657539 "2025-09-18T03:30:03Z")

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Hi, I’ve followed a tutorial on creating an inventory system, followed it pretty 1 to 1 so my inventory code works effectively the same (https://youtu.be/b2atcZWYi3E?si=ynpmm1xGla5mJQky) and have also already created a w…

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## [Level Based Main Menu, Working in Editor not in Standalone](https://forums.unrealengine.com/t/level-based-main-menu-working-in-editor-not-in-standalone/2654391)

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**Author:** [@EllisTucci](https://forums.unrealengine.com/u/EllisTucci)\
**Replies:** 1\
**Last updated:** [September 7, 2025, 12:21am UTC](https://forums.unrealengine.com/t/level-based-main-menu-working-in-editor-not-in-standalone/2654391 "2025-09-07T00:21:57Z")

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Hello All, I have a level-based main menu, setup so that on the initiation of the game instance, it checks whether a user-made save, or an autosave, file are present, identifies the level the save was made on, and loads…

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## [Player start point issues in standalone caused by loading time](https://forums.unrealengine.com/t/player-start-point-issues-in-standalone-caused-by-loading-time/2634207)

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**Author:** [@Sketchy\_Game\_Dev](https://forums.unrealengine.com/u/Sketchy_Game_Dev)\
**Replies:** 2\
**Last updated:** [August 8, 2025, 2:00am UTC](https://forums.unrealengine.com/t/player-start-point-issues-in-standalone-caused-by-loading-time/2634207 "2025-08-08T02:00:30Z")

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I was going to post a question, but I ended up figuring it out. I still want to post this just for documentation’s sake in case another beginner dev has this problem when they start to play with level streaming. Blockq…

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## [Saving/Loading Only Works the First Time, Then Continues to Load That Same Data](https://forums.unrealengine.com/t/saving-loading-only-works-the-first-time-then-continues-to-load-that-same-data/2583559)

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**Author:** [@Maximum.Dino](https://forums.unrealengine.com/u/Maximum.Dino)\
**Replies:** 2\
**Last updated:** [July 8, 2025, 6:48pm UTC](https://forums.unrealengine.com/t/saving-loading-only-works-the-first-time-then-continues-to-load-that-same-data/2583559 "2025-07-08T18:48:20Z")

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Hello, I’ve come to realize recently that in the game that I am programming, the save and load system works perfectly only the first time I load in. To be clear, this means the following: A new game is created. The gam…

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## [World Partition Loading Screen](https://forums.unrealengine.com/t/world-partition-loading-screen/1269800)

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**Author:** [@HDDigitalDesigns](https://forums.unrealengine.com/u/HDDigitalDesigns)\
**Replies:** 9\
**Last updated:** [June 22, 2025, 10:46pm UTC](https://forums.unrealengine.com/t/world-partition-loading-screen/1269800 "2025-06-22T22:46:08Z")

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I am using world partition for a pretty large map. When I change level from the main menu to the game map using WP you can see a number of the non-spacially loaded assets in the map as it loads the rest of the scene, and…

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## [Textures not loading in certain grids](https://forums.unrealengine.com/t/textures-not-loading-in-certain-grids/467278)

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**Author:** [@Packistan420](https://forums.unrealengine.com/u/Packistan420)\
**Replies:** 7\
**Last updated:** [June 16, 2025, 4:21am UTC](https://forums.unrealengine.com/t/textures-not-loading-in-certain-grids/467278 "2025-06-16T04:21:52Z")

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Hey guys im sure this has been asked before but thought i would put it in english for anyone else wondering. pretty new so sorry if this is something obvious. when painting a landscape with certain textures, going into…

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## [Excessive project load time caused my MasterSubmitDefault](https://forums.unrealengine.com/t/excessive-project-load-time-caused-my-mastersubmitdefault/2548477)

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**Author:** [@Przemek73](https://forums.unrealengine.com/u/Przemek73)\
**Replies:** 0\
**Last updated:** [June 9, 2025, 4:01pm UTC](https://forums.unrealengine.com/t/excessive-project-load-time-caused-my-mastersubmitdefault/2548477 "2025-06-09T16:01:36Z")

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Has anyone encountered excessive project load times caused by one of the engine components in Engine/EngineSounds/Submixes/MasterSubmixDefault? The project loads super fast on my home computer, but once moved to a work c…

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## [Do I need to store a reference after async loading a class asset to keep it in memory?](https://forums.unrealengine.com/t/do-i-need-to-store-a-reference-after-async-loading-a-class-asset-to-keep-it-in-memory/2520715)

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**Author:** [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Replies:** 10\
**Last updated:** [May 23, 2025, 4:55am UTC](https://forums.unrealengine.com/t/do-i-need-to-store-a-reference-after-async-loading-a-class-asset-to-keep-it-in-memory/2520715 "2025-05-23T04:55:15Z")

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Hi everyone, I’m working on an inventory system where each item is defined by a struct that contains metadata like the item’s name, description, mesh, and a soft reference to a class (e.g., for spawning a medkit actor). …

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## [How to Preserve Item ID When Using Async Load Asset in Blueprint?](https://forums.unrealengine.com/t/how-to-preserve-item-id-when-using-async-load-asset-in-blueprint/2496025)

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**Author:** [@Zapking9224](https://forums.unrealengine.com/u/Zapking9224)\
**Replies:** 0\
**Last updated:** [May 7, 2025, 9:02pm UTC](https://forums.unrealengine.com/t/how-to-preserve-item-id-when-using-async-load-asset-in-blueprint/2496025 "2025-05-07T21:02:41Z")

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Hi everyone, I’m working on an Unreal Engine 5.5 project using Blueprints only. I’m trying to load a large number of soft-referenced item classes and meshes at runtime using async loading, and store them in a map with t…

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## [How can I pre-load all my textures/media textures/movies?](https://forums.unrealengine.com/t/how-can-i-pre-load-all-my-textures-media-textures-movies/2470509)

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**Author:** [@OxygenSunny](https://forums.unrealengine.com/u/OxygenSunny)\
**Replies:** 1\
**Last updated:** [April 22, 2025, 10:34pm UTC](https://forums.unrealengine.com/t/how-can-i-pre-load-all-my-textures-media-textures-movies/2470509 "2025-04-22T22:34:47Z")

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Hello there, I am creating a visual novel using only UMGs. I do have levels with a single actor inside, but its only purpose is to spawn an AI-Component (in charge of my dialogue trees - I transformed the behavior trees…

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## [Saving on android doesnt work?](https://forums.unrealengine.com/t/saving-on-android-doesnt-work/2385732)

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**Author:** [@Kamukasha](https://forums.unrealengine.com/u/Kamukasha)\
**Replies:** 4\
**Last updated:** [March 13, 2025, 7:12am UTC](https://forums.unrealengine.com/t/saving-on-android-doesnt-work/2385732 "2025-03-13T07:12:04Z")

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My android app doesnt save or load on android. It works great on windows? What could I be missing? Thanks!

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## [Bug causing textures to unload](https://forums.unrealengine.com/t/bug-causing-textures-to-unload/2270335)

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**Author:** [@asomry](https://forums.unrealengine.com/u/asomry)\
**Replies:** 6\
**Last updated:** [March 4, 2025, 11:21pm UTC](https://forums.unrealengine.com/t/bug-causing-textures-to-unload/2270335 "2025-03-04T23:21:41Z")

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When I load the game for the first time, if I get close to a object the UE5 freezes and what I can only assume for some reason it unloads the texture. I either have to click and open the unloaded texture to get it to com…

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## [Incomplete Installation and Missing Files Specific to My Epic Creator Account Preventing Proper Use of Fortnite and UEFN Since October 2023](https://forums.unrealengine.com/t/incomplete-installation-and-missing-files-specific-to-my-epic-creator-account-preventing-proper-use-of-fortnite-and-uefn-since-october-2023/2260100)

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**Author:** [@PledgedRanger](https://forums.unrealengine.com/u/PledgedRanger)\
**Replies:** 9\
**Last updated:** [February 6, 2025, 6:49pm UTC](https://forums.unrealengine.com/t/incomplete-installation-and-missing-files-specific-to-my-epic-creator-account-preventing-proper-use-of-fortnite-and-uefn-since-october-2023/2260100 "2025-02-06T18:49:39Z")

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Summary Install Epic Games Launcher, Fortnite, and Unreal Editor for Fortnite (UEFN) on a clean, updated Windows installation. Launch UEFN and attempt to load or create a project. Observe persistent errors related to m…

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## [Garbage Collection causing lag on level unload](https://forums.unrealengine.com/t/garbage-collection-causing-lag-on-level-unload/2303152)

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**Author:** [@TheWolf](https://forums.unrealengine.com/u/TheWolf)\
**Replies:** 1\
**Last updated:** [January 25, 2025, 11:32pm UTC](https://forums.unrealengine.com/t/garbage-collection-causing-lag-on-level-unload/2303152 "2025-01-25T23:32:24Z")

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Hi, I’m making a game akin to Limbo/Inside where the level loading/unloading is meant to be seamless (eg: no load screens) I’m having an issue where GarbageCollection is causing sharp lag spikes whenever I unload a level…

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## [Metahuman face animations long loading at map/engine startup](https://forums.unrealengine.com/t/metahuman-face-animations-long-loading-at-map-engine-startup/2282279)

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**Author:** [@jollyvideos](https://forums.unrealengine.com/u/jollyvideos)\
**Replies:** 0\
**Last updated:** [January 17, 2025, 10:16am UTC](https://forums.unrealengine.com/t/metahuman-face-animations-long-loading-at-map-engine-startup/2282279 "2025-01-17T10:16:41Z")

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Hello, everyone, I would like to figure out how to solve this “problem” regarding metahuman animations. Specifically I have some facial animations for cutscenes that get to that at 2 minutes. At the moment in particul…

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## [PAK Mounting - from project A to B](https://forums.unrealengine.com/t/pak-mounting-from-project-a-to-b/2217417)

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**Author:** [@JulienMey](https://forums.unrealengine.com/u/JulienMey)\
**Replies:** 1\
**Last updated:** [December 24, 2024, 10:31pm UTC](https://forums.unrealengine.com/t/pak-mounting-from-project-a-to-b/2217417 "2024-12-24T22:31:48Z")

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Hello. We have implemented a C++ pak mounting solution so that we can mount paks on game start but we are facing an issue where we are very limited to the packaged project’s batch concerning the mounting of PAKs. We ha…

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## [Long preparing times when loading into UEFN map.](https://forums.unrealengine.com/t/long-preparing-times-when-loading-into-uefn-map/1883605)

<div class="topic-metadata">

**Author:** [@PGGAtlus](https://forums.unrealengine.com/u/PGGAtlus)\
**Replies:** 4\
**Last updated:** [December 18, 2024, 8:47pm UTC](https://forums.unrealengine.com/t/long-preparing-times-when-loading-into-uefn-map/1883605 "2024-12-18T20:47:19Z")

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Please select what you are reporting on: Creative What Type of Bug are you experiencing? Loading Times Summary I have a issue with my uefn game, For some odd reason when trying to load into it in fortnite. It sits on p…

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