# \#livelink

**URL:** https://forums.unrealengine.com/tag/livelink/10609.md

[Latest](https://forums.unrealengine.com/latest.md) · [Categories](https://forums.unrealengine.com/categories.md) · [Tags](https://forums.unrealengine.com/tags.md)

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## [Linklink Hub for Mac - timeline to resolve](https://forums.unrealengine.com/t/linklink-hub-for-mac-timeline-to-resolve/2741667)

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**Author:** [@ttvdeej](https://forums.unrealengine.com/u/ttvdeej)\
**Replies:** 1\
**Last updated:** [October 15, 2026, 3:34pm UTC](https://forums.unrealengine.com/t/linklink-hub-for-mac-timeline-to-resolve/2741667 "2026-10-15T15:34:25Z")

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Livelink Hub is not working on the MacOS. It says Launched Live Link Hub, however it just opens another editor window. Live Link Hub is required to ingest metahuman facial animation. Is there a timeline to address this …

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## [UE5.8 VCam Livelink not working](https://forums.unrealengine.com/t/ue5-8-vcam-livelink-not-working/2732098)

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**Author:** [@Vinny3D](https://forums.unrealengine.com/u/Vinny3D)\
**Replies:** 2\
**Last updated:** [August 10, 2026, 1:03pm UTC](https://forums.unrealengine.com/t/ue5-8-vcam-livelink-not-working/2732098 "2026-08-10T13:03:41Z")

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Summary Hello, I was testing with tutorials online about using Livelink, Apple kit and virtual camera plugins. Eventually got it down to work in 5.6 as mentioned in some of the tutorials it was made on, but while using …

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## [How to get the data from coming from real time source to drive MH facial animation?](https://forums.unrealengine.com/t/how-to-get-the-data-from-coming-from-real-time-source-to-drive-mh-facial-animation/2700237)

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**Author:** [@sophs\_th](https://forums.unrealengine.com/u/sophs_th)\
**Replies:** 3\
**Last updated:** [June 23, 2026, 10:49am UTC](https://forums.unrealengine.com/t/how-to-get-the-data-from-coming-from-real-time-source-to-drive-mh-facial-animation/2700237 "2026-06-23T10:49:08Z")

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Hey guys! I am looking to track, gather, see, manipulate the data coming in real time from either my webcam or audio source, to my metahuman. I have two cases here.. I am using my webcam to drive facial animation and …

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## [Live Link Tracking Data from VR Devices](https://forums.unrealengine.com/t/live-link-tracking-data-from-vr-devices/2022759)

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**Author:** [@Rich\_Graham](https://forums.unrealengine.com/u/Rich_Graham)\
**Replies:** 11\
**Last updated:** [May 22, 2026, 2:55pm UTC](https://forums.unrealengine.com/t/live-link-tracking-data-from-vr-devices/2022759 "2026-05-22T14:55:21Z")

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In Unreal 5.2 we changed the way the LiveLinkXR plugin receives its tracking data from VR hardware by switching to OpenXR as the VR runtime provider. This course was taken as part of a wider effort to narrow the codebase…

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## [Replacing Pelvis Rotation in Mocopi Stream with External Tracker (Z-Axis/Yaw)](https://forums.unrealengine.com/t/replacing-pelvis-rotation-in-mocopi-stream-with-external-tracker-z-axis-yaw/2720600)

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**Author:** [@ymmovies](https://forums.unrealengine.com/u/ymmovies)\
**Replies:** 0\
**Last updated:** [May 7, 2026, 12:57pm UTC](https://forums.unrealengine.com/t/replacing-pelvis-rotation-in-mocopi-stream-with-external-tracker-z-axis-yaw/2720600 "2026-05-07T12:57:20Z")

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Hi everyone, I’m working on a MoCap setup using Mocopi for full-body tracking, but I want to replace the Pelvis/Root rotation with a dedicated hardware tracker for better accuracy. Goal: I want to combine the rotation …

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## [Get New 5.6 LiveLink MetaHuman (Video)/(Audio) Working with ARKit 52 FaceShapes](https://forums.unrealengine.com/t/get-new-5-6-livelink-metahuman-video-audio-working-with-arkit-52-faceshapes/2534692)

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**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 7\
**Last updated:** [February 28, 2026, 2:14pm UTC](https://forums.unrealengine.com/t/get-new-5-6-livelink-metahuman-video-audio-working-with-arkit-52-faceshapes/2534692 "2026-02-28T14:14:21Z")

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The new webcam face tracking and audio to face for Metahumans is great, but if you want it to work with your already set up custom characters with the standard ARKit 52 Shapes it won’t work out of the box. If you are usi…

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## [Does Live Link Face work on the OnePlus 15R? ](https://forums.unrealengine.com/t/does-live-link-face-work-on-the-oneplus-15r/2701762)

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**Author:** [@ymmovies](https://forums.unrealengine.com/u/ymmovies)\
**Replies:** 0\
**Last updated:** [February 23, 2026, 3:47pm UTC](https://forums.unrealengine.com/t/does-live-link-face-work-on-the-oneplus-15r/2701762 "2026-02-23T15:47:31Z")

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Hey folks, We’re testing out some facial mocap pipelines using the Live Link Face Android app. The OnePlus 15R definitely meets the minimum specs in the Unreal Engine docs (Snapdragon 8 Gen 1 or higher), but we know the…

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## [Does Live Link Face work on the OnePlus 15R? ](https://forums.unrealengine.com/t/does-live-link-face-work-on-the-oneplus-15r/2701756)

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**Author:** [@ymmovies](https://forums.unrealengine.com/u/ymmovies)\
**Replies:** 0\
**Last updated:** [February 23, 2026, 3:43pm UTC](https://forums.unrealengine.com/t/does-live-link-face-work-on-the-oneplus-15r/2701756 "2026-02-23T15:43:50Z")

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Hey folks, We’re testing out some facial mocap pipelines using the Live Link Face Android app. The OnePlus 15R definitely meets the minimum specs in the Unreal Engine docs (Snapdragon 8 Gen 1 or higher), but we know the…

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## [Live Link ARKit animation issues in Unreal 5.7 - can't get device recognized, "Subject is invalid"](https://forums.unrealengine.com/t/live-link-arkit-animation-issues-in-unreal-5-7-cant-get-device-recognized-subject-is-invalid/2690126)

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**Author:** [@ClassyAlpaca](https://forums.unrealengine.com/u/ClassyAlpaca)\
**Replies:** 1\
**Last updated:** [January 14, 2026, 10:09pm UTC](https://forums.unrealengine.com/t/live-link-arkit-animation-issues-in-unreal-5-7-cant-get-device-recognized-subject-is-invalid/2690126 "2026-01-14T22:09:14Z")

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Hi All, I am having trouble using Live Link’s ARKit fuction for animating characters in Unreal 5.7. My iPhone is successfully connected to Unreal Engine and if I choose it under the “Live Link Face“ option in the Live …

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## [Live linking the Metahuman through iPhone, animation is working  but the head is deforming / twisting unnaturally when i use ARKit Face option in metahuman under Live Link option. ](https://forums.unrealengine.com/t/live-linking-the-metahuman-through-iphone-animation-is-working-but-the-head-is-deforming-twisting-unnaturally-when-i-use-arkit-face-option-in-metahuman-under-live-link-option/2690594)

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**Author:** [@iaunums](https://forums.unrealengine.com/u/iaunums)\
**Replies:** 0\
**Last updated:** [January 8, 2026, 3:27pm UTC](https://forums.unrealengine.com/t/live-linking-the-metahuman-through-iphone-animation-is-working-but-the-head-is-deforming-twisting-unnaturally-when-i-use-arkit-face-option-in-metahuman-under-live-link-option/2690594 "2026-01-08T15:27:24Z")

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## [Metahuman 5.6 Losing Body Animation While Livelink is Running](https://forums.unrealengine.com/t/metahuman-5-6-losing-body-animation-while-livelink-is-running/2551833)

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**Author:** [@theharwell](https://forums.unrealengine.com/u/theharwell)\
**Replies:** 11\
**Last updated:** [December 27, 2025, 3:35pm UTC](https://forums.unrealengine.com/t/metahuman-5-6-losing-body-animation-while-livelink-is-running/2551833 "2025-12-27T15:35:19Z")

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So I’m working with the new Metahumans (5.6) and I’m using livelink audio to drive the facial animations. It’s working great, but once the “use live link” checkbox is enabled on Metahuman, I lose the animation that is ti…

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## [Live Link to Custom RIG in UEFN](https://forums.unrealengine.com/t/live-link-to-custom-rig-in-uefn/2686242)

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**Author:** [@ItsEydrian](https://forums.unrealengine.com/u/ItsEydrian)\
**Replies:** 0\
**Last updated:** [December 19, 2025, 2:09am UTC](https://forums.unrealengine.com/t/live-link-to-custom-rig-in-uefn/2686242 "2025-12-19T02:09:09Z")

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Hey guys, i don’t know too much about mocap and things like this, but recently, i learn how to use Live Link in the Character Device. I’ill need to use this feature for my latest project, but, i have a custom character i…

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## [I use the capture manager in the live link hub and use Mono Video Ingest. After adding the selected video to the queue, it will get stuck at 75% and fail, and the Host Name is unavailable. What is the reason for this and how to solve it?](https://forums.unrealengine.com/t/i-use-the-capture-manager-in-the-live-link-hub-and-use-mono-video-ingest-after-adding-the-selected-video-to-the-queue-it-will-get-stuck-at-75-and-fail-and-the-host-name-is-unavailable-what-is-the-reason-for-this-and-how-to-solve-it/2561914)

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**Author:** [@5f22f015fb824199a43ddcc9fef0fb91](https://forums.unrealengine.com/u/5f22f015fb824199a43ddcc9fef0fb91)\
**Replies:** 6\
**Last updated:** [December 1, 2025, 3:22pm UTC](https://forums.unrealengine.com/t/i-use-the-capture-manager-in-the-live-link-hub-and-use-mono-video-ingest-after-adding-the-selected-video-to-the-queue-it-will-get-stuck-at-75-and-fail-and-the-host-name-is-unavailable-what-is-the-reason-for-this-and-how-to-solve-it/2561914 "2025-12-01T15:22:01Z")

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I use the capture manager in the live link hub and use Mono Video Ingest. After adding the selected video to the queue, it will get stuck at 75% and fail, and the Host Name is unavailable. What is the reason for this and…

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## [MVN Live Not Streaming Properly to Unreal Engine 5.6 ](https://forums.unrealengine.com/t/mvn-live-not-streaming-properly-to-unreal-engine-5-6/2562345)

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**Author:** [@LAVCACA](https://forums.unrealengine.com/u/LAVCACA)\
**Replies:** 2\
**Last updated:** [November 19, 2025, 12:49am UTC](https://forums.unrealengine.com/t/mvn-live-not-streaming-properly-to-unreal-engine-5-6/2562345 "2025-11-19T00:49:49Z")

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I am currently experiencing an issue when trying to connect MVN Animate Pro 2025 to Unreal Engine 5.6 via MVN Live Link and live link hub. The subject appears in the Live Link panel, but shows a warning icon and does no…

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## [Morph target data not translating to model in UE5.5.3](https://forums.unrealengine.com/t/morph-target-data-not-translating-to-model-in-ue5-5-3/2600209)

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**Author:** [@cheri.bomb](https://forums.unrealengine.com/u/cheri.bomb)\
**Replies:** 3\
**Last updated:** [November 15, 2025, 8:01pm UTC](https://forums.unrealengine.com/t/morph-target-data-not-translating-to-model-in-ue5-5-3/2600209 "2025-11-15T20:01:13Z")

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So, I am very much still a beginner to this program and process, there is probably something obvious I am missing and I hope one of you kind folks can help! So, here is my issue broken down into steps: I bought a chara…

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## [Live Link Video Device Dropbox is empty. How to fix it? ](https://forums.unrealengine.com/t/live-link-video-device-dropbox-is-empty-how-to-fix-it/2671296)

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**Author:** [@Zawares](https://forums.unrealengine.com/u/Zawares)\
**Replies:** 1\
**Last updated:** [November 4, 2025, 7:38pm UTC](https://forums.unrealengine.com/t/live-link-video-device-dropbox-is-empty-how-to-fix-it/2671296 "2025-11-04T19:38:06Z")

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These fields are empty and nothing appears there. I have already restarted and reinstalled everything, but nothing has helped. What is the solution?

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## [Ingest failed: Upload failed because the requested endpoint was not found](https://forums.unrealengine.com/t/ingest-failed-upload-failed-because-the-requested-endpoint-was-not-found/2552874)

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**Author:** [@5f22f015fb824199a43ddcc9fef0fb91](https://forums.unrealengine.com/u/5f22f015fb824199a43ddcc9fef0fb91)\
**Replies:** 3\
**Last updated:** [November 3, 2025, 3:20pm UTC](https://forums.unrealengine.com/t/ingest-failed-upload-failed-because-the-requested-endpoint-was-not-found/2552874 "2025-11-03T15:20:14Z")

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我在live link hub 中使用捕获管理器, 使用的Mono Video Ingest, 将选择的视频加入队列后开始,会卡在75%失败,而且 Host Name是不可用的状态, 问下这是什么原因,如何解决

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## [Unreal Engine - 3DSMAX Datasmith Live Link Problem ](https://forums.unrealengine.com/t/unreal-engine-3dsmax-datasmith-live-link-problem/2662333)

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**Author:** [@yusufulutdesign](https://forums.unrealengine.com/u/yusufulutdesign)\
**Replies:** 0\
**Last updated:** [October 4, 2025, 8:26pm UTC](https://forums.unrealengine.com/t/unreal-engine-3dsmax-datasmith-live-link-problem/2662333 "2025-10-04T20:26:37Z")

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The connection established between Unreal Engine and 3ds Max via Live Link breaks when the programs are closed and reopened. When I try to reconnect, I have to start everything from scratch with a reset project. Is there…

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## [metahuman 5.6 facial animation transfer from unreal to maya](https://forums.unrealengine.com/t/metahuman-5-6-facial-animation-transfer-from-unreal-to-maya/2653106)

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**Author:** [@aicyp999](https://forums.unrealengine.com/u/aicyp999)\
**Replies:** 9\
**Last updated:** [September 27, 2025, 10:44am UTC](https://forums.unrealengine.com/t/metahuman-5-6-facial-animation-transfer-from-unreal-to-maya/2653106 "2025-09-27T10:44:08Z")

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Hey, since the release of the new metahumans and the new system to import them in maya i am having issues transferring facial animations created with live link from unreal engine to maya metahumans. I was using this plug…

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## [help me !! Eyelid normals flipping issue with Maya Live Link in Unreal Engine ](https://forums.unrealengine.com/t/help-me-eyelid-normals-flipping-issue-with-maya-live-link-in-unreal-engine/2652470)

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**Author:** [@Pivotmasta](https://forums.unrealengine.com/u/Pivotmasta)\
**Replies:** 2\
**Last updated:** [September 6, 2025, 1:05am UTC](https://forums.unrealengine.com/t/help-me-eyelid-normals-flipping-issue-with-maya-live-link-in-unreal-engine/2652470 "2025-09-06T01:05:35Z")

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Hello, I’m working with a character rigged in Maya and connected to Unreal Engine through Live Link. The issue I’m seeing is that when the character blinks (closing eyelids), some polygons on the eyelids appear dark, as…

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## [The live link compatibility In android device  ](https://forums.unrealengine.com/t/the-live-link-compatibility-in-android-device/2653668)

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**Author:** [@anji\_pithani](https://forums.unrealengine.com/u/anji_pithani)\
**Replies:** 0\
**Last updated:** [September 4, 2025, 2:25pm UTC](https://forums.unrealengine.com/t/the-live-link-compatibility-in-android-device/2653668 "2025-09-04T14:25:01Z")

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Hi guys, this prasannanjaneyulu basically I am an android user and currently using iqoo z10 5g mobile it has the snapdragon 7s gen 3 prosessor. Now I knew the live link face app won’t work on my device because it doesn’t…

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## [Maya LiveLink unsupported in Unreal 5.5 ? ](https://forums.unrealengine.com/t/maya-livelink-unsupported-in-unreal-5-5/2653341)

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**Author:** [@Bequille881](https://forums.unrealengine.com/u/Bequille881)\
**Replies:** 1\
**Last updated:** [September 3, 2025, 6:07pm UTC](https://forums.unrealengine.com/t/maya-livelink-unsupported-in-unreal-5-5/2653341 "2025-09-03T18:07:52Z")

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Hello, I’m looking to use Live Link with Unreal 5.5 and Maya 2023. On the Maya side I found the plugin and everything works but the Maya LiveLink plugin doesn’t seems available for Unreal 5.5. Does someone know when t…

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## [UE5 — How to read Live Link facial \*curve\* data in a plain Actor (no AnimBP)?](https://forums.unrealengine.com/t/ue5-how-to-read-live-link-facial-curve-data-in-a-plain-actor-no-animbp/2642121)

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**Author:** [@alinator\_bambie1](https://forums.unrealengine.com/u/alinator_bambie1)\
**Replies:** 1\
**Last updated:** [August 14, 2025, 10:21pm UTC](https://forums.unrealengine.com/t/ue5-how-to-read-live-link-facial-curve-data-in-a-plain-actor-no-animbp/2642121 "2025-08-14T22:21:20Z")

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Hello UE Community, I have been trying - and quite unsuccessfully resolve the issue with using Livelink data outside of Animation Blueprint. Live Link is streaming facial data; Live Link Curve Debugger shows curves (e.…

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## [Live Link Face App "Metahuman Animator" Mode NOT Connecting](https://forums.unrealengine.com/t/live-link-face-app-metahuman-animator-mode-not-connecting/2624478)

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**Author:** [@tomhalpin8](https://forums.unrealengine.com/u/tomhalpin8)\
**Replies:** 0\
**Last updated:** [July 31, 2025, 12:42am UTC](https://forums.unrealengine.com/t/live-link-face-app-metahuman-animator-mode-not-connecting/2624478 "2025-07-31T00:42:31Z")

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The iPhone Live Link App connects when I enable the old ARKit Mode BUT! When I switch over to the MetaHuman Animator Mode I haven’t changed IP Address or anything, and yet my computer can’t find the source …

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## [How to Animation Seperated between Body and Head (Livelink) ](https://forums.unrealengine.com/t/how-to-animation-seperated-between-body-and-head-livelink/2585353)

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**Author:** [@Ratthaphon3D](https://forums.unrealengine.com/u/Ratthaphon3D)\
**Replies:** 3\
**Last updated:** [July 30, 2025, 10:01am UTC](https://forums.unrealengine.com/t/how-to-animation-seperated-between-body-and-head-livelink/2585353 "2025-07-30T10:01:35Z")

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Greeting everyone, I’m kind of new here on UE5 Lately I’ve a project about character, I need to animated my character seperated between body and face, because in face I already use with Livelink. and also the body was …

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## [Linux - No Live Link Audio Source](https://forums.unrealengine.com/t/linux-no-live-link-audio-source/2622644)

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**Author:** [@JCWWT](https://forums.unrealengine.com/u/JCWWT)\
**Replies:** 0\
**Last updated:** [July 29, 2025, 3:49pm UTC](https://forums.unrealengine.com/t/linux-no-live-link-audio-source/2622644 "2025-07-29T15:49:23Z")

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I was trying to run my meta human project on a linux box and when I go to set up a new live link preset to listen to my microphone, I no longer see some of the same source options I saw on my windows box. On windows ther…

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## [Live Link Face w/ Paragon Character](https://forums.unrealengine.com/t/live-link-face-w-paragon-character/2608572)

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**Author:** [@MADMOVIESINC](https://forums.unrealengine.com/u/MADMOVIESINC)\
**Replies:** 2\
**Last updated:** [July 18, 2025, 4:03am UTC](https://forums.unrealengine.com/t/live-link-face-w-paragon-character/2608572 "2025-07-18T04:03:16Z")

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Hello there! I’m trying to get Live Link Face to work with a Paragon character in UE 5.6. Is there a tutorial anywhere, or can someone point me in the right direction, for getting this to work? I can’t seem to find anyt…

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## [Best iPhone Version for Live Link Face App](https://forums.unrealengine.com/t/best-iphone-version-for-live-link-face-app/2385100)

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**Author:** [@matt.romein](https://forums.unrealengine.com/u/matt.romein)\
**Replies:** 2\
**Last updated:** [July 14, 2025, 9:15am UTC](https://forums.unrealengine.com/t/best-iphone-version-for-live-link-face-app/2385100 "2025-07-14T09:15:43Z")

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I’m purchasing 2-3 iPhones for a live performance project using the Live Link Face App developed by Epic (‎Live Link Face on the App Store) We’re using the Live Link ARKit setting and not the MetaHuman Animator setting. …

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## [Cannot see Subject Name in MetahumanCreator](https://forums.unrealengine.com/t/cannot-see-subject-name-in-metahumancreator/2568602)

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**Author:** [@danikcara](https://forums.unrealengine.com/u/danikcara)\
**Replies:** 0\
**Last updated:** [June 20, 2025, 11:55pm UTC](https://forums.unrealengine.com/t/cannot-see-subject-name-in-metahumancreator/2568602 "2025-06-20T23:55:41Z")

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Cannot see Subject Name in MetahumanCreator

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## [Using livelink webcam with models other than metahumans? ](https://forums.unrealengine.com/t/using-livelink-webcam-with-models-other-than-metahumans/2560450)

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**Author:** [@SsunLink](https://forums.unrealengine.com/u/SsunLink)\
**Replies:** 2\
**Last updated:** [June 17, 2025, 9:00am UTC](https://forums.unrealengine.com/t/using-livelink-webcam-with-models-other-than-metahumans/2560450 "2025-06-17T09:00:36Z")

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I am using a pc webcam for face tracking with metahumans which works fine. But now I downloaded the custom model with different blendshape names and the face tracking is not working anymore. I already followed some tuto…

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