Training Livestream - Plugin Based Fighting Game State Machine, Part 3 - Oct 11 - Live From Epic HQ

anonymous_user_759e5c3a
Fri, 07 Oct 2016 21:39:57 +0000
Announcements

WHAT
and are back with their State Plugin that they worked on for their last two streams (Part 1, Part 2). Now they are using it to not only control quests, but to detect an input combo was triggered for a fighting game. Come see the versatility of C++ plugins in UE4!

WHEN
Tuesday, October 11th @ 2:00PM ET Countdown]

WHERE

WHO

Sr Learning Resource Engineer

Senior Technical Writer -

Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!

Archive:

C++ Plugin Based State Machine: Fighting Game | 03 | Live Training | Unreal Engine

18 posts - 8 participants