Programming Subsystems - October 17 - Live from HQ

VictorLerp
Mon, 14 Oct 2019 20:57:37 +0000
Announcements

WHAT
Subsystems in Unreal Engine are automatically instanced classes with managed lifetimes. These classes provide easy to use extension points, where the programmers can get Blueprint and Python exposure right away while avoiding the complexity of modifying or overriding engine classes. This week, lead programmer Chris Gagnon will discuss what Subsystems are, how to use them, their benefits, and the considerations you should keep in mind.

WHEN
Thursday, October 17 @ 2:00PM ET - Countdown

WHERE
Twitch
Youtube

RESOURCES
Programming Subsystems Documentation
Project Files

WHO
Chris Gagnon - Lead Programmer, Editor
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)

ARCHIVE
Programming Subsystems | Live from HQ | Inside Unreal - YouTube

14 posts - 12 participants