Network Multiplayer Fundamentals - February 27 - Live from HQ

VictorLerp
Tue, 04 Feb 2020 20:58:10 +0000
Announcements

WHAT
Creating a networked multiplayer game isn’t easy, but Unreal Engine’s gameplay framework is designed to set you up for success. On this episode of Inside Unreal, Technical Writer Michael Prinke will cover fundamentals such as the server-client model, various features of replicated Actors, and best-practices for efficient networked games.

WHEN
Thursday, February 27 @ 2:00PM ET - Countdown

WHERE
Twitch
Youtube

WHO
Michael Prinke - Technical Writer - @Mike_Prinke](https://twitter.com/Mike_Prinke)
Victor Brodin - Community Manager - @victor1erp](http://twitter.com/victor1erp)

RESOURCES
Project Files (log in to the forums to access)
Exi’s Network Compendium

DOCS
Networking Landing Page
Overview Page
Quickstart

ARCHIVE
Network Multiplayer Fundamentals | Live from HQ | Inside Unreal - YouTube

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