Canon Man Tutorial: Hierarchical Instanced Static Meshes - July 26th - Live from Epic HQ

anonymous_user_759e5c3a
Mon, 25 Jul 2016 15:59:20 +0000
Announcements

WHAT

In this learning livestream has prepared a mini-game, Canon Man, to demonstrate how to use hierarchical instanced static meshes. We’ll be covering adding and removing instances, the behavior of the meshes when they are removed, and how to manage parallel data using blueprints. Join us for a brick-breaking good time!

WHEN
Tuesday, July 26th @ 2:00PM Countdown]

WHERE

WHO

Sr Training Content Creator @anonymous_user_97b9083f](https://twitter.com/Shaddenfreude?lang=en)

Community Manager ](?lang=en)

Feel free to ask any questions on the topic in the thread below, and remember, while we try to give attention to all inquiries, it’s not always possible to answer’s questions as they come up. This is especially true for off-topic requests, as it’s rather likely that we don’t have the appropriate person around to answer. Thanks for understanding!

Assets: https://forums.unrealengine.com/showthread.php?118475

Archive:

Canon Man Tutorial: Hierarchical Instanced Static Meshes | Live Training | Unreal Engine

27 posts - 18 participants