[Twitch] UE4 programming discussion - June 12, 2014

crowl
Sat, 07 Jun 2014 02:43:33 +0000
Announcements

We’re announcing this one early so everyone has time to submit loads of questions. Our next Twitch broadcast will cover a couple topics of interest.

First, you may recall Ryan Brucks’ FlipBook tool created for Zen Garden (see here, jump to 31:00). We got a better look at his work in today’s company meeting, and we think everyone else would benefit to see it in more depth, so Ryan will be back again to show how you’ll get to use this starting in 4.3.

In addition, we’ve seen the huge number of votes on the UE4 Roadmap for more programming workflow videos, so Lauren Ridge from the docs team will be leading our main discussion. Lauren is currently recording an extensive video series to help coders dive into UE4 more easily. Josh Markiewicz (and possibly other senior programmers) will be available to field questions, and this is where we’ll spend the bulk of our time.

WHEN
Thursday, June 12, 2pm ET countdown clock]

WHERE
www.Twitch.tv/UnrealEngine

WHO
Ryan Brucks, Senior Environment Artist
Josh Markiewicz, Senior Gameplay Programmer
Lauren Ridge, Technical Writer

AGENDA

Welcome & Intros

Unreal Engine News from E3

Community Spotlight

Ryan’s Epic Friday FlipBook

Programming Discussion

Q&A

\PROGRAMMING DISCUSSION NOTES

1. State of docs and tutorials - UE4 Programming Series by Lauren Ridge

2 Several topics Josh Markiewicz can address (here’s where your questions come into play):

Game modes
Game state and flow
Networking replication and connectivity
Multiplayer features and management
Life cycles of gameplay objects

What other questions do you have about programming in UE4: Input, framework, plugins?

We’ll pull in as many subject experts as we can to help you be more productive.

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