# \#linux-server

**URL:** https://forums.unrealengine.com/tag/linux-server/7763.md

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## [\[Linux Server / Headless\] RealityScan CLI hangs indefinitely during MVS reconstruction steps](https://forums.unrealengine.com/t/linux-server-headless-realityscan-cli-hangs-indefinitely-during-mvs-reconstruction-steps/2703440)

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**Author:** [@wuhu\_sigema](https://forums.unrealengine.com/u/wuhu_sigema)\
**Replies:** 1\
**Last updated:** [March 4, 2026, 9:03am UTC](https://forums.unrealengine.com/t/linux-server-headless-realityscan-cli-hangs-indefinitely-during-mvs-reconstruction-steps/2703440 "2026-03-04T09:03:02Z")

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I am trying to run RealityScan CLI in a headless Linux server environment to perform MVS reconstruction from a set of images.I follow the steps on :Installation (Linux) | Realityscan Documentation | Epic Developer Commun…

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## [Using ServerTravel on a dedicated server causes clients on MacOS to disconnect](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886)

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**Author:** [@RandomCouch](https://forums.unrealengine.com/u/RandomCouch)\
**Replies:** 14\
**Last updated:** [August 4, 2025, 12:27pm UTC](https://forums.unrealengine.com/t/using-servertravel-on-a-dedicated-server-causes-clients-on-macos-to-disconnect/1334886 "2025-08-04T12:27:07Z")

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Hello. I have a dedicated server built and running on Linux, it runs fine and both my Mac and Windows clients are able to connect to it, in the server there is a timer of 5 minutes, when it runs out, it executes the con…

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## [We need help to add a missing single letter "S" in our construct.](https://forums.unrealengine.com/t/we-need-help-to-add-a-missing-single-letter-s-in-our-construct/2299412)

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**Author:** [@Buschi\_Buschmann](https://forums.unrealengine.com/u/Buschi_Buschmann)\
**Replies:** 0\
**Last updated:** [January 23, 2025, 3:25pm UTC](https://forums.unrealengine.com/t/we-need-help-to-add-a-missing-single-letter-s-in-our-construct/2299412 "2025-01-23T15:25:27Z")

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The problem is a missing “S”, so “ws://” must be now anyway “wss://” :sob: That comes from the new international browser-rules about SSL… Of course in a browser with incognito private mode it do run. :slight\_smile: …

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## [Linux VPS Ubuntu 24.04 GenerateProjectFiles.sh failure](https://forums.unrealengine.com/t/linux-vps-ubuntu-24-04-generateprojectfiles-sh-failure/2293550)

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**Author:** [@ZyLogic](https://forums.unrealengine.com/u/ZyLogic)\
**Replies:** 1\
**Last updated:** [January 20, 2025, 6:13pm UTC](https://forums.unrealengine.com/t/linux-vps-ubuntu-24-04-generateprojectfiles-sh-failure/2293550 "2025-01-20T18:13:11Z")

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Hey there, I’ve been using UE on Windows for close to 10 years now, but this is the first time trying to get it running on Linux for version control server purpose. I have a custom version of Unreal Engine source on a …

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## [Reasons to not to package Linux targets on Windows](https://forums.unrealengine.com/t/reasons-to-not-to-package-linux-targets-on-windows/2017705)

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**Author:** [@kio21oi](https://forums.unrealengine.com/u/kio21oi)\
**Replies:** 0\
**Last updated:** [September 12, 2024, 1:33pm UTC](https://forums.unrealengine.com/t/reasons-to-not-to-package-linux-targets-on-windows/2017705 "2024-09-12T13:33:37Z")

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Hi, Could you please share your concerns on why I shouldn’t be cross-compiling, cooking, and packaging Linux targets on Windows? I’ve just started doing it and already encountered an issue that the editor reads Config/…

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## [Linux Dedicated Steam Servers](https://forums.unrealengine.com/t/linux-dedicated-steam-servers/319899)

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**Author:** [@Omberone](https://forums.unrealengine.com/u/Omberone)\
**Replies:** 7\
**Last updated:** [September 4, 2023, 6:38pm UTC](https://forums.unrealengine.com/t/linux-dedicated-steam-servers/319899 "2023-09-04T18:38:17Z")

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Been trying to build and run a linux dedicated server with my co-worker for the past week and we’ve made some progress. There’s a few questionmarks though, and I was kinda hoping someone else had battled them as well. We…

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## [Missing libraries on Linux (cross-compiled)](https://forums.unrealengine.com/t/missing-libraries-on-linux-cross-compiled/461743)

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**Author:** [@Broch](https://forums.unrealengine.com/u/Broch)\
**Replies:** 2\
**Last updated:** [August 24, 2023, 12:32am UTC](https://forums.unrealengine.com/t/missing-libraries-on-linux-cross-compiled/461743 "2023-08-24T00:32:15Z")

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Hi, I cross compiled my project to run it on Linux (Debian 10.2). This is the server version of the project. The compilation seems to work but when I try to run the server (./GameServer-Linux-Shipping -log) I get the fo…

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## [Need help with Amazon Gamelift Linux deployment](https://forums.unrealengine.com/t/need-help-with-amazon-gamelift-linux-deployment/1179231)

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**Author:** [@anantha1093](https://forums.unrealengine.com/u/anantha1093)\
**Replies:** 0\
**Last updated:** [May 26, 2023, 11:50am UTC](https://forums.unrealengine.com/t/need-help-with-amazon-gamelift-linux-deployment/1179231 "2023-05-26T11:50:31Z")

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I’m trying to deploy a dedicated server to Amazon Gamelift using SDK 5.0.2. I cross-compiled the build for Linux and uploaded it to Gamelift via my console. When I create a fleet using this build, the log says my install…

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## [Ubuntu Linux Engine Compilation fails](https://forums.unrealengine.com/t/ubuntu-linux-engine-compilation-fails/767648)

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**Author:** [@Bionic\_Ape](https://forums.unrealengine.com/u/Bionic_Ape)\
**Replies:** 0\
**Last updated:** [February 10, 2023, 12:04am UTC](https://forums.unrealengine.com/t/ubuntu-linux-engine-compilation-fails/767648 "2023-02-10T00:04:05Z")

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Hi, I am fairly new to compiling the Engine in Linux using an actual Linux Operanting system instead of Cross Compiling, and I am not having any success… I am trying to build from source using the tag 5.1.1-release wit…

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## [Server targets are not currently supported from this engine distribution.](https://forums.unrealengine.com/t/server-targets-are-not-currently-supported-from-this-engine-distribution/761201)

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**Author:** [@unrealSneh](https://forums.unrealengine.com/u/unrealSneh)\
**Replies:** 1\
**Last updated:** [February 1, 2023, 9:36am UTC](https://forums.unrealengine.com/t/server-targets-are-not-currently-supported-from-this-engine-distribution/761201 "2023-02-01T09:36:29Z")

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I am following this tutorial: But when I am building for linux (I have installed v20\_clang-13.0.1-centos7) I am having this error when I am building for server. I searched everywhere some people were saying to build f…

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## [How to install twinmotion on ubuntu](https://forums.unrealengine.com/t/how-to-install-twinmotion-on-ubuntu/476898)

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**Author:** [@anonymous\_user\_9fb5ffd4](https://forums.unrealengine.com/u/anonymous_user_9fb5ffd4)\
**Replies:** 1\
**Last updated:** [July 31, 2022, 12:59pm UTC](https://forums.unrealengine.com/t/how-to-install-twinmotion-on-ubuntu/476898 "2022-07-31T12:59:33Z")

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Hello i’m operating on ubuntu focal fossa and looking for a way to install and run twinmotion on it. I have allready the epic games launcher via Lutrix but it happens often to crash for UE4. Is there a way to install …

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## [Crash reporting on Linux Game Server](https://forums.unrealengine.com/t/crash-reporting-on-linux-game-server/481418)

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**Author:** [@anonymous\_user\_7cf7eccf](https://forums.unrealengine.com/u/anonymous_user_7cf7eccf)\
**Replies:** 1\
**Last updated:** [April 21, 2022, 12:32pm UTC](https://forums.unrealengine.com/t/crash-reporting-on-linux-game-server/481418 "2022-04-21T12:32:05Z")

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For Context, we are using Unreal Engine 4.26. We have created a Linux Game Server and we want to capture our Crash Reports with Backtrace.io. In some documentation, I read that we should use Crashpad to do this on Linux,…

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## [Couldn't find file for package /Script/HTML5Networking requested by async loading code. NameToLoad: /Script/HTML5Networking](https://forums.unrealengine.com/t/couldnt-find-file-for-package-script-html5networking-requested-by-async-loading-code-nametoload-script-html5networking/476607)

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**Author:** [@goldenspiral](https://forums.unrealengine.com/u/goldenspiral)\
**Replies:** 1\
**Last updated:** [January 4, 2021, 9:05pm UTC](https://forums.unrealengine.com/t/couldnt-find-file-for-package-script-html5networking-requested-by-async-loading-code-nametoload-script-html5networking/476607 "2021-01-04T21:05:37Z")

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I build game client and dedicated server for windows plarform on windows computer with out problems on html5 variant port listen on 8889. I use cross platform with linux-cent-7-clang\\v13\_clang-7.0.1-centos7 but i use c…

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## [Unreal project as dedicated server on linux VPS](https://forums.unrealengine.com/t/unreal-project-as-dedicated-server-on-linux-vps/456243)

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**Author:** [@hzhenk](https://forums.unrealengine.com/u/hzhenk)\
**Replies:** 3\
**Last updated:** [January 2, 2021, 8:29pm UTC](https://forums.unrealengine.com/t/unreal-project-as-dedicated-server-on-linux-vps/456243 "2021-01-02T20:29:16Z")

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Dear Community. I am trying to get my multiplayer game as a dedicated server on a linux VPS. I am building on Windows 10 with Visual Studio 2017. I follow the steps according to A new, community-hosted Unreal Engine Wi…

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## [Running UE4 headlessly as a build server](https://forums.unrealengine.com/t/running-ue4-headlessly-as-a-build-server/463127)

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**Author:** [@OuchImBad](https://forums.unrealengine.com/u/OuchImBad)\
**Replies:** 1\
**Last updated:** [November 26, 2020, 7:57pm UTC](https://forums.unrealengine.com/t/running-ue4-headlessly-as-a-build-server/463127 "2020-11-26T19:57:31Z")

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Ok, I have an older PC that I am going to install ubuntu server. Is there a way to build a project over the command line? Without a graphics card? Thanks.

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## [Packager stuck at "Launching UAT" and "Setting up ProjectParams" on UE 4.25.0](https://forums.unrealengine.com/t/packager-stuck-at-launching-uat-and-setting-up-projectparams-on-ue-4-25-0/465866)

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**Author:** [@guitarjorge24](https://forums.unrealengine.com/u/guitarjorge24)\
**Replies:** 3\
**Last updated:** [September 3, 2020, 3:22am UTC](https://forums.unrealengine.com/t/packager-stuck-at-launching-uat-and-setting-up-projectparams-on-ue-4-25-0/465866 "2020-09-03T03:22:49Z")

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It seems like the issue was caused by the deploy settings which were set to “Copy to Device”. Setting it to “Do Not Deploy” allowed the packaging process to move to the next step.

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## [Packaging for Linux : Shader Compiling, a never ending story](https://forums.unrealengine.com/t/packaging-for-linux-shader-compiling-a-never-ending-story/449722)

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**Author:** [@codeslicer0](https://forums.unrealengine.com/u/codeslicer0)\
**Replies:** 1\
**Last updated:** [August 31, 2020, 6:32am UTC](https://forums.unrealengine.com/t/packaging-for-linux-shader-compiling-a-never-ending-story/449722 "2020-08-31T06:32:49Z")

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When packaging game for Linux, I am now into my 3rd day of compiling shaders. When packaging for Windows 64, the operation takes several at most and then its done. For reference, I am running this on a Razer Blade 2.8 …

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## [Text3D plugin doesn't compile on Linux](https://forums.unrealengine.com/t/text3d-plugin-doesnt-compile-on-linux/467166)

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**Author:** [@WillH](https://forums.unrealengine.com/u/WillH)\
**Replies:** 0\
**Last updated:** [June 24, 2020, 4:42am UTC](https://forums.unrealengine.com/t/text3d-plugin-doesnt-compile-on-linux/467166 "2020-06-24T04:42:38Z")

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We’re RealVR.ai, a startup building a collaborative coding environment and are trying to use the Text3D plugin, when compiling for a Linux dedicated server the Text3D plugin is skipping for compilation due to Issue 87878 …

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## [Dedicated Server Stops Logging and Takes up 99% of CPU](https://forums.unrealengine.com/t/dedicated-server-stops-logging-and-takes-up-99-of-cpu/462662)

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**Author:** [@StBlueFire](https://forums.unrealengine.com/u/StBlueFire)\
**Replies:** 1\
**Last updated:** [April 10, 2020, 10:42am UTC](https://forums.unrealengine.com/t/dedicated-server-stops-logging-and-takes-up-99-of-cpu/462662 "2020-04-10T10:42:23Z")

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So we have the weirdest behavior on our Linux Dedicated Server on Gamelift Spot instances. Symptoms: CPU usage goes to 99%-100% Logs stop coming in. (we have a healthcheck that runs every minute) Gamelift healthcheck …

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## [LinuxServer couldn't start on WSL](https://forums.unrealengine.com/t/linuxserver-couldnt-start-on-wsl/454884)

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**Author:** [@zetcpp](https://forums.unrealengine.com/u/zetcpp)\
**Replies:** 0\
**Last updated:** [September 11, 2019, 8:40pm UTC](https://forums.unrealengine.com/t/linuxserver-couldnt-start-on-wsl/454884 "2019-09-11T20:40:11Z")

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Hello everyone! I have issue with starting server on Linux $ ./GameServer.sh -nocore Disabling core dumps. Assertion failed: IsValidIndex(Index) \[File:F:/Unreal/UnrealEngine/Engine/Source/Runtime/Core/Public/Containers…

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## [Linux (Dev/Debug/Shipping) Server - Linux Library (.so) - undefined symbol](https://forums.unrealengine.com/t/linux-dev-debug-shipping-server-linux-library-so-undefined-symbol/454609)

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**Author:** [@eXi](https://forums.unrealengine.com/u/eXi)\
**Replies:** 0\
**Last updated:** [August 30, 2019, 1:25am UTC](https://forums.unrealengine.com/t/linux-dev-debug-shipping-server-linux-library-so-undefined-symbol/454609 "2019-08-30T01:25:27Z")

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Hey everyone, currently running into a problem where the Linux Server Target reports “undefined symbol” on functions added via a Linux library (.so). It all works fine when using Linux Editor Targets. I tried Dev, Debug…

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## [Packaging for linux takes one week](https://forums.unrealengine.com/t/packaging-for-linux-takes-one-week/454416)

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**Author:** [@mihovil](https://forums.unrealengine.com/u/mihovil)\
**Replies:** 7\
**Last updated:** [August 27, 2019, 3:15pm UTC](https://forums.unrealengine.com/t/packaging-for-linux-takes-one-week/454416 "2019-08-27T15:15:46Z")

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Hi! I have a project that contains around 10 free Epic Paragon characters. My machine isn’t that bad, packaging the same project for windows64 takes around 1-2 hours. But packaging this project for linux takes around one…

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## [Fatal: Trailing magic number is different (0d)](https://forums.unrealengine.com/t/fatal-trailing-magic-number-is-different-0d/447672)

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**Author:** [@KillerPenguin](https://forums.unrealengine.com/u/KillerPenguin)\
**Replies:** 0\
**Last updated:** [April 23, 2019, 12:47am UTC](https://forums.unrealengine.com/t/fatal-trailing-magic-number-is-different-0d/447672 "2019-04-23T00:47:15Z")

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Im trying to run a cross compiled (from window10) Linux Server on my Ubantu Machine but then i got this fatal error: Fatal Error: \[.../IPlatformFilePak.cpp\] \[Line:3919\] Trailing magic number in (.../xxx-LinuxServer.pak'…

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## [Unable to instantiate module 'FreeType2': Linux dedicated server is made to depend on FreeType2](https://forums.unrealengine.com/t/unable-to-instantiate-module-freetype2-linux-dedicated-server-is-made-to-depend-on-freetype2/447328)

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**Author:** [@FinalZer0](https://forums.unrealengine.com/u/FinalZer0)\
**Replies:** 1\
**Last updated:** [April 16, 2019, 12:10pm UTC](https://forums.unrealengine.com/t/unable-to-instantiate-module-freetype2-linux-dedicated-server-is-made-to-depend-on-freetype2/447328 "2019-04-16T12:10:42Z")

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I’m having problem with “FreeType2”, when crosscompiling from windows to linux Getting error: Unable to instantiate module ‘FreeType2’: Linux dedicated server is made to depend on FreeType2. We want to avoid this, plea…

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## [Linux Dedicated Server Error, Error SharedPointer.h (835)](https://forums.unrealengine.com/t/linux-dedicated-server-error-error-sharedpointer-h-835/445039)

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**Author:** [@anonymous\_user\_772c07f2](https://forums.unrealengine.com/u/anonymous_user_772c07f2)\
**Replies:** 0\
**Last updated:** [March 11, 2019, 5:11am UTC](https://forums.unrealengine.com/t/linux-dedicated-server-error-error-sharedpointer-h-835/445039 "2019-03-11T05:11:46Z")

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Hi I’m using Voice Capture and it works on “Windows Dedicated Server” but it’s not working at “Linux Dedicated Server”. At Log Linux it seems I have an error at ACharacter::ACharacter() \[Runtime/Core/Public/Templates…

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## [4.18 Linux build errors with: clang10, bp nativization](https://forums.unrealengine.com/t/4-18-linux-build-errors-with-clang10-bp-nativization/407880)

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**Author:** [@Flash7](https://forums.unrealengine.com/u/Flash7)\
**Replies:** 11\
**Last updated:** [January 28, 2019, 8:08pm UTC](https://forums.unrealengine.com/t/4-18-linux-build-errors-with-clang10-bp-nativization/407880 "2019-01-28T20:08:37Z")

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I’m building a dedicated server for Linux (CentOS) on my Windows machine using source UE 4.18 and this batch file: call c:\\Unreal\\UnrealEngine-release-4.18\\Engine\\Build\\BatchFiles\\RunUAT.bat ^ BuildCookRun -project="c:…

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## [How to close Linux Dedicated Server in an elegant way?](https://forums.unrealengine.com/t/how-to-close-linux-dedicated-server-in-an-elegant-way/309714)

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**Author:** [@Jeffshen](https://forums.unrealengine.com/u/Jeffshen)\
**Replies:** 3\
**Last updated:** [January 8, 2019, 11:43pm UTC](https://forums.unrealengine.com/t/how-to-close-linux-dedicated-server-in-an-elegant-way/309714 "2019-01-08T23:43:54Z")

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I want close my linux dedicated server when game over for do not need the dedicated server any more, and I closed my dedicated server use “kill -9 pid”, it is a rough way, is there an elegant way to stop it ? Make sure …

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## [Non-portable path to file:when building project for linux](https://forums.unrealengine.com/t/non-portable-path-to-file-when-building-project-for-linux/420233)

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**Author:** [@anonymous\_user\_ba66b633](https://forums.unrealengine.com/u/anonymous_user_ba66b633)\
**Replies:** 13\
**Last updated:** [December 3, 2018, 10:57pm UTC](https://forums.unrealengine.com/t/non-portable-path-to-file-when-building-project-for-linux/420233 "2018-12-03T22:57:11Z")

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What i have: Windows PC UE 4.19 compiled from sources Our Project whitch we want to build (Windows Clinet and Linux Dedicated Server) Toolchain: v11 clang 5.0.0-based - for UE4 4.19 Windows clinet builds successfully.…

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## [How to make FTextureRenderTargetResource-\>ReadPixels() work on server side?](https://forums.unrealengine.com/t/how-to-make-ftexturerendertargetresource-readpixels-work-on-server-side/414101)

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**Author:** [@anonymous\_user\_e5f624c2](https://forums.unrealengine.com/u/anonymous_user_e5f624c2)\
**Replies:** 1\
**Last updated:** [April 11, 2018, 2:12pm UTC](https://forums.unrealengine.com/t/how-to-make-ftexturerendertargetresource-readpixels-work-on-server-side/414101 "2018-04-11T14:12:42Z")

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Hi I have to create an Actor that saves images of the camera on the server side. If I’m calling the RenderTargetResource-\>ReadPixels() that is on the SavePng() on Unreal Editor, it works perfectly. Pixels are read and…

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## [Cooked LinuxServer crash on AsyncLoading.cpp](https://forums.unrealengine.com/t/cooked-linuxserver-crash-on-asyncloading-cpp/414302)

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**Author:** [@Acheta\_Games](https://forums.unrealengine.com/u/Acheta_Games)\
**Replies:** 1\
**Last updated:** [January 12, 2018, 3:17pm UTC](https://forums.unrealengine.com/t/cooked-linuxserver-crash-on-asyncloading-cpp/414302 "2018-01-12T15:17:52Z")

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I have a project that I build after every change, after the migration to 4.18 I am no longer able to launch a server. I am building the server using this command: RunUAT.sh -ScriptsForProject=$(pwd)/TownDefence.uprojec…

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